What to say about this game.
Despite its' simplicity there's an undercurrent of planning and forethought that is all but required. Squandering supplies or fuel is death, and if one of your Survivors is killed, their weapon, equipment, levels and skills are lost with them. Every Survivor is an investment.
Yet things can go wrong so quickly, and without warning, that it feels unfair at times. Survivors can't reload and move at the same time, so prolonged waves of zombies all but require that someone take the fall. They can seldom be outran or outmaneuvered in the landscapes.
In addition, while the lack of anything other than autosaves makes the game seem unfair, punishing small mistakes with the abject loss of considerable time and effort by killing off your last, desperate survivors as their guns click dry and they find themselves faced with a horde, it doesn't offer enough opportunities to refill those numbers, and when your survivors are dead, there's no "game over" screen, it just returns you to your most recent base camp, and sits there. You have to exit the game yourself. As if being defeated isn't bad enough, you must exit the game manually, erase the save file that now contains nothing, and start over.
The game has potential, and I've enjoyed the previous Infectionator titles, but I feel this game has a sense of artificial difficulty that keeps nagging at me. If you give your survivors the best weapons, then they quickly run out of ammunition. Apparantely it costs more ammunition to reload a 30 round rifle than it does a 30 round submachinegun. If you give them more modest, economic weapons then they are swamped, crying out their lack of ammunition.
The roguelikes elements are extremely well done, the skills management is effective, and levelling up is just difficult enough to make each skill point seem valuable, yet I feel the game could do with a tweak in the difficulty curve, particularly given that there is only one city, and yet the maximum level of difficulty is not impossible to find in it.
Recommended, but only for those with time, patience, and a voluminous vocabulary of colourful language.