A platform-adventure game about time travelling, puzzle solving and a friendship between an Old Inventor and a Snail.
User reviews: Very Positive (157 reviews)
Release Date: May 12, 2014

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Recommended By Curators

"In terms of aesthetics, the game looks gorgeous, with artwork inspired by the works of Hayao Miyazaki and Shaun Tan."
Read the full review here.

Reviews

“Chronology is a beautiful and entertaining puzzle platformer.”
93/100 – Shoost

“The final product is a thoroughly charming experience that should be a staple of everyone's Steam library.”
90/100 – GamesXtreme

“Braid and LIMBO are two outstanding indie games that have demonstrated fantastic art styles combined with new and complex gameplay in the puzzle genre. But what happens when you put those two games together? You get Chronology.”
80/100 – Bago Games

About This Game

Chronology is a mind-bending mix of puzzle, adventure and platform game where you defy time by manipulating the past and the future, in order to fix the present. Play as the Old Inventor and his sidekick The Snail, and take advantage of their special abilities - travel back and forth in time, stop time, manipulate objects and solve puzzles.

Key Features


• Time changes everything - Solve puzzle by travelling back and forth in - or freezing - time
• Characters with heart and soul - Switch between two lovable characters with different abilities and combine their strengths
• A mind-bending story line. As the story unfolds, learn how the main character has already played a central role in shaping the future of his world
• A magical, colorful, vibrant and living universe that mixes elements from different times and cultures
• Amazingly animated characters, machines and creatures, inspired by Hayao Miyazaki(Howls Moving Castle, My Neighbor Totoro)

System Requirements

    Minimum:
    • OS: Windows 7 or 8
    • Processor: 1.8 GHz
    • Memory: 2 GB RAM
    • Graphics: 4/5th Generation Intel HD Graphics (4000/5000) or AMD HD Graphics 7th series
    • DirectX: Version 9.0c
    • Hard Drive: 900 MB available space
    • Sound Card: OpenAL compatible
    • Additional Notes: Controller Support: Microsoft Xbox 360 Controller for Windows
    Recommended:
    • OS: Windows 7 or 8
    • Processor: 2 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU (NVidia or ATI) with at least 1 GB of VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 900 MB available space
    • Sound Card: OpenAL compatible
    • Additional Notes: Controller Support: Microsoft Xbox 360 Controller for Windows
Helpful customer reviews
2 of 2 people (100%) found this review helpful
1.9 hrs on record
Posted: January 30
There is some charm, but it just feels like it could have been better.
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5 of 8 people (63%) found this review helpful
1.7 hrs on record
Posted: January 15
This is like a lost child of Braid. Visually pleasing, intriguing plot, accessible puzzles, the only thing that this game is missing is a decent set of achievements. Will wait for them before I further the game's story.
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2 of 3 people (67%) found this review helpful
1.1 hrs on record
Posted: February 10
A pretty solid puzzle game with time bending mechanics very reminiscent of Dark Cloud 2. However, the short length and unremarkable story make the asking price of $4.99 hard to swallow. Get it on sale or in a bundle for sure.
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8 of 16 people (50%) found this review helpful
0.5 hrs on record
Posted: December 12, 2014
Nice story.
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2 of 4 people (50%) found this review helpful
2.6 hrs on record
Posted: February 26
Not a bad game, and certainly better than most of the puzzle platformers I've played recently (looking at you Logigun and Gateways). It it super short, only about 2 hours. The art and music are nice. I honestly couldn't tell you what the story was about, as it was pretty bare-bones, not captivating, and didn't make much sense. The voices of the characters are not fitting, especially the snail, which sounds like an 5 year old boy for some reason. There are multiple bugs. Items you have to use get stuck on your snail and you cannot pick them back up, making progressing impossible. This problem is furthered by the fact that there are no save points, if you quit the level you have to do the entire thing over. Luckily levels arent that long. Another big is sometimes things that should be interactable aren't, leaving you to spend some time switching time and hoping that it fixes itself. The other biggest problem is with puzzles. While many are cool and intuitive and make nice use of mechanics, some make no sense. Most of the time it's because you didn't know that object that looked to be part of the background was interactable. In one instance you're supposed to know that a light in the background can be jumped next to and that causes it to be knocked down, even though that's never happened before in the game, and there are other similar looking lights in the room but one is just usable for no reason. Usually when I looked up solutions I thought "well how was I supposed to know I could use that, or that it would do that to that object, that has never happened earlier in the game and that's not reall reasonable", or "that looks like the background". Also the platforming isn't that great, as your guy moves super slowly and jumping feels like he has lead weights tied around both ankles. Most of the jumps you have to make take multiple tries and you may just BARELY make one time even though you were standing on the very end of the ledge, and you just barely landed only half way on the other ledge. All in all its a cute fun little game. Wish the puzzles made more sense or were more obvious that what you had to do was even an option. 6.5/10.
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32 of 35 people (91%) found this review helpful
2.5 hrs on record
Posted: May 8, 2014
Pre-Release Review
Chronology is a game I've been following ever since I saw it on Greenlight, and I'm very glad it got its chance to be released. The game is very imaginative, and the way you progress and use the mechanics make for a really fun experience. I also really like the voice acting, the design of the world is very pretty, and the music and sound is absolutely phenomenal. The game has a pretty good sense of humor, and I really enjoyed the exchanges between characters. The game's length isn't the longest you can find, but it feels right for the kind of game it is, and more than makes up for it with content. You will not regret picking this game up.

