"Love" is an endurance platformer with an Atari aesthetic.
First point to make is about the price. At full price, it's still cheaper than most games even with a big discount. The reason for this is that the game is very small. If you've watched the trailer, you've pretty much seen the entire game.
As is the way with most platformers, you simply jump through each level and make your way to the end. You can place checkpoints whenever and wherever you wish, but each time you do so will drop your score significantly. The main appeal of the game is to try and get the highest score (and lowest time) possible, fitting Atari gameplay with the overall look.
The whole game can be completed in well under 10 minutes. I was personally able to finish it in 9 and there was plenty of room for improvement there too. If you are looking for a lot of content, you won't find it here. This game is specifically designed to appeal to speedrunners and platformer purists.
The graphics are extremely basic. Each level consists of a single colour, plus black and white. This highly pixelled look is not just for show, it is to help with the precision platforming element where the edges of platforms are absolute. This makes unfair deaths by missing platforms because you didn't quite land on the edge practically non-existent.
The audio is similarly basic. There are a few chiptune-type tracks playing on each level but none of them are particularly good. Sound effects are sparse, mainly because nothing happens. Dying and bouncing on "bouncers" are the only times you'll hear anything. The few existing sound effects fit the theme well enough.
It's hard to give a recommendation for this game because there is a limited audience for it. If you love platformer games and want a game to properly test your skills, this is the perfect game to do so. It throws enough variety in level design to keep you on your feet and encourages you to keep trying to get that perfect score.
If there were ever a graduation exam for platformer gamers, this would be it. A gauntlet of differently laid out levels that must be conquered in a single sitting, with a no-nonsense audio/visual theme and some simple, yet tight controls to boot.
Posted: February 20th, 2014