Grab your weapon of choice, polish your Rogue senses, and get ready to be thrown into the dark and oppressing dungeons of Claustrophobia! Experience deep character development, fast-paced tactical combat, and mountains of epic loot. Here begins a roguelike quest for glory, slaughter, and anything shiny!
User reviews: Very Positive (71 reviews)
Release Date: 9 Sep, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“From the very beginning, Claustrophobia has relied on the constant feedback of its community in order to shape the game. Now, with the release of the Redesigned build, I need player feedback more than ever before. Early Access is the best way to allow players to experience the game as it is built, while giving me the feedback I need to create the best possible experience. It's a win-win situation!”

Approximately how long will this game be in Early Access?

“Currently, I do not have an exact time frame before I declare Claustrophobia complete. As it currently stands, Claustrophobia is very much an Alpha Product, and as such, I am still looking at a fairly lengthy development time. Please also bear in mind that I am a single Student developer studying at University, and sometimes coursework deadlines will have to be prioritised over updates. Claustrophobia will be complete once both the player-base and I are happy with the finished product!”

How is the full version planned to differ from the Early Access version?

“A lot could potentially change between now and Release. A year ago, Claustrophobia looked extremely different to how it does now! Changes will be based both on my own decisions, and player feedback. Besides that, there's a great deal more planned! A detailed breakdown of what's to come can be found in the Features Coming Soon section.”

What is the current state of the Early Access version?

“As I've said before, Claustrophobia is very much an early Alpha Product. It is still a long way off my vision of the complete game, and as such, has a number of missing features. The core game is in place, however, and there is plenty to kill, explore, and loot! Updates will be frequent, as will save-wipes. I suggest you look at the Current Features section, Announcements, and my Development Blog, before deciding whether or not to buy the game in the current state.”

Will the game be priced differently during and after Early Access?

“This will be based entirely on the amount of content that is added between now and Release. The overall price will not be lower than the current one, and is unlikely to change by much.”

How are you planning on involving the Community in your development process?

“Claustrophobia has been through a number of iterations over the past couple of years, and all of them have been heavily shaped by the feedback of the small community that has grown around it. I run a bi-weekly Development Blog both on Steam and my own site, which keeps everyone up to date with the development process, and I will often also ask for feedback on potential additions & changes there. By including the community over here at Steam as well, I hope to engage with a wider range of people to shape the game further.”
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Recent updates View all (11)

18 December

A Long Delayed News Post

Hello all! After what seems like forever, I've finally got the time to talk about everything that's been going on recently and to get everyone up to speed with a number of things.

First off I'd like to say a huge thanks to everyone who's continued to support both me and Claustrophobia even while I appeared to vanish off the face of the Earth. Recently I had to take a small hiatus from Claustrophobia in favour of my University coursework, which has pretty much dominated my life these past few months. Thankfully, I have nearly finished this work and can return to Claustrophobia soon. Which leads me nicely onto what's next for the game!

Firstly, Claustrophobia now has an artist, Kyle Sun. Kyle joined the project a couple of months ago, and has been working hard to pick up from where I left off. With graphics in his capable hands, I can focus entirely on content and feature creation.

So what's next for Claustrophobia? Well, among other things, the next patch will feature:

  • The Crypts: An all new dungeon!
  • Visual Tiered Equipment
  • Female Hairstyles
  • Passive Effects on Weapons
With Christmas rapidly approaching, I can't give an exact time for this patch, but I hope to see it out towards the end of December / start of January.

Thank you for reading, and if you have any queries, please let me know!

