"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world.
User reviews: Very Positive (134 reviews)
Release Date: Apr 14, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Infectonator : Survivors is currently in Alpha, which means we haven't finish it yet. What you see now is only a portion of what the full game will be. By buying Early Access you are giving your support for the team to continue developing the game and to make it MORE AWESOM-ER! On top of that, you'll receive a new build of Survivors every month and get to play it before anyone else. You can even pitch in ideas and help us shape the game better. As early adopters we will also reward you with The Art of Infectonator digital art book (like the game, these aren't ready yet, but you'll be the first to get access when they are launched).

Currently the game includes:
* Single player mode with randomly generated goodness
* More than 20 unique survivors, including special cameo appearances
* Huge range of weapons and items
* Random game events

Our to do list includes:
* More characters
* More weapons, turrets, items & gears
* Research & Crafting system
* Build & Customize HQ
* Oregon Trail-esque traveling system with a twist

On the game's price - we are keeping this price until the end of early access, when the full game is released. The price will not go down until then, and in fact, will probably only go up once all the new features are included and we're in final release.”
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Buy Infectonator : Survivors - Early Access

 

Recommended By Curators

"Survival during the zombie apocalypse in a pixelated world, that just might be an old school gamer's paradise."
Read the full review here.

Recent updates View all (21)

November 17

Update #18 - Hotfixes - Nov 18, 2014

Hi Survivors!

We are back with some hotfixes this week!
UPDATES
Here are the update this week

  • Gear Bug Fix - Bug that causes some gears to disappeared when equipped is now fixed
  • Char Info Bug Fix - Bug that may causes game to crash when viewing survivor info is now fixed
  • Bullet Hit Sparks - Added a spark/dust hit effect when bullets hit the ground.
  • Bug Fixes - fixed other more minor bugs.

Also we would like to let you all know that we are going on holiday break (Christmas & New Year). So, probably there wouldn't be any updates until January 2015. I hope you guys are okay with this (please don't kill us) :P

We promise to bring more updates next year!

Thank you for being patient with us and the game's development.
I'll see you again next year!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

3 comments Read more

November 13

Update #17 - Perks Activated! - Nov 13, 2014

Hi Survivors!

We are going to present you, the character's perks! Some of you might have been waiting for this feature and now you are able to make use of this for deeper tactical approach to the game.

Every survivor is unique, so it's better that each of them has their own extra ability that matches to their skill and personality, such as Police who is expert in gun handling in order that he's able to reload while running, or Scientist that could be described as insomniac thus has less sleeping time. If you have some more of ideas regarding perks, let us know!

VLOG AND TRAILER
We also have made new trailer and check out our first ever development vlog:
NEW TRAILER
DEV VLOG


UPDATES
Here are the update this week

  • Perks - More new perks such as Stun Blow, Evade, etc added
  • Perk And Buff Information - Since perks are being activated, survivors are given the perk description, as well as gear-based and skill-based buff information
  • Another Turbo Speed Bug - Turbo speed bug when quitting to main menu - Fixed
  • Auto Reload Bug - Survivors was reloading over and over again when money/ammo's not enough - Fixed
  • Bug Fixes - fixed other more minor bugs.

MISSION MENU BUG
Somehow I found a weird bug that happened when I repeatedly chose a mission map and close its window. As I tried to figure it out, that bug just strangely disappeared before I could find any cause of the problem. Please let us know if you manage to experience the bug.

SAVED GAME DELETION
I'm very sorry to tell you that this update will delete your saved data (again). Please be patient with us as this will continue to happen during updates as we are making changes in developing the game.

Thank you for being patient with us and the game's development.
I'll see you again in 2 weeks with more updates!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

7 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Reviews

“Infectonator: Survivors is the twist on the Left 4 Dead formula you’ve been waiting for”
http://www.indiegamemag.com/infectonator-survivors-gets-the-greenlight-on-steam/

“The gameplay is absolutely infectious! All around zombie fun!”
8/10 – http://www.gamesinasia.com/infectonator-survivors-christmas-review/

“The kind of axe-meets-zombie head action that frankly never gets old!”
http://jayisgames.com/archives/2013/12/infectonator_survivors_christmas.php

Steam Greenlight

About This Game

"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world. You must scavenge resources, build defenses, and find a way to survive in a game where death is permanent and levels are randomly generated.

