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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
This is a small update before I start overhauling AI which I have mostly planned out already.
I integrated "dear imgui" library and made log viewer / script console with it. It's quite good for quickly building developer tools, so eventually I'll bind it to script to make it available for modders and for script analytics and debugging.
The main feature of this update is shading overhaul, which changes how light interacts with materials. It allows for glossy materials now, and thanks to rendering pipeline changes, I have place for extra material parameter in the G-buffer which I might use later.
If you're interested in technical details, it's inspired by Disney's BRDF, but adjusted for real-time non-photorealistic rendering. And some hacks to make stuff that doesn't have normals (like foliage) look good.
“Even if Arcane Worlds only ever copied Magic Carpet, that would be enough for some people to be excited about it... but it already looks like there’s more to it than that.”
Rock, Paper, Shotgun
Oh, please point me to UDK tutorial that does smooth shadows, water and lava physics all in one go. I'd really like to see it. I won't even mind if it doesn't have spells, enemies or terraforming.
@elecdog: While"smooth shadows, water and lava physics" are all nice effects for a tech-demo, they don't contribute to this being a worthwhile game.
Since I wrote this review over two months ago, there has been only one update, which added a background song. In that same time, you've put this game in three, count them, THREE separate indie-bundles. What this tells me is that this game is just a cash-grab, with no intention of ever being finished.
Though, I would love to be proved wrong. But if you plan on doing it, do it with your actions, not your words.
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