Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
This is mostly a technical update, no gameplay changes. The major feature is new shadows.
I did some cache-related optimizations for the water/lava simulation, so let me know if it helped or not if the game was slow for you before.
Note that you can support me on Patreon now, which have some behind-the-scenes and work-in-progress posts for supporters. And my thanks to those who already did, it helps a lot!
“Even if Arcane Worlds only ever copied Magic Carpet, that would be enough for some people to be excited about it... but it already looks like there’s more to it than that.”
Rock, Paper, Shotgun
That depends on how much time I have to work on it. Which isn't much for now since I have a part-time job to pay my bills.
Oh, please point me to UDK tutorial that does smooth shadows, water and lava physics all in one go. I'd really like to see it. I won't even mind if it doesn't have spells, enemies or terraforming.
@elecdog: While"smooth shadows, water and lava physics" are all nice effects for a tech-demo, they don't contribute to this being a worthwhile game.
Since I wrote this review over two months ago, there has been only one update, which added a background song. In that same time, you've put this game in three, count them, THREE separate indie-bundles. What this tells me is that this game is just a cash-grab, with no intention of ever being finished.
Though, I would love to be proved wrong. But if you plan on doing it, do it with your actions, not your words.
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