Cheers,
Dan

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29 October

Alpha 1.0.4 Patch Notes

HIGHLIGHTS

  • Added Dynamic Leveling: Enemies will no longer scale 1:1 with the player's level - instead, scaling is based on the amount of sources of experience per floor.
  • XP scaling is now exponential.
GAMEPLAY
  • Added Dynamic Leveling: Enemies will no longer scale 1:1 with the player's level - instead, scaling is based on the amount of sources of experience per floor.
  • Likewise, undiscovered enemies will no longer scale up when they are below the player's current level.
  • Preparations made for upcoming new content.
MUSIC
  • Added the final mix of Light6.
ENEMIES
  • Added Modifier: Illusionist
  • Greatly increased Elite, Champion, and Hellish enemies Health.
  • XP from defeating Elite, Champion, and Hellish enemies increased to co-inside with new balancing.
  • Enemies now have increased Hit Rate at greater levels.
STATS
  • XP scaling is now exponential.
  • Hit Rating and Defence Rating now suffer Diminishing Returns.
  • Altered scaling of Diminished values, such as Critical Chance, Armour Efficiency, etc.
  • Combat Efficiency and Dual Wielding now suffer Diminishing Returns.
BUG FIXES
  • Fixed a major bug causing a number of Skills (including Rat-at-tack) to deal damage based on user Health rather than the intended Stat.
  • Fixed a bug causing Diminished values to scale beyond their maximum values at high levels.
  • Fixed a crash caused by attempting to rebind NumKey0 while at the main menu.
  • Fixed Health, Mana, and Damage Multipliers on enemies.
  • Fixed incorrect values on the Tooltip for Dual Wielding.

1 comments Read more
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About This Game

Grab your weapon of choice, polish your Rogue senses, and get ready to be thrown into the dark and oppressing dungeons of Claustrophobia! Experience deep character development, fast-paced tactical combat, and mountains of epic loot. Here begins a roguelike quest for glory, slaughter, and anything shiny!

Claustrophobia: The Downward Struggle is a Tactical RPG Roguelike, most heavily inspired by the combination of procedural gear and enemy generation found in games such as Diablo and Torchlight, with traditional Roguelike features found in games such as NetHack and Dungeon Crawl Stone Soup. Gameplay revolves around a classless, stat and gear-based progression system, procedural dungeon exploration, and unforgiving tactical combat.

Current Features

  • Unending Procedurally Generated content: Procedurally generated gear, enemies, and terrain makes for infinite progression and adventure.
  • Classless Character Development: Build the character you wish to play, and develop them through in-depth stat and ability customization.
  • Tons of Loot: Collect vast amounts of weapons, armour, and active items, whose powerful abilities, stats, and passive bonuses enhance your gameplay.
  • Fast-paced, Tactical Turn-Based Combat: Use positioning, clever skill use, and observation to best your enemies.
  • Face Hoards of Challenging Enemies: From simple critters to deadly Elite Units, face off against a variety of monsters, each with their own set of abilities. Enemy Modifiers such as Teleportation, Invisibility, Lifesteal, and more, ensure that there’s always a new type of enemy to slaughter.
  • Traditional Roguelike Features: Permadeath, a little luck, and unforgiving gameplay means your hero’s life is firmly in your hands.
  • Scoring & Leaderboards: To remember all those poor souls who didn’t make it.
  • Simple, easy to use Interface: All the details and functionality you need, without the clutter.

Features Coming Soon

  • Multiple Dungeons: Featuring all new dungeon designs, enemies, rooms, loot, and more.
  • Story mode: Dungeons will chain together for longer, more varied gameplay, and progression towards a final, endgame goal.
  • More Character Development Options: More Class Roles, more Abilities, more talents.
  • Further Item & Enemy Development: A much greater range of Item Abilities and Enemy Modifiers.
  • Traps & Puzzles: More special room types will offer greater variation to exploration.
  • Bosses: Extremely powerful monsters who reside on the final floor of each dungeon, who must be defeated before you can progress.
  • Gear Crafting: Collect materials and salvage old gear to craft powerful new items.
  • Achievements & Unlockables: New content unlocked for courageous feats of strength!

System Requirements

    Minimum:
    • OS: Windows XP, Service Pack 3
    • Processor: 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics or equivalent, capable of Shader Model 2.0
    • DirectX: Version 9.0
Helpful customer reviews
23 of 29 people (79%) found this review helpful
1.3 hrs on record
Posted: 11 September
Early Access Review
This is a roguelike that pretty much does everything right. It`s biggest problem is the fact that it does nothing extraordinary, wherefore other, more complex, creative or exuberant games like WAZHACK, The Pit or Dungeons of Dredmor outshine it. If you want to learn what that infamous, frustrating and tough-as-nails roguelike thing is all about, then this is a good game for you. If you already own one really good roguelike game, then I frankly don't know why I should recommend "Claustrophobia" to you, as it is unfortunately something of a grey mouse in regards to mechanics and overall gameplay expreience.
Was this review helpful? Yes No
25 of 39 people (64%) found this review helpful
1.2 hrs on record
Posted: 10 September
Early Access Review
My first impressions YouTube video: https://www.youtube.com/watch?v=DgAmTVaahfg

Nothing needs to be said more then this: Don't judge this game by the simple graphics you see.

