"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world.
User reviews:
Overall:
Mostly Positive (381 reviews) - 75% of the 381 user reviews for this game are positive.
Release Date: 8 Aug, 2016

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Buy Infectonator : Survivors

10,99€
 

Recent updates View all (52)

10 August

Patch v1.05 Bug Fixes

Hi Survivors,

We found other more critical bugs that we have fixed.

Here are a few bug fixes:

  • Fixed unlimited zombie waves in certain missions
  • Fixed a bug which could cause in-game clocktime to freeze while in tutorial mode
  • Fixed a problem with survivors found in scouting mode (defense mode)
  • Fixed autosaving crash
  • Minor bug fixes

Thank you for your support and feedback! Please let us know if you find any other issues.

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

4 comments Read more

8 August

Post Release Patch & Bug Fix

Hi Survivors,

We noticed a few bugs in our release version, so we tried our best to fix the most critical ones.

Here are a few bug fixes:

  • Fixed transparent walls in the graveyard area
  • Fixed a bug when rescuing survivors that caused a crash or dialog menu to pop-up multiple times
  • Minor bug fixes

Thank you for your support and feedback! Please let us know if you find any other issues.

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

3 comments Read more

Reviews

“Infectonator: Survivors is the twist on the Left 4 Dead formula you’ve been waiting for”
http://www.indiegamemag.com/infectonator-survivors-gets-the-greenlight-on-steam/

“The gameplay is absolutely infectious! All around zombie fun!”
8/10 – http://www.gamesinasia.com/infectonator-survivors-christmas-review/

“The kind of axe-meets-zombie head action that frankly never gets old!”
http://jayisgames.com/archives/2013/12/infectonator_survivors_christmas.php

About This Game

Imagine if Left 4 Dead gets a retro make-over and mixed with a little bit of roguelike and survival simulation mechanics, the result would be "Infectonator : Survivors".


"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. Your goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world. You must scavenge resources, build defenses, and find a way to survive in a game where death is permanent and levels are randomly generated.


Key Features
• Awesome pixel art graphics.
• Randomly generated cities every time you play.
• Permanent Death. Each survivor matters, every decision counts.
• Addictive TD gameplay combined with action packed real time strategy elements.
• Deep and engaging management simulation gameplay.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: 2.33 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Storage: 100 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows XP or higher
    • Processor: 2.33 GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Storage: 100 MB available space
    • Sound Card: Any
    Minimum:
    • OS: Mac OS X v10.6
    • Processor: Intel Core™ Duo or faster processor
    • Memory: 512 MB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Storage: 100 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Mac OS X v10.6 or higher
    • Processor: Intel Core™ Duo or faster processor
    • Memory: 1 GB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Storage: 100 MB available space
    • Sound Card: Any
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (381 reviews)
Recently Posted
TziTzi
19.9 hrs on record
Posted: 19 August
This is a great concept and a fun game, but the frustrations it gives are just too much for me to recommend buying it. Either you play on the scout/TD mode and it gets a bit tedious and repetitive, or you do some exploring and watch your team die because you get 15 seconds to revive them but your team can't kill 3 zombies in enough time to even get a revive off. Needs updates and some work, this game would have been a 10/10 if they'd gone turn based with it.
Helpful? Yes No Funny
Reias
12.0 hrs on record
Posted: 19 August
Party Wipe Simulator. Expect some frustration, as this game has a steep learning curve, and even after you get the basics, the game will continue to "surprise" you.

Still fun though.
Helpful? Yes No Funny
lynnkaede
11.5 hrs on record
Posted: 19 August
very enjoyable!
Helpful? Yes No Funny
tomk100
3.6 hrs on record
Posted: 17 August
Hard but AMAZING, it's so addicting that I forgot about the fact that i was restarting so many times. It's brutal, look away or make the wrong move and one guy gets killed and you have to decide to rescue him and risk getting the whole team killed or leaving him to die or deciding you cant make it any furthur without him so you risk it all anyways.
Helpful? Yes No Funny
Willie
1.4 hrs on record
Pre-Release Review
Posted: 17 August
very fun and entertaining
Helpful? Yes No Funny
cjleyden5
17.2 hrs on record
Posted: 17 August
I've had this game for a long time, and now that it has been fully released it's time to write a review



I remember when I first played this game. I didn't have Steam, so I was playing it on Armor Games.com. I found it so fun that I showed it to all my friends, and most of them didn't have my feelings for it :(
I bought the game on Steam because I enjoyed the other infectonator games, but this one stood out the most.

This game is probably the best zombie survival games I've played. I love the pixel graphics, soundtrack, and quotes by the characters. I might only has a couple hours on Steam, but I have had LOTS more on browser websites. I really enjoy the updates and how they haven't ruined the game

That's all. If You are reading this, buy the game, You won't regret it
Helpful? Yes No Funny
AshleyObeseWolf
27.7 hrs on record
Posted: 17 August
Okay, maybe I've been harsh on this game, it's fun to say the least,
even though I'm still not keen on the diffeculty, it really add's up to the challange,
depending on how many survivors you rescue.

