"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world.
User reviews: Very Positive (148 reviews)
Release Date: Apr 14, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Infectonator : Survivors is currently in Alpha, which means we haven't finish it yet. What you see now is only a portion of what the full game will be. By buying Early Access you are giving your support for the team to continue developing the game and to make it MORE AWESOM-ER! On top of that, you'll receive a new build of Survivors every month and get to play it before anyone else. You can even pitch in ideas and help us shape the game better. As early adopters we will also reward you with The Art of Infectonator digital art book (like the game, these aren't ready yet, but you'll be the first to get access when they are launched).

Currently the game includes:
* Single player mode with randomly generated goodness
* More than 20 unique survivors, including special cameo appearances
* Huge range of weapons and items
* Random game events

Our to do list includes:
* More characters
* More weapons, turrets, items & gears
* Research & Crafting system
* Build & Customize HQ
* Oregon Trail-esque traveling system with a twist

On the game's price - we are keeping this price until the end of early access, when the full game is released. The price will not go down until then, and in fact, will probably only go up once all the new features are included and we're in final release.”
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Buy Infectonator : Survivors - Early Access

 

Recommended By Curators

"Survival during the zombie apocalypse in a pixelated world, that just might be an old school gamer's paradise."
Read the full review here.

Recent updates View all (21)

November 17

Update #18 - Hotfixes - Nov 18, 2014

Hi Survivors!

We are back with some hotfixes this week!
UPDATES
Here are the update this week

  • Gear Bug Fix - Bug that causes some gears to disappeared when equipped is now fixed
  • Char Info Bug Fix - Bug that may causes game to crash when viewing survivor info is now fixed
  • Bullet Hit Sparks - Added a spark/dust hit effect when bullets hit the ground.
  • Bug Fixes - fixed other more minor bugs.

Also we would like to let you all know that we are going on holiday break (Christmas & New Year). So, probably there wouldn't be any updates until January 2015. I hope you guys are okay with this (please don't kill us) :P

We promise to bring more updates next year!

Thank you for being patient with us and the game's development.
I'll see you again next year!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

3 comments Read more

November 13

Update #17 - Perks Activated! - Nov 13, 2014

Hi Survivors!

We are going to present you, the character's perks! Some of you might have been waiting for this feature and now you are able to make use of this for deeper tactical approach to the game.

Every survivor is unique, so it's better that each of them has their own extra ability that matches to their skill and personality, such as Police who is expert in gun handling in order that he's able to reload while running, or Scientist that could be described as insomniac thus has less sleeping time. If you have some more of ideas regarding perks, let us know!

VLOG AND TRAILER
We also have made new trailer and check out our first ever development vlog:
NEW TRAILER
DEV VLOG


UPDATES
Here are the update this week

  • Perks - More new perks such as Stun Blow, Evade, etc added
  • Perk And Buff Information - Since perks are being activated, survivors are given the perk description, as well as gear-based and skill-based buff information
  • Another Turbo Speed Bug - Turbo speed bug when quitting to main menu - Fixed
  • Auto Reload Bug - Survivors was reloading over and over again when money/ammo's not enough - Fixed
  • Bug Fixes - fixed other more minor bugs.

MISSION MENU BUG
Somehow I found a weird bug that happened when I repeatedly chose a mission map and close its window. As I tried to figure it out, that bug just strangely disappeared before I could find any cause of the problem. Please let us know if you manage to experience the bug.

SAVED GAME DELETION
I'm very sorry to tell you that this update will delete your saved data (again). Please be patient with us as this will continue to happen during updates as we are making changes in developing the game.

Thank you for being patient with us and the game's development.
I'll see you again in 2 weeks with more updates!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

7 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Reviews

“Infectonator: Survivors is the twist on the Left 4 Dead formula you’ve been waiting for”
http://www.indiegamemag.com/infectonator-survivors-gets-the-greenlight-on-steam/

“The gameplay is absolutely infectious! All around zombie fun!”
8/10 – http://www.gamesinasia.com/infectonator-survivors-christmas-review/

“The kind of axe-meets-zombie head action that frankly never gets old!”
http://jayisgames.com/archives/2013/12/infectonator_survivors_christmas.php

Steam Greenlight

About This Game

"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world. You must scavenge resources, build defenses, and find a way to survive in a game where death is permanent and levels are randomly generated.

