You play as Brad the barbarian, who is awoken to the sounds of his town under siege. Today is different though; Brad has grown tired of fighting all the time. The usual grind for XP has grown dull, and he has decided to pursue his dreams of making music instead of shedding blood.
User reviews:
Recent:
Very Positive (26 reviews) - 88% of the 26 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,185 reviews) - 90% of the 1,185 user reviews for this game are positive.
Release Date: Apr 1, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Bardbarian

Packages that include this game

Buy Treefortress Bundle

Includes 3 items: Bardbarian, JumpJet Rex, JumpJet Rex - Soundtrack

 

About This Game


Thanks to Young Horses, Slick Ent Inc, and Team Meat for allowing us to do these amazing crossover exclusives for our Steam launch.

What is Bardbarian?
Bardbarian is a game! A game we've been lovingly working on for far too long and are ready to unleash on Steam with (hopefully) some love from the Greenlight Community.

What genre is the game?
It is a mixture of Tower Defense, RPG & RTS with some 'Shmup and Snake elements.

What's the Story?
You play as Brad the barbarian, who is awoken to the sounds of his town under siege. Today is different though; Brad has grown tired of fighting all the time. The usual grind for XP has grown dull, and he has decided to pursue his dreams of making music instead of shedding blood. Fashioning a lute out of an old axe, he steps out to save his town in the most bizarre of ways.

What's Gameplay like?
Move Brad around the battlefield and dodge incoming enemy attacks and projectiles. Brad is constantly playing his axe-lute and generating notes, standing still will cause him to "jam" and generate notes even faster. These notes act as your in-game resource; you can spend them to perform solos to summon units to follow and fight for you, as well as solos to boost their performance.

Navigate your party through the hordes of enemies, dodging and attacking, preventing them from destroying your town's prized decorative crystal. Survive waves to progress, collect loot, and unlock new units. Upon death you are able to visit the town shop in order to upgrade Brad, the town and your followers, in hopes to make it further next time.

Features!
  • Beautiful, hand-drawn artwork from start to finish
  • An awesome Rock/Metal original soundtrack by Maximum Satan
  • Bizarre genre-bending hybrid gameplay
  • 12 unique units to unlock
  • Customize your party loadout; Over 200 possible combinations
  • Collect loot from your fallen enemies and upgrade Brad, the town, and your units
  • A difficulty curve that will punish you for making mistakes, and you will
  • Over 8 enemy types to make you regret everything
  • 4 Epic boss battles to crush your spirits
  • Endless and Survival modes with leaderboards for when you're feeling competitive
  • Easter eggs and references galore, can you spot them all?
  • There's a dinosaur boss
  • There's also a Ratcoon, look at those sad little eyes

Steam/Greenlight Exclusive Features
  • Full controller support + KB+M
  • Revamped UI
  • Camera Control
  • Steam Cloud Saves
  • Rebalanced for Desktop
  • 3 Exclusive Indie Crossover Units
  • Steam Achievements/Leaderboards

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 1024 MB RAM
    Minimum:
    • OS: Mac OS X v10.6, v10.7, v10.8, or v10.9
    • Processor: Intel® Core™ Duo 1.83GHz or faster processor
    • Memory: 1024 MB RAM
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (26 reviews)
Overall:
Very Positive (1,185 reviews)
Recently Posted
eXcruciate
( 8.2 hrs on record )
Posted: July 22
Browser based flash style games are horrible but this one was decent for one single play through. 6.9/10 haha get it?

True fact of the day:
One time at a pet store like 18 years ago I saw a dog eating its own poop.
Helpful? Yes No Funny
Duck Of The Year #TeamHEARO
( 4.1 hrs on record )
Posted: July 22
"die between 2 waves and break the game" 10/10 best game ever
Helpful? Yes No Funny
HappyDragon78
( 8.6 hrs on record )
Posted: July 21
It's a good game
Helpful? Yes No Funny
dashbudd
( 6.8 hrs on record )
Posted: July 15
This game is great and awesome
Helpful? Yes No Funny
Justin_Brett
( 9.4 hrs on record )
Posted: July 13
Repetition in video games can be draining sometimes. There's only so many times you can jump on things, slash them, shoot them, right? And if that's the case for you the player, what must it be like for the characters actually doing the work? Bardbarian's a game that explores that a bit.