Overall, I give this game 88/100, and would definitely recommend it to anyone who likes puzzle games, or likes the use of time manipulation in a game.
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23 of 25 people (92%) found this review helpful
3.3 hrs on record
Posted: May 8, 2014
Pre-Release Review
Colorful, cute, fun and pretty. Enjoyable no matter what your age is.

You control 2 characters one with the power to rewind / fast forward time and the other a snail that can freeze it. Obstacles broken in the future are fixable in the past, anything ranging from ruined machinery to dead plants from the future that you can go back in time to save or fix. It was a good feeling to see the dead plant grow massively after just a little help!

The snail is useful as in you can hop on the snail's shell then switch control to the snail and go for a ride and jump off the shell to a higher platform, and it can slide along the games surfaces to reach area's the inventor cannot reach. The game has full controller support but is playable with keyboard but I always suggest playing platformers with a controller.

I highly recommend the game, as it's one of those games that is obviously a labor of love made to bring enjoyment into peoples lives instead of the usual cash grabs that copy and paste what is popular for the day.
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21 of 23 people (91%) found this review helpful
2.9 hrs on record
Posted: May 8, 2014
Pre-Release Review
*could have minor spoilers, use some caution when reading*

I know what you're thinking. Another platformer, another day, right? Same old, same old? With the copious amounts of platforming games available on Steam, what makes Chronology worth a purchase?

Chronology, thankfully, gives you a lot of reasons.

As described in the trailer, you play as an older gentleman and his friend, a snail. The present time in the game is set after an apocalyptic event, and using a special device he invented, the old man can travel back and forth through time at will. The snail (who has some sort of robotic shell) can stop time. Together they use these abilities to progress further, to tackle challenges, and to save the world from destruction.

The very first thing you see here is the art of the game; no lame, overused, big pixel graphics here. The world is beautifully exhibited in the past time and hauntingly dark in the present time. The overall look can be described as having been painted on a canvas; Osao Games, developer of Chronology, seems to be inspired by Studio Ghibli in terms of artistry here, and it shows: attention to detail, such as curtains blowing in the wind as you pass them add a definite touch. The transitions going from past to present give a stark contrast: former architecture in the past has broken down in the future, vegetation takes over parts of a city; it's little things like these that add so much to the visuals.

The music here fits in well and is very, very awesome, ranging from happy, to urgent, to bleak, to pensive, and it seems that every scene you are in is complemented perfectly by a fitting musical score; whoever made the music to this, you get my props for that one, man. The audio for the rest of the world is vibrant and gets the job done. Voice acting in this is great, which surprised me. I didn't expect this level of quality in the audio!

The gameplay here is simple. You can utilize a gamepad or the computer keyboard's arrow keys + spacebar. Controls here are tight, and work really well and are very simple. The platforming aspect of the game is transformed through the use of the time machine in your possession; landscapes change from the past to the present. This leads to very cool and unique platforming (for example, jumping whilst in the present, using the time machine, then landing on a ledge in the past). Other puzzles include planting a tree in the past in order to climb up it in the present. The potential uses of time here are great, and it adds much needed fun to the dry platformer genre.