Key Features
• Awesome pixel art graphics.
• Randomly generated cities every time you play.
• Permanent Death. Each survivor matters, every decision counts.
• Addictive TD gameplay combined with action packed real time strategy elements.
• Deep and engaging management simulation gameplay.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: 2.33 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows XP or higher
    • Processor: 2.33 GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    Minimum:
    • OS: Mac OS X v10.6
    • Processor: Intel Core™ Duo or faster processor
    • Memory: 512 MB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Mac OS X v10.6 or higher
    • Processor: Intel Core™ Duo or faster processor
    • Memory: 1 GB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
Helpful customer reviews
10 of 14 people (71%) found this review helpful
3.5 hrs on record
Posted: November 12
Early Access Review
This game is a tad bit fun. It might even be worth your hard earned monies. But not at the price of 12.99. This is a 2 to 3 dollar game at best. I can easily, off the top of my head, list games that are in the same genre and beat this game hands down: Project Zomboid, Fort Zombie (even with all the bugginess), and rogue survivor. What I expected, from the description of this game, was Fort Zombie+Project Afterlight-lots of things due to it being alpha. What I got instead was essentially a more spiffy web browser game (even the graphics reinforce this notion of the game).

Pros:
+Solid semi-fun mechanics

Cons:
-No challenge (you don't even need turrets half the time and you would be hard pressed to lose any survivors)
-Limited tech tree
-Oversimplified mechanics (for a zombie game that's 12.99)
-Unintriquing story
-Pretty much no content that justifies the current price even for an alpha

This may all change as the devs continue to release material for the game. However, until they do I highly recommend those of you looking for a rogue zombie game to check out Project Zomboid, Rogue Survivor, and even Fort Zombie if you are considering this game. If you haven't played Rogue Survivor it is FREE to download and play, and it offers a good challenge for those who like games in the rogue genre. On the other hand, if you want a good rogue-like game that combines RPG, strategy, and tower defense there is also Dungeon of the Endless which is absolutely fantastic (and very challenging).
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4 of 6 people (67%) found this review helpful
3.6 hrs on record
Posted: November 2
Early Access Review
Pretty good and "cute looking" survivor sim, for lack of a better word. It's got some depth to it, as you've got to scavenge supplies, ammo and food to stay alive. It's pretty harsh at first, atleast with a full group, as supplies can run dry faster than you'd like. But once you get the hang of it, it's pretty easy to survive for a longer period of time. It is a roguelike in the sense than you squad can die, and they will remain dead. You do have a small window of 10 seconds to revive them when they fall, though it may not always be the easiest thing to do since by then you'd probably be swarmed with zombies anyway.
Repetative but ok retro music, sweet pixel art graphics, lousy crafting and item variation sadly, some replayability. Even thought it's got it's flaws, it manages to make me want to play some more.. But in short bursts.

Also the storepage needs an update, as all the screenshots are of a completely different version of the game (maybe even the flash version?). And the storepage claims to have Achievements and Trading Cards, none of which it has... which is rather iffy to my. I take that kind of stuff serious, misleading customers. It doesn't sit well with me.

PR is not this games strongest boons, especially when I read there are people copying the entire game and selling it on IOS appStore.. Copyright claim perhaps? Anyway..

For what it is, I give it an 7/10 for now. It's a totally okay Z-survival micromanager. If it gets better, I'll re-review it.
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1 of 2 people (50%) found this review helpful
12.2 hrs on record
Posted: November 9
Early Access Review
Great little game. One that will no doubt have a load of replay value. Progression, decisions, combat, progression... repeat. It's very good at what it does. Currently (11/9/14) has a good balance of difficulty, reward and risk. There's enough information given to the play to roughly gauge risk pre-combat, but not so much that the player can meta game a given level completely.

