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From the author of Spice and Wolf, Isuna Hasekura, comes WORLD END ECONOMiCA. This is the first episode out of three part sci-fi/economic thriller visual novel set on the moon.
Release Date: May 5, 2014
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Buy WORLD END ECONOMiCA episode.01

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New build out

August 4th, 2014

Just released a new build of WORLD END ECONOMiCA episode.01. This unifies all platforms to a single engine called Ren'Py. This new build also includes a TLC/edited version of the script and incorporates feedback and fixes reported by customers.

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OSX/Linux beta version released!

June 19th, 2014

We've just pushed out the beta version for OSX/Linux all previous issues have been resolved. Please let us know if there's any crash bugs.

Known issues:

  • MC name does not change after a event
  • ending movie has weird playback issues

6 comments Read more

About the Game

From the author of Spice and Wolf, Isuna Hasekura, comes WORLD END ECONOMiCA. The opening video features music by Kishida Kyoudan & The Akeboshi Rockets, known for the opening songs for High School of the Dead and Strike the Blood.

A three part visual novel set in the far future on the moon, 16 years after humans have begun to colonize it. A young boy named Haru has been chasing his wildest dream. His dream is to stand where no man has stood before, and in order to do so he needs capital, a ludicrous amount of capital. What better place to get that amount of capital by using the stock market? There are two key rules that govern the stock market.

  • The first rule: Never take a loss.
  • The second rule: Never forget the first.

Only those who follow these rules are able to obtain enormous wealth...

PC System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 1.2 GHz Pentium 4
    • Memory: 256 MB RAM
    • Graphics: 1280 x 720
    • DirectX: Version 9.0
    • Hard Drive: 800 MB available space

Mac System Requirements

    Minimum:
    • OS: OS X 10.6
    • Processor: Any 64 bit processor
    • Memory: 512 MB RAM
    • Graphics: 1280 x 720
    • Hard Drive: 800 MB available space

Linux System Requirements

    Minimum:
    • Processor: 1.2 GHz Pentium 4
    • Memory: 512 MB RAM
    • Graphics: 1280 x 720
Helpful customer reviews
332 of 415 people (80%) found this review helpful
180 products in account
15 reviews
3.2 hrs on record
Early Access Review
NO SPICE, NO WOLF
JUST FULL ON MOON ECONOMICS
IT'S THE STOCK MARKET ON THE MOON, MAN
IT'S A HIGH FLYING ROCKET TO THE COOLEST ECONOMIC STORY AROUND
BE INVOLVED IN SOME INTENSE TRADING
TALK TO GIRLS ABOUT STOCKS
IF YOU HAVEN'T INVESTED IN A COMPANY YET
WHAT ARE YOU EVEN WAITING FOR
PS: THE WORLD DOES NOT END
Posted: May 7th, 2014
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103 of 121 people (85%) found this review helpful
55 products in account
3 reviews
4.7 hrs on record
Early Access Review
NOTE: This review will only cover episode 01 and therefore contains no spoiler of later episodes. Spoiler of episode 01 is not guaranteed. This review is written from my experience playing the first English version of the game and after a quick technical test of the Steam version.

Quick story summary: In the far future, the Moon has been conquered and turned into a self-sustained colony. It quickly gathered wealth and became a capitalist haven. Haru/Hal wants to get rich quick in this Luna colony, so he does so by gaming the system through stock market trading, Episode 01 of this game follows his teenage years, accumulating his first successes at stock trading.

My view: The premise may make you think this story is gonna be like a boring Wall Street Journal article, but it really is not. This is really a drama. The game spends a lot more time with the relationships between Hal and the people around him, how they live their poor lives outside the center of wealth of the world, how capitalism affect their lives, how the pressure of a materialistic society pushes them into dark corners, and how the dream to get rich made Hal cynical of his circumstance. This is less Capitalism: A Love Story and more Wall Street (the Oliver Stone movie).

