Love is a reductive platforming game with a retro aesthetic and a focus on a challenging difficulty. It has an custom respawn system, 16 levels, 12 track soundtrack, competitive scoring, and a simple-to-use level creation feature.
User reviews:
Recent:
Very Positive (15 reviews) - 80% of the 15 user reviews in the last 30 days are positive.
Overall:
Very Positive (896 reviews) - 91% of the 896 user reviews for this game are positive.
Release Date: 7 Feb, 2014

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Recent updates View all (12)

3 April

LOVE Update #12 - Small Fixes and a Bonus Level

Hey, Fred here with another small update. Here's the notes:
• New Bonus Level, 1-1
• 1-1 added to Level Select
• Retry Button on Game Over / Results Screen
• Clarified hazards in Level 1 (and added sounds!)
• Added directional hazards to Level 2
• Level 16 bullets fire 3.3 times per second instead of 5 times per second
• Misc Fixes

1-1 is only a fun little side thing I did in a Sunday afternoon, but hopefully you'll enjoy it. You can access it from the Level Select menu under "Bonus Levels". The other level hazard modifications address the only things I've ever considered "unfair" in the game, and I hope that'll sate new players' rage when they give it their first go.

If you'd like to get in touch with me, Twitter's a great way, so feel free to follow me at @thatsmytrunks. Have a great day, and enjoy!

9 comments Read more

About This Game

Love is a reductive platforming game with a retro aesthetic and a focus on a challenging difficulty. It has an custom respawn system, 16 levels, 12 track soundtrack, competitive scoring, and a simple-to-use level creation feature.

The challenging levels are balanced with the inclusion of a simple yet unique respawn system wherein the player can leave a checkpoint at any location at any point, as long as they are on solid ground. Players have a number of gameplay modes to choose from, whether they want it easy, normal, or they want to try their hand at a mode designed specifically for Speed Running.

Beyond the visual aesthetic, the challenging level design, and the abundance of features, there is the fantastic soundtrack composed by James Bennett, which brings the simple 3-color atmospheres to life.

Features
  • 16 Levels
  • 7-Level Remix Mode
  • Online Leaderboards
  • Speedrun Mode for intense competition
  • 19 Achievements
  • Multi-faceted scoring system for competitive play
  • Unique Respawn Mechanic
  • Xinput-based Gamepad Support
  • Level Editor
  • Extra 10 Level Remix Campaign, with Source Files

System Requirements

    Minimum:
    • OS: Windows XP
    • Memory: 1 GB RAM
    • Graphics: DirectX 9, 128MB
    • DirectX: Version 9.0
    • Storage: 240 MB available space
    Recommended:
    • OS: Windows XP or Greater
    • Processor: Intel i3 or Greater
    • Memory: 2 GB RAM
    • Graphics: DirectX 10, 256MB
    • DirectX: Version 10
    • Storage: 1 GB available space
Customer reviews
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Recent:
Very Positive (15 reviews)
Overall:
Very Positive (896 reviews)
Recently Posted
jayhawk
1.2 hrs on record
Posted: 15 August
I'm going to be honest. I bought the game because I heard a great song in the trailer. I now have the song in an online playlist of music. I don't have the game anymore.

The game is locked at 30 fps and it honestly makes me sick during some sections. VVVVVV did fine since the screen never scrolls and the only thing that moves is the character, but the whole screen moves in LOVE and it looks and feels terrible.

Also, the reason I bought the game was mainly to listen to music like the one in the trailer. Turns out the rest of the music is nothing like the one in the trailer. Every time you beat a level, the music abruptly stops and switches to another song instead of fading into the next one.

One irksome thing that this game makes you do is set your own checkpoints. In VVVVVV there were checkpoints everywhere. Every time you did a jump or challenge, there was a checkpoint standing there waiting for you to save your progress. In this game, you "get" to set it yourself. This could make the game easier in some cases. However, it was mainly a bother to me. At some points I'd make tremendous progress throughout the level. Then I'd die, feel a slow sinking in my stomach as I remember that I hadn't saved my progress at all and am promptly respawned at my last checkpoint way, way back in the level. Leaving the checkpoints to be set by the player and not designing them around the levels seems like lazy development to me.

It wouldn't be a huge problem if you could set the checkpoints in addition to the checkpoints that are already there, but it's a mechanic that just sucks.

I had to refund the game because the reasons above made the game incredibly unenjoyable for me. I played it and beat it twice as well as playing all the extra levels in search of the fun I so wanted to have in the game, but I just couldn't enjoy it because the music was bad, the fps was too low, the checkpoint system was a pain. Controlling the character also felt less responsive than VVVVVV, but that could be a combination of the 30 fps and the whole screen moving at the same time.

I don't recommend buying this game, but you should definitely check out the song from the trailer. https://youtu.be/_kh42huPe78
Helpful? Yes No Funny
naesten
2.2 hrs on record
Posted: 13 August
The biggest flaw I hit in this game: it's possible to make the game unwinnable by placing a respawn point on one of the moving platforms on that "snow" level such that the vehicle then respawns in its default position and the respawn point is left floating in mid-air, and you are repeatedly dropped in the instant-kill snow. I also kind of would have liked if there was some way to ask the game "what level number is this?".