The developers made an excellent choice by telling you the controls, and then they let you play. That's it. You are in control, and you learn how to tackle the game's puzzles on your own. Once you meet your snail friend, they'll give you a small clue on where to use her time-stopping powers, but other than that, it's all on you, and I love it for that. It's rewarding when you figure out a puzzle through your own assumption; that being said, more experienced people will sort of breeze through some puzzles, but even I got stuck at a cleverly designed puzzle at times.

The only negatives I could see to this game include minor audio bugs, which most likely will be sorted out, and some players may find it a bit easy to get through as it is relatively short, and the final climax at the end is slightly underwhelming. However, this game is solid at almost every level.

Overall, I'd recommend Chronology for anyone, at any age. It's an awesome game that rekindled my love of platforming games in a time where I didn't seem to like them anymore. It's unique, fun, simple, and just generally great. It's worth $9.99, definitely, if this kind of game interests you, although I wouldn't shy away from a discounted price.

If I had to give this game a numeric rating, it'd be a 9/10.
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11 of 11 people (100%) found this review helpful
4.2 hrs on record
Posted: May 12, 2014
Pre-Release Review
Chronology is a game that very nearly didn't exist at all, and wouldn't that be a shame. The game was Greenlit on Steam last year only for the original development company, Progressive Media, to fold beneath it. Fortunately, former team members wanted to see the game come out, and formed Osao Games to complete work.

A lot of times it can be worrisome when a game changes hands like this, but the final product is a thoroughly charming experience that should be a staple of everyone's Steam library.

The gameplay centres around a two-character mechanic: a little old inventor, and his trusty companion, the snail. Neither character is given a name beyond that, but neither do they really need them. The inventor is able to travel back and forth between two time periods: 'Before' and 'After' the cataclysm which starts the game. The snail is able to stop time, but her hard shell also serves as a positionable platform for the inventor to stand upon. While in some cases, that merely gives an option to ease up a tricky platforming section, in other cases it's critical to solving puzzles.

This means, to address the elephant in the room, that Chronology really doesn't play like Braid at all. The intended effect, per the developers, is something like a cross between Day of the Tentacle and Lost Vikings. It's not a bad comparison, really-- you'll find yourself constantly adjusting the environment in one time to affect the other (taking boxes from After into Before, growing plants in Before to solve puzzles in After, and so on), and you'll need to use both Inventor and Snail's abilities to their fullest to figure out some of the harder tricks.

What's most impressive here is just how thoroughly the game hybridizes puzzle and platforming. You're never making a series of annoying jumps just to get to the next puzzle-- the question of how to set up those jumps <i>is</i> the puzzle. Chronology never pulls a new gimmick out of nowhere only to drop it after a single puzzle: it teaches you how to solve the doozies by teaching the components singly and then expecting you to put the pieces together.

And believe me, there are some <i>hard</i> puzzles in there. They make logical sense when you figure them out-- more than once, I found myself saying aloud, "Oh, that's clever!" -- but there were a few where I must have spent ten or fifteen minutes trying different things before the obvious-in-retrospect solution came to mind.

It's not a fast-paced game: you can always take a leisurely look at the puzzles to see what you have to do, and there are only a couple where twitch movement is even at all necessary. Good timing is often important (learn to switch times mid-jump) but the game is overall pretty forgiving. You have unlimited lives and you always respawn at a convenient spot when you inevitably fall to your death (or fall into toxic waste, or die to a sawblade, or drown...). The closest thing to a fly in the ointment in that respect is the fact that the game only saves at chapter breaks. Chapters are short enough that I can't complain, but I don't recommend quitting out mid-level after just finishing a tricky puzzle.

The game is fully voice-acted, which was a pleasant surprise. Of particular note is Nicki Rapp voicing the snail: recently she's been in Broken Age as Dead Eye Courtney, and Walking Dead as Lilly (and let's never forget Psychonauts, of course). The inventor is played by Brett Dunnelly, who gives him a pleasantly crotchety character. The background music is thoroughly pleasant, providing an excellent enhancement to the game, easily manipulating tension. It's well worth picking up right on its own.

