A game inspired by classic Magic Carpet, with modern graphics and features. You play as a sorcerer, exploring mysterious worlds, changing them, discovering ancient secrets, creating new spells, fighting creatures and other mages, building and destroying as you please.
User reviews: Mixed (113 reviews)
Release Date: Jan 28, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

The Early Access version has:
* Dynamic, procedurally generated worlds.
* Water and lava simulation.
* Swarms of creatures.
* Initial global gameplay (web of worlds).

As the development goes on, the following features will be added:
* Web of worlds to explore and change, with global goals and consequences.
* More spells, creatures, special worlds, places and events.
* PvP multi-player mode.
* Sandbox mode (possible with cheats for now).
* Controller support.
* Linux and Mac ports.”
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Recommended By Curators

"Ambitious project to create modern game that is a strong homage to the Bullfrong classic Magic Carpet. Already the project is shaping up to deliver."

Recent updates View all (11)

October 6

IndieGoGo crowd-funding campaign

IndieGoGo campaign is live!

Check it out, spread the word, and consider backing it if you like the perks or want to support the game!

http://youtu.be/S3vloIHr7ns

2 comments Read more

September 27

Update 0.25: mana tactics

You need to claim mana with the new spell now, like in Magic Carpet. Otherwise, the gatherers won't touch it, and you need it collected and stored at your castle to increase your maximum mana so you can cast more powerful spells.

Gatherers can be killed now, so you might consider where to place your castle and where to kill the monsters to gather the mana faster and without extra trouble.

I rebalanced spell costs and other related parameters, so you can't anymore spam fireballs early on. You'll need to get some mana quickly before you engage a lot of enemies and use your castle more to speed up mana regeneration.

I also added a normal (non-dark) version of the birds and improved various stuff.

The castle is not damageable or upgradeable yet, I'll add that later. It'll add to the difficulty, especially in the dark worlds.

Change log:

  • Mana is now "wild" by default and should be claimed with the new Claim Mana spell.
  • Gatherers only pick up mana owned by the player now, ignoring the wild mana.
  • Player's maximum mana depends on the mana stored in the castle now.
  • Player's mana regeneration rate now depends on the mana owned (claimed) by the player.
  • Made gatherers pick up mana much more efficiently.
  • Gatherers can be damaged and killed now, both by enemies and the player.
  • Rebalanced spell mana costs and some other parameters.
  • Extra mana (above castle's capacity) is now expelled from the castle.
  • Added normal (non-dark) birds.
  • Added gatherer summon and death effects and sounds.
  • Added gatherers' info to HUD.
  • Mana, gatherers and player's missiles are now visible on the map.
  • Added dotted line to the castle on the map.
  • Spell icon turns semi-transparent now when the spell can't be cast.
  • Made Fracture spell stronger and improved its effect aesthetically.
  • Updated the tutorial to teach about claiming mana.
  • Fixed items appearing inside menhirs sometimes.
  • Added additional screen message with smaller text, mostly for the tutorial.
  • Added world gameplay time to script, also displayed on the performance stats screen.
  • Changed the way C++ and Squirrel objects are linked internally.

5 comments Read more
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Reviews

“Even if Arcane Worlds only ever copied Magic Carpet, that would be enough for some people to be excited about it... but it already looks like there’s more to it than that.”
Rock, Paper, Shotgun

About This Game

A game inspired by classic Magic Carpet, with modern graphics and features. You play as a sorcerer, exploring mysterious worlds, changing them, discovering ancient secrets, creating new spells, fighting creatures and other mages, building and destroying as you please.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Pentium 4, Athlon 64
    • Memory: 1 GB RAM
    • Graphics: NVidia 6600, ATI X1300
    • DirectX: Version 9.0c
    Recommended:
    • OS: Windows Vista or newer
    • Processor: 2 cores or better
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 class card or better
Helpful customer reviews
3 of 3 people (100%) found this review helpful
1.3 hrs on record
Early Access Review
Well I hadnt loaded it for a few months, went back to it today and it was I who was gobsmacked, so much has changed or rather been added. The feel & playability are two strong points, if ya like your Magic Carpet, climb aboard and enjoy Arcane Worlds, btw if ya come across one of those think twice.....rather tough.
Posted: September 28
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
9.0 hrs on record
Early Access Review
Arcane Worlds reminds be most of the classics of Magic Carpet and Populus The Beggining. I have waited ~20 years for a Magic Carpet remake so to throw in some Populus god like control of the physical planet is just a bonus.

I have played Arcane World since its Early Access release on steam. Key features are still missing such as a convincing story, enemy bosses and multiplayer. However in this time it has been easy to see the commitment from the developer with consistent updates adding solid content.