Contrasted with VVVVVV's patented "ice-level style" slippery controls, which (a) are just mean, (b) are confirmed intentional and (c) [presumably] follow you through all of VVVVVV, LOVE comes out as a definite "CHALLENGING BUT FAIR".
Helpful? Yes No Funny
Mr. Bendy TP
1.2 hrs on record
Posted: 12 August
This game needs better controls. Btw the checkpoint does'nt work on the controller and the controller is better than the keyboard. Either change the controls on the keyboard or, make the checkpoint work on the controller.
Helpful? Yes No Funny
Obey the Fist!
1.0 hrs on record
Posted: 9 August
Hate would probably be a better name.

The game was released in 2014 and it looks marginally better than what you would see on an Atari 2600. Extremely low effort graphics. "Retro aesthetic" is advertising speak for "terrible developer has no skill and couldn't afford an artist".

Gameplay is annoying simply because it was designed for consoles and advises the use of a gamepad, as if you're some kind of console peasant.

Developers who treat PC gamers like peasants and then show up on Steam asking for PC gamers to give them money for their low effort retro junk deserve thumbs down.

There's no "participation awards" in Steam reviews.
Helpful? Yes No Funny
Tschisi *Freeway* [AUT]
3.5 hrs on record
Posted: 5 August
Call me a liar but this game is quite as hard as SMB on dark levels ^^
Helpful? Yes No Funny
Larexus
2.0 hrs on record
Posted: 25 July
Love is short but enjoyable. For a precision platformer the controls feel tight and accurate and you will be sure that everytime you die it is because of a mistake you made.The game is not overly hard and you are able to put down an unlimited amount of checkpoints at your own will during most game modes. The game is short only around 15-20 minutes for a normal playthrough but the game is built around speed running making you want to play it over and over to try and beat your last time. Their are other modes such as YOLO mode which can add to the challenge if you feel like you have mastered the game. The game has a classic Atari look to it and the level design is well done and each level looks and feels unique. Overall the game is good for its duration, the replayability is good, Graphics are awesome and its only $3.

Game Showcase/Gameplay-

https://www.youtube.com/watch?v=tJjye6xNEW4
Helpful? Yes No Funny
archdeco
1.3 hrs on record
Posted: 24 July
You might say I...LIKED this game. A reasonable amount!
Helpful? Yes No Funny
Vincent Blond
1.6 hrs on record
Posted: 22 July
Ecstatic platform jeu a little bit short though.
Helpful? Yes No Funny
Gordo Rolha
6.7 hrs on record
Posted: 22 July
amazing gameplay, nice to play when you want to wait for something, and the soundtrack is AWESOME. Worth it.
Helpful? Yes No Funny
smol™
0.8 hrs on record
Posted: 21 July
its not real
Helpful? Yes No Funny
Most Helpful Reviews  Overall
293 of 340 people (86%) found this review helpful
431 people found this review funny
172 of 192 people (90%) found this review helpful
Recommended
30.0 hrs on record
Posted: 7 February, 2014
Love is in Early Access, and I'm aware of that. This is just my first experience playing it and what my thoughts are about it so far. First of all, I must admit I am a bit disappointed because it was so short. My first playthrough took 40 minutes, but I'm assuming they did that because it was designed to be played in Speedrun Mode. Simple controls - A to jump, S to save checkpoint, arrow keys to move. It's not a very complicated idea and there aren't really any special mechanics; it's player vs. environment. Not to say that they need to add more things to spice it up, it was made like that and it's supposed to be like that. Its simplicity is one of the things I like most about the game.

Another thing I liked was that I was really starting to groove and dig the music since I entered the fourth level (yellow walls). They definitely need to get a soundtrack up. Really set the vibe, and got me to enjoy it and just chill. Great job on that.

What's interesting is that the more times I replay it, the more I love it. If you didn't see me mention it just a second ago, you can play the game in Speedrun Mode with a timer and an option to upload to the leaderboards. Now, I'm not exactly sure where the leaderboards are accessible from at the moment but hey, it just came out a couple hours ago. If it's addicting to play now, without a public leaderboard, I can only imagine how much time I'd spend when it does come out. You can also play it in YOLO mode where you only have 1 life for all 12 levels.

First impression was that the difficulty levels were too low but like most games, they introduce new knowledge slowly or how to approach a certain situation then build the difficulty up as you go along. But it's still a mildly challenging game, so I'm hoping the level designers might tweak a few things to make it slightly more difficult. Not Super-Meat-Boy-difficult of course, just something that might make people put more effort into trying to finish it. But until then, YOLO mode ought to do for now. Also, they should really make it so that ESC doesn't completely exit you out of the game. I was trying to go to the menu in the middle of a game and exited instead.

