From the author of Spice and Wolf, Isuna Hasekura, comes WORLD END ECONOMiCA. This is the first episode out of three part sci-fi/economic thriller visual novel set on the moon.
User reviews: Very Positive (92 reviews)
Release Date: May 5, 2014
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Buy WORLD END ECONOMiCA episode.01


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"Part 1 of a trilogy by author Isuna Hasekura, follow Haru as he meets colorful characters and attempts to attain his dream via gaming the stock market."

Recent updates View all (6)

August 4

New build out

Just released a new build of WORLD END ECONOMiCA episode.01. This unifies all platforms to a single engine called Ren'Py. This new build also includes a TLC/edited version of the script and incorporates feedback and fixes reported by customers.

3 comments Read more

June 19

OSX/Linux beta version released!

We've just pushed out the beta version for OSX/Linux all previous issues have been resolved. Please let us know if there's any crash bugs.

Known issues:

  • MC name does not change after a event
  • ending movie has weird playback issues

6 comments Read more

About This Game

From the author of Spice and Wolf, Isuna Hasekura, comes WORLD END ECONOMiCA. The opening video features music by Kishida Kyoudan & The Akeboshi Rockets, known for the opening songs for High School of the Dead and Strike the Blood.

A three part visual novel set in the far future on the moon, 16 years after humans have begun to colonize it. A young boy named Haru has been chasing his wildest dream. His dream is to stand where no man has stood before, and in order to do so he needs capital, a ludicrous amount of capital. What better place to get that amount of capital by using the stock market? There are two key rules that govern the stock market.

  • The first rule: Never take a loss.
  • The second rule: Never forget the first.

Only those who follow these rules are able to obtain enormous wealth...

System Requirements

    • OS: Windows XP
    • Processor: 1.2 GHz Pentium 4
    • Memory: 256 MB RAM
    • Graphics: 1280 x 720
    • DirectX: Version 9.0
    • Hard Drive: 800 MB available space
    • OS: OS X 10.6
    • Processor: Any 64 bit processor
    • Memory: 512 MB RAM
    • Graphics: 1280 x 720
    • Hard Drive: 800 MB available space
    • Processor: 1.2 GHz Pentium 4
    • Memory: 512 MB RAM
    • Graphics: 1280 x 720
Helpful customer reviews
2 of 2 people (100%) found this review helpful
4.9 hrs on record
My god. My heart after playing this game. This is coming from a man who has watched & played multiple Urobochi works.

The story is about a kid who is attempting to enact his dream - to explore Mars - through rapid accumulation of wealth utilizing the stock market. At age 16 he ran away from home, earned 1,000 mools (appears to have 1/1 exchange rate with USD) working, then multiplied it to 72,000 mools through margin trading.

While starting off slow, the story moves towards a powerful, deeply moving (and terrible) conclusion. I don't want to spoil more, so I'll end by saying World's End Economica (in Volume 1, at least) is the definition of the Linear VN archtype, unlike Fate/Stay Night you don't even get to make choices.

For those who want some action in their VN, Sunrider (a free game, and on Steam) plays very much like Fire Emblem with a dash of Mass Effect style morality choices.

Although I am recommending World's End Economica, it is emotionally traumatizing. Definitely not for everyone.
Posted: October 23
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1 of 2 people (50%) found this review helpful
7.6 hrs on record
First things first. If you just stumbled in here this is not for you most of the time. I am recommending this based on the assumption you got here because you liked Spice and Wolf. There are no choices here, this is 100% story.

That being said, I enjoyed it enough to come back for the next episode. It doesn't hold up compared to Spice and Wolf, but it is worth reading/watching in its own right. The story takes its time to go anywhere, but as a result you become more attached to the characters, I prefer these types of stories. If you are a die-hard fan of Spice and Wolf, get this on sale. It has similarities in characters and economics focus. At my reading speed it took just over 7 hrs to get through it, mileage will not vary.

As for the application/visuals themself, it does leave something to be desired. The artwork is good, but it seems very static and repetitive. You will be seeing the same character models and backgrounds for the majority of your time. The music is good. Transistions and black screens are really poorly done from what I experienced, if I had a complaint that would be it. Way too many black screens and the transistions had a tendency to loop on me.