This game is mega fun, especially if you are an RPG dungeon searching fan. Period.

It is turned based, meaning for every action you take or over movement you make, the monsters also take a turn. You can't out-move or click your mouse fast to get extra strikes on them... that will get you killed fast, trust me, hehe. Instead, take your time, plan strategically in your battles and movement, and that is where this game shines.'

There is tons of loot, store 'rooms' inside the dungeon that you can find where you can pawn your junk and buy needed gear. There is level ups that give you points to add to stats, new special abilities/spells to add, and new perks to unlock. Add to this all the real feeling you get of 'exploring' the dungeon as rooms are revealed from the darkness as you explore them, and this game is a simple, but deep and very fun little gem.

This game is worth three times it's asking price. After playing it, I am hooked, and if I had to go back and buy it again, I'd gladly give $14.99 USD for it after spending some time with it! It's THAT good. "Must Buy" if you like RPGs and especially if you believe a games heart isn't in its graphics.

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8 of 8 people (100%) found this review helpful
5.3 hrs on record
Posted: 1 October
Early Access Review
After a few runs in the Claustrophobia Dungeons I have to warn all the big developers that again a single student can make something more good than hundreds of other big teams trying to do.

I knew this already because of the first Rollercoaster Tycoon game (while a totally different genre) was detailed and intelligent and was a big proof for my statement.

After more than ten years this game is the second proof!

It’s a real shame that you can pick up this game for under 5 euro in Europe.
I understand that it is not content heavy at the moment, but it’s EA and so I wish there is some work in progress.
The game mechanics are already 90 % complete in my opinion.
For a rogue-like this game is perfect in many ways.
You start the game by selecting your hero.
You can choose your class and assign some skill points like many other games. If you like you can change the appearance and the name of your hero, but if you hate naming like I do because of getting in the game ASAP the engine can randomize your character for you. This is a big plus.

In a few seconds you are in the randomized maze/dungeon and start searching for treasures and fight monsters. Everything in the dungeon is so cliché, but perfectly done. Movement and fighting monsters is very smooth (you can choose in settings real turn-based or movement at the same time) and clicking doors, items and watch your stats is all done very user friendly because of the good UI.

You can change the place of the menu’s and keep your inv and char sheet open while you play which is also a big plus. Leveling up you can do when you want and when you think you are ready for it. For strategy and tactics this is a big plus because the game is not force you to spend your exp points directly when you level up. For example if you find an ultra-rare item and you need to change your stats before you can use it you have time to do so.

Items are all unique (random?) named and so everything what you find is different every time you play. What is unique in this game is the color code for the items. Items with a green glow are rare, blue items are very rare and possible you will find an ultra-rare purple item in one of the dungeons.

For people who played Dungeons of Dredmor they know the simple mechanics for buying and selling at the shopkeepers place. This is done the same way in this game which is a good thing.

Items, the skill tree and monsters are balanced very well. You never met impossible encounters if you think good what you are doing, but one single mistake can be your perm death. I find myself in a situation in the fourth floor where I was only possible to survive an encounter by using my last teleportation scroll while I had only two life points left. That’s fun.
Like many other rogue-likes you have to find out what different scroll’s and potions do, but you don’t have to write it down. Once you know it’s safe to use the same potion or scroll again. This is the same as in Shattred Planet for example. Some games makes it too difficult for the player to indicate different items like in Rogue’s Tale where you have to indentificate all the items you find every time in a shop for money. That’s not the case in this game. There are more ways to do it, but to prevent writing spoilers you have to find out yourself.

Maybe this game is not very original but it takes the best of all the other rogue likes and put it together in one single game for possible the cheapest way to have hours of fun.
And it’s even early access so what I really hope is that before this dev launch his game he gets a lot of support from the community (buy this game!!!) to make more content.

You can play endless because of the game mechanics, but there is too less diversity in monsters and dungeons at the moment. That is the only con I found so far.