Arcane Worlds is far from complete but with such a good base to build on Arcane Worlds shows the most potential of any game I have ever backed (KSP, Spintires, Banished inclusive)

Play the demo if you have never played Magic Carpet before. But for $10 im already at 8+ hours! To support this game is a plesure.

Reviewed Early Access Version 0.25
Posted: September 30
Was this review helpful? Yes No
3.6 hrs on record
Early Access Review
Having played Arcane Worlds since v0.19 I think every new build has brought something new to the table. Progress on the game might not be fast given that there is only one developer but it is certainly steady and v0.25 is almost like a different game to v0.19 now. One of the first major surprises for me was just how much better the randomly generated worlds looked after the generation code was revamped to build the worlds around the gameplay elements rather than the other way around. Before colours were mostly the same and random terrain was sort of thrown together. Now you will find pillars, lakes, valleys, forests and more with proper palettes that all fit together very well in making a believable and natural-looking random world. Couple those elements with terrain effecting spells like Fracture and Volcano you can actually have a lot of fun just terraforming worlds and customising them to your liking.

Spells are no longer found randomly on worlds like previous builds and instead you will find runes which you use on crafting worlds to create new spells. This gives you some early goals to work towards as different spells require different runes so you have to scavenge worlds for the rune types needed for the spells you want. Certain worlds will be easier to conquer if you have the right spells and certain puzzles might require a specific spell to solve.

A much-needed interactive tutorial has been added so anybody not already familiar with the old Magic Carpet games will now have the basic movement, combat and crafting mechanics explained to them. You don't get everything handed to you on a plate though so you still have to figure out what those circles are and what to do with them.

Several improvements to the map make locating items on worlds much more easily. Un-triggered circles are marked as are creatures and mana gatherers and there is a line back to your castle so navigating is much easier. In the universe map you can also check if you have missed anything on worlds you have visited which is pretty useful.

Difficulty has increased on v0.25 as your starting mana is now lower and you can't just rain fireball death on enemies right away so you have to fly more evasively until you have added some mana to your castle allowing you to sustain your fire rate for longer periods. Dark worlds are a new addition and whilst I don't want to ruin the surprise I will say that poorly prepared Wizards are going to have a bad time in these! One of my early criticisms of the game was that it was a little too easy and creatures offered no real threat to you which is now being addressed.

The game is also moddable which is fairly unusual for an alpha-build game. The scripts in the /gen/ folder are not only responsible for world generation but also the gameplay elements so there is a lot that can be done to tweak and customise the game. There isn't much in the way of documentation (or even comments) so the difficulty curve for modding is currently quite high but I expect this to change as the game develops further.

Arcane Worlds is a truly amazing experience for an alpha and I can't recommend it enough regardless of whether you ever played Magic Carpet or not.

I should point out that as the game is DRM-free many people (including myself) usually aren't logged into Steam when I play so the "played" hours count (3.5) is far from correct for me at least. I think I will have to change that!
Posted: October 24
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13 of 18 people (72%) found this review helpful
15.0 hrs on record
Early Access Review
Here's a shocker; I only bought this game on impulse... It looked like an awesome idea and that's about all I went on when I bought it.

This game really surprised me though. I played it way too long for its actual gameplay. I guess it's because of the thrill of exploring an uncharted world, the need to get more spells to be even more powerful and see the absolute chaos that your power can bring to the world. To be able to shape it in any way that you want. I mean let's be honest here... Who wouldn't want to be a powerful mage soaring through the sky, killing evil black things that are hostile and gaining more powers as you explore new worlds?

I for one am pleased, for once, that I followed my 'ooooo shiny' impulse. Thanks for all the work that you guys do! I'm glad to see that the game is updated fairly regularly.
Posted: May 20
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5 of 5 people (100%) found this review helpful
0.4 hrs on record
Early Access Review
In some aspects this feels better than Godus. It certainly got more potential and it doesn't look like it was made for an iPad. At the moment its on a very early stage of development, you've got few basic spells to change the landscape and only few offensive spells. While there isn't much to do right now apart from killing several enemies and harvesting mana you can already get a feel of what it could be when its finished - a proper remake of "Magic Carpet" series and a decent godsim.