Overall I doubt you stumbled in here randomly, if that is the case I feel you are better off looking elsewhere. If you came in here due to loving S&W I would like to recommend at least trying this story, it has its own merits.
Posted: October 14
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1 of 3 people (33%) found this review helpful
5.6 hrs on record

(Pretty terrible story IMO)
Posted: October 15
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0 of 1 people (0%) found this review helpful
1.5 hrs on record
gucci mane uh

you a cutie still
Posted: October 11
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21.9 hrs on record
as expected from the creator of spice and wolf.

make some people who had/ undertake business degree doesn't even understand those economics theories.

making people feels smarts if understands it.

aside from kinda bad/ glitch in those ost in play mode that i experienced, It is good.
Posted: October 6
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301.3 hrs on record
Yeah, it was okay.
Posted: October 13
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12.8 hrs on record
I really enjoyed the VN for what it was for what it was but there's no question the translation is quite shoddy in a number of places. They say they're going to fix it but it' Simple mispellings that could be found with a spell checker like "sandwitch" are all too noticable, and there's plenty of questionable sentences that don't really flow right/are mistranslated. Sekai Project's stopgap port to Ren'py is kind of buggy with the music.

I definitely liked the script though. It certainly feels a lot like Spice and Wolf and no amount of mistranslation can change that. It's really difficult to write about a VN without spoiling it but like most VNs I've read this one starts out pretty slowly, but picks up eventually. My only complaints are the cliffhangar ending and the relative lack of scenes with other characters. It kind of feels like Hal and Hagana live in a vacuum at times, and that's a problem later on as the plot develops.

Overall I'd still recommend it. It's certainly the best VN I've played on Steam so far. That translation pass couldn't come sooner though.
Posted: October 11
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6.7 hrs on record
I loved it. The ending hit hard. Cant wait till ep 2 and 3 are on steam!
Posted: October 17
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369 of 458 people (81%) found this review helpful
3.2 hrs on record
Early Access Review
Posted: May 7
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108 of 126 people (86%) found this review helpful
4.7 hrs on record
Early Access Review
NOTE: This review will only cover episode 01 and therefore contains no spoiler of later episodes. Spoiler of episode 01 is not guaranteed. This review is written from my experience playing the first English version of the game and after a quick technical test of the Steam version.

Quick story summary: In the far future, the Moon has been conquered and turned into a self-sustained colony. It quickly gathered wealth and became a capitalist haven. Haru/Hal wants to get rich quick in this Luna colony, so he does so by gaming the system through stock market trading, Episode 01 of this game follows his teenage years, accumulating his first successes at stock trading.

My view: The premise may make you think this story is gonna be like a boring Wall Street Journal article, but it really is not. This is really a drama. The game spends a lot more time with the relationships between Hal and the people around him, how they live their poor lives outside the center of wealth of the world, how capitalism affect their lives, how the pressure of a materialistic society pushes them into dark corners, and how the dream to get rich made Hal cynical of his circumstance. This is less Capitalism: A Love Story and more Wall Street (the Oliver Stone movie).

I like the character development a lot, although the game takes its time to play this out. I like the relationship between Hal and Hagana, they started out with a misunderstanding (to the point of physical violence) and remained hostile toward each other in the first part of the game. But as it goes along, both of them slowly softens up to each other, and it's pleasant to see this gradual shift in their relationship. I like how beneath the surface, our protagonist is not really greedy as the capitalist bosses that he resents so much. He actually has a noble purpose by getting rich which is revealed in the last part of episode 01. To many, money is their goal, to Hal, money is a tool to serve his higher purpose. I like Lisa and how she acted like a mother/older sister figure to the protagonist. I even like the money lender Toyama in this game, the game portrayed him as less of an one-dimensional loan shark, and more as just another victim of capitalism.

Another thing this game really succeeded at is how it engages you into stock market trading, which should have been dry and boring. Even if you don't understand any financial terms, the game explained all of them in a layman's language, from the basic terms to advanced trading and analyzing technique. And it goes really deep, explaining how the market is influenced, how the stock numbers form a pattern and how the common mentality is taken advantage of (the mentality to always bid at 10-rounded price marks, for instance). This game made me really get it, that thrill of trading stocks and taking risks that might give a big payoff. This is why people are obsessed with stock trading, I really get it now.