It’s a real masterpiece and I cannot believe the top review of this game only have 30 likes. I don’t know the dev, I paid for the game and have almost all other rogue-likes in my game list, but so far didn’t enjoy a game as much as this one. 9/10.
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17 of 25 people (68%) found this review helpful
4.0 hrs on record
Posted: 9 September
Early Access Review
My absolute favourite rogue-like game, spent loads of hours on it on Desura. With the steam release it got even better both visually and from a gameplay standpoint. More than worth your money. 10/10
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18 of 27 people (67%) found this review helpful
0.9 hrs on record
Posted: 9 September
Early Access Review
One of my favorite rogue-likes (lites, ish, whatever). I have quite a few hours on this game on Desura (eww) and quite possibly may be the reason I got Desura in the first place. Anyway, the game has done a complete 360, in a good way not a Project Zomboid way. The dev is really awesome and commited and I wish all indie devs took their projects as serious and gave as much love to them as this one. I won't go into gameplay and stuff, you can watch the videos.

I would conservativly give this game a 8.5/10 anyday. Very fun in its early stages, and with all these upgrades and much deeper gameplay mechanics evolving that rating might go higher! Give this guy your 5 bucks, you know you've spent more on way worse games!
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5 of 5 people (100%) found this review helpful
14.0 hrs on record
Posted: 13 September
Early Access Review
It's another Rogue-Style Dungeon Crawler.

I can't tell if there are any unlockables but it's an addicting fantasy turn-based Rogue-like game. It plays fine and the aesthetics are nice, but I feel like it might be a bit brutal in terms of difficulty.

I mean, I also said the same thing about the Binding of Isaac when I first played it, but I feel like I always had more control over what I was doing in BoI then I do here.

I've had several instances where opening up a door on the SECOND FLOOR of the dungeon gets me into a situation where I've bitten off more monsters than I can chew (yes I'm funneling them into the doorway to fight them one at a time). Sure you can escape, but monsters aren't stupid enough to not chase you down or flee when they're hurt.
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5 of 5 people (100%) found this review helpful
64.7 hrs on record
Posted: 28 October
Early Access Review
If you can't tell from the number of hours I've played it, I really love this game. If I were to design my own roguelike, it would pretty much start out like this one.

As a fan of roguelikes, Claustrophobia really hits the spot when I feel hungry for some beatdown, both given and taken. I'll be cruising along, crushing little monsters, looting some neat gear, until I hit a room full of monsters looking at me funny. I died to many such rooms until I learned a few tricks that made it easier, and even then I would still die, mainly from making "stupid" mistakes. An unforgiving roguelike? Now there's a tautology if I ever saw one.

About the Early Access status... I've given feedback for many games in the past (not only on Steam) but I've never seen a developer be so receptive to his players' comments. The interaction is timely and courteous; the developer is a real professional in every sense of the word. This tells me this little gem of a game will grow to become something quite extraordinary. With a 5$ pricetag, it is a steal.
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6 of 7 people (86%) found this review helpful
4.8 hrs on record
Posted: 9 September
Early Access Review
Played this one a lot on Desura and even threw down comments that the dev deemed helpful! I eventually stopped playing once the developer stopped updates in order to upgrade everything, but now it's back and looking better than ever. This indie developer here is a whole lot of awesome and dedicated to Claustrophobia. If you find bugs and report them, you'll definitely hear back from the guy and you'll definitely be helping shape what's promising to be quite the fun roguelike.
It's no Dredmor, but given time this game will become a beast all it's own. As it stands, it's pretty straight-forward roguelike goodness with all the randomized stats and equipment you could ever hope for. If turn-based roguelike yummyness is what you want, then throw in $5 and follow along with the developement of a terriffic experience.
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11 of 17 people (65%) found this review helpful
5.0 hrs on record
Posted: 9 September
Early Access Review
Although it's still EA, Claustrophobia has lots of content already, and well worth a purchase if you enjoy rogue-likes. I think it may be my favourite in the genre. Yes, it may be even better than Dungeons of Dredmor!

Simple and easy to understand UI, several classes, loads of items/weapons/armour, good music and randomly generated dungeons means there's lots of replayability.

