This game is a bit of a strange experience for me. I WANT to like it, but it constantly decides to be frustrating in exactly he wrong ways. I've seen reviews that say this game required skill, I found the opposite. Skill took the back seat, and instead luck was the ruler of the day. For those who don't want to read the long version, I'd say this: if I'd paid more than the $5 I got it for, I'd feel ripped off. As it is, this game is very flawed execution of a good idea, which still manages to have short stretches of good fun. The fairly unforgiving nature of the game, what with no real defense options makes it somewhat of a strange sell for casual gamers (which seems to be the target audience), but hey, seems to be working for a lot of people according to other reviews. Can't say that I agree with how many people recommend the game.
So it basically seems that Reaper was meant to be a bit like an RPG lite, where you could play a few quests and have a bit of fun, not having to get too bogged down in a really in-depth game. Well, right there I'll say that if you like the kind of complex stories that RPG's are generally known for, this story is gonna feel a bit like "Plot, what Plot?" There basically isn't a plot. I will refer to the character as "The Pale Swordsman", since he has no consistent name or title so far in the game. This may change later, but honestly, the point is relatively moot as the gameplay is so flawed, but I thought I'd mention the story early, since there's little to say. However, enough fluff, time for some crunch.
First problem, the auto attack. It does not trigger nearly as much as it should. It feels like the Pale Swordsman is using a prison shank, because you have to get so close you could just about whisper in their ear. Which is strange, seeing as you're effectly using a buster sword, and I'm clearly within range, as I can trigger the uppercut or the slam, and it'll hit, but because of how the rage skulls work, this is not the way you should be playing, as these skills are significantly weaker with no skulls, so you have to rely on the auto hitting, which is less than reliable. This is probably to do with the game being a port from mobiles, but honestly, if you're gonna release a PC version, you should at least make use of the fact they have buttons.
Second problem, the controls generally. In short, the controls feel strange and imprecise. To elaborate, the game feels like the character is trapped in a world where the air has the consistency of treacle. Everything is very slowed down. More annoying still, I can't seem to stop bouncing off stuff... which wouldn't really be a problem, except that about 70% of things you're able to bounce off do damage. And it is not often that it's apparent this will happen.
The thorns on those vines are EXTREMELY subtle. Tangentially, things in the background, like braziers and cauldrons of hot coal should not hurt you in the way they do, especially when they don't hurt ANYTHING besides you.
Though back to the controls point, it's often difficult to even tell when you're going to bounce. Why do I bounce off the normal ground when I'm using the whirling blade jump attack? Even sillier, why do I *sometimes* bounce off the Ground, and even the AIR? If it happened reliably one way or the other, it would be fine, but you can't rely on it. This will be a point later.
Also, the Charge attack triggers WAY too easily. Which again, wouldn't necessarily be so bad, since it's the only way to get anywhere in a hurry... but with pits that do 50 damage (in a game where your base health is 100), you end up triggering the charge, when you don't want to. Which at best wastes a Rage Skull, and at worst makes you go down a pit and lose roughly half your HP.
Third and Last major gameplay problem: the Enemies. Basically all of them. You get ridiculous situations where you try (or as previously stated, don't try) to use your charge attack and charge into the back of a charging boar... only for you to be damaged by the ♥♥♥♥ of a retreating boar... Are they wombats? Do they have an armour-plated rear? But then you have the nigh-bullet hell amount of projectiles that are sent around the battlefield... and wouldn't you know it, you have no dodge roll, dash or any kind of reliable defense aside from the jump, which feels you're on the moon... and with the bouncing problem mentioned earlier...
This got to be ridiculous when I was faced by a helicopter, which shoots seeker missiles... and I had to have an aerial duel with it over a strip of wooden palisade... The unreliability of the Air bouncing I said about? Yeah, anytime I didn't bounce of the air or the helicopter, I ended up falling onto the palisade and taking damage from the palisade, unless I used the charge in midair to save myself. Which of course wasted a Rage Skull, because I can't choose to only use the charge as an evasive dash. Instead, I basically have to use the weak version of the Buzzsaw jump attack to slowly whittle away health. Except when I glitch and cling to the helicopter like Spiderman... then I unleash auto-attack blades of fury, before dying because I can't tell I'm being hit (as it's just shotgunning me with it's smaller weapons).
So to sum up, nice idea, very flawed execution, tests for storyline came back negative, controls feel strange, when I die I feel cheated. The game doesn't do much to endear itself to me, so even when I try to like it, it just saps my enthusiasm.