Worth the $13 in early access even if it never gets another update, but looking forward to those updates and I expect I will not be displeased with what's ahead. :)
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0 of 1 people (0%) found this review helpful
15.0 hrs on record
Posted: November 4
Early Access Review
What to say about this game.

Despite its' simplicity there's an undercurrent of planning and forethought that is all but required. Squandering supplies or fuel is death, and if one of your Survivors is killed, their weapon, equipment, levels and skills are lost with them. Every Survivor is an investment.

Yet things can go wrong so quickly, and without warning, that it feels unfair at times. Survivors can't reload and move at the same time, so prolonged waves of zombies all but require that someone take the fall. They can seldom be outran or outmaneuvered in the landscapes.

In addition, while the lack of anything other than autosaves makes the game seem unfair, punishing small mistakes with the abject loss of considerable time and effort by killing off your last, desperate survivors as their guns click dry and they find themselves faced with a horde, it doesn't offer enough opportunities to refill those numbers, and when your survivors are dead, there's no "game over" screen, it just returns you to your most recent base camp, and sits there. You have to exit the game yourself. As if being defeated isn't bad enough, you must exit the game manually, erase the save file that now contains nothing, and start over.

The game has potential, and I've enjoyed the previous Infectionator titles, but I feel this game has a sense of artificial difficulty that keeps nagging at me. If you give your survivors the best weapons, then they quickly run out of ammunition. Apparantely it costs more ammunition to reload a 30 round rifle than it does a 30 round submachinegun. If you give them more modest, economic weapons then they are swamped, crying out their lack of ammunition.

The roguelikes elements are extremely well done, the skills management is effective, and levelling up is just difficult enough to make each skill point seem valuable, yet I feel the game could do with a tweak in the difficulty curve, particularly given that there is only one city, and yet the maximum level of difficulty is not impossible to find in it.

Recommended, but only for those with time, patience, and a voluminous vocabulary of colourful language.
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0 of 1 people (0%) found this review helpful
8.4 hrs on record
Posted: November 6
Early Access Review
Pretty good little time killer, still in early access so there's a lot more to come.

For me it's like a cross-over between games like X-Com: Enemy Unknown and Rebuild, only it's less tactical in the fighting aspect and you don't reclaim tiles, but if you like these sorts of games then I'd recommend it for you.
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0 of 2 people (0%) found this review helpful
13.8 hrs on record
Posted: November 2
Early Access Review
Infectonator : Survivors, a Randomized Tower Defense Strategy game that is sure to keep you on screen for some hours. I enjoyed kill the zombies and leveling up my survivors so they could past the hordes of the undead. I also like the tower defense system where you must defend your post for a certain of time. But, sadly to me the tower defense part could use a little work, maybe like increasing the amount of opitions you can use to defend yourself. The game is still is in its early access stage so i hope to see some new features and game improving. Other then that i'm enjoying my time trying to keep what's left of humanity. ^__^
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0 of 2 people (0%) found this review helpful
5.4 hrs on record
Posted: November 8
Early Access Review
This game is so worth $13, Get it!
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0 of 2 people (0%) found this review helpful
2.1 hrs on record
Posted: October 28
Early Access Review
i like the android infectonator also.
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0 of 3 people (0%) found this review helpful
4.2 hrs on record
Posted: November 1
Early Access Review
okay this is a GREAT game but with some flaws
this game is very very good but it needs some minor work and balencing first of all i feel it needs random events at least different or more of them and i feel like the game is to easy first try i end up with 50 supllies and im already nearly done on the car at day 6 with 18 fuel i thought this game was suppose to nearly kill you every turn and would if you not smart about it and finally movment i could only move on sqaure every 5 hours which was somewhat annoying
but otherwise music is good gameplay great and what it fouces on is good
final score 9/10 needs modreate blanceing
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0.8 hrs on record
Posted: November 15
Early Access Review
too easy after got machine gun or shotgun. lol
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13 of 14 people (93%) found this review helpful
24.6 hrs on record
Posted: October 8
Early Access Review
While the game seems fairly simple, there is actually a decent amount of strategy to it, especially as time goes on and it gets harder and harder to fight through zombie waves. I'm reviewing this game in it's alpha form, so keep that in mind while reading.

