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Hero Siege is one of the most loved indie hack n slash games with roguelike elements! Join the fun now!! In the depths of Tarethiel a group of monks united the four pieces of the brimstone talisman, waking up the slendering demons below...
Release Date: Dec 18, 2013
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Recent updates View all (51)

Database wipe before MP release

September 17

Hello,

Before we will release multiplayer to the public, we will be wiping the databases clean. This is because the MP and our login system are in beta-testing phase at the moment and there have been several fails during the time.

Don't take it personal, take it as a clean start for everyone. We will add multiplayer achievements, ranking etc. these things require us to wipe the saves.

There is also a problem with the login system which currently is case sensitive, and needs to be re-rolled to non-case sensitive because there are multiple similar login names existing at the moment. Because of this, we will be also deleting all accounts that were created to Panic.net

I hope you guys understand.

There is still no ETA, but we are moving close so i thought this would be a good time to let you know so you won't be surprized by this.

- paNicci

0 comments Read more

MP Crashing when killing enemy fixed

September 10

Hotpatched this, please update the game

1 comments Read more

Reviews

“"Fun and addictive gameplay, great graphics and sound"”
95/100 – Cub Like Foot

“"THE HERO SIEGE EXPERIENCE IS AN IMPRESSIVE ONE."”
100/100 – Game Maker Blog

“"Hack'N'Slash at its best!!"”
87/100 – IGN

About the Game



Hero Siege is one of the most loved indie hack n slash games with roguelike elements! Join the fun now!!

In the depths of Tarethiel a group of monks united the four pieces of the brimstone talisman, waking up the slendering demons below... The Act was fortold in the Ancient Book of Revelations and that Satan would raise from Hell to rule the earth... Someone needs to stop him or else the mankind will soon face extinction!

FEATURES:
- Randomly generated levels, items, dungeons, bosses, secrets and events. Every game session you play is different!
- Over 130 unique crafted items that are either passive, usable or orbiting.
- Over 70 different enemies with the possibility to spawn as rare or elite with extra hp/damage and abilities, but dropping better loot and giving more exp!
- Over 150 Achievements to unlock!
- Customize your character with over 60 different hats!
- 5 Acts to play through! (Requires DLC for the 5th)
- Random Dungeons and Crypts to explore and clear from loot and enemies!
- 8 playable classes! (Samurai requires DLC)
- 4 different difficulty levels to unlock!
- Tons of random! Start discovering all the wonderful secrets and content!

DLC EARLY ACCESS FEATURE:
- Online Multiplayer up to 4 players!

Supports GamePads such as Xbox360 or PS3 controllers.

Take Screenshots by pressing F12

PC System Requirements

    Minimum:
    • OS: Windows 7 or Windows 8
    • Processor: 1.8 GHZ
    • Memory: 1 GB RAM
    • Graphics: 128 mb
    • Hard Drive: 40 MB available space
    • Additional Notes: Might or might not work on 32-bit OS

Mac System Requirements

    Minimum:
    • OS: OS X -versio Leopard 10.5.8, Snow Leopard 10.6.3, or newer
    • Processor: Intel Mac 1.8 GHz
    • Memory: 1 GB RAM
Helpful customer reviews
15 of 15 people (100%) found this review helpful
15.8 hrs on record
Hero Siege is like Diablo stripped to its core, with some The Binding of Isaac-like rogue elements added as spices. It's a top-down action hack 'n slash with 16-bit graphics, played as one of seven characters. During one's walk around the arena, there's gold and (some) loot to be picked up, there are (many) monsters to be slain, and every six levels, a boss (some amazingly easy, some excruciatingly difficult) awaits you. Levels and enemies are random-generated from a relatively large numer of possibilities, which guarentees a lot of differentiation. There a - very Diablo-like.. - several chapters, each chapter having 30 (!!) levels. So far, so good: the idea is sound, the graphics are fun, and the gameplay - if using an Xbox 360-like controller - has something very addictive to it.

But Hero Siege also has its share of problems. The rpr-light-like leveling system, with stats- and skill-points to be distributed as one levels up, is fairly unbalanced. Stats go only up by fractions of percentages - making it fairly useless to upgrade them, except maybe from level 50 or so. Action skills are sometimes VERY powerful after a time, which will be necessary - but some are really over-the-top. Opposed to this, the amount of damage one can get while playing, is completely unpredictable. This is by itself a good thing, but some bullet-firing skulls deal such an amount of damage, that during the first six levels at least, one can die in an instant, without even knowing what hit you. The graphics tend to hide these skulls sometimes, and that makes it really frustrating. Though I have to, once at a certain level (certainly from 31 upwards), these devils can be survived better. Power-ups, dropped by the bosses, are really essential to survive for a longer time - but since they drop randomly as well, some games are fun because of the great assets they give, others are really disappointing.

The good thing is that the developers are still finetuning things, and taking comments from the community into consideration, as far as I can see. That's why I give this game a thumbs-up, even if I've cried out sometimes in frustration when my poor newly-made marksman got out of the blue hit once more by a deadly bullet.
What should really be implemented is a better save system: relics (power-ups) tend to get lost once I quit the game, and saving is actually only possible every act (30 levels).