Besides, I just free roamed the last few days after I repaired my car,
and rescued all 10 Survivors as the L4D crew. So, I'm going to recommend this game now. =)
Also, I'm wondering why the Traveled points are "0"? Can you travel without ending the game?
And are there going to be more characters? Cause that'd be nice to see. Have a good one~!
Helpful? Yes No Funny
The Joker
2.2 hrs on record
Posted: 17 August
This game crashes too much.
7/10 Just because they have the L4D characters.
Helpful? Yes No Funny
Krence
6.5 hrs on record
Posted: 15 August
Love this game. This was a stem from an old flash game. Great concept, fun gameplay, and a good time overall.
Helpful? Yes No Funny
MAIDENGAMING
11.3 hrs on record
Posted: 15 August
I absolutely love this game. Addicting...
Helpful? Yes No Funny
Most Helpful Reviews  In the past 7 days
49 of 49 people (100%) found this review helpful
1 person found this review funny
Recommended
48.5 hrs on record
Posted: 15 August
For me this game took a while to get good at. It is challenging good old fashion end of the world fun. I find looking for supplies, weapons, etc, while zombies are at every turn to be great addicting fun in this game. You can unlock things that make the game easier or harder, also you can find other survivors to join you and your HQ. The gameplay is really good and does'nt take itself so serious but still makes it great. You will need to make and find supplies to keep your group going and making their stats better. It all mixes really well.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
11.3 hrs on record
Posted: 15 August
I absolutely love this game. Addicting...
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
6.5 hrs on record
Posted: 15 August
Love this game. This was a stem from an old flash game. Great concept, fun gameplay, and a good time overall.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
17.2 hrs on record
Posted: 17 August
I've had this game for a long time, and now that it has been fully released it's time to write a review



I remember when I first played this game. I didn't have Steam, so I was playing it on Armor Games.com. I found it so fun that I showed it to all my friends, and most of them didn't have my feelings for it :(
I bought the game on Steam because I enjoyed the other infectonator games, but this one stood out the most.

This game is probably the best zombie survival games I've played. I love the pixel graphics, soundtrack, and quotes by the characters. I might only has a couple hours on Steam, but I have had LOTS more on browser websites. I really enjoy the updates and how they haven't ruined the game

That's all. If You are reading this, buy the game, You won't regret it
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
3.6 hrs on record
Posted: 17 August
Hard but AMAZING, it's so addicting that I forgot about the fact that i was restarting so many times. It's brutal, look away or make the wrong move and one guy gets killed and you have to decide to rescue him and risk getting the whole team killed or leaving him to die or deciding you cant make it any furthur without him so you risk it all anyways.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
1.4 hrs on record
Pre-Release Review
Posted: 17 August
very fun and entertaining
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
72 of 94 people (77%) found this review helpful
8 people found this review funny
Recommended
9.6 hrs on record
Early Access Review
Posted: 14 April, 2014
Infectonator : Survivors , Small Review by Santo98

I would just like to start with this game being within Alpha and I can not go full blown with this.

Pros:
- The Music gets you pump'd
- The Scavange System is nice
- Movement system is nice, you can either click and drag or just click
- For being in Alpha, there is a nice amount of weapons.

Cons:
- After Completing a Mission, you are only greeted by a sentence saying you've made it, at least something visual
- The price of healing, I think it could be lowered to atleast 30 or 35 coins, 50 coins is quite a lot
- Your ability to reload, automatic reloading between waves would be nice

Overall though, I'm enjoying this game so far and hope the best for it and all of it's future updates, being a fan of the series.
Was this review helpful? Yes No Funny
68 of 90 people (76%) found this review helpful
4 people found this review funny
Recommended
22.8 hrs on record
Early Access Review
Posted: 14 April, 2014
Pretty fun little game. For an early access game, it's pretty enjoyable. Very difficult at times. If you expect it to be like Toge's
flash project "Infectonator", you'll be dissapointed. It has the same art style, but this game is much more than what the original flash game was. There's still some room for work here, but like I said.. Early access, so it has time to become something huge.
Was this review helpful? Yes No Funny
46 of 58 people (79%) found this review helpful
7 people found this review funny
Recommended
18.6 hrs on record
Early Access Review
Posted: 18 March, 2015
The game is really good, but I have a couple of suggestions:

- I think at the moment it's way too easy. I'm able to hold off a block at "Dangerous" level including a boss zombie with only 2 survivors with no problem at all. I now have something like 15,000 ammo and 300 supplies and an insane amount of weapons and building material. Also, I don't know about anyone else but I've never had the need to build turrets.

