"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world.
User reviews:
Recent:
Mostly Positive (18 reviews) - 77% of the 18 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (295 reviews) - 78% of the 295 user reviews for this game are positive.
Release Date: Apr 14, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Infectonator : Survivors is currently in Alpha, which means we haven't finish it yet. What you see now is only a portion of what the full game will be.

We are an indie game studio from Indonesia, our team is small and passionate. We are using our own savings to develop this game. By buying Early Access you are giving your support for the team to continue developing the game and to make it MORE AWESOM-ER! On top of that, you'll receive a new build of Survivors every month and get to play it before anyone else. You can even pitch in ideas and help us shape the game better.”

Approximately how long will this game be in Early Access?

“We don't actually know when exactly the game will be finished. We are trying to make the game as good as possible. That means that changes may happen along the way as we try to improve our game. These changes may also effect our project timeline. Even so, we are hoping to complete development by 2016.”

How is the full version planned to differ from the Early Access version?

“The full version of Infectonator : Survivors will have more content and features such as :
  • more characters
  • more items
  • more weapons
  • story driven quests
  • cutscenes
  • random events
  • boss battles
  • more camps, towns, and cities
  • more simulation & management elements
  • and more things to do
We are hoping that Infectonator : Survivors will be the zombie-apocalypse-survival-simulator-roguelike-like that you will play again and again.”

What is the current state of the Early Access version?

“Infectonator : Survivors is playable, you can explore random generated cities and buildings, rescue and manage 20+ survivor characters, fight variety of zombies, collect items and weapons, do research and crafting.”

Will the game be priced differently during and after Early Access?

“Once early access is complete we intend to raise the price, so get in early and see how the game evolves!”

How are you planning on involving the Community in your development process?

“We're really keen to hear about everyone's experiences playing Infectonator : Survivors. We'll be hanging out on the steam forums, grabbing your feedback and ideas for new enemies, mechanics and content, and using your collective experiences to perfect the game's balance. The early feedback we've received has already helped shape it for the better.”
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Buy Infectonator : Survivors - Early Access

 

Recent updates View all (44)

April 7

Update #39 - A Lot Of Things Pt. 2 - April 7, 2016


Go go go! Oh no oh no oh no oh no oh no on oh on oh...

So folks! Here we are again. We're happy to say that this game is still undergoing challenging development progress, and it's going to finish! Contents and bug-free are still the main concern but we managed to put everything together, and we slowly -but surely- get there, we promise :)

CHANGED GAME FLOW
A little bit of explanation here. As you know at the start of the game, your team will go through 2 distinct areas (the "defense" area and the "explore" area) before you move on to your base, preparing things to do next. Now we change a few things. Instead, after you end the first area, you will be directed into the base, and you need to explore the area of your base before you can open up more accessible surrounding areas. This isto help you give the idea why you have to do exploration on every area.

From here, now while exploring you will find a new button, "scout". We will explain this later on next update.


Self explanatory (?)

NEW EXPLORATION CONTENT: PARK AND GRAVEYARD
Yes, park and graveyard scenes are now available on your screen! As you enter the park or cemetery on the city map, you will have yourself in a (hopefully) beautiful view of greeny, natural park. Well, yeah, it's a bit grubby, zeds are already taking over the place, so...


Park

We hope that we can push ourselves to add more of the scenery contents that match every area you get in to and you will find more varieties of views.

TEAM SELECTION ON SURVIVAL MODE
You can have your team of choice while playing the survival mode.


Stick together, team

REVAMPED CAMP SYSTEM
If you will notice something different when you move around the city map, it's the stamina attribute. It replaces the movement attribute (one move for switching over building). Thus, you will rely on this amount of stamina that your team has in order to move to building after building. Then this is how the new camp system comes. Camping will help you restore your stamina so that you can move and explore area further more, away from your HQ. And instead of taking one movement to camp, you will require a fuel to set up your camp, and you will have to use certain amount of supply (you will have different options) to restore the stamina. Try it!

RADIO
We also want you to be able to have something you can do while none of your characters are in the base and still waiting for them to come back. One of the feature we add is the radio. Radio is an essential communication device in apocalyptic world, so we think that we should make use of this to give deeper experience. To run or use the radio, you need no survivor to do it (Scott will instead do it for you ;) ). The radio will help you find or make contact with other survivors, or just to seek information and news. Isn't that interesting?


So listen to the radio, and all the songs we used to kno... o well...

Oh, and you need, this:


AND ELSE...!

  • More Dialogs and Events
  • Lots of Bug Fixes and Code Improvements
  • Player's Profile is Now Active
  • Several New Icons

And the last but not least.

This lying (...or "lying") corpse can be a little surprise, hmmm...

Thank you for being patient with us and the game's development.
We hope that you still enjoy this game like the first time you are in love with this game XD
And hope you keep supporting us until the finish line.
We will give you more updates with more contents soon!
We will see you again!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

11 comments Read more

March 2

Update #38 - A Lot Of Things - Mar 2, 2016

It's been awhile, survivors!


A new look!

Yeah, we're almost not giving you any updates for more than a month. But hey dude, don't worry, we don't stand still staring at the moon hoping to turn into werewolf and wreck a whole building..er, I have no idea what I'm actually saying. Anyway! We had been through a lot of things going on in our office, projects, extreme weather changes, broken PC screen, and so on and so on. But here we go! Many things in the game have changed and more to come!

