Aces Wild is a fast-paced, hardcore, aerial beat 'em up!Engage in insane aerial martial arts combat against countless opponents!It utilizes a 'Wild Meter' which increases the power of your attacks butalso makes enemies more aggressive!
User reviews:
Overall:
Very Positive (269 reviews) - 81% of the 269 user reviews for this game are positive.
Release Date: Aug 8, 2013

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About This Game

Aces Wild is a fast-paced, hardcore, aerial beat 'em up!


Engage in insane aerial martial arts combat against countless opponents!

It utilizes a 'Wild Meter' which increases the power of your attacks but
also makes enemies more aggressive!

You play as Ace Wilder trying to defeat your brother Rex in a tournament where he and all the other entrants have colluded against you. Utilize a wide range of offensive and defensive skills to defeat hordes of enemies all at once and go for a high score! There are several playable characters and local co-op play!

It also has a jammin' soundtrack, smooth frame by frame animation and fully voiced characters!

Game and Art by Tyler Doak / Kicks , Culture Attack Studio
Music by James Landino / KgZ

Combat Mechanics

Aces Wild boats a free-form combat system that feels amazing, is fun for new players and deep for hardcore and stylish players.

Wild System
As you engage in combat, your Wild Meter will fill up.
This increases the damage your attacks do but also makes enemies stronger and more aggressive.
Attacking enemies builds Wild. Taking damage lowers Wild.
A true fighter will learn to build Wild for an advantage, then expend it to maintain the advantage before the enemy exploits it.

Rapid Attack
Rapid Attacks allow you to fly through the air and perform quick combination attacks against enemies!
It fills up your Wild Meter quickly. The faster you fly, the more Wild you build.
Defeating an enemy with a Rapid Attack gives you more Wild.

Crash Attack
Crash Attacks allow you to deal insane damage and send enemies flying and bouncing off the environment!
They get a larger damage bonus from your Wild Meter.
Every Crash attack has different properties and they use Wild when you execute them.
Some have special effects like letting you knock the environment and enemies into each other.
An enemy hit with a Crash Attack will receive more damage and yield more Wild when attacked.

Crash Charge
By holding the Crash Attack button, you can expend Wild Meter to Charge the Crash Attack making them bigger and stronger.
Damage from these attacks becomes ridiculous.
You have free-form movement while Charging a Crash Attack.

Dash
Dashing lets you travel in any direction very quickly.
You can extend the length of a Dash by holding the button.
Holding no direction while Dashing lets you perform a Homing Dash.

Dodge
Dodging makes you invincible and lets you avoid enemy attacks. It's the most important skill and you'll be doing it a lot!
Performing a successful Dodge makes you invincible for a bit longer than normal letting you attack freely.
If you Dash out of a successful Dodge, you will maintain invincibility.

Wild Counter
If you press and hold the Dodge button and perform a successful Dodge then press Rapid or Crash attack,
you will execute a Wild Counter! There is a different skill for each attack type: Rapid Counter and Crash Counter.
Wild Counters are powerful skills with varying effects.

Panic Attack
If you build your Wild Meter higher than the Panic Threshold you can execute a Panic Attack.
This expends all of your Wild but restores your Health, makes you invincible and knocks enemies away from you.
Use this if things get too scary or if your Wild gets out of hand.
Panic attacks also increase the Panic Threshold and resets your Rank.

Rank
Rank is a judgement of your performance in combat.
As you attack and defeat enemies, your Rank will increase. Taking damage lowers it significantly.
Rank is similar to Wild in that it also makes enemies stronger and more aggressive but is more extreme.
However, Rank is much more difficult to maintain at a high level.
Rank increases the Score you receive from attacking and defeating enemies.
Rank also increases the rate at which you build Wild Meter.

Scoring
Each time you strike an enemy or defeat an enemy, you earn Score based on how much damage you deal.
This is multiplied by the type of enemy and your current Rank.
Score earned from damage is slightly exponential, so a 20-damage attack is worth more than two 10-damage attacks.
You receive a percent bonus to your score for a Stage based on how quickly you cleared the Stage.

Pinata
Certain enemies will have violet smoke emanating from them. When defeated, they will explode into BONUS NINJAS.
Bonus Ninjas are large swarms of aggressive enemies. It is your chance to boost your score or totally ruin your Wild and Rank.
A hidden 'Pinata Meter' increases based on your Rank when you defeat regular enemies. This will also yield Bonus Ninjas from regular enemies. The amount of Bonus Ninjas you receive is based on your Rank, Wild and strength of attack.

