"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world.
User reviews: Very Positive (200 reviews)
Release Date: Apr 14, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Infectonator : Survivors is currently in Alpha, which means we haven't finish it yet. What you see now is only a portion of what the full game will be.

We are an indie game studio from Indonesia, our team is small and passionate. We are using our own savings to develop this game. By buying Early Access you are giving your support for the team to continue developing the game and to make it MORE AWESOM-ER! On top of that, you'll receive a new build of Survivors every month and get to play it before anyone else. You can even pitch in ideas and help us shape the game better.”

Approximately how long will this game be in Early Access?

“We don't actually know when exactly the game will be finished. We are trying to make the game as good as possible. That means that changes may happen along the way as we try to improve our game. These changes may also effect our project timeline. Even so, we are hoping to complete development by 2016.”

How is the full version planned to differ from the Early Access version?

“The full version of Infectonator : Survivors will have more content and features such as :
  • more characters
  • more items
  • more weapons
  • story driven quests
  • cutscenes
  • random events
  • boss battles
  • more camps, towns, and cities
  • more simulation & management elements
  • and more things to do
We are hoping that Infectonator : Survivors will be the zombie-apocalypse-survival-simulator-roguelike-like that you will play again and again.”

What is the current state of the Early Access version?

“Infectonator : Survivors is playable, you can explore random generated cities and buildings, rescue and manage 20+ survivor characters, fight variety of zombies, collect items and weapons, do research and crafting.”

Will the game be priced differently during and after Early Access?

“Once early access is complete we intend to raise the price, so get in early and see how the game evolves!”

How are you planning on involving the Community in your development process?

“We're really keen to hear about everyone's experiences playing Infectonator : Survivors. We'll be hanging out on the steam forums, grabbing your feedback and ideas for new enemies, mechanics and content, and using your collective experiences to perfect the game's balance. The early feedback we've received has already helped shape it for the better.”
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Recommended By Curators

"Toge Productions and the Infectonator series have a long history on NG, including the alpha of Survivors! Enjoy the full version now on Steam!"
Read the full review here.

Recent updates View all (32)

July 24

Update #28 - Dramatic Update - July 24, 2015

Hi Survivors!

Once again, this update is, as a matter of fact, all about bug fixing, since people found out some irritating problems which caused the game to not progressing. Since then, we pushed it through and get it done this week, and here we are. But, hold on! That's not all! What's more, we made an interesting and very cool addition:



DRAMATIC GAME-OVER SCENE
Yup, the drama. When you have no more survivors just to survive and live the next day, something dramatic need to come about. It will give you the feel that you are finished and the sign that you have to start it over again. The scene will slow down in motion and gradually set into black screen.

BUG FIXES
And now, the problems that have been solved:

  • CAR FIXING PROBLEM
    When it was actually assumedly fixed in prior update, the game just got messier. To travel to the next city, it is important that car fixing is working. We assure you for now that it is again solved. We also fix some UI problems within the car project. Note: need to restart the game to make it work.
  • OBJECT PLACEMENT BUG
    We also already find a solution to object placement that blocked a path when characters try to go through door into the room, and now there will be no more object blocking the door.
  • MAP MOVEMENT BUG
    We received feedback where map movement (a move to other surrounding buildings) was instead increasing every time survivors went camping. The bug is fixed.
  • MERCHANT & GUARDS BUG
    Merchant bug that technically sometimes caused the game to crash and the guards that used your ammos are now fixed.
  • GARDEN BUG
    Garden was mistakenly showing car's project and now is fix.
  • SMG CLIP GLITCH
    SMG resulting in characters having body glitch is now fixed.

Thank you for being patient with us and the game's development. We also still is figuring out problems that hopefully don't become really troublesome.
I'll see you again in 2 weeks with more updates!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

9 comments Read more

July 10

Update #27 - Content, Interaction, and Grass - July 10, 2015

Hello Survivors!