I like the character development a lot, although the game takes its time to play this out. I like the relationship between Hal and Hagana, they started out with a misunderstanding (to the point of physical violence) and remained hostile toward each other in the first part of the game. But as it goes along, both of them slowly softens up to each other, and it's pleasant to see this gradual shift in their relationship. I like how beneath the surface, our protagonist is not really greedy as the capitalist bosses that he resents so much. He actually has a noble purpose by getting rich which is revealed in the last part of episode 01. To many, money is their goal, to Hal, money is a tool to serve his higher purpose. I like Lisa and how she acted like a mother/older sister figure to the protagonist. I even like the money lender Toyama in this game, the game portrayed him as less of an one-dimensional loan shark, and more as just another victim of capitalism.

Another thing this game really succeeded at is how it engages you into stock market trading, which should have been dry and boring. Even if you don't understand any financial terms, the game explained all of them in a layman's language, from the basic terms to advanced trading and analyzing technique. And it goes really deep, explaining how the market is influenced, how the stock numbers form a pattern and how the common mentality is taken advantage of (the mentality to always bid at 10-rounded price marks, for instance). This game made me really get it, that thrill of trading stocks and taking risks that might give a big payoff. This is why people are obsessed with stock trading, I really get it now.

Yet despite indulging in the stock market theme, this game does not glamorize it. This is ultimately a cynical social commentary about capitalism. We have all seen this before in real life. The stock market ruins as much lives as the lives it paid off big. In this game, it ruins not only lives, but relationships as well. Without spoiling the specifics, episode 01 ends on a bitter note, prompting the next phase in Hal's life in his adult years in episode 02.

Graphics: The game runs in glorious 720p resolution by default, but you can resize the the window of the game on smaller screens. As a result, art assets in the game are made in native 1280x720 resolution. The backgrounds benefit from this the most. They look gorgeous, especially the views of Newton City, it's as much of a sight to behold as the narrative described it to be. There is not much variety in the scenes so you will end up getting the same backgrounds a lot of time, but considering this is an independent game, it's still quite impressive. The character sprites look okay if a bit lacking in poses, but they have some weird pencil sketch lines on their neck shadows. If you're bothered by this, do be noted that episode 02 onward no longer have these weird pencil sketches.

Audio: There is no voice acting. The soundtrack have some scifi bleeps mixed in here and there. For the rest of the time, they are mostly calming and not very memorable.

Technical report: I'll be commenting on technical aspects of this particular version in this segment. This is the 2nd English version of the game. And here are the differences:
- Config menu and pop-up messages in the first English version was in Japanese. The whole interface is now in English.
- The game now allows you to pick a much wider range of text font. The default font (Times New Roman) looks quite unpleasant. I recommend the font Flamenco for this game, it looks really nice.
- The original version had some game crashing bugs that occur when you open the About window or try to play a track in the music mode. Also, the gallery and the music mode are bugged in the original version (no images and tracks unlocked when you finished the game). All of these bugs have been fixed in this version.
- A slightly new translation. I can't comment on the translation quality, but I can only hope it would be better then the first English script. My experience of the game was from before it received a translation patch and an edit pass by sekaiproject.
Also do note that the game is bilingual. The original Japanese script is included, a great resource for language students.

Early Access status: Steam integration is incomplete. Steam overlay is not working in windowed mode right now and features like Screenshot is not working either.
Release version status: Not much different from the Early Access version. The same issues are still here and the game still uses the same engine. A bit disappointing, but at least the meat of the game is still intact.

I hope my review helps you making a decision whether to purchase this game.
Posted: May 5th, 2014
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72 of 83 people (87%) found this review helpful
163 products in account
6 reviews
13.0 hrs on record
Early Access Review
World End Economica. Is a visual novel. And by that, the type of linear, no-choice novel. It is by all practical means a book. A digital book with music and linear storyline.
If you thought you'd get to play your hands on the stock exchange, or remembering the words:
"The first rule: Never take a loss.
The second rule: Never forget the first."
Then you'll be disappointed, there are no "Choices" for you to make.

So why do I recommend this?

Story - In keeping with Hasekura's arguably more famous work of Spice and Wolf which is a series of books and manga I wholeheartedly would recommend to you, the reader. It's as it says on the tin, about economy.
But in all the numbers and logics, there's a story. And what a story! It's in this sense, not a game. It is a story, a well-built story with its natural plot twists and moments where you'd want to cheer, and moments you'd be stuck in a well of sympathy or spite depending on your own evaluation.

Music - It's got music, and to me i do feel it quite surely fits to the whole setting. Sound really makes a scene deeper, if the music is quite right. This one Is just that. Quite right.