System Requirements

    Minimum:
    • OS: Windows XP
    • Memory: 320 MB RAM
    • Graphics: Pixel Shader 1.2
    • DirectX: Version 10
    • Storage: 166 MB available space
    • Additional Notes: Xbox 360 or Direct Input Controller Highly Recommended
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (269 reviews)
Recently Posted
Baritone
( 20.9 hrs on record )
Posted: April 22
Great game, ♥♥♥♥ support. I played Aces Wild: Manic Brawling Action! When it first came out, and as a singleplay game? Great. Its fast paced, hard, and respects its own rules (sorta, some of the bosses SEEM cheap, but you just need to time your dodges better). Problem is, the dev has abbandoned it, so any bugs you encounter? You're SOL especially the multiplayer bugs.
Helpful? Yes No Funny
Axelhander
( 0.1 hrs on record )
Posted: April 20
This game is an excellent substitute for coffee. Better for you too. And its dev is kickass and making a new, also-probably-kickass game called Citadel Deep.
Helpful? Yes No Funny
kennylives
( 17.1 hrs on record )
Posted: April 9
Its an easy to get into beat em up. Rather than complex combos, you really just have one combo that you mash over and over, but doing this builds your potential to do more damage over time as well as cash it out for gigantic burst damage. The dodge mechanic is nice for the bullet hell style gameplay, and you cant just spam dodge to win, which is nice. Yeah, an over the top bullet hell beat em up, that pretty much sums up how fun this sounds. Again, Its really easy to get into, and even harder to not crack a smile while playing. The soundtrack is chiptune, which may or may not be your taste. But as someone who can enjoy chiptune, I thought the soundtrack was pretty solid. For a traditional art style, the animations are very smooth and match the hitboxes of your attacks very well. My ONLY complaint is that my favorite playable character is a reskin of a common enemy, and that can lead to losing track of where you are while playing him; However, you can change the palette, which helps quite a bit with that.

TL;DR
its a gud one, a hidden gem, even. ESPECIALLY for 10 bucks.
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Raviden
( 7.4 hrs on record )
Posted: April 4
Aces Wild: Manic Brawling Action!

What kind of game is this? How do you play? What do you do?
Aces Wild: Manic Brawling Action is a side scrolling beat em' up. This game focuses on maneuverability and the featured "Wild" meter. You will be battling your way through 8 levels of enemies, each stage different from the last. You can play through it with a friend, or go alone. The “Wild” Meter is a familiar Gimmick. It allows you to deal more damage based on how full it is, but you will also take more damage. While we’ve seen this used before in JRPGs and such, I’ve never seen it used in a beat em’ up.

Controls
Let’s start of on a bad note, the controls in this game aren’t so hot if you are using a keyboard. You will use wasd to move, and a few keys in the right to attack. Its meh, you lose a lot of mobility when you play this way, and it’s really not the best way to play. It’s even worse trying to play co-op on one keyboard. You and your partner will be crammed around one keyboard, with your hands mashing against theirs. Lucky, the game supports Xbox controllers and other gamepads. It even managed to pick up the NVidia shield controller fine, which was a nice surprise. An additional note, it allows one keyboard player, and one Controller player. If your just on a keyboard, you’re not going to have near as much fun as the controller alternative. I’m going to give this 2 scores, because it completely depends on what control scheme your using. 3/10 for keyboards, but 10/10 for most gamepads

Sound
The games sound track is pretty good. Perhaps a tad small of a selection, and it would be better if the music intensified with your "Wild" meter, but it does the job well. 8/10

Graphics
The game takes a Saturday morning cartoon style.it looks great in most all resolutions, but the FOV could be a tad larger in my opinion. 9/10

Difficulty
This game has some difficulty issues. There were parts where I would fly through enemies, but then there are moments where the level design is made to hurt you, or a boss is overpowered. one of the toughest parts of my play through was when I died at a boss, and was unable to fill up my wild meter, because there were no minions to kill. I was unable to fill my "wild" meter, so I couldn’t dish any real damage to the boss. It just makes the game seem very unfair, if not hateful to the player. 5/10

Story
The only story you’re going to get out of this game is the opening cut seen. Its real just an excuse to fight people, but it’s a decent enough plot. I feel that there is much room for improvement, as some of the boss designs are quite unique. I would have liked back story on each playable characters. At this point, it’s just lost potential. It passes, but it doesn’t come near to excelling. 6.5/10

Multiplayer
While it is simply and optional added feature, it’s the way I enjoyed the game most. This is probably one of the best couch co-op games I’ve ever played. Its rather worthless on one keyboard, but if you have 2 input methods and a spare friend, this is the way to go. 10/10

Overall
Aces Wild is a very strange game, it’s one of the indie genre's organized messes of a game. The best part about this one, is that all it needed was a bit more polish and it would’ve been near perfect. Sadly, this is not the case, we simply have what we have, and what we have is something pretty damn fun if you have the correct setup. For $10 and a spare controller, you can’t go wrong with this one, but go in knowing that it has a few ups and downs, and is not the most polished or perfect game in the world.

7.5-Recommended
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Kosmiska Knugen
( 1.4 hrs on record )
Posted: March 4
Gets boring kinda fast, even with co-op.
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Scoot
( 12.8 hrs on record )
Posted: February 21
It's like 2D God Hand or something.