This time, we've been making a lot of new stuffs to add, such as new items, new zombie character (and more to come), features, and even a hypnotizing animated grass! We would say that our graphic artists are working pretty hard on this one. It's been a month from our last update, but we'll always make sure that we're still staying the course to stick to the plan and finish it up. So here are the updates:


Whoaa...the grass...magnifique!

NEW CONTENTS
We make a bunch of new contents in our list. For example, we put more new items that are necessary for our upcoming feature, such as car fixing, cooking, quests, random events, and so on. Not only that, we also make various skins for the zombies. In the future, you also will get new bosses with their own characteristic. We also work on "prettifying" the headquarter with more objects, decorations, ornaments, and more.



Some new objects are also interactable to the characters, and this will help building up stories by triggering events or activating quests and giving you certain goals or points to reach.

FIXING THE CAR
Now fixing the car is not part of the crafting system in the workbench. Instead, it stands on its own. You need your characters ready to be in the car fix team, and when you choose them, they will get near around the car and start fixing it after you choose one of the fixing projects. You also need some spareparts (items) to be able to start repairing, based off of the project you choose. And the car is ready to use after you finish all the repairs.

ROOM AND BUILDING LAYOUTS
Buildings now have more and supposedly better layout of rooms, and rooms have more and better layout of interior objects and stuffs, especially for house building. We add them to give a feeling of more 'realistic' tones and vibes to it.

RESEARCH TREE AND WEAPON TIER BALANCING
We also improve the crafting system to have better management on research tree and weapon craftmanship. You need to have your character to study crafting in specific level of weaponry and then be able to make weapons for you to use, like handgun, rifle, or melee weapon. Of course, you need specific items or gun parts that you can find outside your base to be able to make it.

OTHER UPDATES
Our update doesn't stop there, of course!

  • Engine Update - Latest code optimization for our engine.
  • Difficulty Balancing - Latest improvement on making better balances in term of in-game battle difficulty that will give you more challenging experiences.
  • Bug Fixing - A lot more fixed minor bugs. We notice that we haven't checked all bugs found and informed from the feedbacks, expect us to work on it in the next update.

Next: we will start working on the story with its quests and random events to create certain storylines and goals in the hope that you will never ask yourself and wonder where you are going to go :D

Thank you for being patient with us and the game's development.
I'll see you again in 2 weeks with more updates!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

9 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“Infectonator: Survivors is the twist on the Left 4 Dead formula you’ve been waiting for”
http://www.indiegamemag.com/infectonator-survivors-gets-the-greenlight-on-steam/

“The gameplay is absolutely infectious! All around zombie fun!”
8/10 – http://www.gamesinasia.com/infectonator-survivors-christmas-review/

“The kind of axe-meets-zombie head action that frankly never gets old!”
http://jayisgames.com/archives/2013/12/infectonator_survivors_christmas.php

Steam Greenlight

About This Game

"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world. You must scavenge resources, build defenses, and find a way to survive in a game where death is permanent and levels are randomly generated.

Key Features
• Awesome pixel art graphics.
• Randomly generated cities every time you play.
• Permanent Death. Each survivor matters, every decision counts.
• Addictive TD gameplay combined with action packed real time strategy elements.
• Deep and engaging management simulation gameplay.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: 2.33 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows XP or higher
    • Processor: 2.33 GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    Minimum:
    • OS: Mac OS X v10.6
    • Processor: Intel Core™ Duo or faster processor
    • Memory: 512 MB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Mac OS X v10.6 or higher
    • Processor: Intel Core™ Duo or faster processor
    • Memory: 1 GB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
Helpful customer reviews
26 of 30 people (87%) found this review helpful
1 person found this review funny
15.4 hrs on record
Posted: March 18
Early Access Review
The game is really good, but I have a couple of suggestions:

- I think at the moment it's way too easy. I'm able to hold off a block at "Dangerous" level including a boss zombie with only 2 survivors with no problem at all. I now have something like 15,000 ammo and 300 supplies and an insane amount of weapons and building material. Also, I don't know about anyone else but I've never had the need to build turrets.