Yes, you could get killed right on the first floor!
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5 of 6 people (83%) found this review helpful
1.8 hrs on record
Posted: 14 September
Early Access Review
I don't typically play games like this, so this is coming from someone who doesn't enjoy the typical "turn based" system like this. Much more into a free-roaming/mission oriented level/gear based game such as Diablo. However, that being said, there is quite a lot of strategy within this game (aside from the gear and levels) which I enjoy. It's addictive, and even though it was hard to grasp and I found myself dying a lot, you learn the ins and outs fairly quick.

I'd definitely recommend this game to someone that is new to these kinds of games. It was easy to grasp.
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5 of 6 people (83%) found this review helpful
0.6 hrs on record
Posted: 9 September
Early Access Review
This game really shows promise; very playable already, even in early access. I'm a rogue-like fiend and this is a good deal better than many similar offerings on Steam. Won't dethrone DCSS or ADOM, for me, but it is much more approachable.
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4 of 5 people (80%) found this review helpful
6.7 hrs on record
Posted: 11 September
Early Access Review
The game is extremely good:)
I started it today and i had tons of fun with it!
There are moments that you think that you going to die but you just kill the mob in the right second:)

I recommend the game if you like the games of this title for sure but if you are new to this gerne(Rogue-like) like me then dont hesistate.The game is extremely good!
Rating:9/10
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3 of 4 people (75%) found this review helpful
8.4 hrs on record
Posted: 23 September
Early Access Review
Claustrophobia: The struggle to finish this game.

Hooo boy, I regret buying this game! I like Rogue like games. Every encounter is tense, you never know when or where more supplies are going to turn up from, you are kept on your toes and if you get overconfident, you die.
It really is a thrill and many of us would agree that you feel crushed when you die in a Rogue-like game, but from the ashes you rise again!

Hell, even games that aren't rogue-like in nature may feature an ironman mode or a hardcore mode such is the legacy of the rogue-like.

Enter this game.

Rouge-likes are supposed to be hard!
For me, I've played a lot of rogue-likes or games with perma-death and without a doubt the one recurring theme is that you take the safest build possible. This obsoletes most of the other things in the game. Build health, build just enough damage to kill things respectabley and not an iota more. Build defensive stats and evasion. Horde food.

Playing through this game was just me going through the motions. It didn't bring anything new or "challenging but fair" it was just another rogue game, designed like it was painting by numbers.

But wait! You can customize your own class! That's what the promotional blurb said anyway.
I won't critique the interface for not being clear on this aspect, that is subjective. However how can I customize my class when there are no classes to customize with! We have warrior, shieldbearer, ranger, thief and hex-caster/warlock. With the exception of pairing up Warrior and Shieldbearer, none of those other classes work well, combined! An arguement can at least be made for ranger/thief since thief gets stealth but what on earth are you going to combine warlock with?

Doesn't matter anyway because here is the golden rule. Stun rules.
Rules every game that it is in and this is no exception. Shieldbearer and Warlock get stun, you may combine the two classes if you want but regardless you will want shieldbearer since he has the longest stun, no matter how you build your class, get that stun or you are going to get annihilated.

This game is a struggle to keep playing
Ultimately the game is not good. It is drowned out by a sea of games that do what this is trying to do but better, much better. The music is good, the art direction is very good, but the game is just paint by numbers. Traps you can't see? Check. There is a perk for that by the way and it is the ONLY perk worth your while. Hunger? Check. An outdated relic but hey, Rogue did it so we'll be damned if we don't! Monsters that outscale you horribly? Oh yes, got to have that, so playing Melee is a huge waste of your time. I could go on but you get the idea and really the only question worth a damn is; is it good? To which my answer is no, it is too tedious and too boring because that is the only playstyle that will keep you alive. Stun, hit a few times, run away. If Ranger, place a trap, run away. If thief, you are already dead. If Warlock, cast poison, run away.

