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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Go go go! Oh no oh no oh no oh no oh no on oh on oh...
So folks! Here we are again. We're happy to say that this game is still undergoing challenging development progress, and it's going to finish! Contents and bug-free are still the main concern but we managed to put everything together, and we slowly -but surely- get there, we promise :)
CHANGED GAME FLOW
A little bit of explanation here. As you know at the start of the game, your team will go through 2 distinct areas (the "defense" area and the "explore" area) before you move on to your base, preparing things to do next. Now we change a few things. Instead, after you end the first area, you will be directed into the base, and you need to explore the area of your base before you can open up more accessible surrounding areas. This isto help you give the idea why you have to do exploration on every area.
From here, now while exploring you will find a new button, "scout". We will explain this later on next update.
Self explanatory (?)
NEW EXPLORATION CONTENT: PARK AND GRAVEYARD
Yes, park and graveyard scenes are now available on your screen! As you enter the park or cemetery on the city map, you will have yourself in a (hopefully) beautiful view of greeny, natural park. Well, yeah, it's a bit grubby, zeds are already taking over the place, so...
We hope that we can push ourselves to add more of the scenery contents that match every area you get in to and you will find more varieties of views.
TEAM SELECTION ON SURVIVAL MODE
You can have your team of choice while playing the survival mode.
Stick together, team
REVAMPED CAMP SYSTEM
If you will notice something different when you move around the city map, it's the stamina attribute. It replaces the movement attribute (one move for switching over building). Thus, you will rely on this amount of stamina that your team has in order to move to building after building. Then this is how the new camp system comes. Camping will help you restore your stamina so that you can move and explore area further more, away from your HQ. And instead of taking one movement to camp, you will require a fuel to set up your camp, and you will have to use certain amount of supply (you will have different options) to restore the stamina. Try it!
We also want you to be able to have something you can do while none of your characters are in the base and still waiting for them to come back. One of the feature we add is the radio. Radio is an essential communication device in apocalyptic world, so we think that we should make use of this to give deeper experience. To run or use the radio, you need no survivor to do it (Scott will instead do it for you ;) ). The radio will help you find or make contact with other survivors, or just to seek information and news. Isn't that interesting?
So listen to the radio, and all the songs we used to kno... o well...
Oh, and you need, this:
It's been awhile, survivors!
A new look!
Yeah, we're almost not giving you any updates for more than a month. But hey dude, don't worry, we don't stand still staring at the moon hoping to turn into werewolf and wreck a whole building..er, I have no idea what I'm actually saying. Anyway! We had been through a lot of things going on in our office, projects, extreme weather changes, broken PC screen, and so on and so on. But here we go! Many things in the game have changed and more to come!
BASE FURNISHINGS EXPANSION
Base now even looks more stuffed with more furniture. And guess what, now you can get in and help yourself in the kitchen. Yup, it's kitchen! Prepare your meal as your supply to get your health in shape at all times. Oh, don't forget to grab cooking ingredients from the garden (by growing plants or getting meats of course).
Instead of only doing a generic hydroponic planting in the garden, now you can choose which food materials you want to produce. From these natural products, you can use them as ingredients for cooking in kitchen. You will have several recipes you can choose to make dishes (or supplies) to fill up the energy.
Scott tells you about the kitchen
Gardening is even more appealing
Sleeping and eating
Not only that, stamina system is back! The characters can feel tired if they spend lots of their time working on any projects. If they feel the need to rest, they will go to their bed taking a nap for some times before they get back and continue their work if it's not done yet. And it will be the same thing if their hunger is not satisfied! If you have enough supplies in your inventory, they will eat them and let them stay alive healthily. So watch them over.
Another scene in the kitchen...and at bed. *Zzz..
We finally put the gameplay tutorial in HQ to provide you some brief descriptions of what you can do and how you live in the base.
He has more to say...
If it's your first time you open the window menu of particular project, Scott will give you more detailed and depth explanation. Hope it helps.
One of the most interesting feature we add in this update is the goo trap. Certain zombies can leave this green nasty juice on the ground and make you stay away from it. If you accidentally step on it, you can get hurt. If you love your characters, please don't let them pass through it. You should find another safe route and move on. We expect it to give you quite a challenge in the game. Want to know how it is like?
Beware of goo!
Hey, what's that? Looks enchanting. Let's have a taste...OUCH!
Dude, I said don't go that way! Aw, whatever...*dying..*
He's strong and brave, obviously
So, what do you think?
BIGGER EXPLORATION MAP
When it comes to the exploration mode, we feel that the road is too narrow. We simply add more spaces on the map and widen the road so that objects located around the road are not accidentally hidden anymore.
It surely looks bigger, right?
We also make quite a lot of changes in the codes. We add more features and game balances, we fix bugs and glitches, and we revise some messy codes for more robust system functionality. We do a lot on this part, so hope it will be able to guarantee the best performance of the game.
Thank you for being patient with us and the game's development.
We will give you more updates with more contents soon!
We will see you again!
Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter
“Infectonator: Survivors is the twist on the Left 4 Dead formula you’ve been waiting for”
“The gameplay is absolutely infectious! All around zombie fun!”
8/10 – http://www.gamesinasia.com/infectonator-survivors-christmas-review/
“The kind of axe-meets-zombie head action that frankly never gets old!”
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