- Going through blocks that you have already cleared is incredibly tedious... you're needed to hunt zombies in the building even though you have done it already? I don't see the point in having to do it a second time, especially if there's one zombie left and you're out on a wild goose chase to find it is pretty agrivating. Maybe after a random amount of days those blocks can become repopulated with zombies again?

- I really dislike that you have to always return back to your HQ in order to save progress. I think there should be an option to set up camp at the block that you have just cleared, maybe have a limit per in-game day that you can do this.

- I hate that you can switch equipment mid-clearing. It should be that the weapons that the survivors are already using to shoot zombies just stay that way until it's clear.

- Just a glitch I've come across when clearing zombies in the merchant block. I headed to a merchant block that I had already cleared and found that there were two merchants?? I couldn't talk to the second one or anything, it was just his playermodel standing there. No guards, just the merchant.

- It'd be great to see more variety/customisation in the survivors. Maybe like weapon specialisations, such as rifles or shotguns. Or even talent trees.

All this being said, the game is really good and would recommend playing this game, and any other Infectonator games, it's just a couple of things that I think could be improved.
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13 of 15 people (87%) found this review helpful
1 person found this review funny
12.2 hrs on record
Posted: February 15
Early Access Review
At the first look, this game looks like any other better flash games. It might be true but it's pretty addictive and funny. Soon enough you'll noticed that you spend quite some time on it. With each update you see more and more stuf which brings more tweaks to the game, making it even more interesting.

Game is quite simple. You fight zombies, look and scavenge for materials, upgrade your gear and your characters, explore town, fight bosses, find survivors, fix your car, get some fuel and travel to next town. Even if it sound quite boring at first you end up playing the game for few hours and only then you notice how much time you spent on this "simple" game. I myself ended up playing from the begining like about 30 times just because I didn't want to see my characters dead haha... After spending more time you notice that some areas become harder to deal with and you end up constantly healing your characters or trying to find a better strategy how to fight off zombies. Turrents, reminding you tower defence games, help you a bit but they need quite some supplies and they stay at that place, unless you dismantle then. Of course, no matter what you're doing zombies sometimes get to eat raw brains and you end up losing a character which might or might not be very important for you because of it's stats, gear and/or anything else :P

I spent some time on this game and I'm pretty happy with it. After a while you notice that it might become more interesting with more stuf, but for that we need to wait for more updates. I really recomend playing this game even if only for a short time.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
43.1 hrs on record
Posted: May 23
Early Access Review
I've always wanted a game like this to be available on steam.

I know there may be other games like this, but for early access it's relatively bug free and fun.

I only have a couple issues with the game, and I'd just like to point them out here:

If you don't like doing the exact same "Hunt Zeds" objective after every location you explore, you might not want to play as of yet. It makes the game unnecessarily tedious and it makes me want to stop playing for a while.

Traveling back to base takes a long time (I'm not sure if it makes the game better or worse). To add to that, the same "Hunt Zeds" mini-game is necessary every time.

The game does feel a bit empty, but it's early access! It's expected.

But, don't let these minor issues I have with the game turn you away.

If you love RPG kind of games where you manage and command of up to four active characters and others waiting at base, this is a game for you! The way you upgrade your character both in arsenal and in ability reminds me of when I used to play with Lego mini-figures and gave them whatever new accessories in the unsorted bins. Sometimes it takes a while, but it's so satisfying giving your character new weapons and equipment.

And you can't sit idle and let your team do nothing either. Every day your survivors consume supplies, and if you run out, your characters die. That's it! They are permanently dead. That brings me to one last thing that I don't like. I think that the perma-death feature should be optional, but you wouldn't get as good of an ending or something like that.

