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MindTex is a lightweight normal map generation utility for game developers, modders, and 3d artists alike. Built to rival the competition without the steep price, whether you want to generate a normal, height, specular, self-illumination, or occlusion map, you can easily do it in seconds flat from a single source texture with MindTex.
Release Date: Jan 22, 2014
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Buy MindTex

$14.99

About the Software

MindTex is a lightweight normal map generation utility for game developers, modders, and 3d artists alike. Built to rival the competition without the steep price, whether you want to generate a normal, height, specular, self-illumination, or occlusion map, you can easily do it in seconds flat from a single source texture with MindTex.

Integrating MindTex into your 3d content pipeline will save you substantial amounts of time, money, and effort, allowing you to focus on what is really important: building immersive worlds and making your ideas a reality.

Key Features


MindTex takes a diffuse, normal, or height map as an input texture and generates a normal, height, specular, self illumination, and/or ambient occlusion map. A variety of settings are offered for each map type, allowing you to fine-tune the generated results.

MindTex also offers a 3d preview with a variety of options. You can tweak lighting parameters to simulate the environment in which your texture will be used, pick the model (standard or custom) that your texture will be applied to, change the UV tiling on said model, and pick which maps will display in the 3d view.

MindTex additionally includes a map export settings control panel which allows you to specify which maps will export when you click "Save All" as well as how the final maps will be generated. The map generation options are applied on a per-pixel basis, allowing you to quickly and easily do things like store a grayscale map in the alpha channel of an RGB map or bake ambient occlusion into the diffuse texture on export.

Last but not least, for those big projects, MindTex includes a batch processing-and-export feature. Accessible with a GUI through the tools menu as well as via command line, this feature makes generating normal maps for a large collection of textures simple and automatic.

System Requirements

    Minimum:
    • OS: Windows XP or higher
    • Graphics: GPU must support shader model 2.0 or higher; at least 256 mb VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 5 MB available space
    • Additional Notes: Display must run at 1280x720 or higher resolution
Helpful customer reviews
90 of 96 people (94%) found this review helpful
21 products in account
8 reviews
0.8 hrs on record
13,99€ seem a little bit steep for a normal map generator, but I don't regret my purchase. The software does exactly what's on the box and the 3D view makes working with it fast and easy. I'm sure that many 3D game developers would find a use in this software and even 2D game developers might like to check it out, as normal mapping is just as possible in 2D games. I know that there are plenty of free alternatives, however none of those that I have seen offer the same amount of features, nor a 3D view, so I bought it quickly while it was 20% off.

Also, for those saying that it might be hard to use:
It's not. At least not if you know what a normal map is. :) I have never used a normal map generator before, yet I could get some satisfying results in no time. I'm sure I will use this software in at least one of my future projects, as normal maps really improve graphics for 3D and 2D games and such. I recommend MindTex to anybody who works with normal maps or plans to do so in future (like I do).
Posted: January 27th, 2014
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58 of 62 people (94%) found this review helpful
49 products in account
1 review
2.0 hrs on record
Compared to some other multi-map generator that i've used in the past, this one not only looks better, works better and performs better, but is also ten times cheaper.
This tool has increased my workflow and makes making high quality 3D models fun again!
If you are a game developer, graphical artist, modder or a simple hobbyist that enjoys making quality models with normal and specularity maps.. Do not hesitate and take this -20% offer from Frozen Flame!
Posted: January 27th, 2014
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16 of 18 people (89%) found this review helpful
327 products in account
1 review
0.2 hrs on record
Oh hey it's Crazybump except at 1/20th the price. Awesome.
Posted: January 29th, 2014
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8 of 10 people (80%) found this review helpful
44 products in account
1 review
1.5 hrs on record
Short Question: Why should I buy this?
Short Answer: Because it does around 60% of what the equivalent professional software (nDo, Substance Designer, zBrush) does for $600-$700 dollars less.

Super Simple Tutorial:

1. Search 'brick wall' on google images, save the image of your liking (seamless textures are best) as a .png file on your desktop.

2. Open Mindtex, press the 'open diffuse' button and let the image load.

3. Play around with the sliders until you find something you like.


Seriously, it's that simple and I guarantee you'll get a texture about 10 times better looking than the original for almost no time at all. No, this is not zBrush or Substance Designer, but it's an amazing little program that does a fantastic job at quickly editing diffuse, height, normal, ect. maps for the indie game designer/hobbyist. Chances are you're probably not buying this if you're planning on going into the modeling/animation profession because you'll be busy learning the aforementioned high-end programs, but if you're working on low to mid-budget projects with a small group, or using it for your own film animation projects like I am, than this program is amazing because it gives you incredibly fast, easy, yet beautiful results for literally what it takes to buy two meals at McDonalds. Unless you've been modeling/animating for years, I strongly recommend this program because it is both a great introduction into the world of texturing and a cost-effective way of greatly increasing the value of your work.

In conclusion:

Make yourself a sandwich for a couple of nights instead of eating and out buy this.
Posted: January 29th, 2014
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5 of 6 people (83%) found this review helpful
106 products in account
1 review
5.5 hrs on record
I was pleasantly surprised with this software. It helps with the creation of Normal, Displacement, Specular, Diffuse maps, and more. Way cheaper than other Normal Map generators, and it does quite a bit more. For those of you who cannot afford zBrush, this is a great starter for your maps. Even if you bring these maps into your sculpting programs, these will lay a good foundation for the form you would like.

It's extremely easy to learn. Generally graphics programs have a very steep learning curve, not this. MindTex is just awesome. Especially for its price.
Posted: January 29th, 2014
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