Key Features
• Awesome pixel art graphics.
• Randomly generated cities every time you play.
• Permanent Death. Each survivor matters, every decision counts.
• Addictive TD gameplay combined with action packed real time strategy elements.
• Deep and engaging management simulation gameplay.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: 2.33 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows XP or higher
    • Processor: 2.33 GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    Minimum:
    • OS: Mac OS X v10.6
    • Processor: Intel Core™ Duo or faster processor
    • Memory: 512 MB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Mac OS X v10.6 or higher
    • Processor: Intel Core™ Duo or faster processor
    • Memory: 1 GB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
Helpful customer reviews
37 of 46 people (80%) found this review helpful
3.5 hrs on record
Posted: November 12
Early Access Review
This game is a tad bit fun. It might even be worth your hard earned monies. But not at the price of 12.99. This is a 2 to 3 dollar game at best. I can easily, off the top of my head, list games that are in the same genre and beat this game hands down: Project Zomboid, Fort Zombie (even with all the bugginess), and rogue survivor. What I expected, from the description of this game, was Fort Zombie+Project Afterlight-lots of things due to it being alpha. What I got instead was essentially a more spiffy web browser game (even the graphics reinforce this notion of the game).

Pros:
+Solid semi-fun mechanics

Cons:
-No challenge (you don't even need turrets half the time and you would be hard pressed to lose any survivors)
-Limited tech tree
-Oversimplified mechanics (for a zombie game that's 12.99)
-Unintriquing story
-Pretty much no content that justifies the current price even for an alpha

This may all change as the devs continue to release material for the game. However, until they do I highly recommend those of you looking for a rogue zombie game to check out Project Zomboid, Rogue Survivor, and even Fort Zombie if you are considering this game. If you haven't played Rogue Survivor it is FREE to download and play, and it offers a good challenge for those who like games in the rogue genre. On the other hand, if you want a good rogue-like game that combines RPG, strategy, and tower defense there is also Dungeon of the Endless which is absolutely fantastic (and very challenging).
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16 of 19 people (84%) found this review helpful
24.6 hrs on record
Posted: October 8
Early Access Review
While the game seems fairly simple, there is actually a decent amount of strategy to it, especially as time goes on and it gets harder and harder to fight through zombie waves. I'm reviewing this game in it's alpha form, so keep that in mind while reading.

Pros
+ Fun and addicting gameplay as you try to survive as long as possible
+ Equipping characters with different guns is a lot of fun
+ Gun sounds are really well done
+ Randomized maps and items make for a lot of replayability
+ Scavenging system is a lot of fun

Cons
- Not enough tower defense elements (you can set up turrets and that's about it)
- Trying to support more than 4 survivors isn't really worth doing until much later in the game
- Zombie health increases as days go on, I'd much rather see bigger hordes
- "Zombie Hunts" aren't much fun, especially when there are 1 or 2 zombies left and you're just walking around aimlessly hoping they pop up. That mode of gameplay should be redesigned
- Maps are very small
- Price is a bit high for an indie alpha

Overall, I'd still recommend getting this game to support the developer. It can provide hours of fun and has a ton of replayability.
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7 of 10 people (70%) found this review helpful
35.3 hrs on record
Posted: October 24
Early Access Review
For $13, I'd say that so far I've gotten my money's worth. The game is in Alpha, and is receiving updates at a decent pace as well. As I've played it, there have been a few things that I feel would make it better have they been added, but the game's still Alpha, so long as they keep working on it, I can only see it getting better.

Pros:
-Excellent music (one of the main things that brings me back to playing it at times)
-Good variety of weapons along with tiered progression
-Decent variety of survivors to find, and an okay amount to pick from to start off the game with
-Plays very well on my laptop, minimal lag and such, so it's a solid experience that isn't interrupted by FPS drops

Cons:
-It can get repetitive after a while of playing
-Entirely Single Player at the moment, no idea if they plan on some kind of Co-op or something
-Obviously Alpha, so there may be a few bugs here and there (many of which in the past have been successfully patched)

Well that's about all I can think of off the top of my head at the moment. It's a pretty fun game with excellent music and it's an enjoyable way to spend a bit of time. As of this moment, I'd say it deserves an 7-8/10, it's fun, but breaks should be taken every so often to not tire it out (like many other games of course), and it's still in Alpha so we don't necessarily know exactly where it's going from here. (Also I might update this every so often as the game progresses, maybe I won't, we'll see).
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5 of 8 people (63%) found this review helpful
2.7 hrs on record
Posted: September 14
Early Access Review
For an early access game it is very playable. However resources are a little more limited than they need to be. It seems less like a challenge and more just kind of unfair. I can go to 3 different locations and search everything and sometimes never find supplies.