The graphics-- well, they hardly need mention, but that's not because of anything bad to them! The cartoony art is downright gorgeous both still and in motion, and the attention to detail is wonderful. I'll gladly hand in a few points of gamer cred to admit that when I saw that when the snail backs up, the little red lights on her shell flash, I squealed like a little girl. Osao definitely went the whole nine yards here, even in places where they could have cut corners. Before and After are never identical-- After's ruined world skews broken supports, twists platforms, grows every tree. The game is outright beautiful.

The story is, for its part, a bit unremarkable. I don't honestly mind that-- it goes well with the cartoonish art style, and it's quite well-told. I can't call it light-hearted, given that it starts with an apocalypse, but it's consistently upbeat. The story respects itself well enough to be played straight-- it's never smug or condescending. No, instead it's a perfectly servicable children's story, and there's a lot of charm to it.

The game itself is a bit on the short side, but it knows to get out while the going's good. While I think another level or two wouldn't have hurt the game, it never wears out its welcome.

(Review also available at http://www.gamesxtreme.com/article/4102/chronology-review/ , transcribed here with permission)
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12 of 14 people (86%) found this review helpful
1.8 hrs on record
Posted: August 20, 2014
Very short game I actually had to idle a bit to get last card after I finished it
Hand drawn aeshtetic is really nice and clean defined mechanics work but unless you get it somewhere in bundle or at least 75% off its not worth the current price (10 euros)
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8 of 9 people (89%) found this review helpful
5.1 hrs on record
Posted: May 12, 2014
Pre-Release Review
Almost everything about Chronology is fun. The voice acting isn’t over abundant, but it is solid. The music sets a decent mood while not being over bearing. The mechanics of the game are funky in the beginning, but you can get used to them. The puzzles and platforming give quite a challenge while not making you want to ram a keyboard through your monitor. All of this is welcome, but that just makes it all the more sad when the game comes to an end. It gave me a few hours of play with a great and satisfying story. I just wanted more. I guess that’s really my only complaint is that I wasn’t ready for Chronology to be over when it was. If they were to create a full scale game based off of this, I would pick that up in a heartbeat.

Full Review: TheVideogameBacklog.com

Chronology is a pleasant way to spend a lazy afternoon or three. The stew of world-morphing, co-op characters, time-freezing, delayed device effects, and character-as-platform give a lot of grist to the puzzle-making designers, and the light platforming keeps the experience from being a snooze. But bring a controller.

Full 2nd Opinion Review: TheVideogameBacklog.com
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6 of 6 people (100%) found this review helpful
2.4 hrs on record
Posted: July 17, 2014
Chronology is a fairly short but fairly fun puzzle platformer that will has a delightful story and uses gameplay mechanics similar to Giana Sisters without the brutal difficulty. The story is about an old scientist who wakes up in a devastated post apocalyptic world and finds an item he can use to go back to the past. He uses this power to go back and confront his mentor who is the cause for destroying the future. Along the way he meets a genetically engineered snail with the power to freeze time.

I found the characters heartwarming especially the snail. The old man had a bit of a crotchety disposition but it's understandable if your mentor plotted behind your back and used your research to destroy the world. Who wouldn't be a bit crotchety about that? Overall I found the story fun, the puzzles were well done and I only looked to a guide to figure out one of them. So to sum it up, this is a nice little family friendly game. Featuring solid controls and puzzle mechanics.
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6 of 6 people (100%) found this review helpful
2.7 hrs on record
Posted: August 23, 2014
Nice, fun game, easy (except for that damn last part on the 7th chapter... ) but too short.
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8 of 10 people (80%) found this review helpful
1.6 hrs on record
Posted: July 13, 2014
Please note that I'm writing the following critique from a stand point of an adult who's quite used to puzzle platformers. I can see how this game would be appealing to a younger audience or those new to the genre.

Except for the length. This is a very short game and I was able to beat it in less than 2 hours.

This game feels heavily underdevelopped. The time travel and time stopping mechanics are interesting, but very little is actually done with them. There are only two time periods that you can jump between (not too bad, but I've seen better) and very rarely did the actual passing of time between them come to play. More often than not, you might as well have been jumping between parallel universes or something along those lines.

The time stopping is also rarely utilized and with a handful of exeptions, usually to make stationary things that could have been stationary to begin with. Altough, looking back, I think I also missed a few opportunities to use this ability to make the timed platforming easier. Overall, I found that I mostly forgot about this ability and when it came to the puzzles, it was one of the last things I tried applying, unless the need was obvious.

