Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
We have another important game update this week.
MEMORY LEAK - BUG FIXED
We also found a critical problem that it gradually uses up memory and could slow down the game. We've now fixed this memory leak issue. It's very crucial to put this right at once to give better performance.
MOUSE CONTROL TWEAKED
This might be one of the most required updates during battle. We see that players often accidentally miss clicked causing their characters to be unselected. We feel that the unselect feature is causing more harm than good. To give you better control in managing/directing characters, interacting with objects, etc., we decided that clicking on an empty area will no longer unselect characters.
FOG OF WAR SYSTEM
As you might have remembered that one of our updates was adding character's fog of war that worked principally as character's area of sight. The out-of-sight area was basically covered with thick dark fog where you cannot see through, before or after you explore the area. After tweaking the FOW, now it has the function where area that have been explored will be more transparent and you can immediately check the rooms to see whether the enemies are still inside those rooms or not.
Our update doesn't stop there!
Hello survivors, we meet again!
We are going to give new features and control improvements to the game, as well as balancing the gameplay. Check 'em out!
USER INTERFACE UPDATE
It's time we are updating to the new optimized version of UI components. It gives better performance on UI management.
Improvements on the game's control mechanics. See our VLOG and the animated gif.
As part of the plan to enhance base's building management, we start off with making a farm works. Here survivors are assigned to run the farm and produce supplies needed to stay alive.
DYNAMIC DAY-NIGHT SYSTEM
Sunlight in the game now behaves more realistic following the time. When it gets dark, the game's difficulty will spike.
BUG FIX UPDATES
Here are the detailed debug log for this week
“Infectonator: Survivors is the twist on the Left 4 Dead formula you’ve been waiting for”
“The gameplay is absolutely infectious! All around zombie fun!”
8/10 – http://www.gamesinasia.com/infectonator-survivors-christmas-review/
“The kind of axe-meets-zombie head action that frankly never gets old!”
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