Its hard to believe that Molyneux made "Magic Carpet" once and other amazing simulators before he went off the rails.
Posted: August 13
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7 of 9 people (78%) found this review helpful
1.3 hrs on record
Early Access Review
Never saw a game like that before, i really enjoy:
- The cool effects
- The element casting
- Awesome designed entities
You could add this here:
- More entities
- A short introduction to the game
- Maybe a better control I find it a bit weird

Everybody should buy this game to help the developer and improve the development.
Posted: July 27
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4 of 4 people (100%) found this review helpful
3.2 hrs on record
Early Access Review
This game is small, for the most part basic. But I will give it that for what it is, it seems to capture a good sense of atmosphere and creativity. The controls are fine. It's always fun to fly and roam without limit. And the magic, while somewhat limited in its current state, does show a lot of potential. Get it when it's on sale and it's definitly worth a look at. Teddy bears eat rainbow snake and crow souls. 5/5.
Posted: August 1
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4 of 6 people (67%) found this review helpful
1.7 hrs on record
Early Access Review
Not to much to say. Early game stage so not much to do then destroy or flood the entire planet XD. I see alot of potential and I hope to see the game succeed!
Posted: August 5
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7 of 12 people (58%) found this review helpful
12.7 hrs on record
Early Access Review
You can put a waterfall in a volcano 11/10
Posted: July 1
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2 of 3 people (67%) found this review helpful
7.5 hrs on record
Early Access Review
Hello Alexey

NICE work (I really like the Game “Arcane Worlds” (I bought it via Steam).

Implement/Add REAL (Environment; Trees, Stones, Grass, Land Areas, …) Textures to make the Game look REALISTIC/REAL.

Put more (AS REAL AS POSSIBLE) elements (that interacts with and within the whole Game-Wold) in.
As more you can do (and as better it's SIMULATED; AS GOOD AS POSSIBLE) as better it is.
Make the Game-World look SHARP!

-> IT'S a NICE and PROMISING (FUN) GAME.

Continuous THE GREAT WORK (as much as you can).



Best Greetings
Balmer1

Switzerland
Posted: May 31
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2 of 3 people (67%) found this review helpful
0.3 hrs on record
Early Access Review
I loved Magic Carpet, so I bought this as soon as I saw it. Even if it wasn't good I wanted to support the developer. Luckily it's not bad. It's fun, but most importantly shows a lot of promise once it's done. Can't wait for missions etc to be available.
Posted: May 12
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2 of 3 people (67%) found this review helpful
6.2 hrs on record
Early Access Review
I have played 6 hours of this so far, and her's what I can conclude: you can shoot these black snake things that try to hurt you, when they die, you want to collect thier remains, but you can do it, so you send out these pedobear looking creatures to do it for you, they can only swollow one piece at a time. When you collect enough, you can travel to another world and repeat the process again, also there are birds that try to kill you and spells (that what you use to shoot) that you use to protect yourself and advance your process. Simply a really wierd game.
Posted: May 26
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4 of 9 people (44%) found this review helpful
0.5 hrs on record
Early Access Review
I personally find it very boring.
Posted: June 8
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1 of 3 people (33%) found this review helpful
3.8 hrs on record
Early Access Review
This game looks like it could have a lot of potential. Unfortunately development seems to have stalled. There are virtually no detailed play instructions at the time of this review. Graphics are minimal, little variety in opponents/mobs. After the first few worlds they all begin to look the same. I applaud the game concept but it's a shame it's not being realized to it's full potential.

Posted: July 6
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1 of 3 people (33%) found this review helpful
0.3 hrs on record
Early Access Review
Not really a fun game. doesn't have much to do in it. I wouldn't suggest this game one bit.
Posted: September 14
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1 of 4 people (25%) found this review helpful
1.1 hrs on record
Early Access Review
this game is a complete waste of money, the creators will never go finish this piece of ♥♥♥♥. In short, do not buy and do not spend your internet downloading pirated (not worth it, I promise) -9000/10
Posted: July 4
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0 of 3 people (0%) found this review helpful
0.2 hrs on record
Early Access Review
there is massive flying bear creatures that eat orbs and I have no ideaa what to do
Posted: August 24
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3 of 10 people (30%) found this review helpful
1.8 hrs on record
Early Access Review
garbage.
Posted: May 31
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2 of 9 people (22%) found this review helpful
0.5 hrs on record
Early Access Review
This 'game' is completely unplayable due to lack of gameplay elements and features. The develepors should be hanging their heads in shame for offering such an incomplete piece of software for purchase.
I would get more entertainment throwing a $10 bill into the toilet and watching my money swirl after flushing.
If I gave $10 to a bum who used the money to buy malt liquor and a crack rock I would be doing the world more good than paying for this 'game'
This is complete and utter trash. I am disappointed in Steam for offering this steaming pile of code and frankly it should be a crime to sell to an honest customer.
I have taken my lumps in the past by buying games that I ended up not playing and I have never complained, but this time it is negligence on the part of Steam. Even though this 'game' is Early Access it is supposed to be playable and it is nothing short of fraud in my opinion to call this a playable game.
Posted: June 24
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1 of 8 people (13%) found this review helpful
0.3 hrs on record
Early Access Review
I want a refund and this game stinks. it is a terible game that does not make sence. worst 10$ I used ever spent ;[
Posted: April 29
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