You play as Brad, a barbarian mercenary working to defend a nameless town and its giant magic crystal, which does...probably something important, since every monster in the area wants it smashed, although they never get around to saying what. Trouble is, Brad is having a bit of a mid-life crisis: surely there must be more to life than constant killing? The answer to that he finds is embracing his artistic side in the form of music, and helping other people kill things!

Bardbarian takes place in the town for the whole of the game, as twenty waves assault the crystal over the course of a single day. These make up four sections, with five levels each and a boss at the end. To combat them, Brad has to jam on his guitar and summon allies from out of the local barracks and wizard college; they move in to close formation around him, not unlike Tiny Guardians. This game is action-based, however, and you'll be moving back and forth to let your allies shoot down monsters with either the arrow keys, WADS, the mouse or a controller. You start off with a simple archer-wizard-fighter combo, but as you unlock units by passing waves you'll find more interesting ones, like a necromancer who curses enemies, and resurrects them as a zombie minion if they're killed under the effects of it. There are also some indie cameos from Octodad, a Super Meat Boy/Isaac tag team, and Shellrazer, who's from a mobile tower defense that isn't on Steam.

If twenty waves sounds a bit short to you, well, it kind of is. The length mostly comes from you kind of having to go back and upgrade your allies, Brad himself, and the town with the gold you get from killing enemies; even if you're very good at dodging they'll simply get too spongey. After every boss you'll have the option of starting at the next area whenever you do, so you won't have to start at the beginning every time. There are also upgrades to make gathering gold easier, such as the Pet, who will grab it from dead enemies so you don't have to.

Even with upgrades, though, the game can be quite tricky, and I wouldn't necessarily recommend it to people without experience in shooters. Most enemies have some sort of projectile attack, and it isn't long before it a minor bullet hell, with you weaving in and out to protect your squishier allies and Brad himself. You'll need to be proactive when dealing with enemies, too, as letting even a couple goblins get up to the crystal can lead to quite a bit of damage. Naturally, it's also a game over if you die yourself. And if you really want a challenge, there's an even harder difficulty you can pick right from the start.

It took me about nine hours to beat the game, although it might take a bit longer for someone not as good at action games. There are two optional modes in addition to it; a challenge mode where you try to survive against an endless horde of enemies, and a sort of runner minigame where you try to avoid obstacles. They can both give gold, but it still felt like the main campaign was the most efficient method of doing that, and it doesn't feel like they'd extend the playtime very much.

Bardbarian is definitely a good game if you can put up with some grinding, although I'm not certain I would buy it at full price. It's been on sale a bunch though, and can be found in one of the permanent bundles on BundleStars. It's a decent game with some charm for in-between larger ones, I'd say.
Helpful? Yes No Funny
Gunderson Mallard
( 6.6 hrs on record )
Posted: July 9
Supposedly the protagonist Brad got tired of the grind for XP and decided to retire to be a bard, but this game is still nothing but grind.

Brad doesn’t directly attack enemies, but instead plays music to summon members of his party that are selected before the game starts. Half of the game is spending coins to upgrade all kinds of passives for the town, units and Brad himself, but the single upgrade paths are all standard. The player gets some sense of strategy by picking which units to include in their party, which is kind of like selecting what towers to build in a TD game, except being mobile takes away figuring out the puzzle of a good maze or what tower combinations are most efficient for an area. The other part of the game is spent as Brad running around while his party auto attacks enemies. After a while the game kind of feels like it plays itself for the most part. It never seemed like I got better at fighting the same handful of enemies over and over again while listening to the same melody, in the same environment.