Overall, the concepts in this game had potential. But I don't feel like they were fully realized. I was missing more inteplay between different mechanics and elements in the game. More use of the time travel aspect of this game about time travel. More mixing different mechanics in with the platforming.
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5 of 5 people (100%) found this review helpful
3.5 hrs on record
Posted: August 5, 2014
Chronology was a real pleasure to play. Well produced by a very professional team. Nice graphics and quality sound arranged together under a good programming flow makes this game a must choice for a gamer whom searches for a platform/puzzle.
Good job!
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4 of 5 people (80%) found this review helpful
2.5 hrs on record
Posted: June 25, 2014
Great graphics, well executed controls. Neat time control mechanics. But...

Super short. Ultra linear, so virtually no replayability. I have 2 hours on record, and that's all there is.

The puzzles aren't even that puzzly (admittedly, the fire door was cool) and they don't scale in complexity--because the game is too short for that.

I bought it on sale, and I'm still disappointed. Try Toki Tori 2+ or Braid instead.
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4 of 5 people (80%) found this review helpful
2.0 hrs on record
Posted: July 23, 2014
A short but enjoyable puzzle-platformer game. The design is nice, the story is nice, the mechanics are nice, the voice acting is nice. Maybe a bit too easy, I've been stuck on 2 puzzles near the end (duringchapter 6 & 7and stuck meaning 5-10 minutes max) but at least it can be kid friendly.

7.5/10
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2 of 2 people (100%) found this review helpful
4.1 hrs on record
Posted: May 14, 2014
'Chronoglogy' is quite a gem. An expertly crafted platformer, the game boasts a beautiful art style to complement its sharp gameplay. The story is simple, but effective. An unnamed, elderly inventor is determined to find his shady mentor after one of the pair's contraptions causes apocalyptic destruction. Along the way, the inventor encounters a friendly snail with the ability to freeze time. Combined with the old man's penchant for traveling from past to present, the slimy companion introduces a unique gameplay structure.
The player alternates between the two characters in order to solve brilliantly designed puzzles oriented around manipulating time in order to alter the landscape and circumvent obstacles. The snail's shell serves as a movable platform that can be used to cross gaps, sawblades can be halted in mid-air, and impassible walls in the past become ruined structures in the present. Switching time periods in the middle of a jump can turn certain doom into a saving ledge or platform. These basic mechanis build and combine in interesting and challenging ways as the levles progress. One particularly creative head scratcher involves multiple time switches, an anvil, and flaming cannonballs, all to simply open a door.
The game's visual design is superb. Colorful character models and environments seem to pop off the screen. The bright wimsy of "before" transforms into the dark, dilapidated melancholy of "after." The contrast underscores the narrative's focus on regret and the consequences of terrible decisions. Puzzle construction also reinforces this relationship. In one of the game's shining moments, a decision made concerning a young child in the past has subtly profound implications in the present.
While the time spent in "Chronology's" world is welcome, it does not last forever. The entire experience can be completed in around 2.5-3 hours, leaving the player with a distinct-- and regrettably brief--brush with greatness. Osao Games should be commended for this effort, a game that merges artistic integrity and ambition with incredibly enjoyable platforming mechanics. Warning: "Chronolology" also contains blatant disregard for the laws of the space-time continuum.
Score: 9/10

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2 of 2 people (100%) found this review helpful
1.0 hrs on record
Posted: May 28, 2014
Chronology is a fun puzzle platformer with a magnificent art-style. The game does a great job at slowly introducing new mechanics to the player, while slowly implementing already learned mechanics into the puzzles.

https://www.youtube.com/watch?v=wpRyhX5ITP0

I covered the release of Chronology recently on my YouTube channel. Feel free to check it out if you want some more thoughts and opinions.
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2 of 2 people (100%) found this review helpful
2.0 hrs on record
Posted: May 12, 2014
A nice game with overall good puzzles thats definitely much too short for my taste. You can rush through it in about 2 hours and i think 10 bucks is a bit much for that.
The graphics is really well made, especially throughout the switching worlds. The story is not bad but could have used more than only three characters. Especially with the time travel ideas i think they could have done a lot more. I can only remember one occation where it really felt you had made an impact on a person - and even felt kinda bad for it. I would have loved if they had put in more of that but the story is pretty short and doesn't have any twists or turns.
So overall - nice puzzle platformer which could have done more

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