All in all I give this game a 6.5 or a 7. The game does get boring and repetitive at times, but it's one of those games you can come back to a bit later and thoroughly enjoy again.
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5 of 7 people (71%) found this review helpful
1 person found this review funny
12.3 hrs on record
Posted: June 3
Early Access Review
Gonna keep it short and sweet.
Pros
-Easy to use HUD
-Great Game mechanics
-Even Better Gameplay
-A Variety of Decisions to make
-Various "Back-door" Schemes to get what you need!
-Permadeath
-Randomized "dungeon-ish" if you may
-A save feature
Cons
-Low Res.
-EXTREMELY tough area's for some beginners
-Rare Occurences
-Various Glitches and Bugs concerning movement and Scavenging

This is what i've dreamed about in the infectionator series. I always thought to myself "...What happens to the people I don't infect, but still beat the city/town/urban-area?" Well, this is the answer. The fact that you control from 1 up to 4 survivors to try and protect them as if you were their "Guardian Angel" and lead them into the dangers of the infected populi is one of the best things Toge could've done. This completely flips the tables from the Virus Spreader, To the Virus Survivors. The wide variety of weapons and gear avaliable was intense, but the tricky part was finding them. I couldent help but laugh as i found a lightsaber in a cardboard box in a mall. The controls and movement can get tricky or glitchy (when trying to scavenge "Sparkley" objects it would close out of the decision boxes, and the character) but it is fun. The permadeath was a nice feature so the pressure was on. A little Glitch i couldent help but take into my own hands in the alpha version was before i died to exit out the browser, but they fixed that, by making the full version on steam. For anyone who played the infectionator series i recommend this to you.
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15 of 27 people (56%) found this review helpful
1 person found this review funny
1.9 hrs on record
Posted: June 16
Early Access Review
Definitely not worth the price of admission... it seems like an interesting concept but it's just excuted very poorly.

The game becomes a monotonous grind out of collecting wood, fibers, ammo, fuel and food to stay alive.

All you do is wave after wave of zombie hordes in a small confined area... you then move on to clear a building full of zombies and salvage some items, maybe meet a merchant (which is where the real progress beings)

You have so many moves to jump around and scavenge the map, what happens when those moves run out? I'll never know, I was too scared to find out... probably death... I always retreated early and got penalized for doing so by losing some of the supplies I had gained... yet another flawed and idiotic design to go with the rest of the game.

It's rogue like, so expect to have either great luck or terrible luck... if you have the latter, expect many restarts. I fixed the car twice and travelled to two different areas... nothing different from the first two... I think the game might be endless until you finally can no longer survive... so a game that never ends... lame.

Death is also perminent in this game, there is no way to revive your team mates if you leave them behind. You can only resuscitate them in a battle but if they die from starvation, that's it. Also if your entire team is wiped, your save file is erased and you must start from scratch again.

I didn't really understand the crafting system either... you place your team on a work bench, then speed up time, wasting a couple days just to upgrade a turret or craft a shotgun... it's kind of ridiculous. Everything is a domino effect... you have to have ammo to progress the game and find food so you can survive all the while collecting components for upgrades so you can make your life easier. If you run out of any one of those things, the game is basically over.

The farming aspect of the game is really silly as well... it takes a full day just to harvest food and the amount of food you harvest is good enough for an entire day... so it just becomes redundant to even bother harvesting food... if the gains were better and you earned 6 supply or 8 supply for wasting a day harvesting, then you could get somewhere.

You can however upgrade your ability to catch food and even though it takes a day, you'll get a perminent +1 to supply per day that passes... thus securing survivability for a single team member... that makes more sense... There's just a lot of weird and quirky things with this game I didn't like. The HUD and interface is abysmal at best... it feels like a cell phone game.

The only redeeming quality of this game is that you get to play as the Left 4 Dead squad, which is what kept my appeal going, however this is offset by the inclusion of the highly obnoxious Pewdiepie and his girlfriend Cutiepie character which I rolled my eyes at and cringed at the sight of.

Either way, it's early access and I doubt it's going to get any better really... so far the upgrades are basic and there's room for improvement on those, other than that I think the game is pretty much finished in terms of game play... you just keep doing the same monotonous boring thing over and over again until you either die or get fed up and uninstall it like I have...

Cheers.
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