"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world.
User reviews: Very Positive (123 reviews)
Release Date: Apr 14, 2014

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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Infectonator : Survivors is currently in Alpha, which means we haven't finish it yet. What you see now is only a portion of what the full game will be. By buying Early Access you are giving your support for the team to continue developing the game and to make it MORE AWESOM-ER! On top of that, you'll receive a new build of Survivors every month and get to play it before anyone else. You can even pitch in ideas and help us shape the game better. As early adopters we will also reward you with The Art of Infectonator digital art book (like the game, these aren't ready yet, but you'll be the first to get access when they are launched).

Currently the game includes:
* Single player mode with randomly generated goodness
* More than 20 unique survivors, including special cameo appearances
* Huge range of weapons and items
* Random game events

Our to do list includes:
* More characters
* More weapons, turrets, items & gears
* Research & Crafting system
* Build & Customize HQ
* Oregon Trail-esque traveling system with a twist

On the game's price - we are keeping this price until the end of early access, when the full game is released. The price will not go down until then, and in fact, will probably only go up once all the new features are included and we're in final release.”
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Recent updates View all (19)

October 30

Update #16 - Halloween Hotfix - Oct 30, 2014

Hi Survivors!

On behalf of the team, I would like to wish you Happy Halloween!

UPDATES
Here are the update this week

  • Sleep Bug - Survivors suddenly sleeps during mission - Fixed
  • Turbo Speed Bug - Turbo speed bug after traveling - Fixed
  • Research Boost - Research boost will now give 5x points, and will not make the survivors tired/sleep
  • Poke to Wake Survivors - You can now poke (click) on sleeping survivors to make them wake up faster. (only available in HQ/Base Camp)
  • Workshop Current Project - Current project name will appear when you hover on the workshop area in HQ/Base Camp
  • Bug Fixes - fixed minor bugs.

UNHANDLED EXCEPTION BUG
I have received many reports on players getting "Caught Unhandled Exception Error" when starting the game. This is a very serious bug that my team and I are trying to solve, however we are not able to replicate this bug on our machines. Even so, we have made attempts to fix this problem in this update. Please let us know if this update fix that problem or not.

SAVED GAME DELETION
I'm very sorry to tell you that this update will delete your saved data (again). Please be patient with us as this will continue to happen during updates as we are making changes in developing the game.

Thank you for being patient with us and the game's development.
I'll see you again in 2 weeks with more updates!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

3 comments Read more

October 24

Update #15 - Quests & Sleeping - Oct 24, 2014

Hello Survivors!

We have another update this week.

SLEEPING & RESTING
We added a new sleep animation to the survivors.



QUEST SYSTEM
Started laying down the ground works for quest system. You can now talk to the merchant, at the moment this will start a conversation window. We are planning to expand this so that the merchant (or any NPC that you encounter) could offer you to do side quests.

EARN EXP WHEN CRAFTING
This is one of the most requested feature. Now survivors will earn EXP points when working on research projects at the base camp.

OTHER UPDATES
Our update doesn't stop there! We've also made a lot of bug fixes and tweaks.

  • Survivor Level Cap - Changed survivor's max level cap from 10 to just 5 but gives 2 skill points per level up.
  • Price Balancing - Changed the material prices
  • Melee Weapon Balancing - Changed the melee weapons stats
  • Amount Slider - Added an amount slider when purchasing materials in large amounts.
  • Research Balancing - Changed research projects requirements.
  • Merchant Restock - Now the merchant will restock his inventory every 3 days.
  • Bug Fixes - fixed minor bugs.

Thank you for being patient with us and the game's development.
I'll see you again in 2 weeks with more updates!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

9 comments Read more
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Reviews

“Infectonator: Survivors is the twist on the Left 4 Dead formula you’ve been waiting for”
http://www.indiegamemag.com/infectonator-survivors-gets-the-greenlight-on-steam/

“The gameplay is absolutely infectious! All around zombie fun!”
8/10 – http://www.gamesinasia.com/infectonator-survivors-christmas-review/

“The kind of axe-meets-zombie head action that frankly never gets old!”
http://jayisgames.com/archives/2013/12/infectonator_survivors_christmas.php

Steam Greenlight

About This Game

"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world. You must scavenge resources, build defenses, and find a way to survive in a game where death is permanent and levels are randomly generated.

Key Features
• Awesome pixel art graphics.
• Randomly generated cities every time you play.
• Permanent Death. Each survivor matters, every decision counts.
• Addictive TD gameplay combined with action packed real time strategy elements.
• Deep and engaging management simulation gameplay.

System Requirements

PC
Mac
    Minimum:
    • OS: Windows XP
    • Processor: 2.33 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows XP or higher
    • Processor: 2.33 GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    Minimum:
    • OS: Mac OS X v10.6
    • Processor: Intel Core™ Duo or faster processor
    • Memory: 512 MB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Mac OS X v10.6 or higher
    • Processor: Intel Core™ Duo or faster processor
    • Memory: 1 GB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
Helpful customer reviews
6 of 6 people (100%) found this review helpful
24.5 hrs on record
Posted: October 8
Early Access Review
While the game seems fairly simple, there is actually a decent amount of strategy to it, especially as time goes on and it gets harder and harder to fight through zombie waves. I'm reviewing this game in it's alpha form, so keep that in mind while reading.