Also, building a farm currently does nothing unfortunately so it is a waste of research atm. It also doesnt feel especially random. The game starts the same way every time and you always have the same hq on the same spot in the map with the buildings varying slightly.

That being said it is still a very fun game especially for alpha and the tactical combat is pretty enjoyable. I think this game could certainly benefit from letting you create your own characters and making the experience a little more varied each playthrough but so far it is coming along.

Cant whole heartedly recommend yet but some small tweaks could go a long way here

6/10
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1 of 1 people (100%) found this review helpful
9.8 hrs on record
Posted: July 7
Early Access Review
Seems a little clunky at times, but is still lots of fun. I can see a lot of people not liking this game though. So make sure and see some videos of it first
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2 of 3 people (67%) found this review helpful
1.0 hrs on record
Posted: September 20
Early Access Review
Its a Great Game even in Alpha it has a good Array of Weapons! that range from Snipers TO Melee! and if you ever wanted to know how to Control your Own Group of Survivors this games For YOU! but im just a critic but still its a good game to Play!
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4 of 7 people (57%) found this review helpful
3.6 hrs on record
Posted: November 2
Early Access Review
Pretty good and "cute looking" survivor sim, for lack of a better word. It's got some depth to it, as you've got to scavenge supplies, ammo and food to stay alive. It's pretty harsh at first, atleast with a full group, as supplies can run dry faster than you'd like. But once you get the hang of it, it's pretty easy to survive for a longer period of time. It is a roguelike in the sense than you squad can die, and they will remain dead. You do have a small window of 10 seconds to revive them when they fall, though it may not always be the easiest thing to do since by then you'd probably be swarmed with zombies anyway.
Repetative but ok retro music, sweet pixel art graphics, lousy crafting and item variation sadly, some replayability. Even thought it's got it's flaws, it manages to make me want to play some more.. But in short bursts.

Also the storepage needs an update, as all the screenshots are of a completely different version of the game (maybe even the flash version?). And the storepage claims to have Achievements and Trading Cards, none of which it has... which is rather iffy to my. I take that kind of stuff serious, misleading customers. It doesn't sit well with me.

PR is not this games strongest boons, especially when I read there are people copying the entire game and selling it on IOS appStore.. Copyright claim perhaps? Anyway..

For what it is, I give it an 7/10 for now. It's a totally okay Z-survival micromanager. If it gets better, I'll re-review it.
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11 of 21 people (52%) found this review helpful
68.3 hrs on record
Posted: July 30
Early Access Review
Wait until the developers get their stuff together before buying this game.

The idea is addictive and I love this as a great time-killer. The problem is the developer puts updates 3 weeks apart and they often don't make sense. Ideas are half-implimented, such as one updated created a glitch where there was no obstacles/cover. Would you like an update where, in L4D, you suddenly were in a big empty field too big to cross without a horde coming?

And it is out of order. They impliment a search feature which isn't complete yet, a perks feature hinted at, and armor which doesn't completely make sense.

The problem with all of this is the game features perma-death, so deaths by glitches and bugs and empty maps are permanent. Weapon and character lost. You don't create a game, update to feature a half-completed shotgun, and say "hey, try out this weapon! It's really cool, but doesn't actually reload, but we're working on that!" No, they didn't say it like that, but it's how the updates sound.

Also, there's a pirated version around, so they may not actually get the will to try to earn a paycheck from the legit Steam one. A real shame as this game would be awesome in better hands.
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17 of 33 people (52%) found this review helpful
5.4 hrs on record
Posted: June 30
Early Access Review
In its current state the game in un-playable unless you have the reflxes of a 14 year old. They need to add a tactical pause like FTL has so that you can accurately tell your guys what to do as it stands right now half the time you die because you can not give commands fast enough.
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1 of 2 people (50%) found this review helpful
1.1 hrs on record
Posted: September 30
Early Access Review
This addicitive little game is a mixed bag of genre's and styles.