BASE FURNISHINGS EXPANSION
Base now even looks more stuffed with more furniture. And guess what, now you can get in and help yourself in the kitchen. Yup, it's kitchen! Prepare your meal as your supply to get your health in shape at all times. Oh, don't forget to grab cooking ingredients from the garden (by growing plants or getting meats of course).

Instead of only doing a generic hydroponic planting in the garden, now you can choose which food materials you want to produce. From these natural products, you can use them as ingredients for cooking in kitchen. You will have several recipes you can choose to make dishes (or supplies) to fill up the energy.


Scott tells you about the kitchen


Gardening is even more appealing


Sleeping and eating

Not only that, stamina system is back! The characters can feel tired if they spend lots of their time working on any projects. If they feel the need to rest, they will go to their bed taking a nap for some times before they get back and continue their work if it's not done yet. And it will be the same thing if their hunger is not satisfied! If you have enough supplies in your inventory, they will eat them and let them stay alive healthily. So watch them over.


Another scene in the kitchen...and at bed. *Zzz..

HQ TUTORIAL
We finally put the gameplay tutorial in HQ to provide you some brief descriptions of what you can do and how you live in the base.


He has more to say...

If it's your first time you open the window menu of particular project, Scott will give you more detailed and depth explanation. Hope it helps.

GOO TRAP
One of the most interesting feature we add in this update is the goo trap. Certain zombies can leave this green nasty juice on the ground and make you stay away from it. If you accidentally step on it, you can get hurt. If you love your characters, please don't let them pass through it. You should find another safe route and move on. We expect it to give you quite a challenge in the game. Want to know how it is like?


Beware of goo!


Hey, what's that? Looks enchanting. Let's have a taste...OUCH!


Dude, I said don't go that way! Aw, whatever...*dying..*


He's strong and brave, obviously

So, what do you think?

BIGGER EXPLORATION MAP
When it comes to the exploration mode, we feel that the road is too narrow. We simply add more spaces on the map and widen the road so that objects located around the road are not accidentally hidden anymore.


It surely looks bigger, right?

CODE CLEAN-UP
We also make quite a lot of changes in the codes. We add more features and game balances, we fix bugs and glitches, and we revise some messy codes for more robust system functionality. We do a lot on this part, so hope it will be able to guarantee the best performance of the game.

Thank you for being patient with us and the game's development.
We will give you more updates with more contents soon!
We will see you again!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

11 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“Infectonator: Survivors is the twist on the Left 4 Dead formula you’ve been waiting for”
http://www.indiegamemag.com/infectonator-survivors-gets-the-greenlight-on-steam/

“The gameplay is absolutely infectious! All around zombie fun!”
8/10 – http://www.gamesinasia.com/infectonator-survivors-christmas-review/

“The kind of axe-meets-zombie head action that frankly never gets old!”
http://jayisgames.com/archives/2013/12/infectonator_survivors_christmas.php

About This Game

"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world. You must scavenge resources, build defenses, and find a way to survive in a game where death is permanent and levels are randomly generated.

Key Features
• Awesome pixel art graphics.
• Randomly generated cities every time you play.
• Permanent Death. Each survivor matters, every decision counts.
• Addictive TD gameplay combined with action packed real time strategy elements.
• Deep and engaging management simulation gameplay.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: 2.33 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Storage: 100 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows XP or higher
    • Processor: 2.33 GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Storage: 100 MB available space
    • Sound Card: Any
    Minimum:
    • OS: Mac OS X v10.6
    • Processor: Intel Core™ Duo or faster processor
    • Memory: 512 MB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Storage: 100 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Mac OS X v10.6 or higher
    • Processor: Intel Core™ Duo or faster processor
    • Memory: 1 GB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Storage: 100 MB available space
    • Sound Card: Any
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (18 reviews)
Overall:
Mostly Positive (295 reviews)
Recently Posted
Robert [AP]
( 7.0 hrs on record )
Early Access Review
Posted: May 2
Howdy folks, though this game isn't perfect I would say it was fun for the time I spent with it. nice controls and easy HUD managment but weak characters and a weak story, if your more partial to the video format then here's a Game review we made on 'Infectonator : Survivors.

https://www.youtube.com/watch?v=dnWKPllrL4w
Helpful? Yes No Funny
DarkRecon234
( 24.4 hrs on record )
Early Access Review
Posted: May 1
Like this game. Even at this point of time, for an incomplete game, it's shaping up to be something special. Or at least, that's how I see it. I can understand why some wouldn't like this game but I guess it's an aquired taste of sorts. Still, I'd recommended it at least.

It's far from perfect though. There is the occassional bug. One I just found is when I started playing the game with team Left4Dead. Things were running ok till I fixed the car and traveled to the 2nd area of the city. While exploring area's, I found the "police officier" survivor along the way but when I checked another area with a "?" mark...well. My guess is that I was mean't to find a survivor during the "encounter/scout" phase but when the map panned to the right for the next area, I briefly saw Fransis running around like a found survivor then suddenly disappar off-screen. Not only was I handicapped to a team of three for that weird reason, it glitched the game when I made it back to HQ since the "auto-save" feature locked up mid-save on the status bar, forcing me to close the game.

Bad luck on my part perhaps but I guess the game gave me a survivor I already had and was in my active party for whatever reason. Probably not the best place to report glitches like these but I don't have access to proper forums for this.