Pros
+ Fun and addicting gameplay as you try to survive as long as possible
+ Equipping characters with different guns is a lot of fun
+ Gun sounds are really well done
+ Randomized maps and items make for a lot of replayability
+ Scavenging system is a lot of fun

Cons
- Not enough tower defense elements (you can set up turrets and that's about it)
- Trying to support more than 4 survivors isn't really worth doing until much later in the game
- Zombie health increases as days go on, I'd much rather see bigger hordes
- "Zombie Hunts" aren't much fun, especially when there are 1 or 2 zombies left and you're just walking around aimlessly hoping they pop up. That mode of gameplay should be redesigned
- Maps are very small
- Price is a bit high for an indie alpha

Overall, I'd still recommend getting this game to support the developer. It can provide hours of fun and has a ton of replayability.
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1 of 1 people (100%) found this review helpful
34.8 hrs on record
Posted: October 24
Early Access Review
For $13, I'd say that so far I've gotten my money's worth. The game is in Alpha, and is receiving updates at a decent pace as well. As I've played it, there have been a few things that I feel would make it better have they been added, but the game's still Alpha, so long as they keep working on it, I can only see it getting better.

Pros:
-Excellent music (one of the main things that brings me back to playing it at times)
-Good variety of weapons along with tiered progression
-Decent variety of survivors to find, and an okay amount to pick from to start off the game with
-Plays very well on my laptop, minimal lag and such, so it's a solid experience that isn't interrupted by FPS drops

Cons:
-It can get repetitive after a while of playing
-Entirely Single Player at the moment, no idea if they plan on some kind of Co-op or something
-Obviously Alpha, so there may be a few bugs here and there (many of which in the past have been successfully patched)

Well that's about all I can think of off the top of my head at the moment. It's a pretty fun game with excellent music and it's an enjoyable way to spend a bit of time. As of this moment, I'd say it deserves an 7-8/10, it's fun, but breaks should be taken every so often to not tire it out (like many other games of course), and it's still in Alpha so we don't necessarily know exactly where it's going from here. (Also I might update this every so often as the game progresses, maybe I won't, we'll see).
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1 of 2 people (50%) found this review helpful
1.1 hrs on record
Posted: September 30
Early Access Review
This addicitive little game is a mixed bag of genre's and styles.

https://www.youtube.com/watch?v=9ZIYWxr8C5s

It's got tower defense elements.... rts elements.... roguelike elements.... and plenty of Zombies thrown in for good measure. You goal is to micro manage a group of survivors in a side-scrolling zombie apocalyptic world to try and find rescue. Along the way you find loot, upgrades and defenses to help your journey. It's a great game that will have you coming back for more just to try out different tactics and routes. - Recommended!
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1 of 3 people (33%) found this review helpful
2.4 hrs on record
Posted: October 18
Early Access Review
Pretty fun game, get it on sale though, as a high price might not be worth it.
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0 of 1 people (0%) found this review helpful
26.1 hrs on record
Posted: October 15
Early Access Review
This is very fun, except there are couple of major bugs! The game does not save. Certain items don't appear (enough). When crafting the item doesn't exist.

Still very fun. Frustrating when does not save.
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0 of 1 people (0%) found this review helpful
17.5 hrs on record
Posted: October 10
Early Access Review
the game is great survial simulator, tower defence and rpg
Was this review helpful? Yes No
1 of 6 people (17%) found this review helpful
5.7 hrs on record
Posted: October 4
Early Access Review
Personally very hard, but hey.. zombie apocalypse should be hard. Wish there was online coop on it but still fun single. I give it thumbs up.
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1 of 9 people (11%) found this review helpful
7.0 hrs on record
Posted: October 3
Early Access Review
This game looks good on the Surface. I enjoyed at the start till I started to notice the UI bugs hardly anything that is needed for basic function for the game is incomplete selecting your character to move will 90% deselect your toon on trying to move. Food is so much needed yet it’s a shot in the dark of how much you will get from a given area (as that part hasn't been implemented yet) a lot of things haven't been implemented yet like traits I know this games In Alpha but it won’t even save your option settings upon exit till this moved up on the tree of Development a little more I recommend holding off till then.

kerissakti [developer] Sep 12 @ 9:59pm
I'm too lazy to do a changelog today, maybe early next week :P

This should also tell you the maturity level of the developer
Was this review helpful? Yes No
2.5 hrs on record
Posted: October 1
Early Access Review
Ive been playing Infectionator for quite sometime and Im glad to see it make its way on to steam. Its a great game, room for improvement but one of the better zombie survival games ive ever played!
Was this review helpful? Yes No
23.3 hrs on record
Posted: October 2
Early Access Review
I didn't hesitate for a second and bought this game because I always enjoyed Toge's flashgames.

Once again I was not disappointed. Although in an early stage the game design is outstanding.

The game in its current state is addictive, challenging but never unfair.