https://www.youtube.com/watch?v=9ZIYWxr8C5s

It's got tower defense elements.... rts elements.... roguelike elements.... and plenty of Zombies thrown in for good measure. You goal is to micro manage a group of survivors in a side-scrolling zombie apocalyptic world to try and find rescue. Along the way you find loot, upgrades and defenses to help your journey. It's a great game that will have you coming back for more just to try out different tactics and routes. - Recommended!
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1 of 2 people (50%) found this review helpful
6.2 hrs on record
Posted: October 13
Early Access Review
This game is already showing GREAT potential! I am already hooked, and have only played for less than 2 hours. The music is great...other than it sounding like it is from an old nintendo game (which I like), it's got like a Michael Jackson Thriller type feel to it which I think adds to the apocalyptic zombie infested survival feel. I love all the upgrades as well as different party members and overview map. It offers a lot of freedom to the game and just makes it all the more addictive. If the developers are reading this - Keep up the good work! I would love to see how this game improves on its already fun gameplay.
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1 of 2 people (50%) found this review helpful
23.9 hrs on record
Posted: July 19
Early Access Review
Just like the first two Infectonators, this game just blows me away. There's just something about the game that makes you want to keep playing it. And that's what's been going on with me. I just can't stop playing it. It was a bit challenging at first, but I learned how everything works and now enjoy playing it a lot.
Some ideas:

The materials that you collect in-game could be used for modifying weapons. Different attachments/customizations increase and/or decrease weapon stats. If possible, there should weapons and/or gears that can only be obtained by building them with materials. Each of those custom weapons should have something special about them. Like, for example, high damage, high fire rate, large magazine, etc. Or they could have a perk or effect, useful for dealing with zombies. Like "Slows down zombies," or "Chance to score critical hits on zombies," or "Slowly heals the Survivor holding this."

Also, on the missions menu/map, I'd be helpful if it just tells you where all the merchants, survivors, and bosses are located without having to be near them.

In-game, when a survivor(s) gets killed, you can search their body, just like sparkly objects, to obtain whatever weapon they were holding.

I deeply thank Toge for making this game, and i hope they will improve Survivors and keep making more games.
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2 of 4 people (50%) found this review helpful
34.9 hrs on record
Posted: August 17
Early Access Review
Alright after 6 game over i think its safe to say ive seen the game.

I like the idea and i can't wait for more content. I am a huge fan of Survivor Squad and this play like it. Survivor squad is a bit surperior though. Purely for the fact that you get alot more survivors, You can build bases and defend them.

My major complaints are this. I have never been higher than 4 survivors. The game just refuses to give me more. That's why I always play the convict and swat. They to my opinnion are the best.

The hazmats should have little to no hp. They are exploding zombies. The fact that they take a full turret and like 2 clips is way too much. They also make melee weapons useless on them. They explode on death which has resulted in me quiting and reloading many times. In my hoenst opinnion, they can keep the explosion. Thats what makes them dangerous but cut thier hp by atleast half.

My only other complain is the lack of supplies. If you play with 4 survivors. I can never find food to keep them all and it results in very quick deaths. Before anyone say "its the zombie apoc" I say "It's a game, Games don't play by logic"

For the +, It does require you to move your survivors and kite. I like that idea, A pause and order would be a nice feature but it not entirely required but would be a very huge + if they added that.

all in all, Its an alpha. It's still fun even if it has crushing difficulty.
How crushing? A little under Dark Soul.
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49 of 59 people (83%) found this review helpful
3.5 hrs on record
Posted: April 14
Early Access Review
Pretty fun little game. For an early access game, it's pretty enjoyable. Very difficult at times. If you expect it to be like Toge's
flash project "Infectonator", you'll be dissapointed. It has the same art style, but this game is much more than what the original flash game was. There's still some room for work here, but like I said.. Early access, so it has time to become something huge.
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45 of 53 people (85%) found this review helpful
9.0 hrs on record
Posted: April 14
Early Access Review
Infectonator : Survivors , Small Review by Santo98

I would just like to start with this game being within Alpha and I can not go full blown with this.

Pros:
- The Music gets you pump'd
- The Scavange System is nice
- Movement system is nice, you can either click and drag or just click
- For being in Alpha, there is a nice amount of weapons.

Cons:
- After Completing a Mission, you are only greeted by a sentence saying you've made it, at least something visual
- The price of healing, I think it could be lowered to atleast 30 or 35 coins, 50 coins is quite a lot
- Your ability to reload, automatic reloading between waves would be nice

Overall though, I'm enjoying this game so far and hope the best for it and all of it's future updates, being a fan of the series.
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44 of 69 people (64%) found this review helpful
2.7 hrs on record
Posted: April 14
Early Access Review
This game really shows that surviving in a zombie apocalypse world is so damn hard
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22 of 34 people (65%) found this review helpful
4.6 hrs on record
Posted: April 14
Early Access Review
I loved the original games but this is quite different but its not a bad thing it is still highly adictive once you get the hang of it I simply love it :D
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80 of 144 people (56%) found this review helpful
9.0 hrs on record
Posted: April 4
Early Access Review
Enjoying the game thus far. A review isn't ethically possible until it gets released, but feel free to check out my gameplay videos in the meantime if you're curious as to how it plays:

https://www.youtube.com/watch?v=Tq3FwVXjqIs

https://www.youtube.com/watch?v=uknmUiecTp0

https://www.youtube.com/watch?v=SkIwQgTrgNU
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7 of 7 people (100%) found this review helpful
58.6 hrs on record
Posted: April 15
Early Access Review
I played the flash version, loved it. I was excited for this early release and have not been disappointed. This game is simple, addictive, and (surprisingly) thought provoking.