Graphics and visuals - As to be expected, there's CGI's which themselves are quite well made. The general playing scenes might be described as if ever so slightly bland. Stemming from the fact that the characters themselves seem a bit bereft of emotions for reasons i'll let you discover yourselves.
It is a book, and a quite fine book.
But as a game, no it's not so much a game, there's no interaction you do as the "player" You are the reader, so in this sense, advertising as a game might be misleading. But nontheless. I do recommend this game to you all, for those rainy days when you'd get a headache playing RTS or FPS games, don't feel like going outside, and just want to sit back and, read something. Good.
Posted: May 16th, 2014
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32 of 46 people (70%) found this review helpful
190 products in account
5 reviews
5.7 hrs on record
It's a Kinetic Visual Novel - it's a type of visual novel where the player does not interact with the story.

And i can't wait for part 2 & 3.
Posted: June 19th, 2014
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37 of 65 people (57%) found this review helpful
22 products in account
2 reviews
10.7 hrs on record
tl;dr - 4/10, nothing amazing, but not terrible. Cool concept, poor execution - I wouldn't buy it if it's not on sale.

No-spoiler review:

If I had to describe this visual novel in one word, I'd call it amateurish. There were several typos and mispellings, along with duplicate lines due to poor coding (all instances of which I screenshotted to send to the devs). If I paid ~$10 for a game, I'd expect at least some standard of professionalism. To be fair, it was originally in Japanese and I can only assume it was translated to English afterwards, possibly in preparation for the Steam release, since the English version came out two years after. However, a lot of fan translations I've played - koestl's Grisaia no Kajitsu translation, for example - were flawless. A paid translation like this pales in comparison, and if I ever feel up to it, I'll play through in Japanese to see if the game is up to scratch in that department.

As for the contents of the game itself, it's extremely dull. The writing style was extremely unprofessional - again, this may be attributed to it being a translation, though I can provide several examples of brilliant translations. The premise was interesting, which was what led me to vote for WEE to be greenlit, but I can't say I'm not disappointed. The story was uninspired and predictable, and although the concept had a lot of potential, the writer didn't really pull it off that well - I found myself bored several times while reading, and I only kept going because I was expecting something interesting to come up (nothing did). The peaks and troughs were in all the wrong places, with little to no transitions, and was uncomfortable to read.

Another point of concern is the fact that it's a kinetic novel. I can appreciate the style of a kinetic novel and enjoy it as anyone would, but why would there be three pages of save slots for a visual novel with no decisions? The game could've been far better constructed to allow the player to influence Hal's (who I would've much rather been named Haru in English, in accordance to his Japanese name ハル) decisions regarding which stocks to buy, how to respond to other characters and whatnot. Of course, I'm not asking for a full-fledged stock market simulation, but just allowing the user to decide whether or not Haru should follow through with a commitment and giving more than one disappointing ending would've made the game a lot more enjoyable.

While on the topic of saving though, I do recommend anyone about to start the game to set aside about 10 hours and finish the game in one go. The way the story is written, without being divided into chapters or scenes, and without any real breaks or transitions, makes it extremely difficult to find a place to save and stop for the day. Unfortunately, I wasn't aware of this and spread the game across two days, and it made for a rather interrupted experience.

The artwork was generally quite nice, but I think I only saw a total of around 5-6 backgrounds and about that number of different sprites, which doesn't really cut it for me and the OST was also nothing really to write home about. The main issue here is the lack of content. For a game at this price, you'd expect the artist(s) and composer(s) to put in a bit more work, but a lot of the time, there was no soundtrack playing, and the screen was simply black with a text box over it. In this sense, I honestly don't feel like the game was worth the money I spent on it.

There are no real redeeming points to WORLD END ECONOMiCA - pretty much every aspect of the visual novel is subpar in comparison to most other visual novels. I don't believe my score of 4/10 to be particularly harsh or generous, and if we interperet the ten point scoring system properly, with 5/10 meaning average and not garbage, then I think 4/10 is quite reasonable. Overall, quite disappointing, given the original concept, bursting to the seams with potential. I did say I don't think the game is worth the price, but I don't think it was a complete waste of money - at least I stuck around 'til the end.
Posted: June 29th, 2014
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