Give it a chance. I wasn't very impressed the first time I played it but after spending a bit more time with it, I'm looking forward to where they're taking Love and I would definitely recommend it to anyone who'd enjoy a simple and cute little indie game.
Was this review helpful? Yes No Funny
141 of 168 people (84%) found this review helpful
198 people found this review funny
Recommended
0.8 hrs on record
Posted: 2 January, 2015
I can finally buy love on steam.
Was this review helpful? Yes No Funny
201 of 265 people (76%) found this review helpful
25 people found this review funny
Recommended
105.3 hrs on record
Posted: 30 May, 2014
Love is not a game, don't play with my heart.
Was this review helpful? Yes No Funny
40 of 41 people (98%) found this review helpful
1 person found this review funny
Recommended
4.5 hrs on record
Posted: 3 June, 2015
What a great retro-style platformer. Quite a surprise...

Extremely fluid controls, solid and challenging level design. Sound and music are perfectly suited and not annoying.

For something basic, this is really about as good as it gets. Recommended to any fan of 2D platformers.
Was this review helpful? Yes No Funny
37 of 38 people (97%) found this review helpful
1 person found this review funny
Recommended
6.0 hrs on record
Posted: 18 February, 2015
I may not love Love, but I dig it quite a bit.

Nice music and solid platforming which demands a high degree of precision in order to progress even with the alloted 100 lives. The distinctive retro aesthetics make this an easy recommendation for genre fans, especially given the low price which is absolutely worth it in this fella's opinion.
Was this review helpful? Yes No Funny
64 of 85 people (75%) found this review helpful
1 person found this review funny
Recommended
1.1 hrs on record
Posted: 7 February, 2014
Went in expecting the 2009 DS dating sim by Konami, got a gorgeous better platformer instead. Music's great, style's great, difficulty is just right. Buy this if you love platformers. Pun intended.
Was this review helpful? Yes No Funny
29 of 29 people (100%) found this review helpful
2 people found this review funny
Recommended
1.0 hrs on record
Posted: 7 August, 2015
I was suckered in by the tag Great Soundtrack. It seems I'm in the minority who doesn't agree the soundtrack is all that fantastic. The platforming is mildly well designed at best, and certainly doesn't hold a candle up to a game like Super Meat Boy, for instance. There definitely aren't enough levels to keep me coming back for too long.

Well, for all that I have to gripe about it, it's still only $3, and I bought it at $1 in a sale, so frankly for the price tag there's very little to complain about. You still get a good amount of entertainment for your money, and the one song in the soundtrack worth the tag Great Soundtrack is indeed Great. Take a listen to Kid, it's well worth your time.
Was this review helpful? Yes No Funny
26 of 27 people (96%) found this review helpful
Recommended
3.9 hrs on record
Posted: 1 August, 2014
This game is platforming at its most basic. The controls are exactly what they need to be for making almost but not quite pixel-perfect jumps, and the graphics, while hardly the best, offer a few well-designed visual backgrounds and are always functional enough to let you recognize what will kill you and what dangers are ahead. The levels are well designed with just enough trickiness to offer potential traps but that the Single Life mode seems (at least to me) very much possible, some day, with enough practice. And the levels are also fun, which I think is the most important part. They are all very memorable in at least one way, and offer a variety of challenges. They are good enough that I feel it is worth playing through the speedrun mode, and playing multiple rounds to attempt to reach A++ scores.

Basically, it is a well-crafted challenge platformer that is beatable by probably most people but also offers enough challenges that people will want to come back to it repeatedly, and is short enough that a full game is not a huge time sink and failing does not prohibit you from coming back and playing again because you felt like you spent too much time on it. I would rank it better than average, and well worth the very low price of entry.
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31 of 37 people (84%) found this review helpful
Recommended
7.9 hrs on record
Posted: 20 February, 2014
"Love" is an endurance platformer with an Atari aesthetic.

First point to make is about the price. At full price, it's still cheaper than most games even with a big discount. The reason for this is that the game is very small. If you've watched the trailer, you've pretty much seen the entire game.

As is the way with most platformers, you simply jump through each level and make your way to the end. You can place checkpoints whenever and wherever you wish, but each time you do so will drop your score significantly. The main appeal of the game is to try and get the highest score (and lowest time) possible, fitting Atari gameplay with the overall look.

The whole game can be completed in well under 10 minutes. I was personally able to finish it in 9 and there was plenty of room for improvement there too. If you are looking for a lot of content, you won't find it here. This game is specifically designed to appeal to speedrunners and platformer purists.

The graphics are extremely basic. Each level consists of a single colour, plus black and white. This highly pixelled look is not just for show, it is to help with the precision platforming element where the edges of platforms are absolute. This makes unfair deaths by missing platforms because you didn't quite land on the edge practically non-existent.

The audio is similarly basic. There are a few chiptune-type tracks playing on each level but none of them are particularly good. Sound effects are sparse, mainly because nothing happens. Dying and bouncing on "bouncers" are the only times you'll hear anything. The few existing sound effects fit the theme well enough.

It's hard to give a recommendation for this game because there is a limited audience for it. If you love platformer games and want a game to properly test your skills, this is the perfect game to do so. It throws enough variety in level design to keep you on your feet and encourages you to keep trying to get that perfect score.

If there were ever a graduation exam for platformer gamers, this would be it. A gauntlet of differently laid out levels that must be conquered in a single sitting, with a no-nonsense audio/visual theme and some simple, yet tight controls to boot.
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