Despite this though, it is a good game. It just needs some more work but I'd give it time. To me, it'd be worth the wait for the full game.
Helpful? Yes No Funny
paxton85
( 9.2 hrs on record )
Early Access Review
Posted: May 1
this game started on kongregate and man.
they worked hard and I feel like they have a lot of potentail.
Buy this game...simple...
Helpful? Yes No Funny
rushing problem
( 2.5 hrs on record )
Early Access Review
Posted: April 28
This game is really fun and I would give it a 10/10.
Helpful? Yes No Funny
Vincentmario
( 50.3 hrs on record )
Early Access Review
Posted: April 22
Fantastic bloody game. A few bugs, goo is annoying as all hell and it can get repetitive after a few hours but I always find myself comming back to this game. Highly recomend a buy.
Helpful? Yes No Funny
Tydolf Hiteler
( 10.8 hrs on record )
Early Access Review
Posted: April 20
Best top down dynamic tower strategy hybrid you will play for a long time. (Very original)
Helpful? Yes No Funny
RectangularMongoose
( 15.8 hrs on record )
Early Access Review
Posted: April 20
It may look like any other 8-bit zombie game out there but the game play is just something else.
The game plays great and works how you think it would. just wish there was a survival mode that gets rid of the 30 day time limit
Helpful? Yes No Funny
Jemi
( 8.3 hrs on record )
Early Access Review
Posted: April 17
Wow this game is fun, dont mind those negative review about this game is free flash game on armorgame.com, that free flash is more like trial version of this game.

You get more for you paid for $9

still alot of room for improvement regarding this is still early access, more survivor or other zombie type will be nice, but becarefull for picking character dev; i dont want you get trouble for character license (like marvel character for example lol)

Please dont neglect this game if in case you have other project, keep update this game!! we ♥ it.


Mantaph bos, lanjutkan!!!!
Helpful? Yes No Funny
Cyclops107
( 8.6 hrs on record )
Early Access Review
Posted: April 13
fun tower deffence / survival game challenging has random events.
Helpful? Yes No Funny
Cubix
( 27.7 hrs on record )
Early Access Review
Posted: April 11
Infectonator! Survivors is the best zombie game in my opinion. There are so many things to do in this game. You will scavenge randomly generated building for stuff to keep your survivors alive while listening to a great soundtrack! You can find other survivors to join your group but they will need more food so having alot of people is not always the bets idea. Every town you must repair your car to go to the next town, but while your doing this you must get stuff to keep your survivors alive and you can do things like crafting finding weapons and leveling up. This game is a must buy! Other than a few bugs and some features they need to add, This is one of the best games on steam!
Helpful? Yes No Funny
Bassmatrix
( 16.4 hrs on record )
Early Access Review
Posted: April 9
I've always enjoyed TOGE games, so when I saw this for sale I snapped it up just so I could support the developer. Turns out this is a great game with very frequent updates. I'll play every few months and it is effectively a new game each time. Worth getting.
Helpful? Yes No Funny
Grandma
( 3.4 hrs on record )
Early Access Review
Posted: April 8
Nothing short of an amazing game.
It is everything that I want in an RPG survivial game.
Helpful? Yes No Funny
bananalopa
( 9.9 hrs on record )
Early Access Review
Posted: April 1
Bugged a bit, too hard for rockies, but very cool game!
Helpful? Yes No Funny
Mason of All
( 88.6 hrs on record )
Early Access Review
Posted: March 29
I love games from the bottom of my heart. For about a year and a half I loved Infectonator Survivors mainly because of its play-ability on my low-tier laptop. In 3 weeks, I will probably forget all about Infectonator and Toge Productions, as I will have a much better computer, and it will allow me to play better games. Infectonator Survivors is by no means outdated or outclassed by other prettier games, but it loses in responsiveness as an early access game that claims to be headed towards completion. When I say that I had a great time playing The Organ Trail, that is my genuine review of hours of satisfying gameplay of a retro game that has had someone's care and attention given into it's development. Respectively, for Infectonator Survivors, what I have taken away from many hours of gameplay is also drawn from various other aspects and small details that I've observed. The conclusion I've come to is that the developers do not care to fix the bugs, bad english, small details or mechanics. Honesty is a big part of success, but naturally people are afraid to face others objectively and they lie, just like how the developer who relays updates to players can't honestly say that updates actually take 3-4 weeks on average and continue to insist that they'll be back in 2 weeks with another update. Personally, this trend has made me have doubts in the back of my mind about how serious the developers are about fulfilling the promises that they have set forth and even leaving their own mark on the game industry. I feel that the sheer heart that other developers have toward their games will outpace Toge; when you then add graphics and inspiration to a passionate developer, the disparity will become even more noticeable, until everyone notices that the developers behind Infectonator Survivors is not as responsive as other teams.
Helpful? Yes No Funny
Riu
( 12.3 hrs on record )
Early Access Review
Posted: March 28
Trust me dont buy this game. I played more than 10 hours and start over 3 ♥♥♥♥♥♥ times because this game have incomputable bugs.
The stupid developer seems already give up this game. And the same "fixing car" bug happeneds everytime ♥♥♥♥♥♥ time when you arrive a new city.
Dont waste your time on this game. Trust me , for real.
Helpful? Yes No Funny
doofer20
( 7.6 hrs on record )
Early Access Review
Posted: March 27
buy it, support the devs. this game has to much promise not too
Helpful? Yes No Funny
chriswise2882
( 31.6 hrs on record )
Early Access Review
Posted: March 15
Every file I've created crashes or destroys my save. Waste of time and money! This game has so many bugs it's unbeatable. No really I want my money back.
Helpful? Yes No Funny
SoduhMan
( 85.8 hrs on record )
Early Access Review
Posted: March 12
You know what sucks about this game? It's good, it's fun and it works very well and is rewarding to play, I've had it for two years and have played 80 hours, I test out the game mechanics after every update and I see what's new to have. So what's really depressing for me, and what makes me not recommend this game, is just the dissappointment that occurs month after month as this game's development chugs along

