A game inspired by classic Magic Carpet, with modern graphics and features. You play as a sorcerer, exploring mysterious worlds, changing them, discovering ancient secrets, creating new spells, fighting creatures and other mages, building and destroying as you please.
User reviews: Mixed (152 reviews) - 61% of the 152 user reviews for this game are positive.
Release Date: Jan 28, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

The Early Access version has:
* Dynamic, procedurally generated worlds.
* Water and lava simulation.
* Swarms of creatures.
* Initial global gameplay (web of worlds).

As the development goes on, the following features will be added:
* Web of worlds to explore and change, with global goals and consequences.
* More spells, creatures, special worlds, places and events.
* PvP multi-player mode.
* Sandbox mode (possible with cheats for now).
* Controller support.
* Linux and Mac ports.”
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Recommended By Curators

"Ambitious project to create modern game that is a strong homage to the Bullfrong classic Magic Carpet. Already the project is shaping up to deliver."

Recent updates View all (16)

November 1

Update 0.30

Another mostly technical update: lava spells for sandbox and technical stuff for future mod support.

  • Added lava source, sink and globe spells for use in the sandbox mode.
  • Switched to physfs library for reading/writing game files. Building editor now saves to %APPDATA%\buildings\ folder.
  • Optimized file checks (like reloading shaders/textures/scripts).
  • Switched to Visual C++ 2013. No runtime installation necessary, so ignore this.
  • Changed button style in the main menu.

1 comments Read more

October 24

Update 0.29

It's a smaller update, and mostly a technical one. It would be most interesting for modders.

Change log:

  • Added comments to the script files, describing how things work.
  • Added auto-generated documentation for game objects.
  • Added initial Steamworks integration, for now it just pauses the game when you open the Steam overlay.
  • Log entries now include time since game start.
  • Updated BASS.

1 comments Read more
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“Even if Arcane Worlds only ever copied Magic Carpet, that would be enough for some people to be excited about it... but it already looks like there’s more to it than that.”
Rock, Paper, Shotgun

About This Game

A game inspired by classic Magic Carpet, with modern graphics and features. You play as a sorcerer, exploring mysterious worlds, changing them, discovering ancient secrets, creating new spells, fighting creatures and other mages, building and destroying as you please.

System Requirements

    • OS: Windows XP
    • Processor: Pentium 4, Athlon 64
    • Memory: 1 GB RAM
    • Graphics: NVidia 6600, ATI X1300
    • DirectX: Version 9.0c
    • OS: Windows Vista or newer
    • Processor: 2 cores or better
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 class card or better
Helpful customer reviews
2 of 3 people (67%) found this review helpful
0.5 hrs on record
Posted: November 14
Early Access Review
plz make multiplayer :D
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207 of 258 people (80%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: January 28, 2014
Early Access Review

Those are two big words these days that get quite mistruded, misunderstood or just plain ignored. EARLY ACCESS. While yes the game was just added to Steam today and it is a very early alpha build I found the game to be enjoyable. The game may be lacking in things to do but again that is because of EARLY ACCESS. Buying the game at this point is supporting the game and giving money to the developer to help push development faster and further.

With that said my experience in the game was very enjoyable. I played for about an hour and twenty minutes. There are about 12 spells to find and unlock currently. To do that there are altars or events that happen on a map and you complete them using the spells you already have. You then unlock newer , more powerful spells. I played around with the water and the volcano for a long time. It was a lot of fun.

There is a small amount of combat in the game right now and I can't say whether or not it will be a combat centered game. However you can place a castle down and your ... well bear like things go out and collect what appears to be a resource of some kind. You can also find a spell to place guard towers down. Ultimately you are to find the portal on the map by doing all the objectives and it opens up new worlds to choose from and explore.

For a early access game, this early in development It was very enjoyable. The developer plans to add more spells and other very cool features and mechanics to the game as time permits.