I don't know, you like beat'em ups? Just ♥♥♥♥ing get it. You can punch things into other things at extreme speeds and it's ALL IN THE ♥♥♥♥ING AIR.

It's also hard. You are expected to understand your dodge. Practice with it. I ran through the first three stages a couple times before I continued, and I'm glad I did.

Don't play multiplayer, cause the screen moves too much and you will get lost.
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Carlton Banks
( 1.1 hrs on record )
Posted: February 16
IT IS SO GOOD OMG!! U GET TO DESTROY DOGE BEST GAME EVER!
Helpful? Yes No Funny
Manliness
( 8.3 hrs on record )
Posted: February 16
tl;dr vers - fun game until it betrays its own design, it also wears out its welcome with uninteresting and/or frustrating fodder areas just to extend its length.

This is a twitch-action combat puzzle game akin to Bangai-O. The focus is on watching enemy AI and trying to figure out the best way to take them down. Combat is fast and feels great - which is good, because that's the basis for the entire game. The game revolves around its Wild meter - you build it with weak attacks and use it to do a heavy one, heal, or fly.

Herein lies Aces Wild's biggest problem - the fly mechanic, which is used to chase enemies and generally travel around every stage, drains your Wild. It drains the longer you hold it, which is an issue because -
A) bosses LOVE to run away and (with the exception of the Guile-type enemy) have ranged attacks that can combo, doing tons of damage -
and B) the latter 2/3rds of the game feature instant death pits. You can air jump infinitely, or tap fly so it uses barely any meter, but that's a timing window so it's inadvisable - you'll lose focus on enemies and they'll just push you into the pit anyway. I played through this without using the fly mechanic, once I lost to a boss because I drained my meter trying to avoid her floor filling attack that stays until the battle is over. Let me tell you, it was much easier since I wasn't wasting it on foolish endeavors like avoiding damage. It actually becomes unuseable on boss fights like VS Gene.

There's no interim save either, so if you're trying to get a high score run, well, better put some time aside for it. For the rest of us who just want to see the game, you can stage skip, which is nice.

However, the game runs out of unique enemies pretty fast. This wouldn't be an issue if all the screens had interesting or unique solutions, but unfortunately many of them are just "here's a million dudes, don't die." Don't get me wrong, some battles are fantastic BECAUSE they have tons of enemies in it - but there's just too much sameness everywhere that you start going through the motions.
The boss rush section near the end is completely unsatisfying - there's no power growth so they're just nerfed versions of ealier bosses. More fodder to extend playtime. The final boss has somewhere around 4 health bars, and on his last one he throws out an attack that - unless you're near full health - will insta-kill you if you don't dodge it right away. Have fun doing literally the entire fight again!

Ultimately, the game is challenging and feels good, but the flying mechanic is a wasted opportunity. The saving grace is the utility of dodging, but even then the game just feels too long - mostly due to lack of enemy variation.
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Fastest Honk in the West
( 9.0 hrs on record )
Posted: February 7
this is one of those games where you're like OHHHH HELL YEAH MAN!!! over every time you manage to sink your charged super attack into an enemy and they go flying destroying all the ♥♥♥♥♥♥♥ terrain and you're just hollering at the top of your stupid lungs over it

it's as thrilling as God Hand and DMC were, with every bit as much depth and risk as those games offer.

Ideally, you'll get your ♥♥♥ kicked a lot, learn how to git gud, and weave like crazy through combos while whipping out explosively risky attacks of your own

highly recommending this game to anyone who likes gettin' CUHRAYZEE
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One Man and his Droid
( 0.5 hrs on record )
Posted: February 6
...it reminds me of a modern 'Bad Dudes vs Dragon Ninja' - but a bit more fluid and without the cheesy charm / storyline... to be honest, at first you think this is going to be something special - smooth controls, nice ♥♥♥♥♥ip tunes, cartoony style... but then the action kicks in and it's just sooooo repetitive... it's the kind of thing you'd have seen in the arcades in the 80s - good for a quick 10p blast - but anything more than short sessions just gets full-repetitive... 30 mins and you've seen all you need to... competent at best, just needed more depth... crashes a lot with the steam controller on - works perfect with xbox controller...
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The Pepperoni Bison
( 5.3 hrs on record )
Posted: February 5
It's an arial brawler. That's really all there is to it and it's really addicting.
pros
-attacks feel powerfull and are satisfying
-keyboard controls are fine
-fast paced