Yet despite indulging in the stock market theme, this game does not glamorize it. This is ultimately a cynical social commentary about capitalism. We have all seen this before in real life. The stock market ruins as much lives as the lives it paid off big. In this game, it ruins not only lives, but relationships as well. Without spoiling the specifics, episode 01 ends on a bitter note, prompting the next phase in Hal's life in his adult years in episode 02.

Graphics: The game runs in glorious 720p resolution by default, but you can resize the the window of the game on smaller screens. As a result, art assets in the game are made in native 1280x720 resolution. The backgrounds benefit from this the most. They look gorgeous, especially the views of Newton City, it's as much of a sight to behold as the narrative described it to be. There is not much variety in the scenes so you will end up getting the same backgrounds a lot of time, but considering this is an independent game, it's still quite impressive. The character sprites look okay if a bit lacking in poses, but they have some weird pencil sketch lines on their neck shadows. If you're bothered by this, do be noted that episode 02 onward no longer have these weird pencil sketches.

Audio: There is no voice acting. The soundtrack have some scifi bleeps mixed in here and there. For the rest of the time, they are mostly calming and not very memorable.

Technical report: I'll be commenting on technical aspects of this particular version in this segment. This is the 2nd English version of the game. And here are the differences:
- Config menu and pop-up messages in the first English version was in Japanese. The whole interface is now in English.
- The game now allows you to pick a much wider range of text font. The default font (Times New Roman) looks quite unpleasant. I recommend the font Flamenco for this game, it looks really nice.
- The original version had some game crashing bugs that occur when you open the About window or try to play a track in the music mode. Also, the gallery and the music mode are bugged in the original version (no images and tracks unlocked when you finished the game). All of these bugs have been fixed in this version.
- A slightly new translation. I can't comment on the translation quality, but I can only hope it would be better then the first English script. My experience of the game was from before it received a translation patch and an edit pass by sekaiproject.
Also do note that the game is bilingual. The original Japanese script is included, a great resource for language students.

Early Access status: Steam integration is incomplete. Steam overlay is not working in windowed mode right now and features like Screenshot is not working either.
Release version status: Not much different from the Early Access version. The same issues are still here and the game still uses the same engine. A bit disappointing, but at least the meat of the game is still intact.

I hope my review helps you making a decision whether to purchase this game.
Posted: May 5
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76 of 87 people (87%) found this review helpful
13.0 hrs on record
Early Access Review
World End Economica. Is a visual novel. And by that, the type of linear, no-choice novel. It is by all practical means a book. A digital book with music and linear storyline.
If you thought you'd get to play your hands on the stock exchange, or remembering the words:
"The first rule: Never take a loss.
The second rule: Never forget the first."
Then you'll be disappointed, there are no "Choices" for you to make.

So why do I recommend this?

Story - In keeping with Hasekura's arguably more famous work of Spice and Wolf which is a series of books and manga I wholeheartedly would recommend to you, the reader. It's as it says on the tin, about economy.
But in all the numbers and logics, there's a story. And what a story! It's in this sense, not a game. It is a story, a well-built story with its natural plot twists and moments where you'd want to cheer, and moments you'd be stuck in a well of sympathy or spite depending on your own evaluation.

Music - It's got music, and to me i do feel it quite surely fits to the whole setting. Sound really makes a scene deeper, if the music is quite right. This one Is just that. Quite right.

Graphics and visuals - As to be expected, there's CGI's which themselves are quite well made. The general playing scenes might be described as if ever so slightly bland. Stemming from the fact that the characters themselves seem a bit bereft of emotions for reasons i'll let you discover yourselves.
It is a book, and a quite fine book.
But as a game, no it's not so much a game, there's no interaction you do as the "player" You are the reader, so in this sense, advertising as a game might be misleading. But nontheless. I do recommend this game to you all, for those rainy days when you'd get a headache playing RTS or FPS games, don't feel like going outside, and just want to sit back and, read something. Good.
Posted: May 16
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34 of 50 people (68%) found this review helpful
5.7 hrs on record
It's a Kinetic Visual Novel - it's a type of visual novel where the player does not interact with the story.

And i can't wait for part 2 & 3.
Posted: June 19
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51 of 85 people (60%) found this review helpful
10.7 hrs on record
tl;dr - 4/10, nothing amazing, but not terrible. Cool concept, poor execution - I wouldn't buy it if it's not on sale.

