MindTex is a lightweight normal map generation utility for game developers, modders, and 3d artists alike. Built to rival the competition without the steep price, whether you want to generate a normal, height, specular, self-illumination, or occlusion map, you can easily do it in seconds flat from a single source texture with MindTex.
User reviews: Very Positive (69 reviews)
Release Date: Jan 22, 2014
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About This Software

MindTex is a lightweight normal map generation utility for game developers, modders, and 3d artists alike. Built to rival the competition without the steep price, whether you want to generate a normal, height, specular, self-illumination, or occlusion map, you can easily do it in seconds flat from a single source texture with MindTex.

Integrating MindTex into your 3d content pipeline will save you substantial amounts of time, money, and effort, allowing you to focus on what is really important: building immersive worlds and making your ideas a reality.

Key Features


MindTex takes a diffuse, normal, or height map as an input texture and generates a normal, height, specular, self illumination, and/or ambient occlusion map. A variety of settings are offered for each map type, allowing you to fine-tune the generated results.

MindTex also offers a 3d preview with a variety of options. You can tweak lighting parameters to simulate the environment in which your texture will be used, pick the model (standard or custom) that your texture will be applied to, change the UV tiling on said model, and pick which maps will display in the 3d view.

MindTex additionally includes a map export settings control panel which allows you to specify which maps will export when you click "Save All" as well as how the final maps will be generated. The map generation options are applied on a per-pixel basis, allowing you to quickly and easily do things like store a grayscale map in the alpha channel of an RGB map or bake ambient occlusion into the diffuse texture on export.

Last but not least, for those big projects, MindTex includes a batch processing-and-export feature. Accessible with a GUI through the tools menu as well as via command line, this feature makes generating normal maps for a large collection of textures simple and automatic.

System Requirements

    Minimum:
    • OS: Windows XP or higher
    • Graphics: GPU must support shader model 2.0 or higher; at least 256 mb VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 5 MB available space
    • Additional Notes: Display must run at 1280x720 or higher resolution
Helpful customer reviews
8 of 9 people (89%) found this review helpful
28.5 hrs on record
Posted: February 6
For that price - a total steal! Very self-explanatory and simple to use. If you look for a fast way to create Maps - I give MindTex a thumbs up.
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5 of 5 people (100%) found this review helpful
10.6 hrs on record
Posted: May 20
Great software, worth every penny.
Mindtex 2 is already in beta and it will be shipped as a free update.
It comes with a new interface, tons of new features (auto seam fix!), support for huge resolutions and more.
Good for artists, indie developers, hobbyist. For 15$ it's a steal.
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5 of 5 people (100%) found this review helpful
27.2 hrs on record
Posted: May 30
Very useful tool. It lacks the most recent standards for Physics Based Rendering, but it's still useful nonetheless, and a LOT cheaper than the competition that offers the same level of quality for normal maps, heightmaps, etc.

UPDATE: By using the beta build available of MindTex 2 you can generate PBS maps and it's amazing. One of the best options on the market, especially when you consider the price! Amazing software!
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3 of 3 people (100%) found this review helpful
33.1 hrs on record
Posted: April 10
This is a good program for beginners, very easy to use
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3 of 4 people (75%) found this review helpful
14.8 hrs on record
Posted: February 16
mindtex is the best for all game makeing and stuff like unity cryengine udk ue4 and a lot more like fallout nv/3 textures and a it's a good tool
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