cons
-no online
-fairly short

It's 4$ when I bought it and I don't regret buying it
it remindes me alot of naruto and one piece.
also you can punch the ♥♥♥♥ out of everything. 8/10
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Nomoreplayerz
( 0.4 hrs on record )
Posted: January 20
Great Brawler. Simple and fun. Wish it had controller support.
Helpful? Yes No Funny
YoYoStevo
( 0.1 hrs on record )
Posted: January 10
A nice sidescrolling beat em up. Great graphics and fun gameplay.
Helpful? Yes No Funny
Gibbrons Main Man Extraordinair
( 0.5 hrs on record )
Posted: January 2
Double Dragon Ball Z is all you need to know .
Helpful? Yes No Funny
demoncrusher21
( 2.0 hrs on record )
Posted: January 2
Why no achievements?! Really steam. Bought because it was on sale. Not worth it though. This game is mega hard.
Helpful? Yes No Funny
Obey the Fist!
( 0.3 hrs on record )
Posted: January 1
Buggy, the interface wasn't designed for PC, so navigating the configuration menu is a nightmare of guessing which keys the developer clumsily mapped all over the keyboard. User interface conventions? We've heard of them, and they have no place in Aces Wild!

This is essentially a puzzle game where you need to guess which keys on your keyboard will take you to various menu options.

They almost didn't get a thumbs down for supporting 4K resolution..... but the art assets don't scale up nicely anyway.

As for the gameplay, well, it's a 2D beatemup of poor quality. There are better alternatives.

Maybe if they fix up the UI and make the game seem like it was at some stage intended for PC, then it could be taken more seriously.
Helpful? Yes No Funny
gunsage
( 0.6 hrs on record )
Posted: December 31, 2015
I'm a little torn on this one. The game is marketed as a brawler, but it isn't one really. It's very floaty and has bullet hell elements. It feels more like a bullet hell/platformer game than a brawler, but the floaty part is what gets me the most. I'm not saying it's a bad game, because it isn't...it's just very different. As highlighted in the trailer, the music really is awesome, so if you're looking for a game with an awesome soundtrack, there you go.

Story? Meh. Characters? Bleh. Plot or intrigue? Nah. Then again, those aren't entirely necessary in action games. The game is simple in delivery, but it takes time to really learn how to play it well. I'm hesitant to say it takes skill so much as it takes you understanding it's not really a brawler. If you go into it understanding that, you may enjoy it.
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Klein
( 1.1 hrs on record )
Posted: December 27, 2015
Would be fantastic if the Ninja boss chick wasn't ♥♥♥♥ing impossible to beat.
Helpful? Yes No Funny
InfinitySwagster
( 0.9 hrs on record )
Posted: December 23, 2015
Amazing game, awesome soundtrack, fast paced and comboing ♥♥♥♥ is satisfying as ♥♥♥♥
Helpful? Yes No Funny
ZanasoBayncuh
( 0.7 hrs on record )
Posted: December 22, 2015
"IT'S LIKE IF PLATINUM MADE A 2D BRAWLER!" Sure if Platinum made ghastly awful games with no concept of frame data, movement, or enemy design.

In a world where the total button count is six, you have all melee attacks, and nearly every enemy is long range. A world where attacks exist off screen so that you can run into them as they appear on screen for 4 frames if you're lucky. A world where your damage values are miniscule, the enemies damage values are much larger, your HP is tiny and enemy's HP are damage sponges. You are meant to exhibit completely nonsensical movement, flying through the air as though no physics exist, and can even propel yourself from mashing the rapid attack button. HOWEVER, if there is any set dressing of any kind in the way, such as a street light or even a warehouse light hanging from the ceiling, you and only you are inhibited by it. Enemies can counter themselves into ceilings, out of view, and attack you through solid objects. Did I mention the offensive amount of projectile spam? These issues aren't "challenging", they're arbitrary. Find a better game, get God Hand, get Metal Gear Rising, but not this... UGH, not this.
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Most Helpful Reviews  Overall
103 of 120 people (86%) found this review helpful
Recommended
1.3 hrs on record
Posted: January 31, 2014
The time I have played on Steam doesn't reflect the probably 50 hours I've put into this since it launched on the Humble Store. As a description, I have only this: imagine a world in which Platinum Games teamed up with Treasure to make a brawler with surprising depth, tons of enemies on screen, and a dog that explodes into a cloud of ninjas. If you like Metal Gear Rising: Revengeance, River City Ransom, Double Dragon, or fun and don't buy this game, I don't know what to tell you.
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116 of 167 people (69%) found this review helpful
13 people found this review funny
Recommended
9.5 hrs on record
Posted: January 31, 2014
HOLY ♥♥♥♥. IT'S ALMOST LIKE THE SORT OF THING TREASURE WOULD HAVE MADE BACK IN THE DAY. I HAVE SUCH A ♥♥♥♥ING ERECTION YOU DON'T EVEN KNOW IT, MAN.

YOU.

DON'T.

EVEN.

KNOW.

MAN.
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45 of 54 people (83%) found this review helpful
Recommended
5.0 hrs on record
Posted: January 31, 2014
As someone that loves high octane feel good action games this is seriously the best you're probably going to find on steam for a LONG while. The game has a million reward mechanics and only 'punishes' you by not being the awesomest you can be.