The main problem that is present is as a result of a small development team (it's understandable and I get it). It's difficult to put out new updates for a game that has decreasing returns as it fades out of relevance as it's novelty begins to get lost. But the difficult thing is to watch this game, remaining addictive and fun to play, truncate itself in most updates. It's not satisfying to see features added but an equal amount are disabled or rendered irrelevant. It's interesting to see and I'm always hopeful whenever it says, "update queued," for this game, because I'm eager to see real progress. I've had a lot of fun with this game, a lot of time spent and a lot of good times had, and it's been very fun to see it grow and change. But what is difficult is that there are too many half-heartedly implemented features, including the flow of the game; you can no longer escape the first city and thus get surrounded in your base by the most difficult and most abundant zombies, disabling your ability to play the game.

So yeah, this game could be fun for you if you buy it, but it'll be a while before it's all polished up and completed, so i don't recommend it now, but when it's finished and the game can be played in full with all its features fully realized, I'll recommend it then. The description says set to release in 2016, so I've got hope, and I hope I'll be able to change this review very soon.

P.S. (to the developers) Thanks for the work put into this game, it's a very nice and varied game, and it's quite enjoyable. I hope you're able to finish it soon. I don't want to sound unappreciative, I just want to be honest in how I'll actually recommend this game.
Helpful? Yes No Funny
orangejuice
( 20.2 hrs on record )
Early Access Review
Posted: March 7
This game is addicting. While it still has a few bugs, the gameplay is solid and sports multiple elements. It's managed to mash together RPG, "Rouge-like", Time Management, Strategy, 2D Top-down Shooter, and Exploration - all while never focusing too heavily on any one element.
Helpful? Yes No Funny
snkiis
( 145.8 hrs on record )
Early Access Review
Posted: March 5
Ok so, when they added the survival mode I thought it was going to be awesome, but it wasn't, challenging yes, but for the gameplay not so awesome. I'm pretty sure if they took their time instead of just thinking it up and slapping it on there you probably would have got the game alot more attention... who knows.

I have 10 things that would make the survival mode kick serious ♥♥♥!

1.Add more weapons, instead of the piece of junk pistol
2.Get rid of the unnecessary loot that you find in objects.Like jumper cables,batteries,tires etc.
3.Add health packs and guns that come from killing more difficult enemies
4.Add more characters
5.Make the characters have special abilities
6.Add an upgrade system that goes with the survival mode. Example lets say the weeker enemies are worth 5 points and the harder ones are worth 10 to 15 making the bosses worth alot more, with that make it like every 500 to 1000 points to be able to upgrade the character
7.Add online gameplay
8.Make different levels for survival mode in addition add a level editor so people have the abbility to create their own levels and play them online with their friends
9.Add a sells person in a random spot to buy guns and other things from
10. This is the big kicker! Add dual wield to some of the characters or all of them

Helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
44 of 50 people (88%) found this review helpful
Not Recommended
85.8 hrs on record
Early Access Review
Posted: March 12
You know what sucks about this game? It's good, it's fun and it works very well and is rewarding to play, I've had it for two years and have played 80 hours, I test out the game mechanics after every update and I see what's new to have. So what's really depressing for me, and what makes me not recommend this game, is just the dissappointment that occurs month after month as this game's development chugs along

The main problem that is present is as a result of a small development team (it's understandable and I get it). It's difficult to put out new updates for a game that has decreasing returns as it fades out of relevance as it's novelty begins to get lost. But the difficult thing is to watch this game, remaining addictive and fun to play, truncate itself in most updates. It's not satisfying to see features added but an equal amount are disabled or rendered irrelevant. It's interesting to see and I'm always hopeful whenever it says, "update queued," for this game, because I'm eager to see real progress. I've had a lot of fun with this game, a lot of time spent and a lot of good times had, and it's been very fun to see it grow and change. But what is difficult is that there are too many half-heartedly implemented features, including the flow of the game; you can no longer escape the first city and thus get surrounded in your base by the most difficult and most abundant zombies, disabling your ability to play the game.

So yeah, this game could be fun for you if you buy it, but it'll be a while before it's all polished up and completed, so i don't recommend it now, but when it's finished and the game can be played in full with all its features fully realized, I'll recommend it then. The description says set to release in 2016, so I've got hope, and I hope I'll be able to change this review very soon.

P.S. (to the developers) Thanks for the work put into this game, it's a very nice and varied game, and it's quite enjoyable. I hope you're able to finish it soon. I don't want to sound unappreciative, I just want to be honest in how I'll actually recommend this game.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
59 of 74 people (80%) found this review helpful
6 people found this review funny
Recommended
9.6 hrs on record
Early Access Review
Posted: April 14, 2014
Infectonator : Survivors , Small Review by Santo98

I would just like to start with this game being within Alpha and I can not go full blown with this.

Pros:
- The Music gets you pump'd
- The Scavange System is nice
- Movement system is nice, you can either click and drag or just click
- For being in Alpha, there is a nice amount of weapons.