---
The developer is very active here on the steam forums, s/he listens and you really get a sense that this is someone who cares. If you agree (or disagree) with my findings, be sure to make a post about it in the forums so they can read it. Similar to Adventurer Manager and the Dev team behind that, I have confidence in this Dev that the finished game will be decent. This is early access and my complaints might vanish as time goes on but reviewing the game as it is now, it felt like any other run of the mill Rogue instead of something unique or better. Hopefully, that will change.
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6 of 10 people (60%) found this review helpful
1.2 hrs on record
Posted: 9 September
Early Access Review
Graphics better. Looks proffessional. Great Game. However spent four hours looking for the ♥♥♥♥ing exit to the dungeon. But only found stairs to death. 10/10
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1 of 1 people (100%) found this review helpful
0.4 hrs on record
Posted: 26 October
Early Access Review
First Impressions:

"Claustrophobia: The Downward Struggle" reminds me a lot of "Dungeons of Dredmor", albeit a quicker and more simplistic version. "DoD" has a lot more character classes and skills to choose from, but then again, "Claustrophobia" is still under development. For five bucks, it's a pretty fun time. I'll be curious to see how this game looks when it officially launches.

https://www.youtube.com/watch?v=5STxVPpzbb8
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1 of 1 people (100%) found this review helpful
1.3 hrs on record
Posted: 25 November
Early Access Review
-This game is pretty interesting, although I wish it had a few more features that would make it better such as a...
Character saver, a set of difficulty levels to choose from and more traits and perks to pick from your class.
-The game has the class 4 classes, rogue, mage, warrior (juggarnaut as the game calls it) and archer.
-This game also has a lot of potential to turn into something big but I don't want to shove words into the developers mouth but this game has a really small player base (32 peak high for about 2-3 months http://steamcharts.com/app/269590 ) and due to that, I personally think the developer will drop working on this title since there is a small incentive to work on it if people keep passing it up.
-For 5 dollars and you want a small indie game to itch your small adventuring taste, I am iffy about this game, but I'm going to like it because this game is overlooked and this is ONE of a few rogue-like and indie games I actually like, I generally only play AAA titles.
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2 of 3 people (67%) found this review helpful
1.9 hrs on record
Posted: 16 September
Early Access Review
I made a video preview to show off some of the features and gameplay of this game!
http://youtu.be/FZbBIQKwPzU
I hope you enjoy!
Martyr
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2 of 3 people (67%) found this review helpful
7.5 hrs on record
Posted: 10 October
Early Access Review
This is a first and foremost a really great game. It has taken obvious inspiration from Dungeons of Dredmor, and in many ways I think it personally succeeds and being superior. The animations, the moving, the combat is so lovely and clean compared to D&D which I find jittery and sometimes buggy.
At the moment though, C:TDS is very much an unfinished game. Once you get the hang of it, and it will take you several new characters, and once you have descended through each floor and fought the final "boss" you have then reached the end of the current version (I think this is about 5 floors?). You are told how the game is in alpha stage and that there are plans for much more content, which I think will truely make this game fly. But for now, you are sent back to the beginning of the (randomly generated) dungeon to face harder and meaner foes.

As I mentioned before, when/ if this game is fully finished, I believe it will be very successful. Much like D&D.
The loot system is superb. I found myself grinning with glee everytime I stumbled upon a new weapon/ piece of armour/ piece of jewellery with awesome stats and felt very satisfied as these improved stats worked their magic quite visibly so.
The combat is beautiful, and so... Idk, clean! It has nice sound effects which makes killing enemies very satisfying.

The hunger system is a nice little added tidbit which makes it very challenging. You will be very pleased to find a big slab of meat lying on the ground, even if it is green and potentially unsafe to eat, as long as if satisfies your hunger, you're happy!

One final note/ plea: Please devs! Please complete this game! I love it so much and it would be even more perfect if it were complete with the features hinted in the final message at the end of the dungeon.

Overall I give this game an 8.5/10. I will happily update my review once the game has more content.
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2 of 3 people (67%) found this review helpful
1.1 hrs on record
Posted: 16 September
Early Access Review
Even though it's still a small game, it really does have a lot to offer...I haven't played it a lot yet, but I know I will eventually...
In my opinion this is a great game, worth the money!
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4 of 7 people (57%) found this review helpful
4.0 hrs on record
Posted: 9 September
Early Access Review
I got set on fire, and trapped between 4 zombies (that were also on fire) 10/10


On a serious note. Claustrophobia is one of the best rouguelikes around at the moment. I have played since its early development and boy has it come a long way!
Great artstyle, lovely music and sound, Interesting combat, funny randomised naming system (totaly not bias from having my name as a prefix).


An overall very enjoyable experience, (cheap too)!
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