Nothing feels more badass than lining up the perfect Crash Charge and obliterating an entire room doing 350+damage to everyone when your normal rapid attacks only do 3-5 per hit.

Nothing feels more badass than dashing down a hall, bullets, missiles and kunai being thrown at you, dodging for the half second to weave through, then dashing down it again and again.

Nothing feels more badass when fighting a boss, health a literal sliver with a max wild bar, fulling knowing that one Crash Charge will lead to victory and a miss is utter epic defeat.

Nothing feels more badass than buying this insane masterpiece of a game.
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107 of 160 people (67%) found this review helpful
3 people found this review funny
Recommended
4.3 hrs on record
Posted: January 31, 2014
Ever wanted to punch the doge meme? This is the game for you then
Was this review helpful? Yes No Funny
21 of 26 people (81%) found this review helpful
Recommended
1.0 hrs on record
Posted: September 23, 2014
https://www.youtube.com/watch?v=gXjtuVCSZPw&list=UURLmXiAxqgzAGPO64W78sSg

The 2D beat-up genre was a giant during the 8 and 16 bit generations, as well as dominating arcades with their quarter munching gameplay and cooperative game design. With the decline of arcades and the birth of new genres in 3d, the popularity of beat 'em ups waned, making way for new gaming zeitgeists. In recent years the 2D beat-em up has settled for reboots of classics with little success, luckily the love for the genre burns in the hearts of indie developers and with this, Aces Wild Manic Brawling Action comes to life. Does this beat 'em up deliver a first round knock out punch or does it feel like being roughed up and having your lunch money taken away by a bully?

Taking control of the title character Aces Wild, who must participate in this year's Maximus Circuit in an attempt to preserve the lands held by the Wilder Family. His brother Rex has struck a deal with key entrants of the tournament to ensure his victory so he can sell the lands for a hefty sum. In classic beat 'em up tradition, the story stops there allowing you to pummel your way through the games stages without narrative interruption.

Aces Wild's obvious key focus is it's stylized fast paced aerial combat. The controls consist of a light and heavy attack which are linked to the wild meter located at the top left corner of the screen. The meter is filled with every light attack landed increasing the potency of all your attacks. It's also used for health recovery, and charged attacks. These simple mechanics create a system in which managing your wild meter becomes crucial. You'll find yourself debating on whether to use it for a quick heal, full on charge attack or conserving it just a bit longer for an array of potent light attacks. The three selectable characters also bring a distinct combat style to the table, each with their unique skill set. If you find yourself in a bind consider a new route by selecting another character.

The combat is a bitter sweet. While it is mechanically solid, the level design and enemy encounters undermine it's strengths. One minute you will feel like you are a part of a knuckle sandwich catering service and the next you will find yourself beaten, battered and tossed out on your @$$ like an unruly patron at a biker bar. This often becomes a one sided affair in the later stages when the screen is cluttered with enemies, and one missed dodge results in ten enemy hits. A handful of sword, fists and draggers to the face is a high price to pay for missing one dodge in a cluttered an chaotic melee where sometimes the greatest challenge is keeping track of where your character is at among the action. Enemy's moves don't necessarily evolve either, spamming becomes their default strategy and it becomes extremely irritating when the difficulty is ramped up by cluttering the screen with enemies instead of providing a clever mix of foes that complement one another's attacks and patterns.

Boss battles continue the trend of being frustrating. Like their lesser counterparts, they have a bit of a penchant for spamming the same attacks again and again creating very narrow windows in which to land attacks. Small mistakes and missed dodges are also punished severely. Earlier bosses are formidable at first but quickly become a joke as you learn their patterns. Later encounters ramp up completely taking much of the fun away as they become tedious and annoying. Knowing what to do is one thing, but succeeding is another when everything consuming the screen seems to be at the right spot to put a hurting on you. All is slightly remedied though, as you can select any stage whenever, infinite lives, and the instant respawn with full health after a loss. Still, place fragile valuables in a safe place while playing to ensure their safety.

Leaderboards have recently been added for those looking to ascend them and local mutiplayer is available if you and friend want to tackle the challenge as a team. Co-op play isn't all that exciting though, other then adding a second player on screen the game is exactly the same. If played on a small screen the zooming in and out of the screen can be a pain, making it even more difficult to keep up with what is going on. Unless you have a large monitor and two controllers at hand consider passing on this feature.

Aces Wild channels the style of late 90's Capcom fighting games and side scrolling titles with the UI design and the character animations but is a bit lacking when it comes to detail. Many of the environments feel lifeless and static. There are few interactive objects nor props. Generally, stages are constructed with a photographic backdrop layered with platforms that are crisp and clean but lacking in personality or style. A more dynamic environment could easily add another layer to the static world of Aces Wild and payed better homage to a genre where using objects in the environment as weapons has been a long standing staple. There's also a dearth of detail missing throughout all the characters with little to no animation involved. Fortunately, the soundtrack is well done delivering some fantastic 16bit tracks and sounds.