Is it worth the price? Definitely! Check this one out. As for a Early Access score ? I will wait as I want to play it more but I love my first impression of this game.
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66 of 78 people (85%) found this review helpful
4.2 hrs on record
Posted: February 23
Early Access Review
TL:DR - Don't buy, yet. If ever... It took them almost half a year to release 1 small update. I doubt this game will ever reach its full potential, though I hope for whoever still cares that it will.

(23/02/15): The game seems to be abandoned for a few months now. The last update was in september 2014, haven't heared from this game since... I don't know if anything is happening behind the scenes, but progress has been very slow even back then. At the time of writing, there is barely anything to do to even concider buying this game.

EDIT (23/02/15): I just found out that the developer has been working on another title. Starting a new project before finishing the first one and thus temporary abandoning this game, probably forever (since it's an one-man company), say's alot about the lack professionalism.

EDIT 2 (23/02/15): I found a review about this game here on Steam with a very unprofessional response from the developer. This made me decide not to buy anything from this developer again in the future. http://steamcommunity.com/id/BlueRaja/recommended/269610/

EDIT 3 (18/03/15): It seems that the game is not completely abondoned because they recently released a small update. However, this did take them almost half a year... This will probably be my last edit if the general state of the game stays as it is right now.

EDIT 4 (28/07/15): Some typo corrects ;)
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65 of 92 people (71%) found this review helpful
7.9 hrs on record
Posted: January 29, 2014
Early Access Review
It's early access yet (01/29/14) so the game is not complete, but what is there is very promising.

Arcane Worlds takes up the same style of game play as the Magic Carpet series put out by BullFrog in 1994. In the intervening two decades nobody has taken up the gauntlet and offered up such a destructable world. It's not bullet holes and burn marks slapped up when you miss but burning trees and craters gouged out of the landscape. Even though the roster of spells is only about half filled the expectation is there; There is no problem that can't be solved with some magic.

The developer is doing everything right and I can't imagine early access on steam was an easy decision. I have no doubts that single player will eventually become a fully realized spiritual successor to the Magic Carpet style of gameplay. The frustrating part of this is going to be waiting while the developer keeps up the same quality job implementing the rest of the game. Looking forward to each new update adding Spells or other game play features, and since I am sure the Dev will be sick of it not going to compare Arcane Worlds to Magic Carpet again. But it really is well done and unique with a great sense of art design.

What's there works, and is a professional job! Single Player, the Spells that are currently present, creatures, magic portals, multiple worlds, and the redoing the landscaping all work and every single part of that looks great.

It's very early access. Only about half of the spells are in place, an odd choice of mana collector models, and a bare minimum of creatures to provide mana. Also there is no "dungons & dragons" style story or missions in place yet so frankly it's very very early access at this point. The biggest problem is the simple fact that the game is early access and not "done".

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67 of 97 people (69%) found this review helpful
2 people found this review funny
0.1 hrs on record
Posted: February 13, 2014
Early Access Review
You no-clip around and shoot fireballs at birds. Then you right-click and a castle spawns, and some large floating teddy-bears collect what remains of the birds' corpses.

That's seriously all there is. Calling this "early access" is like calling a patch of grass "the frame of a house." Seriously, this is the sort of game you're left with after doing one UDK tutorial. I can't believe Steam even allowed this on their store.


[Update April 2014]

Response from developer:
Oh, please point me to UDK tutorial that does smooth shadows, water and lava physics all in one go. I'd really like to see it. I won't even mind if it doesn't have spells, enemies or terraforming.

My response:
@elecdog: While"smooth shadows, water and lava physics" are all nice effects for a tech-demo, they don't contribute to this being a worthwhile game.

Since I wrote this review over two months ago, there has been only one update, which added a background song. In that same time, you've put this game in three, count them, THREE separate indie-bundles. What this tells me is that this game is just a cash-grab, with no intention of ever being finished.

Though, I would love to be proved wrong. But if you plan on doing it, do it with your actions, not your words.
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