I bought in for the promise of more content, mainly co-op, and for the crossover characters. The crossover novelty was cool, but wore off, and the promised content has yet to come. Maybe I would have enjoyed it more with co-op, but overall it was a lukewarm experience.

Bardbarian is functional and can be fun for a while, but it’s not really that engaging.
Helpful? Yes No Funny
Spelleater
( 2.5 hrs on record )
Posted: July 8
Incredibly fun.
Very easy to just sit back, chill, and play.
If that's what you are looking for you found it.
Good sounding music, fun graphics, nothing complicated to it.
As said above, sit back, chill, and play.
Helpful? Yes No Funny
amalath
( 2.5 hrs on record )
Posted: July 7
When your Skyrim hero retires, yet still needs to save the day.
Helpful? Yes No Funny
MrParfait
( 9.2 hrs on record )
Posted: July 2
This game is awesome, refreshing and highly addictive.

Buy it!

Only suggestions:
-Music is repetitive
-A drummer character would be nice :)
Helpful? Yes No Funny
Seign9
( 15.6 hrs on record )
Posted: June 30
A fun little tower defense game with an interesting premise but not worth the $8 asking price. Buy it when it's on sale for 75% off like I did and you won't feel bad at all. I mean, it's pretty much a slightly more polished Kongregate game and honestly, there are free Kongregate games that are actually more in-depth and flat out more fun to play. I can't write the game off completely because I did get 5 hours worth of play out of it. But honestly it was more because I truly wanted to like the game more than I did because it is sort of an interesting take on tower defense style games and it is fun for a while as you progress and unlock new characters and perks.

My biggest gripe with the game is the fact that it's called Bardbarian and the entire premise is based around you controlling the Bard (essentially a pied-piper type character) and everything about the game revolves around music and, well, being a bard. However, the soundtrack is so depressingly lacking, it basically becomes little more than background hum if you play it for any real length of time. Sadly, the ONE song that is the entire soundtrack is actually quite decent. But it's one freaking song. And not even really a complete song but a riff on a loop. I honestly feel that if they were more inventive with the soundtrack and how it played into the game, the $8 asking price would not only have been reasonable, but it would have been a deal. IMO, games like this live and die by their soundtrack and sadly this game died with it's.

The overall gameplay is extremely satisfactory for a casual tower defense, the key word here being casual. I mean, you don't aim, you don't shoot anything, there is no placement of towers, you basically weave your band of hand-chosen characters, each with their pros and cons, through waves of increasingly difficult levels. That is, once you start progressing and unlocking more characters with increasingly different character traits. This may sound like an extreme bore but it really is balanced when it comes to difficulty and satisfaction as you unlock new characters and/or perks. Sure, you're only essentially bobbing and weaving and leading your charges into battle but, it's really not as easy as it sounds and there is a real emphasis on choosing your characters and perks wisely.

I'm giving this a recommend overall but at a warning that I honestly don't think it's worth the retail price. Put it on your wishlist and catch it on sale. I paid $1.99 during the Summer Sale and feel like I certainly got my money's worth for that price. I certainly don't mind supporting indie devs, especially when they release truly enjoyable content, but at some point, I have to ask myself if the price is worth the product when there are so many similar titles out there that you can play 100% free.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
11 of 12 people (92%) found this review helpful
1 person found this review funny
Not Recommended
6.6 hrs on record
Posted: July 9
Supposedly the protagonist Brad got tired of the grind for XP and decided to retire to be a bard, but this game is still nothing but grind.

Brad doesn’t directly attack enemies, but instead plays music to summon members of his party that are selected before the game starts. Half of the game is spending coins to upgrade all kinds of passives for the town, units and Brad himself, but the single upgrade paths are all standard. The player gets some sense of strategy by picking which units to include in their party, which is kind of like selecting what towers to build in a TD game, except being mobile takes away figuring out the puzzle of a good maze or what tower combinations are most efficient for an area. The other part of the game is spent as Brad running around while his party auto attacks enemies. After a while the game kind of feels like it plays itself for the most part. It never seemed like I got better at fighting the same handful of enemies over and over again while listening to the same melody, in the same environment.