If Aces Wild Manic Brawling Action gets a sequel a more polished experienced shouldn't be too hard to achieve. The foundation of a great game is present but the overall experience becomes a bit repetitive as the variation in enemies and environment do little to evolve along the way. Manic Brawling Action is a tough game with some infuriating segments, there is no escaping the anger along the ride, but in some ways, that's inherent to the genre. Aces Wild is large dose of nostalgia for a low price, if you're itching for a beat-em up and have run out of other options pick it up. It might just be enough to scratch you right where you need it.
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13 of 14 people (93%) found this review helpful
Recommended
3.8 hrs on record
Posted: March 23, 2015
Note: video review embedded below.

Aces Wild: Manic Brawling Action is the sort of game that would have blown my 10 year old mind.

It’s like a lost classic brawler gem that’s been hidden in the back of an arcade for years. It plays like a hyperactive beat-em-up with the sensibilities of a saturday morning shonen anime. At its core it’s a fairly simple button masher, but it moves so fast and has such a ludicrous amount of style that its basic mechanics never stuck out to me, at least at first.

Aces Wild’s strongest asset is how it feels. The game moves with a bombastic confidence, every character being powerful enough to knock another person around the room like a human pinball and stay in midair by the sheer power of their attacks. If you’re ever on the ground in Aces Wild you’re probably doing something wrong, as fights are almost always structured around your ability to zip around like a rocket, sometimes removing the floor entirely as it forces you to chain attacks to stay afloat.

The combination of free-form movement afforded by your ability to go in any direction quickly and accurately, and the perfectly timed slowdown when you take out an enemy creates a feeling of power that is truly something to behold. Functionally you only need to hit one attack button and time enemy strikes so as to dodge and counter, but Aces Wild bombards you so heavily with visual and mechanical feedback for those basic actions that I found it difficult to keep my composure as each fight one-up’d the last with how over the top things could become.

Aces Wild’s weakness is that it doesn’t realize when it’s time to end before the feeling of embodying a speedy anime badass wears off, with the second half of the game exposing issues of counter timing and some rather cheap enemy patterns. Aside from some interesting level designs, there’s very little new to see in these later stages, which instead of introducing new enemies simply inflate the health bars and quantity of old ones, leading to drawn out repetitive fights. The bosses also become progressively less inspired, relying on a dull AI pattern of beginning in a disinterested state and then closing every opening as it feverishly beats you down. It was in these fights that I had to control myself from hurling my controller at the screen, as I was placed into fights that sucked all the energy out of the game and seemed almost broken even on the easiest difficulty.

Even at its worst though, Aces Wild never stops being fun. Its later stages are far less balanced and creative than the first half, but its fighting system is such a finely tuned machine that even in its weaker moments there’s just something awesome about landing a perfect hit and watching an enemy three times your size bounce wildly around the room. When the action is this outrageous, it’s hard to blame the game for not wanting to stop.

You can read more of my writing on Kritiqal.

https://www.youtube.com/watch?v=YMbwZJCb6bI&ab_channel=MrNinjaSquirrel
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20 of 27 people (74%) found this review helpful
2 people found this review funny
Recommended
9.1 hrs on record
Posted: February 2, 2014
OH MY GOD I'M THE MOTHER♥♥♥♥ING FIST OF THE NORTH STAR JESUS CHRIST
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11 of 12 people (92%) found this review helpful
1 person found this review funny
Recommended
150.7 hrs on record
Posted: April 27, 2014
A game with extremely simple mechanics that are designed in such a way to give a good amount of depth. It's designed to be extremely rewarding when you play well, and very punishing when you make mistakes. The music is awesome, and you can punch ninjas so hard that they explode into more ninjas.
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11 of 13 people (85%) found this review helpful
Recommended
8.0 hrs on record
Posted: February 1, 2014
I thought I knew what video games were.

I was wrong. This is video games. Everything that came before was merely prelude.
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10 of 12 people (83%) found this review helpful
Recommended
100.4 hrs on record
Posted: November 8, 2014
This game's depth comes from the skill of the player.

If you play this game like any other brawler then it will feel about as fun as any other brawler to you; only mashing attacks is not the answer.

If you can fully grasp the controls and how fluid they are, then you can truly unleash a fantastic mess of action anime extremism and have a hell of a time doing it too.

I recommend this game to anybody who likes the combat in the Devil May Cry series, Darksiders, God of War, and Metal Gear rising, but also are familiar with fighting games such as Street Fighter, King of Fighters, Guilty Gear and BlazBlue.

