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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
We continue working on Survivors with more features and fixes. And we are now getting closer and closer to the final release! After having an exciting PAX exhibition, we come with major changes and additions to the game.
So, what is actually going on with it? You see, previously the game seemed to have no ending because you might not get the idea when you will reach your end. We also felt that current traveling system is running a bit complicated. Concerning this situation, we come up with some changes to the traveling system. Thus, now you are going to go through several checkpoints (that acts as cities), where you stop at each checkpoint (because of your problematic car), start exploring goods and materials, fix car, and then head to your destination.
MAP EXPLORATION REVISED
We also make a change to the map exploration flow within the game. After quite some time, we figured out that putting tower defense and exploration mode together is taking much time and considerably hassling. To resolve this, and with random encounter enabled, we simply separate them and make it so that defense mode only appears each time you randomly encounter hordes of zombie while exploring the map. And you can go directly to explore mode without having to enter defense mode. This way, you might notice and turn up with question, "how you can find other survivors or fight boss, then?" Given the situation, we make it that boss and survivors will just appear in explore mode, if you don't meet them on defense mode.
OBJECTS ON STREET IN EXPLORE MODE
Another addition is putting objects like concretes and, especially, cars and other searchable objects on the streets of the building you are exploring. We put this idea to our head since we know, with new map exploration flow, we are getting less on defense mode, where cars are normally seen (in which you can find important things like spark plugs, fuels, etc). Hence, we still have the chance to search on cars for those required items in explore mode. Placing the concrete as obstacle can also become good challenge for you to wander through it while shooting at or being chased by zombies.
GEARS ARE DROP-ABLE
It was impossible to get any gears or equipment from scavenging objects (and we also got some complaints from people playing our challenge mode on PAX that it was hard for them to get medkit because they desperately need to heal their characters). Now, you can have the chance to find them on scavenge, and it is quite helpful! You are also given some chances to be able to get weapons and equipment from dead bodies. lying on the ground.
REAL ENDLESS CHALLENGE MODE
Now challenge mode will come with real endless waves of zombies. Yes, it is totally endless.
Our update doesn't stop there!
KICKSTARTER IS NOW LIVE
First of all, we would like to tell you that our Kickstarter campaign is now LIVE! Please give your support and help us push through the final step of the game's development!
Please go to this link here
Now that PAX Aus has ended, we finally have the time to share our experiences. I'm sorry that we couldn't work on updating the game this week because we were all busy manning our PAX booth.
PAX Aus was a great experience! This was our first time ever attending and exhibiting Infectonator Survivors at an event such as PAX and it's awesome to see that a lot of people love the game.
Our booth was always packed with people lining up to play the Challenge mode. And we even see a few people play more than once (sometimes up to 7 times), they go back in line as soon as they finish one session!
One of the most frequently asked question is : "Is it going to be multiplayer?"
We would love to make the game multiplayer, however we just don't have the resources to do it. That's why one of our Kickstarter stretch goal is adding Multiplayer for the game. So please back our Kickstarter campaign !
We had cosplayers visit our booth and try the game on!
We were also interviewed by several gaming journalists and media outlets. It feels amazing to hear that they think our game is fun and unique!
Not only that, we also got to meet with other indie game developers from all over the world! We met with Ty Carrey - Co-Founder & Director of Armello, Jake & Justin - creators of Always Sometimes Monsters, and many more!
We took a group selfie with Vagabond Dog, Tinimations, and GottaGames
Here Henry Roesly, Ty Carrey, and Kris
We had a great time at PAX Aus, it was truly a great experience. Hopefully, we can showcase our game at PAX East & PAX Prime next year.
We'll resume work on Infectonator Survivors next week, so please stay tuned on the next update!
Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter
“Infectonator: Survivors is the twist on the Left 4 Dead formula you’ve been waiting for”
“The gameplay is absolutely infectious! All around zombie fun!”
8/10 – http://www.gamesinasia.com/infectonator-survivors-christmas-review/
“The kind of axe-meets-zombie head action that frankly never gets old!”
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