Cons:
- After Completing a Mission, you are only greeted by a sentence saying you've made it, at least something visual
- The price of healing, I think it could be lowered to atleast 30 or 35 coins, 50 coins is quite a lot
- Your ability to reload, automatic reloading between waves would be nice

Overall though, I'm enjoying this game so far and hope the best for it and all of it's future updates, being a fan of the series.
Was this review helpful? Yes No Funny
58 of 73 people (79%) found this review helpful
3 people found this review funny
Recommended
22.8 hrs on record
Early Access Review
Posted: April 14, 2014
Pretty fun little game. For an early access game, it's pretty enjoyable. Very difficult at times. If you expect it to be like Toge's
flash project "Infectonator", you'll be dissapointed. It has the same art style, but this game is much more than what the original flash game was. There's still some room for work here, but like I said.. Early access, so it has time to become something huge.
Was this review helpful? Yes No Funny
157 of 239 people (66%) found this review helpful
5 people found this review funny
Not Recommended
6.6 hrs on record
Early Access Review
Posted: November 12, 2014
This game is a tad bit fun. It might even be worth your hard earned monies. But not at the price of 12.99. This is a 2 to 3 dollar game at best. I can easily, off the top of my head, list games that are in the same genre and beat this game hands down: Project Zomboid, Fort Zombie (even with all the bugginess), and rogue survivor. What I expected, from the description of this game, was Fort Zombie+UFO: Afterlight-lots of things due to it being alpha. What I got instead was essentially a more spiffy web browser game (even the graphics reinforce this notion of the game).

Pros:
+Solid semi-fun mechanics

Cons:
-No challenge (you don't even need turrets half the time and you would be hard pressed to lose any survivors)
-Limited tech tree
-Oversimplified mechanics (for a zombie game that's 12.99)
-Unintriquing story
-Pretty much no content that justifies the current price even for an alpha

This may all change as the devs continue to release material for the game. However, until they do I highly recommend those of you looking for a rogue zombie game to check out Project Zomboid, Rogue Survivor, and even Fort Zombie if you are considering this game. If you haven't played Rogue Survivor it is FREE to download and play, and it offers a good challenge for those who like games in the rogue genre. On the other hand, if you want a good rogue-like game that combines RPG, strategy, and tower defense there is also Dungeon of the Endless which is absolutely fantastic (and very challenging).

More in-depth analysis:

I recently replayed this game. While the tone is much more apocalyptic many of the issues I had with the game haven't been addressed. Primarily, the issue of getting me hooked and wanting to continue to play the d*** thing. I'll divide this up into several sub-sections.

1. Failures on the zombie survival game level.

Again, if you're looking for something to fill the void of being eatten alive by the undead (wait, what?) there are plenty of other titles out there. This game fails on this premise simply because supplies are too plentiful. It is too easy to acquire absolutely everything that you need to survive. Most zombie survival (and rogue-likes) turn every move into a time vs ammo vs hunger sort of mechanic. IE, if I engage that horde of zombies how much ammo do I waste to get the supplies they're guarding? That simply isn't the case here. The issue becomes simply one of finding enough food and resources, which are too plentiful. But that's partially due to design. Because you *have* to clear each level there is no room to design the levels around players making strategic decisions (rather than just tactical ones).

2. Failures on the level of tower defense.

The towers/turrets are still just over-simplified fluff. I didn't get to (and I didn't want to either) play long enough to see if we see towers/turrets evolve. Are they even really necessary? Well, they could help someone who doesn't know how to manuever characters in the middle of combat. I could see that, but I still don't feel that we need them. At this point in time they're just feature creep.

3. Semi-successful on the management side:

With getting rid of the rest period between fights we actually do see a useful element of management occuring, however this is undermined by the fact that the game is still way too easy. In a 1-2 hour play through I ended up with enough characters to both send out into the field and to research/build stuff (and I choose a 2 character start). If the devs manage to make the game challenging the current management part of the game might become more important and less feature creep.

4. Still just a way too easy RPG tactical:

We still don't see the game improving to the point of really having much promise. It is mildly fun for a 1-3 hour play through (though boring to come back to). While the devs talk about a lot of exciting improvements none of the changes they're proposing will actually fix the main issue with the game: Making people want to (continue to) play it.

I think what has to absolutely be addressed is either developing a decent story to make us want to play through the cities or to ratchet up the challenge (preferably both). The later of which doesn't necessarily have to come from overhauling combat, just rebalancing how players get resources. Specifically, redoing drops from zombies and forcing most of our resource gathering to be from scavenging the mission sites. This might make both turrets (as a way to deal with really difficult waves) and management (as a way to balance injured personel) more important and less feature creep-ish.
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37 of 43 people (86%) found this review helpful
3 people found this review funny
Recommended
18.6 hrs on record
Early Access Review
Posted: March 18, 2015
The game is really good, but I have a couple of suggestions:

- I think at the moment it's way too easy. I'm able to hold off a block at "Dangerous" level including a boss zombie with only 2 survivors with no problem at all. I now have something like 15,000 ammo and 300 supplies and an insane amount of weapons and building material. Also, I don't know about anyone else but I've never had the need to build turrets.

- Going through blocks that you have already cleared is incredibly tedious... you're needed to hunt zombies in the building even though you have done it already? I don't see the point in having to do it a second time, especially if there's one zombie left and you're out on a wild goose chase to find it is pretty agrivating. Maybe after a random amount of days those blocks can become repopulated with zombies again?