Pros
+ Fun and addicting gameplay as you try to survive as long as possible
+ Equipping characters with different guns is a lot of fun
+ Gun sounds are really well done
+ Randomized maps and items make for a lot of replayability
+ Scavenging system is a lot of fun

Cons
- Not enough tower defense elements (you can set up turrets and that's about it)
- Trying to support more than 4 survivors isn't really worth doing until much later in the game
- Zombie health increases as days go on, I'd much rather see bigger hordes
- "Zombie Hunts" aren't much fun, especially when there are 1 or 2 zombies left and you're just walking around aimlessly hoping they pop up. That mode of gameplay should be redesigned
- Maps are very small
- Price is a bit high for an indie alpha

Overall, I'd still recommend getting this game to support the developer. It can provide hours of fun and has a ton of replayability.
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6 of 8 people (75%) found this review helpful
35.2 hrs on record
Posted: October 24
Early Access Review
For $13, I'd say that so far I've gotten my money's worth. The game is in Alpha, and is receiving updates at a decent pace as well. As I've played it, there have been a few things that I feel would make it better have they been added, but the game's still Alpha, so long as they keep working on it, I can only see it getting better.

Pros:
-Excellent music (one of the main things that brings me back to playing it at times)
-Good variety of weapons along with tiered progression
-Decent variety of survivors to find, and an okay amount to pick from to start off the game with
-Plays very well on my laptop, minimal lag and such, so it's a solid experience that isn't interrupted by FPS drops

Cons:
-It can get repetitive after a while of playing
-Entirely Single Player at the moment, no idea if they plan on some kind of Co-op or something
-Obviously Alpha, so there may be a few bugs here and there (many of which in the past have been successfully patched)

Well that's about all I can think of off the top of my head at the moment. It's a pretty fun game with excellent music and it's an enjoyable way to spend a bit of time. As of this moment, I'd say it deserves an 7-8/10, it's fun, but breaks should be taken every so often to not tire it out (like many other games of course), and it's still in Alpha so we don't necessarily know exactly where it's going from here. (Also I might update this every so often as the game progresses, maybe I won't, we'll see).
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1 of 1 people (100%) found this review helpful
23.9 hrs on record
Posted: July 19
Early Access Review
Just like the first two Infectonators, this game just blows me away. There's just something about the game that makes you want to keep playing it. And that's what's been going on with me. I just can't stop playing it. It was a bit challenging at first, but I learned how everything works and now enjoy playing it a lot.
Some ideas:

The materials that you collect in-game could be used for modifying weapons. Different attachments/customizations increase and/or decrease weapon stats. If possible, there should weapons and/or gears that can only be obtained by building them with materials. Each of those custom weapons should have something special about them. Like, for example, high damage, high fire rate, large magazine, etc. Or they could have a perk or effect, useful for dealing with zombies. Like "Slows down zombies," or "Chance to score critical hits on zombies," or "Slowly heals the Survivor holding this."

Also, on the missions menu/map, I'd be helpful if it just tells you where all the merchants, survivors, and bosses are located without having to be near them.

In-game, when a survivor(s) gets killed, you can search their body, just like sparkly objects, to obtain whatever weapon they were holding.