Overall: 6,5/10
This game has potential, is strangely addictive (although the 152 (!!!) Steam achievements seem like impossible to get), but still has serious flaws. Luckily, the developers are still finetuning and working on it.
Posted: September 15
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27 of 37 people (73%) found this review helpful
37.7 hrs on record
Was nearly to the point of giving up on this game; Crappy graphics, can't shoot diagonally and hard as hell . . . once you start. 3 or 4 hours in, my chosen character was leveled and I started getting further in waves. Now I’m hooked. Eventually gonna level up at least half of the 8 characters because it’s just plain fun. Highly recommended at full price.

Most of my games bore me after 20 minutes of playing and they never get touched again. Not Hero Siege. It’s good action and controller friendly.
Posted: July 30
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37 of 61 people (61%) found this review helpful
36.6 hrs on record
One of the Best Rogue-Like Games I have played hope to see more dlc and content to be added everytime. Its ridiculous how many things are in this game that are easter eggs infact id almost go as far as to say it is just one big endless easter egg. Before i bought the game i was kinda sad thinking it would just be a Binding of Isaac knock off which isnt bad but kind of disappointing in the mind of a game not reaching a fully reachable idea or feel making it cling to another game. But needless to say i was quite wrong it gave me its own feeling of endless waves and fun. Granted it is acceptionally hard but i think there are some minor things wrong with the game so im not going to knock off any recommendation of the game just a small thing like a mini map would be nice to see. Otherwise id give it a solid 9/10
Posted: July 22
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76 of 134 people (57%) found this review helpful
1.2 hrs on record
Game Maker is a tool, and like any tool, you can use it well to create fantastic things, and you can use it poorly and make utter trainwrecks. The fact that I'm explaining this means you probably know what side of the line Hero Siege falls on.

Hero Siege wants to be Diablo, on a basic level. It wants this BADLY. It breaks itself into 'acts' (with a new, fifth one in DLC form!), it has a bunch of classes with skill trees of their own, it involves semi-random world generation, and loot plays in heavily, with a smattering of crafting. Heck, it comes as close to ripping off the Diablo font as one can without a C&D being involved (if it's not actually just stolen outright - I haven't compared directly). The big problem is that the game's everything is a muddled, broken husk.

The gameplay isn't mouse-based, and in fact, the mouse barely functions in the game. It's more like a twin-stick shooter, except you only have the four cardinal directions to work with (you can combine them to move diagonally, but if you can fire diagonally in any way, I didn't get it to work). Random 'traps' appear on the ground and around the world, and this is problem number one: the art doesn't convey things well. Things which appeared to be scenery would suddenly spit out a bullet and BAM, half my life gone. Even worse: bullets don't appear as the top layer of graphics, meaning they might hide behind other objects and suddenly go right through you. Instead of exploration being key, you're mostly in arenas which spawn enemies in waves. Sometimes you spend gold on items between, or level up with an incredibly pedestrian character skills tree here and there. (Fun fact about the level up screen: tooltips do not always work, so have fun figuring out if something is a trap or not!)

To top it all off, this week there was DLC released for the game, which adds multiplayer. "Early Access" multiplayer, according to the in-game menus, but really the entire DLC is half-baked: for most of us, it doesn't work. At all. You can purchase it but if it doesn't allow you to unlock anything? Well, according to the devs, that's Steam's fault. It totally happened to a dev's copy of Indie Game the Movie, so that means they didn't code things poorly, you guys. (This is an actual excuse.) You don't want it, just like you don't want this game, but I really figured the technical problems were best summarized by that. Or the fact that options don't save/kick in unless you visit their screen, in which case it remembers "Oh yeah, you turned the volume down" or "Oh yeah, I'm set to Windowed mode!" and suddenly picks up on the thing that it saved to a file it refuses to load on boot? Also be careful dying if you're playing with keyboard! The mouse cursor can vanish (read: stop working entirely) on the death screen, making you force-quit the game to reload.

I know I'm a harsh grader sometimes, but this is an honest plea from me to you: Hero Siege is a bad game made by people who are, at best, first-time developers way in over their heads. Please do not buy or support this title. It has been in enough bundles I've given out around 3-5 keys on my own now, if you MUST play it, wait for another deal of that sort. It's very bad, and not in a funny "it's better with friends" way. (Remember: online multiplayer is a DLC-only feature, so you're getting overcharged to screw around with pals who aren't at your place.) Everything it attempts is done better by another game, and most of those are just as cheap or entirely free.
Posted: July 22
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15 of 22 people (68%) found this review helpful
13.2 hrs on record
Great graphics, smooth gameplay, easy controls, broken keyboard, high replay value, fun collectables, and all for the great price of $5.99 and whatever anger management classes cost these days!

Want all the above? Then get this game.
Posted: July 23
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171 of 225 people (76%) found this review helpful
5.5 hrs on record
I've played this game in ANDROID, and now in the PC just got better!
This game is very addictive and hard.
You choose a character and must defeat waves of monsters, after a few waves of creatures you face bosses!
Each character has its advantages and disadvantages, as well as their own weapons / spells.
It has a good amount of different monsters to confront, and collect money to buy potions and stuff. And of course also has the relics that can give you an optimal help in your battle.
This game is very simple, but very fun.
Posted: February 1
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