- I really dislike that you have to always return back to your HQ in order to save progress. I think there should be an option to set up camp at the block that you have just cleared, maybe have a limit per in-game day that you can do this.

- I hate that you can switch equipment mid-clearing. It should be that the weapons that the survivors are already using to shoot zombies just stay that way until it's clear.

- Just a glitch I've come across when clearing zombies in the merchant block. I headed to a merchant block that I had already cleared and found that there were two merchants?? I couldn't talk to the second one or anything, it was just his playermodel standing there. No guards, just the merchant.

- It'd be great to see more variety/customisation in the survivors. Maybe like weapon specialisations, such as rifles or shotguns. Or even talent trees.

All this being said, the game is really good and would recommend playing this game, and any other Infectonator games, it's just a couple of things that I think could be improved.
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51 of 80 people (64%) found this review helpful
4 people found this review funny
Recommended
2.7 hrs on record
Early Access Review
Posted: April 14, 2014
This game really shows that surviving in a zombie apocalypse world is so damn hard
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16 of 19 people (84%) found this review helpful
Recommended
14.8 hrs on record
Early Access Review
Posted: November 1, 2015
Saw this at PAXAUS and bought after seeing its gameplay.

Much as this game still on its Alpha stage. It has proven its potency of a survivor/zombie/small-class management game.

Gameplay is simple and easy to understand. Mechanics of both base and 'before entering the building' phase is a still a little funky in a way. But difficulty in this has its own up and down depending on location you visits.

Only thing I feel stumped on is:
- Does the base function on any other things? Besides Crafting/Research and Farming?
- Do we get more Survivors? *Only managed to find one throughout three gameplays.*
- Do we get any base upgrades like barricading the openings that are being spread out throughout the building?
- Is there no chance of pausing the game while selecting of projects in the crafts/farming section? Or any sort of auto bump to next project selection.
- Would there be an option to repair/replenish Armours/Items that have Durability?
- Because there is no pause in Crafts/Farming Section and the day ends. It literally bumps you to the next day.
- Are we not allowed to control our characters when Base is under attack?
- When Characters got K.O in base. Is there no way to revive them without spending 500 Ammos on that? *Could be a chance of using a Med Kit if avaliable or spare a certain amount of supplies.*
- Does Scott and Shiro have any use to the game at all? I see Scott has a Communication Device on the desk. And Shiro could be used to be sent out as a scaveanger hunt like bringing back random supplies or items?

The game is still fun despite of the stuff above. Difficulty is its key element, Survival on the other.

What I hope to look for in its complete stage is that,
- More Characters?
- More Survivors to be recuited/saved/joining your base.
- Chance of upgrading your base.
- Maybe a storyline of such? *Might be asking too much. It is a survival game after all.*


Cheers, and happy slaying. :D
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15 of 18 people (83%) found this review helpful
2 people found this review funny
Recommended
18.6 hrs on record
Early Access Review
Posted: February 15, 2015
At the first look, this game looks like any other better flash games. It might be true but it's pretty addictive and funny. Soon enough you'll noticed that you spend quite some time on it. With each update you see more and more stuf which brings more tweaks to the game, making it even more interesting.

Game is quite simple. You fight zombies, look and scavenge for materials, upgrade your gear and your characters, explore town, fight bosses, find survivors, fix your car, get some fuel and travel to next town. Even if it sound quite boring at first you end up playing the game for few hours and only then you notice how much time you spent on this "simple" game. I myself ended up playing from the begining like about 30 times just because I didn't want to see my characters dead haha... After spending more time you notice that some areas become harder to deal with and you end up constantly healing your characters or trying to find a better strategy how to fight off zombies. Turrents, reminding you tower defence games, help you a bit but they need quite some supplies and they stay at that place, unless you dismantle then. Of course, no matter what you're doing zombies sometimes get to eat raw brains and you end up losing a character which might or might not be very important for you because of it's stats, gear and/or anything else :P

I spent some time on this game and I'm pretty happy with it. After a while you notice that it might become more interesting with more stuf, but for that we need to wait for more updates. I really recomend playing this game even if only for a short time.
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12 of 13 people (92%) found this review helpful
1 person found this review funny
Recommended
67.6 hrs on record
Early Access Review
Posted: April 15, 2014
I played the flash version, loved it. I was excited for this early release and have not been disappointed. This game is simple, addictive, and (surprisingly) thought provoking.

Pros:
-Weapon range
-Character builds
-Random events
-Research system
-Characters actually loose life when they don't eat
-Weapon knockback feature
-Replayability

Cons:
-Reloads and/or heals not completing on level transitions
-Map navigation makes portion of the game slow and tedious
-Level length (would love to see some 3 or 4 transition buildings to add to difficulty)
-Supply/Weapons are never obtained where they should be (gun store/police station never have any guns). Would be cool to know exactly where to expect to find certain types of items. Would make map navigation more strategic.
-Supplies are maybe a little too scarce (while I realize this meant to be a zombie survival game, 2 to 0 supplies per building make it almost impossible to keep the basic 4 character team build from starving each round after a while). If you want to have more than four players to focus on research, forget about it. I very rarely keep more than 6 players on my team for this reason.
-Not being able to walk and reload at the same time. increases difficutly, but not very realistic.

