Short Question: Why should I buy this?
Short Answer: Because it does around 60% of what the equivalent professional software (nDo, Substance Designer, zBrush) does for $600-$700 dollars less.
Super Simple Tutorial:
1. Search 'brick wall' on google images, save the image of your liking (seamless textures are best) as a .png file on your desktop.
2. Open Mindtex, press the 'open diffuse' button and let the image load.
3. Play around with the sliders until you find something you like.
Seriously, it's that simple and I guarantee you'll get a texture about 10 times better looking than the original for almost no time at all. No, this is not zBrush or Substance Designer, but it's an amazing little program that does a fantastic job at quickly editing diffuse, height, normal, ect. maps for the indie game designer/hobbyist. Chances are you're probably not buying this if you're planning on going into the modeling/animation profession because you'll be busy learning the aforementioned high-end programs, but if you're working on low to mid-budget projects with a small group, or using it for your own film animation projects like I am, than this program is amazing because it gives you incredibly fast, easy, yet beautiful results for literally what it takes to buy two meals at McDonalds. Unless you've been modeling/animating for years, I strongly recommend this program because it is both a great introduction into the world of texturing and a cost-effective way of greatly increasing the value of your work.
Make yourself a sandwich for a couple of nights instead of eating and out buy this.
Posted: January 29th, 2014