I just wish it had online support ;^;
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10 of 13 people (77%) found this review helpful
Recommended
15.3 hrs on record
Posted: March 4, 2014
https://www.youtube.com/watch?v=gXjtuVCSZPw



The 2D beat-up genre was a giant during the 8 and 16 bit generations as well as dominating arcades with their quarter munching gameplay and cooperative game design. With the decline of arcades and the birth of new genres in 3d, the popularity of beat 'em ups waned, making way for new gaming zeitgeists. In recent years the 2D beat-em up has settled for reboots of classics with little success, luckily the love for the genre burns in the hearts of indie developers and with this, Aces Wild Manic Brawling Action comes to life. Does this beat 'em up deliver a first round knock out punch or does it throw the towel?

Taking control of the title character Aces Wild, who must participate in this year's Maximus Circuit in an attempt to preserve the lands held by the Wilder Family. His brother Rex has struck a deal with key entrants of the tournament to ensure his victory so he can sell the lands for a hefty sum. In classic beat 'em up tradition, the story stops there allowing you to pummle your way through the games stages without narrative interruption.

Aces Wild's obvious key focus is it's stylized fast paced aerial combat. The controls consist of a light and heavy attack which are linked to the wild meter located at the top left corner of the screen. The meter fills up with every light attack landed increasing the potency of all your attacks. It's also used for health recovery, and charged attacks. This simple idea creates a system in which managing your wild meter become crucial. You'll find yourself debating on whether to use it for a quick heal, full on charge attack or conserving it just a bit longer for an array of potent light attacks. It's becomes a game of it's own that I was very impressed with, seeing as how simple it was. The three selectable character also bring a distinct combat style to the table, each with their unique skill set. If you find yourself in a bind consider a new route by selecting another character.

The combat is a bitter sweet. While it is mechanically solid, the level design and enemy encounters undermine it's strengths. One minute you'll feel like you're part of a knuckle sandwich catering service and the next you'll find yourself beaten, battered and tossed out on your ♥♥♥ like an unruly patron at a biker bar. This often becomes a one sided affair in the later stages when the screen is cluttered with enemies, and one missed dodge results in ten enemy hits. A handful of sword, fists and draggers to the face is a high price to pay for missing one dodge in a cluttered an chaotic melee where sometimes the greatest challenge is keeping track of where your character is among the action. Enemies moves don't necessarily evolve either, spamming becomes their game and it becomes extremely irritating when the difficulty is ramped up by cluttering the screen with enemies instead of providing a clever mix of foes that complement one another's attacks and patterns.

Boss battles continue the trend of being frustrating. Like their lesser counterparts, they have a bit of a penchant for spamming the same attacks again and again creating very narrow windows in which to land attacks. Small mistake and missed dodges are also punished severely. Earlier bosses are formidable at first but quickly become a joke as you learn their patterns. Later encounters ramp up completely taking much of the fun away as they become tedious and ♥♥♥♥ing annoying. Knowing what to do is one thing but succeeding is another when everything consuming the screen seems to be at the right spot to put a hurting on you. All is slightly remedied though, as you can select any stage whenever, infinite lives, and the instant respawn with full health after a loss. Still, consider having a pillow at arms reach to smack around when anger consumes you.

Leaderboards have recently been added for those looking to ascend them and local mutiplayer is available if you and friend want to tackle the challenge as a team. Co-op play isn't all that exciting though, other then adding a second player on screen the game is exactly the same. If played on a small screen the zooming in and out of the screen can be a pain, making it even more difficult to keep up with what is going on. Unless you have a large monitor and two controllers at hand consider passing on this feature.

Aces Wild channels the style of late 90's Capcom fighting games and side scrolling titles with the interface and the character design, but is a bit lacking when it comes to detail. Many of the environments feel lifeless and static. There are few interactive objects. Generally, stages are constructed with backdrop layered with platforms that are crisp and clean but lacking in personality or style. A more dynamic environment could easily add another layer to the static world of Aces Wild and pay better homage to a genre where using objects in the environment as weapons has been a long standing staple. There's also a dearth of detail missing throughout all the characters with little to no animation involved. Fortunately, the soundtrack is well done delivering some fantastic 16bit tracks and sounds.

The foundation of a great game are definitely here but the overall experience becomes a bit repetitive as the variation in enemies and environment do little to evolve along the way. Aces Wild is a tough game with some infuriating segments, there is no escaping the anger along the ride, but it's the nature of the beast. If it gets a sequel, an upgrade system is an obvious request, along with some improved visuals. Aces Wild Manic Brawling Action is a large dose of nostalgia for a great price, if you're up for a beat-em up and a challenge pick it up when you have the urge. But remember, keep a pillow at arms reach.

