Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
You need to claim mana with the new spell now, like in Magic Carpet. Otherwise, the gatherers won't touch it, and you need it collected and stored at your castle to increase your maximum mana so you can cast more powerful spells.
Gatherers can be killed now, so you might consider where to place your castle and where to kill the monsters to gather the mana faster and without extra trouble.
I rebalanced spell costs and other related parameters, so you can't anymore spam fireballs early on. You'll need to get some mana quickly before you engage a lot of enemies and use your castle more to speed up mana regeneration.
I also added a normal (non-dark) version of the birds and improved various stuff.
The castle is not damageable or upgradeable yet, I'll add that later. It'll add to the difficulty, especially in the dark worlds.
“Even if Arcane Worlds only ever copied Magic Carpet, that would be enough for some people to be excited about it... but it already looks like there’s more to it than that.”
Rock, Paper, Shotgun
Oh, please point me to UDK tutorial that does smooth shadows, water and lava physics all in one go. I'd really like to see it. I won't even mind if it doesn't have spells, enemies or terraforming.
@elecdog: While"smooth shadows, water and lava physics" are all nice effects for a tech-demo, they don't contribute to this being a worthwhile game.
Since I wrote this review over two months ago, there has been only one update, which added a background song. In that same time, you've put this game in three, count them, THREE separate indie-bundles. What this tells me is that this game is just a cash-grab, with no intention of ever being finished.
Though, I would love to be proved wrong. But if you plan on doing it, do it with your actions, not your words.
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