After a few runs in the Claustrophobia Dungeons I have to warn all the big developers that again a single student can make something more good than hundreds of other big teams trying to do.
I knew this already because of the first Rollercoaster Tycoon game (while a totally different genre) was detailed and intelligent and was a big proof for my statement.
After more than ten years this game is the second proof!
It’s a real shame that you can pick up this game for under 5 euro in Europe.
I understand that it is not content heavy at the moment, but it’s EA and so I wish there is some work in progress.
The game mechanics are already 90 % complete in my opinion.
For a rogue-like this game is perfect in many ways.
You start the game by selecting your hero.
You can choose your class and assign some skill points like many other games. If you like you can change the appearance and the name of your hero, but if you hate naming like I do because of getting in the game ASAP the engine can randomize your character for you. This is a big plus.
In a few seconds you are in the randomized maze/dungeon and start searching for treasures and fight monsters. Everything in the dungeon is so cliché, but perfectly done. Movement and fighting monsters is very smooth (you can choose in settings real turn-based or movement at the same time) and clicking doors, items and watch your stats is all done very user friendly because of the good UI.
You can change the place of the menu’s and keep your inv and char sheet open while you play which is also a big plus. Leveling up you can do when you want and when you think you are ready for it. For strategy and tactics this is a big plus because the game is not force you to spend your exp points directly when you level up. For example if you find an ultra-rare item and you need to change your stats before you can use it you have time to do so.
Items are all unique (random?) named and so everything what you find is different every time you play. What is unique in this game is the color code for the items. Items with a green glow are rare, blue items are very rare and possible you will find an ultra-rare purple item in one of the dungeons.
For people who played Dungeons of Dredmor they know the simple mechanics for buying and selling at the shopkeepers place. This is done the same way in this game which is a good thing.
Items, the skill tree and monsters are balanced very well. You never met impossible encounters if you think good what you are doing, but one single mistake can be your perm death. I find myself in a situation in the fourth floor where I was only possible to survive an encounter by using my last teleportation scroll while I had only two life points left. That’s fun.
Like many other rogue-likes you have to find out what different scroll’s and potions do, but you don’t have to write it down. Once you know it’s safe to use the same potion or scroll again. This is the same as in Shattred Planet for example. Some games makes it too difficult for the player to indicate different items like in Rogue’s Tale where you have to indentificate all the items you find every time in a shop for money. That’s not the case in this game. There are more ways to do it, but to prevent writing spoilers you have to find out yourself.
Maybe this game is not very original but it takes the best of all the other rogue likes and put it together in one single game for possible the cheapest way to have hours of fun.
And it’s even early access so what I really hope is that before this dev launch his game he gets a lot of support from the community (buy this game!!!) to make more content.
You can play endless because of the game mechanics, but there is too less diversity in monsters and dungeons at the moment. That is the only con I found so far.
It’s a real masterpiece and I cannot believe the top review of this game only have 30 likes. I don’t know the dev, I paid for the game and have almost all other rogue-likes in my game list, but so far didn’t enjoy a game as much as this one. 9/10.