Best Feature:
The "random events" system at the end of some levels is what completes the game for me. After a few hours, the game can become fairly stagnent. Difficulty increases, but if you get the hang of weapon combos (2 ar's, 1 shotgun, 1 melee) and creating choke points, you can breeze through most of the levels with little difficulty. And then, once the game starts to become mechanical and get boring, it throws an uncontrollable wrench into your system: "You hear moaning behind the door...A zombie horde is onto you, you manage to get away but now all survivors make it." All of a sudden, you loose your best weapon, you loose your best player, and you have to completely reevaluate your approach.. Do I need to go find a merchant?. Do I need to go find a survivor?, etc.. BRILLIANT game mechanics to spice things up in a no-going-back zombie game. I would love to see further development in this portion of the game.

Worst Feature:
My biggest complaint about the game mechanics would have to be with the map navigation. As the cities get bigger, only being able to move to adjacent buildings makes the game progression very slow and tedious. At certain points in the game, you just want to move across the map quickly, especially when you have alreayd cleared 98% of it. It would be nice to be able to move to any building that you have already occupied, no matter where it is on the map or how far you are from it. This would expediate th e most tedious portion on the game and let you get into the core gameplay quicker.


All-in-all, a very good game. For the price, I would recommend it.
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87 of 153 people (57%) found this review helpful
Recommended
9.7 hrs on record
Early Access Review
Posted: April 4, 2014
Enjoying the game thus far. A review isn't ethically possible until it gets released, but feel free to check out my gameplay videos in the meantime if you're curious as to how it plays:

https://www.youtube.com/watch?v=Tq3FwVXjqIs

https://www.youtube.com/watch?v=uknmUiecTp0

https://www.youtube.com/watch?v=SkIwQgTrgNU
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25 of 39 people (64%) found this review helpful
1 person found this review funny
Recommended
5.1 hrs on record
Early Access Review
Posted: April 14, 2014
I loved the original games but this is quite different but its not a bad thing it is still highly adictive once you get the hang of it I simply love it :D
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10 of 12 people (83%) found this review helpful
1 person found this review funny
Recommended
31.2 hrs on record
Early Access Review
Posted: April 21, 2014
This game is addictive, fun, and challenging! A good mix if strategy, tower defence, and rpg, in a wonderful pixel zombie apocalypse!
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9 of 11 people (82%) found this review helpful
Recommended
13.3 hrs on record
Early Access Review
Posted: April 14, 2014
Early Access Review 4/15/2014
First time playing it I died at tutorial XD
Second time playing it realize the game is generating the map all the time, which is pretty good to consider the game won't be boring, quite intense at time, but sometimes confusing in the way to control the character, also the tutorial is still vague enough (Understandable, but not quickly understandable).

I end up died at Day 5.

So basically, a good start on alpha, hope to see more of this game.

P.S. I don't know why, the steamworks overlay doesn't work here :/
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12 of 17 people (71%) found this review helpful
2 people found this review funny
Recommended
16.0 hrs on record
Early Access Review
Posted: June 3, 2015
Gonna keep it short and sweet.
Pros
-Easy to use HUD
-Great Game mechanics
-Even Better Gameplay
-A Variety of Decisions to make
-Various "Back-door" Schemes to get what you need!
-Permadeath
-Randomized "dungeon-ish" if you may
-A save feature
Cons
-Low Res.
-EXTREMELY tough area's for some beginners
-Rare Occurences
-Various Glitches and Bugs concerning movement and Scavenging

This is what i've dreamed about in the infectionator series. I always thought to myself "...What happens to the people I don't infect, but still beat the city/town/urban-area?" Well, this is the answer. The fact that you control from 1 up to 4 survivors to try and protect them as if you were their "Guardian Angel" and lead them into the dangers of the infected populi is one of the best things Toge could've done. This completely flips the tables from the Virus Spreader, To the Virus Survivors. The wide variety of weapons and gear avaliable was intense, but the tricky part was finding them. I couldent help but laugh as i found a lightsaber in a cardboard box in a mall. The controls and movement can get tricky or glitchy (when trying to scavenge "Sparkley" objects it would close out of the decision boxes, and the character) but it is fun. The permadeath was a nice feature so the pressure was on. A little Glitch i couldent help but take into my own hands in the alpha version was before i died to exit out the browser, but they fixed that, by making the full version on steam. For anyone who played the infectionator series i recommend this to you.
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16 of 25 people (64%) found this review helpful
1 person found this review funny
Recommended
59.0 hrs on record
Early Access Review
Posted: October 24, 2014
For $13, I'd say that so far I've gotten my money's worth. The game is in Alpha, and is receiving updates at a decent pace as well. As I've played it, there have been a few things that I feel would make it better have they been added, but the game's still Alpha, so long as they keep working on it, I can only see it getting better.

Pros:
-Excellent music (one of the main things that brings me back to playing it at times)
-Good variety of weapons along with tiered progression
-Decent variety of survivors to find, and an okay amount to pick from to start off the game with
-Plays very well on my laptop, minimal lag and such, so it's a solid experience that isn't interrupted by FPS drops

Cons:
-It can get repetitive after a while of playing
-Entirely Single Player at the moment, no idea if they plan on some kind of Co-op or something
-Obviously Alpha, so there may be a few bugs here and there (many of which in the past have been successfully patched)

Well that's about all I can think of off the top of my head at the moment. It's a pretty fun game with excellent music and it's an enjoyable way to spend a bit of time. As of this moment, I'd say it deserves an 7-8/10, it's fun, but breaks should be taken every so often to not tire it out (like many other games of course), and it's still in Alpha so we don't necessarily know exactly where it's going from here. (Also I might update this every so often as the game progresses, maybe I won't, we'll see).
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7 of 8 people (88%) found this review helpful
Recommended
4.9 hrs on record
Early Access Review
Posted: April 15, 2014
If you liked the flash games (Infectonator: World domination, Infectonator: 2) then you will love this game too. Instead of playing a scientist hell-bent on ruling the world with zombies, you are killing them. Aswell as surviving. Meaning you need to keep watch on your food, fuel and the state of your survivors. The game may be in early access but it's already a great game.