No-spoiler review:

If I had to describe this visual novel in one word, I'd call it amateurish. There were several typos and mispellings, along with duplicate lines due to poor coding (all instances of which I screenshotted to send to the devs). If I paid ~$10 for a game, I'd expect at least some standard of professionalism. To be fair, it was originally in Japanese and I can only assume it was translated to English afterwards, possibly in preparation for the Steam release, since the English version came out two years after. However, a lot of fan translations I've played - koestl's Grisaia no Kajitsu translation, for example - were flawless. A paid translation like this pales in comparison, and if I ever feel up to it, I'll play through in Japanese to see if the game is up to scratch in that department.

As for the contents of the game itself, it's extremely dull. The writing style was extremely unprofessional - again, this may be attributed to it being a translation, though I can provide several examples of brilliant translations. The premise was interesting, which was what led me to vote for WEE to be greenlit, but I can't say I'm not disappointed. The story was uninspired and predictable, and although the concept had a lot of potential, the writer didn't really pull it off that well - I found myself bored several times while reading, and I only kept going because I was expecting something interesting to come up (nothing did). The peaks and troughs were in all the wrong places, with little to no transitions, and was uncomfortable to read.

Another point of concern is the fact that it's a kinetic novel. I can appreciate the style of a kinetic novel and enjoy it as anyone would, but why would there be three pages of save slots for a visual novel with no decisions? The game could've been far better constructed to allow the player to influence Hal's (who I would've much rather been named Haru in English, in accordance to his Japanese name ハル) decisions regarding which stocks to buy, how to respond to other characters and whatnot. Of course, I'm not asking for a full-fledged stock market simulation, but just allowing the user to decide whether or not Haru should follow through with a commitment and giving more than one disappointing ending would've made the game a lot more enjoyable.

While on the topic of saving though, I do recommend anyone about to start the game to set aside about 10 hours and finish the game in one go. The way the story is written, without being divided into chapters or scenes, and without any real breaks or transitions, makes it extremely difficult to find a place to save and stop for the day. Unfortunately, I wasn't aware of this and spread the game across two days, and it made for a rather interrupted experience.

The artwork was generally quite nice, but I think I only saw a total of around 5-6 backgrounds and about that number of different sprites, which doesn't really cut it for me and the OST was also nothing really to write home about. The main issue here is the lack of content. For a game at this price, you'd expect the artist(s) and composer(s) to put in a bit more work, but a lot of the time, there was no soundtrack playing, and the screen was simply black with a text box over it. In this sense, I honestly don't feel like the game was worth the money I spent on it.

There are no real redeeming points to WORLD END ECONOMiCA - pretty much every aspect of the visual novel is subpar in comparison to most other visual novels. I don't believe my score of 4/10 to be particularly harsh or generous, and if we interperet the ten point scoring system properly, with 5/10 meaning average and not garbage, then I think 4/10 is quite reasonable. Overall, quite disappointing, given the original concept, bursting to the seams with potential. I did say I don't think the game is worth the price, but I don't think it was a complete waste of money - at least I stuck around 'til the end.
Posted: June 29
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16 of 27 people (59%) found this review helpful
2.6 hrs on record
Early Access Review
Unlikable main character and amateur-level writing. Just a complete slog to go through despite the well-drawn backgrounds. No choices either and zero gameplay. The setting itself is interesting but its depiction falls short. And did I mention the unlikable main character?

I'd be turned off from visual novels completely after playing this if it wasn't for my positive experience with other entries in the genre like 9 Hours, 9 Persons, 9 Doors and the Ace Attorney series. Do yourself a favor and play or read a different visual novel instead.

What's good:
Great background art.
Interesting setting.
Good soundtrack.

What's not:
No choices, no gameplay. - This is standard for the kinetic novel sub-genre but I wish this was mentioned in the game's Steam description so I could have considered this before making my purchase.

Poorly written. - Admittedly this is a matter of taste. As someone that reads for pleasure, I found the writing quality to be a level or two below tolerable. Again, the setting is interesting but the writing doesn't do it justice (although the art does). The angsty main character would've been just fine if only he had been written in an interesting way (like Holden Caulfield in The Catcher in the Rye, for example).