Pros:
-Weapon range
-Character builds
-Random events
-Research system
-Characters actually loose life when they don't eat
-Weapon knockback feature
-Replayability

Cons:
-Reloads and/or heals not completing on level transitions
-Map navigation makes portion of the game slow and tedious
-Level length (would love to see some 3 or 4 transition buildings to add to difficulty)
-Supply/Weapons are never obtained where they should be (gun store/police station never have any guns). Would be cool to know exactly where to expect to find certain types of items. Would make map navigation more strategic.
-Supplies are maybe a little too scarce (while I realize this meant to be a zombie survival game, 2 to 0 supplies per building make it almost impossible to keep the basic 4 character team build from starving each round after a while). If you want to have more than four players to focus on research, forget about it. I very rarely keep more than 6 players on my team for this reason.
-Not being able to walk and reload at the same time. increases difficutly, but not very realistic.

Best Feature:
The "random events" system at the end of some levels is what completes the game for me. After a few hours, the game can become fairly stagnent. Difficulty increases, but if you get the hang of weapon combos (2 ar's, 1 shotgun, 1 melee) and creating choke points, you can breeze through most of the levels with little difficulty. And then, once the game starts to become mechanical and get boring, it throws an uncontrollable wrench into your system: "You hear moaning behind the door...A zombie horde is onto you, you manage to get away but now all survivors make it." All of a sudden, you loose your best weapon, you loose your best player, and you have to completely reevaluate your approach.. Do I need to go find a merchant?. Do I need to go find a survivor?, etc.. BRILLIANT game mechanics to spice things up in a no-going-back zombie game. I would love to see further development in this portion of the game.

Worst Feature:
My biggest complaint about the game mechanics would have to be with the map navigation. As the cities get bigger, only being able to move to adjacent buildings makes the game progression very slow and tedious. At certain points in the game, you just want to move across the map quickly, especially when you have alreayd cleared 98% of it. It would be nice to be able to move to any building that you have already occupied, no matter where it is on the map or how far you are from it. This would expediate th e most tedious portion on the game and let you get into the core gameplay quicker.


All-in-all, a very good game. For the price, I would recommend it.
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5 of 5 people (100%) found this review helpful
3.1 hrs on record
Posted: April 16
Early Access Review
Infectonator joins the ranks of the many iOS ports assailing Steam, but it's not a bad get for us. See, while this version would still work better with a touchpad, its simple and satisfying game mechanics make it fun, addictive, and challenging regardless.

It's still quite rough around the edges in its current state. I've experienced a handful of bugs, but none that are so glaringly awful that they've made the game less fun. No, on the contrary, while I facepalm every time I read "4 supplies was consumed," I like the goofiness of Infectonator. It's quite charming, even with its silly references (L4D, doge meme, HL2, etc).

So, what's fun about it? It's a real-time strategy game with a crew of survivors functioning like towers in a tower defense game. You can direct their movements throughout small maps, build turrets (actual towers), and scavenge for supplies while fending off (you guessed it) zombies. The basic gameplay involves choosing who goes on a mission in which area and, ultimately, fixing a car filled with fuel to GTFO of town. There's nothing really profound here; it's just a solid melding of elements that are fun.

Now, normally when a game designer says "Hey, I really like RTS games, FPS games, RPG games and, hell, I like playing horseshoes, too. I will make all of those one game," I cringe and run very far away. Here, it's simple enough that it can't fail. There are RPG elements (or "element" really). Level up your homies and you can click one of their stats to make it higher. There are management elements: scavenge the supermarket for food or the gas station for fuel. There is real-time strategy. There is tower defense. None of these things is particularly great, but alll of them together make for a fantastic time waster.

It plays like an iThing game because it is an ithing game. If you don't mind paying $10 for repetitive but frantically enjoyable gameplay, do it. I recommend.

6.8/10
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