I bought in for the promise of more content, mainly co-op, and for the crossover characters. The crossover novelty was cool, but wore off, and the promised content has yet to come. Maybe I would have enjoyed it more with co-op, but overall it was a lukewarm experience.

Bardbarian is functional and can be fun for a while, but it’s not really that engaging.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
Recommended
9.4 hrs on record
Posted: July 13
Repetition in video games can be draining sometimes. There's only so many times you can jump on things, slash them, shoot them, right? And if that's the case for you the player, what must it be like for the characters actually doing the work? Bardbarian's a game that explores that a bit.

You play as Brad, a barbarian mercenary working to defend a nameless town and its giant magic crystal, which does...probably something important, since every monster in the area wants it smashed, although they never get around to saying what. Trouble is, Brad is having a bit of a mid-life crisis: surely there must be more to life than constant killing? The answer to that he finds is embracing his artistic side in the form of music, and helping other people kill things!

Bardbarian takes place in the town for the whole of the game, as twenty waves assault the crystal over the course of a single day. These make up four sections, with five levels each and a boss at the end. To combat them, Brad has to jam on his guitar and summon allies from out of the local barracks and wizard college; they move in to close formation around him, not unlike Tiny Guardians. This game is action-based, however, and you'll be moving back and forth to let your allies shoot down monsters with either the arrow keys, WADS, the mouse or a controller. You start off with a simple archer-wizard-fighter combo, but as you unlock units by passing waves you'll find more interesting ones, like a necromancer who curses enemies, and resurrects them as a zombie minion if they're killed under the effects of it. There are also some indie cameos from Octodad, a Super Meat Boy/Isaac tag team, and Shellrazer, who's from a mobile tower defense that isn't on Steam.

If twenty waves sounds a bit short to you, well, it kind of is. The length mostly comes from you kind of having to go back and upgrade your allies, Brad himself, and the town with the gold you get from killing enemies; even if you're very good at dodging they'll simply get too spongey. After every boss you'll have the option of starting at the next area whenever you do, so you won't have to start at the beginning every time. There are also upgrades to make gathering gold easier, such as the Pet, who will grab it from dead enemies so you don't have to.

Even with upgrades, though, the game can be quite tricky, and I wouldn't necessarily recommend it to people without experience in shooters. Most enemies have some sort of projectile attack, and it isn't long before it a minor bullet hell, with you weaving in and out to protect your squishier allies and Brad himself. You'll need to be proactive when dealing with enemies, too, as letting even a couple goblins get up to the crystal can lead to quite a bit of damage. Naturally, it's also a game over if you die yourself. And if you really want a challenge, there's an even harder difficulty you can pick right from the start.

It took me about nine hours to beat the game, although it might take a bit longer for someone not as good at action games. There are two optional modes in addition to it; a challenge mode where you try to survive against an endless horde of enemies, and a sort of runner minigame where you try to avoid obstacles. They can both give gold, but it still felt like the main campaign was the most efficient method of doing that, and it doesn't feel like they'd extend the playtime very much.

Bardbarian is definitely a good game if you can put up with some grinding, although I'm not certain I would buy it at full price. It's been on sale a bunch though, and can be found in one of the permanent bundles on BundleStars. It's a decent game with some charm for in-between larger ones, I'd say.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
2.5 hrs on record
Posted: July 7
When your Skyrim hero retires, yet still needs to save the day.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
8.2 hrs on record
Posted: July 22
Browser based flash style games are horrible but this one was decent for one single play through. 6.9/10 haha get it?