And for you L4D fans you can play as the characters from L4D 1.

Great fun, Good mechanics, Can't wait for more to be added. What are you waiting for?
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11 of 16 people (69%) found this review helpful
2 people found this review funny
Recommended
48.5 hrs on record
Early Access Review
Posted: May 23, 2015
I've always wanted a game like this to be available on steam.

I know there may be other games like this, but for early access it's relatively bug free and fun.

I only have a couple issues with the game, and I'd just like to point them out here:

If you don't like doing the exact same "Hunt Zeds" objective after every location you explore, you might not want to play as of yet. It makes the game unnecessarily tedious and it makes me want to stop playing for a while.

Traveling back to base takes a long time (I'm not sure if it makes the game better or worse). To add to that, the same "Hunt Zeds" mini-game is necessary every time.

The game does feel a bit empty, but it's early access! It's expected.

But, don't let these minor issues I have with the game turn you away.

If you love RPG kind of games where you manage and command of up to four active characters and others waiting at base, this is a game for you! The way you upgrade your character both in arsenal and in ability reminds me of when I used to play with Lego mini-figures and gave them whatever new accessories in the unsorted bins. Sometimes it takes a while, but it's so satisfying giving your character new weapons and equipment.

And you can't sit idle and let your team do nothing either. Every day your survivors consume supplies, and if you run out, your characters die. That's it! They are permanently dead. That brings me to one last thing that I don't like. I think that the perma-death feature should be optional, but you wouldn't get as good of an ending or something like that.

All in all I give this game a 6.5 or a 7. The game does get boring and repetitive at times, but it's one of those games you can come back to a bit later and thoroughly enjoy again.
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5 of 5 people (100%) found this review helpful
Recommended
11.5 hrs on record
Early Access Review
Posted: April 15, 2014
The game a really good game for it to be in alpha. Really a review wouldn't be best because the game is not done yet. I do like the fact that there is no pity for you, you die... that's it buddy. start over try again. I will say that aloccating one person to search and the other three do do the heavy work will get you through a match... the game is shaping up good. just needs a good story, the merchant should come around more often, and if you can get the dog later on in the game as a pet to help you in the matches it would be awesome!!!!! great job tho! Also it would be nice that after you complete a zone, and you want to go back a second time there are more stuff to search/better rewards so you don't waste your resources trying to complete a lvl 100 precent and run out of supplys!
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8 of 12 people (67%) found this review helpful
1 person found this review funny
Recommended
3.6 hrs on record
Early Access Review
Posted: November 2, 2014
Pretty good and "cute looking" survivor sim, for lack of a better word. It's got some depth to it, as you've got to scavenge supplies, ammo and food to stay alive. It's pretty harsh at first, atleast with a full group, as supplies can run dry faster than you'd like. But once you get the hang of it, it's pretty easy to survive for a longer period of time. It is a roguelike in the sense than you squad can die, and they will remain dead. You do have a small window of 10 seconds to revive them when they fall, though it may not always be the easiest thing to do since by then you'd probably be swarmed with zombies anyway.
Repetative but ok retro music, sweet pixel art graphics, lousy crafting and item variation sadly, some replayability. Even thought it's got it's flaws, it manages to make me want to play some more.. But in short bursts.

Also the storepage needs an update, as all the screenshots are of a completely different version of the game (maybe even the flash version?). And the storepage claims to have Achievements and Trading Cards, none of which it has... which is rather iffy to my. I take that kind of stuff serious, misleading customers. It doesn't sit well with me.

PR is not this games strongest boons, especially when I read there are people copying the entire game and selling it on IOS appStore.. Copyright claim perhaps? Anyway..

For what it is, I give it an 7/10 for now. It's a totally okay Z-survival micromanager. If it gets better, I'll re-review it.
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3 of 3 people (100%) found this review helpful
Recommended
3.4 hrs on record
Early Access Review
Posted: April 16, 2014
Really fun! The content is a little light (it just went early access after all) but the systems are all there and they're really strong. Fast-paced, tactical, addicting and rewarding. And hard as hell.

A couple notes because I'm not sure where else to put them and I feel like constructive criticisms are an advantage of going public early:
I think survivors should get XP from working on projects in the garage. Not as much as from a battle of course, but I think it makes more sense to have one person man the garage than have people constantly taking turns being the mechanic so they can rotate who gets XP.
I know it's like a satire that the only girl in the game (not counting Zoey from L4D) is just called Blonde Girl and has no background of note, but until there are more girl survivors to choose from I think you should give her something compelling. Having survivors with backgrounds and proficiencies is always more interesting and I feel like you're alienating people by having the sole representation of females be a sexist joke.
A little more time at the end of a round to finish scavenging would be good. It seems intentional to keep up the pace and difficulty, but it strays from real world logic a little too far for me. Maybe have a place you move to to complete the level instead having the survivors leave automatically?

That said, really fun game! Can't wait for updates with more events and characters.
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