Hero Siege is one of the most loved indie hack n slash games with roguelike elements! Join the fun now!! In the depths of Tarethiel a group of monks united the four pieces of the brimstone talisman, waking up the slendering demons below...
User reviews: Very Positive (2,781 reviews)
Release Date: Dec 18, 2013

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Recommended By Curators

"great hack n slash game. nice graphics and sound. dont waste your time and play this game!"
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Recent updates View all (90)

January 29

Huge patch is out!

Hello fellas!

So we just released a huge patch, notes can be found here: http://steamcommunity.com/app/269210/discussions/0/540732596436401526/

This has been a VERY VERY VERY exhausting few weeks of lunatic work hours, and because I don't want another burnout we are going to take a small vacation for a week or so.

Anyway make sure you update to the newest version before playing multiplayer. We will be monitorin the forums in any case to help with problems etc.

But well, the DLC progress is going well but its on hold for a week now. Hope you guys understand, kudos everyone!

16 comments Read more

January 26

Re-worked achievements

Hello to everyone,

So we were really grinding our teeth with the achievement system of the game, and trust me it wasn't an easy decision to make but it had to be made.

We removed most of the achievements from the game, and the reason for that is simply that there were too many and it was getting too hard out of hand. We will be doing more achievements that feel like achievements, not stuff you just get by playing the game.

Hopefully you guys understand :)

35 comments Read more

Reviews

“Fun and addictive gameplay, great graphics and sound”
95/100 – Cub Like Foot

“THE HERO SIEGE EXPERIENCE IS AN IMPRESSIVE ONE.”
100/100 – Game Maker Blog

“Hack'N'Slash at its best!!”
87/100 – IGN

About This Game


Hero Siege is one of the most loved indie hack n slash games with roguelike elements! Join the fun now!!



In the depths of Tarethiel a group of monks united the four pieces of the brimstone talisman, waking up the slendering demons below... The Act was fortold in the Ancient Book of Revelations and that Satan would raise from Hell to rule the earth... Someone needs to stop him or else the mankind will soon face extinction!


- Randomly generated levels, items, dungeons, bosses, secrets and events. Every game session you play is different!
- Over 130 unique crafted items that are either passive, usable or orbiting.
- Over 70 different enemies with the possibility to spawn as rare or elite with extra hp/damage and abilities, but dropping better loot and giving more exp!
- Over 30 Achievements to unlock!
- Customize your character with over 60 different hats!
- 5 Acts to play through! (Requires DLC for the 5th)
- Random Dungeons and Crypts to explore and clear from loot and enemies!
- 8 playable classes! (Samurai requires DLC)
- 4 different difficulty levels to unlock!
- Tons of random! Start discovering all the wonderful secrets and content!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 or Windows 8
    • Processor: DualCore 1.8 GHZ
    • Memory: 4 GB RAM
    • Graphics: 512 mb
    • Hard Drive: 100 MB available space
    • Additional Notes: Older Windows versions like XP might not work.
    Recommended:
    • OS: Windows 7 or Windows 8
    • Processor: QuadCore 2.4 GHZ
    • Memory: 6 MB RAM
    • Graphics: 1 GB
    • Hard Drive: 100 MB available space
    Minimum:
    • OS: OS X -versio Leopard 10.5.8, Snow Leopard 10.6.3, or newer
    • Processor: Intel Mac 1.8 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 mb
    • Hard Drive: 100 MB available space
    Recommended:
    • OS: OS X -versio Leopard 10.5.8, Snow Leopard 10.6.3, or newer
    • Processor: Any QuadCore processor
    • Memory: 6 MB RAM
    • Graphics: 1 GB
Helpful customer reviews
253 of 300 people (84%) found this review helpful
9.2 hrs on record
Posted: October 6, 2014
-
Click for Gameplay Trailer - Review
-
I Like:
+ random generated levels, dungeons, items etc.
+ 8 characters
+ over 120 items
+ over 70 different enemys + elite versions
+ coop mode
+ hardcore mode
+ nice 16-bit setting
+ good control
+ gamepad support
+ low hardware requirement

dont Like:
- cant shoot diagonal
- sometimes confusing (many shots and enemys)

In Hero Siege there is no deep, meaningful story.
Hero Siege takes your average dungeon crawler RPG, sets it up to have monsters attack in waves.
adds randomly generated dungeons and large arenas full of traps and treasures that shift around each wave.
You have potions with random effects, weapons with unique properties to augment your normal attacks, and sometimes statues appear that can alter your base stats.