Great for those who like me who like to game while listening to a podcast.

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39.9 hrs on record
Posted: October 3
Early Access Review
Funny little game for people who like tower defense compaired with some RPG-elements. Its pretty hard, like FTL or Desktop Dungeons. There are some bugs (I can't save the game) and there are non-implemented features (perks) but the game runs smoothly.

You begin with a group of survivors equipped with weak weapons and every day you can choose between fighting through two tower-defense places or upgrading your equippment. If you are strong enough or have enough survivors, you can do both in one day (3 guys fighting, 2 upgrading, ...). The tower-defense places grow stronger every day and there are merchants where you can buy weapons. After collecting items (during the tower-defence part) you can repair your car an drive to an other destination. Simple, but addictive :-)
Was this review helpful? Yes No
6.1 hrs on record
Posted: October 13
Early Access Review
This game is already showing GREAT potential! I am already hooked, and have only played for less than 2 hours. The music is great...other than it sounding like it is from an old nintendo game (which I like), it's got like a Michael Jackson Thriller type feel to it which I think adds to the apocalyptic zombie infested survival feel. I love all the upgrades as well as different party members and overview map. It offers a lot of freedom to the game and just makes it all the more addictive. If the developers are reading this - Keep up the good work! I would love to see how this game improves on its already fun gameplay.
Was this review helpful? Yes No
7.9 hrs on record
Posted: October 3
Early Access Review
Glitch encountered: Sometimes when the game is supposed to switch areas, the layout will change but the textures and sprites will remain stuck, effectively rendering me blind to what's on the battlefield. When this happens, the zombies also become invisible.
Was this review helpful? Yes No
1.4 hrs on record
Posted: October 28
Early Access Review
i like the android infectonator also.
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2 of 2 people (100%) found this review helpful
1.0 hrs on record
Posted: September 20
Early Access Review
Its a Great Game even in Alpha it has a good Array of Weapons! that range from Snipers TO Melee! and if you ever wanted to know how to Control your Own Group of Survivors this games For YOU! but im just a critic but still its a good game to Play!
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2 of 2 people (100%) found this review helpful
18.6 hrs on record
Posted: August 17
Early Access Review
Alright after 6 game over i think its safe to say ive seen the game.

I like the idea and i can't wait for more content. I am a huge fan of Survivor Squad and this play like it. Survivor squad is a bit surperior though. Purely for the fact that you get alot more survivors, You can build bases and defend them.

My major complaints are this. I have never been higher than 4 survivors. The game just refuses to give me more. That's why I always play the convict and swat. They to my opinnion are the best.

The hazmats should have little to no hp. They are exploding zombies. The fact that they take a full turret and like 2 clips is way too much. They also make melee weapons useless on them. They explode on death which has resulted in me quiting and reloading many times. In my hoenst opinnion, they can keep the explosion. Thats what makes them dangerous but cut thier hp by atleast half.

My only other complain is the lack of supplies. If you play with 4 survivors. I can never find food to keep them all and it results in very quick deaths. Before anyone say "its the zombie apoc" I say "It's a game, Games don't play by logic"

For the +, It does require you to move your survivors and kite. I like that idea, A pause and order would be a nice feature but it not entirely required but would be a very huge + if they added that.

all in all, Its an alpha. It's still fun even if it has crushing difficulty.
How crushing? A little under Dark Soul.
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7 of 12 people (58%) found this review helpful
68.3 hrs on record
Posted: July 30
Early Access Review
Wait until the developers get their stuff together before buying this game.

The idea is addictive and I love this as a great time-killer. The problem is the developer puts updates 3 weeks apart and they often don't make sense. Ideas are half-implimented, such as one updated created a glitch where there was no obstacles/cover. Would you like an update where, in L4D, you suddenly were in a big empty field too big to cross without a horde coming?

And it is out of order. They impliment a search feature which isn't complete yet, a perks feature hinted at, and armor which doesn't completely make sense.

The problem with all of this is the game features perma-death, so deaths by glitches and bugs and empty maps are permanent. Weapon and character lost. You don't create a game, update to feature a half-completed shotgun, and say "hey, try out this weapon! It's really cool, but doesn't actually reload, but we're working on that!" No, they didn't say it like that, but it's how the updates sound.

Also, there's a pirated version around, so they may not actually get the will to try to earn a paycheck from the legit Steam one. A real shame as this game would be awesome in better hands.
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15 of 28 people (54%) found this review helpful
5.4 hrs on record
Posted: June 30
Early Access Review
In its current state the game in un-playable unless you have the reflxes of a 14 year old. They need to add a tactical pause like FTL has so that you can accurately tell your guys what to do as it stands right now half the time you die because you can not give commands fast enough.
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1 of 1 people (100%) found this review helpful
5.8 hrs on record
Posted: June 8
Early Access Review
Fun little distraction with added urgency via permadeath and being forced to push your sometimes less than stellar group of adorable survivors to their limits.

I look forward to seeing more.
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1 of 1 people (100%) found this review helpful
40.6 hrs on record
Posted: June 24
Early Access Review
Awesome game still improving mechanics but quite enjoyable.
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