I deeply thank Toge for making this game, and i hope they will improve Survivors and keep making more games.
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1 of 1 people (100%) found this review helpful
9.8 hrs on record
Posted: July 7
Early Access Review
Seems a little clunky at times, but is still lots of fun. I can see a lot of people not liking this game though. So make sure and see some videos of it first
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2 of 3 people (67%) found this review helpful
3.6 hrs on record
Posted: May 31
Early Access Review
its too easy for survivros to die in the VERY BEGINING of any playthrough. and when they do, it just throws you off completely.
theres definitly a spot for improvment >.<

otherwise bugless
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2 of 3 people (67%) found this review helpful
3.1 hrs on record
Posted: June 2
Early Access Review
It's a good deal for a early access game, and it plays well. My only complaint is that it gets hard too fast and it has bad mouse controls. Still fine, but I think more work on pacing would help it alot. Maybe check back in a month or two and see how it turns out.
On a Scale from 1-10 I give this game a 6/10 and a Jenny Benz, rounding out to, its an early access game, if you want to play and support this game, go ahead. I know about, and have loved Toge for their other Infectonator games, and I'm glad they are spicing it up more. I do recommend this game, but be careful about early access games.
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2 of 3 people (67%) found this review helpful
29.9 hrs on record
Posted: August 17
Early Access Review
Alright after 6 game over i think its safe to say ive seen the game.

I like the idea and i can't wait for more content. I am a huge fan of Survivor Squad and this play like it. Survivor squad is a bit surperior though. Purely for the fact that you get alot more survivors, You can build bases and defend them.

My major complaints are this. I have never been higher than 4 survivors. The game just refuses to give me more. That's why I always play the convict and swat. They to my opinnion are the best.

The hazmats should have little to no hp. They are exploding zombies. The fact that they take a full turret and like 2 clips is way too much. They also make melee weapons useless on them. They explode on death which has resulted in me quiting and reloading many times. In my hoenst opinnion, they can keep the explosion. Thats what makes them dangerous but cut thier hp by atleast half.

My only other complain is the lack of supplies. If you play with 4 survivors. I can never find food to keep them all and it results in very quick deaths. Before anyone say "its the zombie apoc" I say "It's a game, Games don't play by logic"

For the +, It does require you to move your survivors and kite. I like that idea, A pause and order would be a nice feature but it not entirely required but would be a very huge + if they added that.

all in all, Its an alpha. It's still fun even if it has crushing difficulty.
How crushing? A little under Dark Soul.
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2 of 3 people (67%) found this review helpful
1.0 hrs on record
Posted: September 20
Early Access Review
Its a Great Game even in Alpha it has a good Array of Weapons! that range from Snipers TO Melee! and if you ever wanted to know how to Control your Own Group of Survivors this games For YOU! but im just a critic but still its a good game to Play!
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1 of 2 people (50%) found this review helpful
1.1 hrs on record
Posted: September 30
Early Access Review
This addicitive little game is a mixed bag of genre's and styles.

https://www.youtube.com/watch?v=9ZIYWxr8C5s

It's got tower defense elements.... rts elements.... roguelike elements.... and plenty of Zombies thrown in for good measure. You goal is to micro manage a group of survivors in a side-scrolling zombie apocalyptic world to try and find rescue. Along the way you find loot, upgrades and defenses to help your journey. It's a great game that will have you coming back for more just to try out different tactics and routes. - Recommended!
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2 of 4 people (50%) found this review helpful
11.1 hrs on record
Posted: September 24
Early Access Review
It’s a fun game, but I wish I hadn't purchased it. I’m serious, 12 bucks for a flash game? That’s a little unreal. But I did anyways and I’ve enjoyed it ever since. So what do you get for 12 bucks? A doge meme reference. Yep. No cool new characters (despite saying, “Get them on Steam!” they’re still locked up.) No new weapons as far as I can see. No new maps. Just a new doge at your base camp. That does nothing. It’s just as ridiculously difficult as the online version and I’m hoping that Toge builds some actual steam content into the game to offset the cost. Otherwise, you’re just paying for a free game.
The game will scale in difficulty based on how many days you spend and how much stuff you research. The game doesn’t understand the difference between advanced weaponry and farming, so you’re better off getting the weapons upgraded first. Don’t bother trying to do it on your own; you’ll quickly learn you’ll need as many characters as possible to go on raids and do research. Also, since research doesn’t yield experience, get used to kicking out characters as you cycle through better ones.
The bottom line is, prepare for disappointment. And an overwhelming, crippling addiction. Seconds after you rage quit, you’ll be starting a new game. I promise.
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