"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world.
User reviews: Very Positive (106 reviews)
Release Date: Apr 14, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Infectonator : Survivors is currently in Alpha, which means we haven't finish it yet. What you see now is only a portion of what the full game will be. By buying Early Access you are giving your support for the team to continue developing the game and to make it MORE AWESOM-ER! On top of that, you'll receive a new build of Survivors every month and get to play it before anyone else. You can even pitch in ideas and help us shape the game better. As early adopters we will also reward you with The Art of Infectonator digital art book (like the game, these aren't ready yet, but you'll be the first to get access when they are launched).

Currently the game includes:
* Single player mode with randomly generated goodness
* More than 20 unique survivors, including special cameo appearances
* Huge range of weapons and items
* Random game events

Our to do list includes:
* More characters
* More weapons, turrets, items & gears
* Research & Crafting system
* Build & Customize HQ
* Oregon Trail-esque traveling system with a twist

On the game's price - we are keeping this price until the end of early access, when the full game is released. The price will not go down until then, and in fact, will probably only go up once all the new features are included and we're in final release.”
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Buy Infectonator : Survivors - Early Access

 

Recent updates View all (15)

September 25

Update #11 & 12 - Squashing Bugs and Tweaking Game! - Sept 25, 2014

Hi guys and gals!

I made an update last week but was too lazy to write an update log hahaha :P

So, I made another update this week and this time I'm writing the update log again.

To be honest I'm very lousy at writing update logs, I never really documented the changes in detail and now I'm trying to remember those changes I've made.

Anyway, here are the updates:
UPDATES

  • Healing - Characters now need medkits in order to heal during combat.
  • Battle Screen Transition - During battle, especially in defense missions, the screen will move from one area to another. Now there is a timer that shows you how much time you have left before moving to the next area.
  • Tons of bug fixes and balancing - There are a ton of bug fixes and balancing. Now zombies will drop materials too!

Thank you for being patient with us and the game's development.
I'll see you again in 2 weeks with more updates!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

8 comments Read more

August 29

Update #10 - Don't Die On Me! - August 30, 2014

Hi fellow Survivors,
I have returned with a new update!

Have you ever wished that you could have a chance to rescue a "dying" survivor during battle? I know that feeling when suddenly your favorite character gets overwhelmed by zeds and bites the dust, it's a mix of sadness, shock, and frustration! I personally love that part of the game, but I want to give players better gameplay experience and make it less punishing.

PERFORMING CPR

Now, there is a chance to redeem your mistakes! You can now send your survivors to revive downed teammates! Even so, I don't want to make it too easy...you'll only have 15 seconds to get to your survivor and perform CPR before he/she permanently dies. And folks, CPR will take some time. You must plan your moves or you could be sending more survivors to the graves.

PERKS
Another feature that has been implemented is Perks. Well, it's not done yet, we are still working on it. Even so, we've implemented our first Perk! Cop characters can now reload while moving. This could be useful in getting out from tight situations. Expect more Perks in the future!




MORE STUFF & PLANNED CHANGES
Our update doesn't stop there! We've also made a lot of bug fixes and tweaks. Also, here are our plans for the next update:

  • Gears - We are working on adding more Gear types, currently we are laying down the ground works for the system.
  • Active & Passive Perks - With the basics of the perk system implemented, expect more active and passive perks/skills in the future.
  • Healing & Medikit - I will be removing the ability to heal using coins during combat. Healing will only be available at the basecamp/hq in between missions. You can still heal during combat if you have a Medikit equipped or your character has a perk that allows healing.

KICKSTARTER
Last but not least, I'm thinking of doing a crowd funding campaign through Kickstarter. The reason behind this is so that the team and I could hire an extra programmer that could help speed up development, add more content, and more features (we could even raise funds to add multiplayer into the game), and raise awareness/marketing. Not only that, you could benefit from it too! We could give you extra copies, merchandise, and other stuff at a discounted price, while also giving options for people to get more involved with the development (such as perks to design your own characters, design your own team, bosses, enemies, etc). However, before we go on with this idea, I would like to know what you think and get your feedback. Please leave a comment below!


Thank you for being patient with us and the game's development.
I'll see you again in 2 weeks with more updates!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

16 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Reviews

“Infectonator: Survivors is the twist on the Left 4 Dead formula you’ve been waiting for”
http://www.indiegamemag.com/infectonator-survivors-gets-the-greenlight-on-steam/

“The gameplay is absolutely infectious! All around zombie fun!”
8/10 – http://www.gamesinasia.com/infectonator-survivors-christmas-review/

“The kind of axe-meets-zombie head action that frankly never gets old!”
http://jayisgames.com/archives/2013/12/infectonator_survivors_christmas.php

Steam Greenlight

About This Game

"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world. You must scavenge resources, build defenses, and find a way to survive in a game where death is permanent and levels are randomly generated.