6.9
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32 of 55 people (58%) found this review helpful
Recommended
0.5 hrs on record
Posted: January 31, 2014
BEAT THE LIVING ♥♥♥♥ OUT OF FLYING NINJAS IN MID-AIR
NONCHALANTLY REPEL KUNAIS WITH YOUR BARE FISTS
DODGE FIRE ♥♥♥♥ FROM HUNTING NINJA DOGS
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8 of 10 people (80%) found this review helpful
Recommended
1.2 hrs on record
Posted: February 1, 2014
HOLY ♥♥♥♥ THIS IS LIKE IF GOD HAND TOOK COCAINE AND STEROIDS AND TURNED THE STORY INTO A KID WHO JUST WANTS TO BEAT EVERYTHING UP AND OH MY GOD WHY IS EVERYTHING SO FAST MOVE OUT OF THE WAY SONIC 10/10 BUY IT BUY IT BUY IT
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8 of 10 people (80%) found this review helpful
Recommended
4.6 hrs on record
Posted: January 31, 2014
For once, everything I saw in the trailer was exactly what was delivered. And I'm certainly pleased with my purchase.
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6 of 7 people (86%) found this review helpful
Recommended
1.8 hrs on record
Posted: May 7, 2014
A very underrated, simple, classic acrade game! The difficulty is hard enough that each boss fights may take a couple of tries but feeling of acomplishment is felt after each battle. (Y)
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12 of 19 people (63%) found this review helpful
Recommended
7.2 hrs on record
Posted: May 2, 2014
BEAT UP DOGS, FLY THROUGH THE AIR IN A SERIES OF PUNCHES, CRASH ATTACK NINJAS INTO OTHER DIMENSIONS, DASH AROUND LIKE SONIC ON SPEED

GAMING JUST GOT REAL BRAH
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6 of 8 people (75%) found this review helpful
Recommended
0.9 hrs on record
Posted: February 2, 2014
So few over-the-top brawlers get it right, but this is one of them. It's overwhelming how much is happening and you need to focus, but you still feel like a complete bad ♥♥♥! Being able to magnet toward opponents and pull them around the area while comboing just feels perfect. The art's a little flat, but all the effects thrown on top make up for it. I wish it did more one-off crazy gimmicks like a Treasure game, but the core here is excellent.
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7 of 10 people (70%) found this review helpful
Not Recommended
4.6 hrs on record
Posted: March 23, 2015
This is a rewrite of a previously positive review I wrote, mainly just because this game starts off with an incredible amount of potential off the bat but squanders it by keeping your combat options too simple for the very steep difficulty ramp-up.

You have a dodge button, a dash, a basic combo attack, a chargeable heavy attack, and a "panic" button that lets you eat your own combo meter to get health back (which is a pretty clever idea). Countering with the dodge will let you follow up with a light or heavy counter depending on which button you press.

The best way to describe this game's problem is, imagine if a game like Bayonetta never introduced Wicked Weaves, dodge-offsetting, or anything else beyond the basic set of mechanics, and your whole strategy has to revolve around abusing Witch Time so you can lead up with button mash combo spam. In order to make itself more difficult, it just throws more and more high-tier enemies onto the screen to the point of being a giant chaotic mess where you spend more time dodging the onslaught than actually attacking your enemies.

It's weird in that the skill ceiling is very low, but it's very difficult, just in a way that doesn't entirely feel fair. You're limited to the same process of spamming dodge and the combo button, with the occasional heavy attack for health sponge enemies. Because the difficulty curve becomes so unforgiving, it highlights how shallow the actual combat system is.

Also one of the 3 playable characters is flat-out more powerful than the other two to an absurd extent, like he's supposed to be a secret unlockable character but they just give you him at the start so there's little point in picking anyone else.

There's so, so much potential here and I'll occasionally load up the first stage just to be reminded of why I initially had hopes for the game, but by stage 3 or 4 it becomes a painful repetitive slog. It's a real shame.
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3 of 3 people (100%) found this review helpful
Recommended
9.1 hrs on record
Posted: June 28, 2014
The best 2D side-scrolling beat-em-up I've seen in a while.

I picked this title up on sale and let me just say this is one helluva game. I can easily say I would've payed regular price for it. With its fast-paced and frantic gameplay, flashy combat, increasingly brutal difficulty with increasingly ruthless enemies, Aces Wild delivers! To give you an idea of what you're in for, Aces Wild is the Serious Sam of side-scrolling brawlers: wave after wave of mass enemy attacks and short moments of reprive in-between. It's occasionally rage-inducing but always addictive. You even have the option to tackle the world with a friend with its drop-in co-op; which is great because in Aces Wild you will definitely need all the help you can get! There's even a Boss Rush mode for anyone gutsy enough to take on the game's cruel bosses all in a row.

Flashy. Frantic. Manic. Challenging. Addicting. Amazing. WILD!
The title doesn't lie; Aces Wild is everything it says and more! If you're a fan of Double-Dragon, Streets of Rage, or beat-em-ups in general, this game is a must-have for your collection!

9/10
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3 of 3 people (100%) found this review helpful
Recommended
3.3 hrs on record
Posted: December 11, 2014
Most of the time you will be dodging and building up the wild meter to unleash a huge attack to kill enemies.

Sometimes, you don't even know what are you doing. LIKE WTF IS GOING ON.

It's messy, but fun. Co-op will be double the mess, but double the fun (WTF IS HAPPENING?!?!).
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