- Going through blocks that you have already cleared is incredibly tedious... you're needed to hunt zombies in the building even though you have done it already? I don't see the point in having to do it a second time, especially if there's one zombie left and you're out on a wild goose chase to find it is pretty agrivating. Maybe after a random amount of days those blocks can become repopulated with zombies again?

- I really dislike that you have to always return back to your HQ in order to save progress. I think there should be an option to set up camp at the block that you have just cleared, maybe have a limit per in-game day that you can do this.

- I hate that you can switch equipment mid-clearing. It should be that the weapons that the survivors are already using to shoot zombies just stay that way until it's clear.

- Just a glitch I've come across when clearing zombies in the merchant block. I headed to a merchant block that I had already cleared and found that there were two merchants?? I couldn't talk to the second one or anything, it was just his playermodel standing there. No guards, just the merchant.

- It'd be great to see more variety/customisation in the survivors. Maybe like weapon specialisations, such as rifles or shotguns. Or even talent trees.

All this being said, the game is really good and would recommend playing this game, and any other Infectonator games, it's just a couple of things that I think could be improved.
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168 of 263 people (64%) found this review helpful
5 people found this review funny
Not Recommended
6.6 hrs on record
Early Access Review
Posted: 12 November, 2014
This game is a tad bit fun. It might even be worth your hard earned monies. But not at the price of 12.99. This is a 2 to 3 dollar game at best. I can easily, off the top of my head, list games that are in the same genre and beat this game hands down: Project Zomboid, Fort Zombie (even with all the bugginess), and rogue survivor. What I expected, from the description of this game, was Fort Zombie+UFO: Afterlight-lots of things due to it being alpha. What I got instead was essentially a more spiffy web browser game (even the graphics reinforce this notion of the game).

Pros:
+Solid semi-fun mechanics

Cons:
-No challenge (you don't even need turrets half the time and you would be hard pressed to lose any survivors)
-Limited tech tree
-Oversimplified mechanics (for a zombie game that's 12.99)
-Unintriquing story
-Pretty much no content that justifies the current price even for an alpha

This may all change as the devs continue to release material for the game. However, until they do I highly recommend those of you looking for a rogue zombie game to check out Project Zomboid, Rogue Survivor, and even Fort Zombie if you are considering this game. If you haven't played Rogue Survivor it is FREE to download and play, and it offers a good challenge for those who like games in the rogue genre. On the other hand, if you want a good rogue-like game that combines RPG, strategy, and tower defense there is also Dungeon of the Endless which is absolutely fantastic (and very challenging).

More in-depth analysis:

I recently replayed this game. While the tone is much more apocalyptic many of the issues I had with the game haven't been addressed. Primarily, the issue of getting me hooked and wanting to continue to play the d*** thing. I'll divide this up into several sub-sections.

1. Failures on the zombie survival game level.

Again, if you're looking for something to fill the void of being eatten alive by the undead (wait, what?) there are plenty of other titles out there. This game fails on this premise simply because supplies are too plentiful. It is too easy to acquire absolutely everything that you need to survive. Most zombie survival (and rogue-likes) turn every move into a time vs ammo vs hunger sort of mechanic. IE, if I engage that horde of zombies how much ammo do I waste to get the supplies they're guarding? That simply isn't the case here. The issue becomes simply one of finding enough food and resources, which are too plentiful. But that's partially due to design. Because you *have* to clear each level there is no room to design the levels around players making strategic decisions (rather than just tactical ones).

2. Failures on the level of tower defense.

The towers/turrets are still just over-simplified fluff. I didn't get to (and I didn't want to either) play long enough to see if we see towers/turrets evolve. Are they even really necessary? Well, they could help someone who doesn't know how to manuever characters in the middle of combat. I could see that, but I still don't feel that we need them. At this point in time they're just feature creep.

3. Semi-successful on the management side:

With getting rid of the rest period between fights we actually do see a useful element of management occuring, however this is undermined by the fact that the game is still way too easy. In a 1-2 hour play through I ended up with enough characters to both send out into the field and to research/build stuff (and I choose a 2 character start). If the devs manage to make the game challenging the current management part of the game might become more important and less feature creep.

4. Still just a way too easy RPG tactical:

We still don't see the game improving to the point of really having much promise. It is mildly fun for a 1-3 hour play through (though boring to come back to). While the devs talk about a lot of exciting improvements none of the changes they're proposing will actually fix the main issue with the game: Making people want to (continue to) play it.

I think what has to absolutely be addressed is either developing a decent story to make us want to play through the cities or to ratchet up the challenge (preferably both). The later of which doesn't necessarily have to come from overhauling combat, just rebalancing how players get resources. Specifically, redoing drops from zombies and forcing most of our resource gathering to be from scavenging the mission sites. This might make both turrets (as a way to deal with really difficult waves) and management (as a way to balance injured personel) more important and less feature creep-ish.
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