Key Features
• Awesome pixel art graphics.
• Randomly generated cities every time you play.
• Permanent Death. Each survivor matters, every decision counts.
• Addictive TD gameplay combined with action packed real time strategy elements.
• Deep and engaging management simulation gameplay.

System Requirements

PC
Mac
    Minimum:
    • OS: Windows XP
    • Processor: 2.33 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows XP or higher
    • Processor: 2.33 GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    Minimum:
    • OS: Mac OS X v10.6
    • Processor: Intel Core™ Duo or faster processor
    • Memory: 512 MB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Mac OS X v10.6 or higher
    • Processor: Intel Core™ Duo or faster processor
    • Memory: 1 GB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
Helpful customer reviews
43 of 49 people (88%) found this review helpful
9.0 hrs on record
Early Access Review
Infectonator : Survivors , Small Review by Santo98

I would just like to start with this game being within Alpha and I can not go full blown with this.

Pros:
- The Music gets you pump'd
- The Scavange System is nice
- Movement system is nice, you can either click and drag or just click
- For being in Alpha, there is a nice amount of weapons.

Cons:
- After Completing a Mission, you are only greeted by a sentence saying you've made it, at least something visual
- The price of healing, I think it could be lowered to atleast 30 or 35 coins, 50 coins is quite a lot
- Your ability to reload, automatic reloading between waves would be nice

Overall though, I'm enjoying this game so far and hope the best for it and all of it's future updates, being a fan of the series.
Posted: April 14
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48 of 58 people (83%) found this review helpful
3.5 hrs on record
Early Access Review
Pretty fun little game. For an early access game, it's pretty enjoyable. Very difficult at times. If you expect it to be like Toge's
flash project "Infectonator", you'll be dissapointed. It has the same art style, but this game is much more than what the original flash game was. There's still some room for work here, but like I said.. Early access, so it has time to become something huge.
Posted: April 14
Was this review helpful? Yes No
43 of 62 people (69%) found this review helpful
2.7 hrs on record
Early Access Review
This game really shows that surviving in a zombie apocalypse world is so damn hard
Posted: April 14
Was this review helpful? Yes No
22 of 31 people (71%) found this review helpful
4.6 hrs on record
Early Access Review
I loved the original games but this is quite different but its not a bad thing it is still highly adictive once you get the hang of it I simply love it :D
Posted: April 14
Was this review helpful? Yes No
5 of 5 people (100%) found this review helpful
49.7 hrs on record
Early Access Review
I played the flash version, loved it. I was excited for this early release and have not been disappointed. This game is simple, addictive, and (surprisingly) thought provoking.

Pros:
-Weapon range
-Character builds
-Random events
-Research system
-Characters actually loose life when they don't eat
-Weapon knockback feature
-Replayability

Cons:
-Reloads and/or heals not completing on level transitions
-Map navigation makes portion of the game slow and tedious
-Level length (would love to see some 3 or 4 transition buildings to add to difficulty)
-Supply/Weapons are never obtained where they should be (gun store/police station never have any guns). Would be cool to know exactly where to expect to find certain types of items. Would make map navigation more strategic.
-Supplies are maybe a little too scarce (while I realize this meant to be a zombie survival game, 2 to 0 supplies per building make it almost impossible to keep the basic 4 character team build from starving each round after a while). If you want to have more than four players to focus on research, forget about it. I very rarely keep more than 6 players on my team for this reason.
-Not being able to walk and reload at the same time. increases difficutly, but not very realistic.

Best Feature:
The "random events" system at the end of some levels is what completes the game for me. After a few hours, the game can become fairly stagnent. Difficulty increases, but if you get the hang of weapon combos (2 ar's, 1 shotgun, 1 melee) and creating choke points, you can breeze through most of the levels with little difficulty. And then, once the game starts to become mechanical and get boring, it throws an uncontrollable wrench into your system: "You hear moaning behind the door...A zombie horde is onto you, you manage to get away but now all survivors make it." All of a sudden, you loose your best weapon, you loose your best player, and you have to completely reevaluate your approach.. Do I need to go find a merchant?. Do I need to go find a survivor?, etc.. BRILLIANT game mechanics to spice things up in a no-going-back zombie game. I would love to see further development in this portion of the game.

Worst Feature:
My biggest complaint about the game mechanics would have to be with the map navigation. As the cities get bigger, only being able to move to adjacent buildings makes the game progression very slow and tedious. At certain points in the game, you just want to move across the map quickly, especially when you have alreayd cleared 98% of it. It would be nice to be able to move to any building that you have already occupied, no matter where it is on the map or how far you are from it. This would expediate th e most tedious portion on the game and let you get into the core gameplay quicker.


All-in-all, a very good game. For the price, I would recommend it.
Posted: April 15
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