True fact of the day:
One time at a pet store like 18 years ago I saw a dog eating its own poop.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
68 of 74 people (92%) found this review helpful
2 people found this review funny
Recommended
4.6 hrs on record
Posted: February 17, 2015
AT A GLANCE
(Full review follows below)

  • Game Name: Bardbarian
  • Original Release: 2014
  • Genre Tags: Defense; Strategy; RPG; Casual; Musical
  • My Overall Grade: A-
  • Estimated Playtime (Campaign): 3-7 hours
  • Multiplayer Aspect: None
  • Recommended To: Established fans of the genre; Those intrigued by the genre; Novelty seekers; Casual gamers

REVIEW
Bardbarian is quite the fun game. It blends elements of tower defense, RPG, action-strategy, and bullet-dodging to form a short-and-sweet little game. Personally, the game felt a lot like the “Protect the Queen” games I used to play on StarCraft custom maps. There are no truly innovative mechanics to the game, but the way the pieces come together do manage to form a game that has a strong charm of novelty.

The game is short. It took me just under 5 hours to earn all achievements. That’s OK though, because it was a fun 5 hours and I didn’t really need any more. If you find yourself wanting more you can compete on the leaderboards.

Also, the game is casual. Even on the “insane” difficulty, the game becomes simple once you’ve bought enough upgrades. As someone who enjoys casual games, I really felt the balance of difficulty in this game was very enjoyable. You have to pay attention and play, but you won’t ever find yourself frustrated. Having said that, people who like very difficult games may find themselves left wanting by Bardbarian.

The gameplay itself is extremely simple. You’ll have it all figured out in the first minute and it won’t change much after that. There are new units and upgrades which you unlock that spice things up as you progress. But I will admit, the content is rather limited.

The graphics are "cartoonish" and simple, but they fit the atmosphere. The music is not bad by any means, but I felt it could have been a little more epic and various considering the game has strong musical undertones. The controls are fluid and intuitive. The game is stable; I experienced no glitches or crashing.

In summary, I would say Bardbarian is very fun and worth playing. It’s simple enough that almost anyone should be able to enjoy the gameplay. If you are itching for something fresh and a little different you can probably get some fun out of this game.

Follow my curation page to see more of my recommendations!
Was this review helpful? Yes No Funny
104 of 137 people (76%) found this review helpful
2 people found this review funny
Not Recommended
6.7 hrs on record
Posted: July 10, 2014
Bardbarian "is a mixture of Tower Defense, RPG & RTS with some 'Shmup and Snake elements". I have no clue where the RTS element is.

It's essentially a game about defending your town crystal from incoming waves of enemies. How do you defend it? You summon party members with different abilities, and you run around dodging bullets and buffing your party (you do not control your attacks, that's all done automatically).

When I saw this game, I thought it looked interesting enough to give it a go. The reviews were surprisingly positive, so... why not?

I'll just say that I was extremely disappointed with this game, and the reviews are unbelievable. I honestly don't know why people think this is a good game of PC! Here's a more lengthy analysis.


First off, presentation.
The graphics look a bit average to me, but they're fine. What you see is what you get (from the screenshots). One problem with it, is that it's highly repetitive, even visually, since you have only one map for the campaign. And it doesn't really change its look. Other modes have different maps, but nothing beautiful or interesting.
They're fine. That's all I can say about it.

The music was actually not bad. It's almost neo-classical metal, instrumental only. Unfortunately, there's only one song on the campaign. The song loops the entire time, which can (and does) get repetitive after listening to it hours on end. The song loops pretty seemlessly, so that's good (from what I could tell). It was just background music, didn't really add to the experience.
There were no volume sliders either. Only music/sound-effects on/off.
Very limited overall. A bit more effort and it could have been much more enjoyable, but playing the same track over and over and over... not good.

The interface was fine. The mouse support works fine on the menus. I played the game with a Gamepad and it worked well as well, so good job on that. Unfortunately, the concept of an Options Meny seems to be very foreign to the developer. There's barely anything, which is really annoying. But hey, at least it had rebindable keys!
It's.. again, fine. Nothing noteworthy here, it's missing a bunch of options, but it didn't really prove to be a problem, in my experience.