Conclusion: I was excited to "play" this game after seeing it mentioned in a forum but I would've cancelled my purchase if I had known it was a kinetic novel. There's an audience for that kind of visual novel but I'm not one of them. That said, maybe this game could've changed my mind if the writing was good, but it was not. Fortunately this wasn't my first visual novel so it didn't sour me to the overall genre. There's a lot of great visual novels out there so removing this game from my to-do list means I'll have more time to play those instead.
Posted: May 17
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17 of 29 people (59%) found this review helpful
19.3 hrs on record
Early Access Review
World End Economica episode 01 is a visual novel in a sci-fi setting. It is written by author of certain popular anime or manga or novel which I never watched or read, so writer's reputation don't mean anything to me. More important that WEE is a kinetic novel, meaning it have no choices at all - reader just follows the story, enjoying music and art on the way.

Hal, the protagonist with whom audience supposed to identify, seems like an extremely poor choice for viewpoint character at first. He's unlikeable, arrogant and cynical, fixed only on making profits, idolizes rich entrepreneurs and despises poor common workers. Thankfully, he undergoes huge character development during the novel and becomes much more pleasant person. However WEE is a quite long novel and reader have to endure jerk Hal for the most of it. Nevertheless the changes in Hal's character are so drastic it's almost unbelievable. In the span of a couple months he goes from having inner monologue like this to going into coma from stress and overexertion while helping the poor.

Unlike characters, writing remains of same questionable quality throughout the whole novel. Two leads are both awkward teenagers and their dialogue is mostly them saying "what" at each other. The plot is centered around economics and stock trading but makes a bad job explaining the details to reader not familiar with this, like myself. Most of the narration during the trading parts is done on black background - was it so hard to draw several pretty graphs to illustrate profits or losses? As a result, I quickly lost all little interest I had to economics and just clicked through trading scenes.

Visuals are nice; backgrounds are clean, but character sprites have a strange problem - shadows applied to their necks drawn with dashes. This single detail makes whole novel look like an amateur work at times. Music is nice as well, but nothing special.

Final result: WEE starts weak but becomes much better during the final parts. Sadly it is not good enough to keep me interested in episodes 2 and 3.
Posted: June 12
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21 of 37 people (57%) found this review helpful
0.3 hrs on record
Early Access Review
The story revolves around a boy who spends his time reselling stockpiles for a profit on the moon. So if you enjoy getting an additional scrap metal from keys banking in Team Fortress 2, you will immerse in the game greatly and rate it high. Other than that it has an interesting setting with beautiful surroundings, characters going beyond kawaii and uguu, coming from an author of Spice & Wolf ranobe. If you are looking to buy a worthwhile textual adventure on Steam, World End Economica series is easily the one to look into.
Posted: May 6
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2 of 2 people (100%) found this review helpful
11.3 hrs on record
Loved this. The story was very catching. Once i started, i could stop. It had its up's and down's, but overall i would recommend it to people who want a visual novel with a great plot. I greatly anticipate episode 2 and 3. Give it a go, you will then understand how good it is.
Posted: September 5
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2 of 2 people (100%) found this review helpful
0.5 hrs on record
Early Access Review
看到Spice and Wolf的作者参与制作的游戏非常激动,于是果断入了。 可是万万没想到,这就是一本小说啊(而且入坑),只需要看。 当然等待梦沉抹大拉的同时,买下来这个看也还是不错的...
Posted: May 7
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2 of 2 people (100%) found this review helpful
24.9 hrs on record
Happily accounting a comment for another solid novel,
At last i'm writing down this moderately short comment.
Good does not express the complete foundation that has been planted for the story.
As well as keeping the story going, i have once again am glad to have played it
Neverthless, it's the first episode it has no explicit cliffhangers included necessarily.
And there were no spoilers intended from this comment, But i might have.
!! have fun !!
Posted: August 17
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2 of 2 people (100%) found this review helpful
9.3 hrs on record
As far as i know, this is the only straight up visual novel on steam that doesn't have any dumb choices/decisions. It's literally just a book with visuals/backgrounds. While there are a couple typos/grammar issues that I would have fixed if I was able to, overall it was very clean and a good translation. I'd say it's worth a read if you have read or seen and liked Isuna Hasekura's previous works, or are interested in a story with lots of character interaction.
Posted: September 2
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