So, how's gameplay?
Well, it's a grindfest. Almost a waiting game...
As I said, you don't actually attack. So, your whole job is to summon party members, and run around the map, getting close enough for your party to attack. You can also boost the party with +Attack, +Speed, +Defense, or a special Stun ability. If your party member dies, you'll have to summon them again, at a cost. If you Bard dies, or your Crystal is destroyed, you lose. Simple enough.

To summon units and use buffs, you'll need to gather "Notes". You gain a few over time, and you get some more from enemy drops, sometimes.
And that's pretty much it, as gameplay.
Enemy variety was pretty good. They'll shoot at you, with some of them being faster, some firing multiple shots, in multiple directions, etc. It felt inspired by The Binding of Isaac (in a good way). That's not to say that the enemy variety is even remotely closer. Not at all. There are about 10 different enemies, and some of them are fairly similar.

So, all you have to do is literally run around, for the most part. And it gets very old, very fast. It's clearly designed as an iOS game... And a lazy one.
It does have some bullet hell elements. And those could have saved the game! But, there's a huge problem with that. As I mentioned, you have units. These run around you. Which means that your hitbox is huge, and very inconsistent. You simply can't do those awesome dodges you would in a bullet hell. There's no way.
There's an upgrade on the shop for the party to stick closer together, but it barely helps... Everytime you move, they'll stay a bit behind, which would be fine, but it provides nothing of worth! It simply inutilizes most of the dodging. Which means that you'll always play safe, run around, not feeling like a badass.
That's all the gameplay is. Running around.
The Boss fights were significantly better, but still not very good. A few simple patterns, but they at least felt more refreshing.

The second part of this game, is the upgrading system. The game is structured with 4 times of the day, each with 5 levels (a Boss Fight in the 5th). Once you beat a Boss, you can't start from that point after you die, or you can go back to the beginning. This could have been fine, but it isn't.
The upgrades are absolutely necessary. It's literally impossible to make any progress without upgrading everything. And that's usually how games go, but this is different. Your progress is 95% affected by your upgrades. There's no skill involved. It's a question of either having enough damage, or not having it. Even if you're a good player, you'll simply be overun by enemies that will rush you crystal. Once you die, there you go upgrade some more, and then beat it easily. And that's the whole game. The upgrades aren't at all interesting.
They're just that, upgrades. More damage, more health, more speed, more money, more notes, etc.
This makes for a very, very stale game. You're always doing the same thing! Running around, collecting gold so that you can buy more upgrades, until you reach the end. There are no deep mechanics to learn or master, no strategy, no anything.

The only glimpse of strategy, is choosing your units. You'll unlock different units throughout the game, with different abilities. There's a huge problem with it, though. First off, some of them are pretty much useless. They're not helpful at all, so there's no point in even existing. The other problem, is unit upgrades.
You can upgrade them too (see it as levels, basically. higher level=better version of the unit, simply that). BUT, if you want to test a unit, and see if they're any good, you'll have to upgrade them to the same level that your other units are. Otherwise, you can't compare them very well, can you? But, to upgrade them, you'll waste gold, that you only want to use in a unit that you know will be useful. And this is where the system falls apart.

To try the unit, you'll have to waste gold already, otherwise, there's no point, as they'll be incredibly underpowered. This makes it a waste of gold (which equals to a waste of time, as your play time is simply to collect enough gold to make progress!). It's broken and pointless. This leads to a very limited cast of characters. I stuck around with most of the initial ones because of it. And I've done fine. Different characters could interact differently, but when the gameplay is literally just running around, it makes almost no difference! You don't play with the characters, they play themselves.



To its credit, there are 2 other game modes. One is just survival, in which you get a random unit spawn that you must collect, and sometimes food (healing). There are bosses, from time to time, and the enemies will try to kill you (no crystal this time).
The other one is an infinite runner mode, you a few stationary enemies (pretty much towers), and randomly spawned obstacles. Both of these modes unlock 2 cross-over characters, so you are encouraged to try them out.
The achievements were... meh. Barely anything to encourage you different (and interesting) character combinations, which is a really big miss. They're mostly for beating each Boss, unlocking characters, upgrades, etc. Nothing interesting. And that's unfortunate.


Conclusion
This game is literally a waste of time. You'll collect gold to buy upgrades and progress in the game. You'll not learn how to master the mechanics the more you play. You won't feel any kind of rewarding sensation whenever you beat a Boss.

The game has potential, but ends up feeling like a lazy iOS game. You'll be entertained for 1-2 hours. Not more.
Was this review helpful? Yes No Funny
47 of 54 people (87%) found this review helpful
Recommended
5.5 hrs on record
Posted: April 5, 2014
I have always enjoyed a good tower defense game but to be honest the genre has felt very stale as of late. Most tower defense games are mixtures of previous tower defense games we have all played before.
In this game however you are moving around the "towers" (that are actually people) in a group while dodging projectiles. It makes for good fun and most importantly it's priced right. I support devs that price their games accordingly. Bardbarian trys something new and for that I give this game a reccomendation.
http://youtu.be/JFRQjoFO7Hc
Was this review helpful? Yes No Funny
58 of 73 people (79%) found this review helpful
Recommended
1.3 hrs on record
Posted: July 10, 2014
Yeah this game is pretty rad. I picked it up in a bundle and really recommend it, even at full price RRP it's pretty worth it. As far as tower defence games go, its way up there on the list and deservedly so. Great music, funny gameplay and decent upgrade system with loads of unlocks. Well worth a blast if it's in your library. Controller recommended.
Was this review helpful? Yes No Funny
59 of 86 people (69%) found this review helpful
Recommended
5.3 hrs on record
Posted: April 1, 2014
First off, very fun game. At first I thought this would be an easy game but obviously as levels progress hordes of mobes get tougher but as you kill you collect gold which you may use to upgrade your hero, your minions and few other things. You unlock new units the further you survive. This is a great Tower defense/RTS game, dont think i played another like it but soon as I saw trailer I bought it.This is a well done game thats pretty challenging. I'll be playing this for a while.
Was this review helpful? Yes No Funny
24 of 27 people (89%) found this review helpful
Recommended
7.1 hrs on record
Posted: April 11, 2014
Bardbarian is a tower defence game with a unique twist, the towers are attached to the main character and you steer them around the battlefield to take out the creeps.

There are elements from many games here, the lane approach of Plants vs. Zombies, the grind and slowly improve of many IAP games and even playing guitar riffs like in Brutal Legend to buff your group. The cartoon graphics are beautiful and the various towers look great.

You troops come in many familiar variants, from glass cannon ninjas to de-buffing Shaman to front line tanks and healers. There are even some familiar faces from the Indie world that make an appearance! There is a decent amount of strategy in the choice but you can only bring 3 types of towers at a time, I can't help but think if this limit was relaxed it would have provided a more interesting game. It is increased to 4 after you complete the game once but still...

You can be constantly on the move, attack from angles with high damage low health units to attacking front on with the tank taking the damage while shooing down lanes or even some variation thereof. I used a front line of ninjas with shamans and an engineer to provide support. Looking around there does seem to be a nice variation of viable builds, a definite plus!

The grind is the biggest issue here and shows the games IAP roots. Taking out IAP and just making the game paid for the PC market does not a great game make, it seems as though the grind is the primary game mechanism at times, not fun. There is only one map in the main game and even though every 5 levels out of the the total of 20 the time of day changes and you get a unique boss, there is no discernible difference apart from slightly different creeps. There are a couple of other modes, survival where creeps come from all angles and and escape mode where you navigate a maze of creeps and obstacles to see how far you go.

There are a few cosmetic bugs, but nothing major and I'm sure they will get patched at some point.

If steam reviews had a “meh” category this game would fall into it. It's too grindy for a paid game and doesn't really offer enough value for it's price. Pick it up in a bundle or on sale and wile away a few hours or don't!
Was this review helpful? Yes No Funny