Hero Siege is a kind of twin stick arena shooter were you can pick from 1 of 7 character classes each with 4 different special attacks based on that class.
Each level is randomly. the enemies will come from the same place.
However there are 4 acts each with a few levels. Each level has 5 waves before the boss spawns.
There are potions that you can get that will randomly change your stats. Do you risk it possibly lowering your speed or attack or increase it?
The characters are a nice, you've got pyromaniac, necromancer, viking, pirate, marksmen, nomad and Samurai.
The pirate can get allot more gold or summon minnions with the necromancer. Each character feels unique.
After a level up you get 2 points into either Damage, Attack Speed, Defense or Health.
Monster tactics tend to be limited to rushing at you head on while occasionally firing off an odd projectile or spell. For the most part, holding down the fire key in one direction . this is all the strategy you’ll need in order to kill the enemy.
Diablo 2 with a infusion of roguelike elements.

great hack n slash game. nice graphics and sound. dont waste your time and play this game!


Sorry for my bad english.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

My Curator Page:Sub
My Steam Group:GameTrailers and Reviews
My YouTube Channel:Steam Reviews
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111 of 134 people (83%) found this review helpful
16.7 hrs on record
Posted: September 15, 2014
Hero Siege is like Diablo stripped to its core, with some The Binding of Isaac-like rogue elements added as spices. It's a top-down action hack 'n slash with 16-bit graphics, to be played as one of seven distinct characters, each with their own abilities and skills. During one's walk around the arena, there's gold and (some) loot to be picked up, there are (many) monsters to be slain, and every six levels, a boss (some amazingly easy, some excruciatingly difficult) awaits you. Levels and enemies are random-generated from a relatively large numer of possibilities, which guarentees a lot of differentiation. There are - very Diablo-like.. - several chapters, each chapter having 30 (!!) levels. So far, so good: the idea is sound, the graphics are fun although a bit blurred, and the gameplay - if using an Xbox 360-like controller - is as fluid as one could hope for.

But Hero Siege also has its share of problems. The "rpg-light"-like leveling system, with stats- and skill-points to be distributed as one levels up, is way too unbalanced. Stats go only up by fractions of percentages, making it fairly useless to upgrade them, except maybe from level 50 or so on. Action skills are sometimes VERY powerful after a time, which will be necessary - but some are really over-the-top. Opposed to this, the amount of damage one can get while playing, is completely unpredictable. This is by itself a good thing, but some bullet-firing skulls deal such an amount of damage, that during the first six levels at least, you can die in an instant without even knowing what hit you. The graphics tend to hide these skulls sometimes, and that makes it really frustrating. It's not funny to get killed out-of-the-blue without even having a hint of what hit you. Though I have to admit, once at a certain level (certainly from 31 upwards), these devils can be survived better. Power-ups, dropped by the bosses, are really essential to survive for a longer time - but since they drop randomly as well, some games are fun because of the great assets they give, others are really disappointing since you didn't get anything worthwhile for a long time.

The good thing is that the developers are still finetuning things, and taking comments from the community into consideration, as far as I can see. That's why I give this game a thumbs-up, even if I've cried out sometimes in frustration when my poor newly-made marksman got out of the blue hit once more by a deadly bullet. What should really be implemented is a better save system: relics (power-ups) tend to get lost once I quit the game, and saving is actually only possible every act (30 levels).
This game has potential, is strangely addictive (although the 152 (!!!) Steam achievements seem like impossible to get), but still has serious flaws. Luckily, the developers are still finetuning and working on it.

Overall score: 6,5/10
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60 of 81 people (74%) found this review helpful
17.9 hrs on record
Posted: November 3, 2014
I'd give this game a 9/10:

Overall this game is really fun to play. It's not too easy and has a frustration factor, but the gameplay is good enough to keep you entertained.


You pick your hero and run around the arena killing monsters, which come in 6 waves per stage, the 6th one being a big boss. Some monsters have certain enhancements or special abilities and there are champion versions.

If you keep going you will find relics granting you special abilities to help you out as well as keys that open chests where you get gold to buy stuff or potions or crystals which can be used to unlock stuff.

Sometimes, bigger versions of monsters will drop a bomb or a circling laser thing or a bomb after they die to finish you off when you least expect it. That's annoying sometimes.

You have to avoid certain traps (or use them to your advantage against monsters), for example spike traps or arrow turrets. Sometimes they can be hidden behind a tree or something, so you have to be aware of your surroundings.

There are multiple classes, from swordfighters to rangers to magic types.
You level up by killing monsters and upgrade your skills and your stats (Attack, attack speed, defense, health).

The controls are good with a 360 controller, you can move in any direction while attacking in any other direction you want (only 90° angles though). I have not tried keyboard controls.

There are multiple difficulties and areas, but you have to unlock them first.

Most of the passive skills seem a bit useless at first, it takes quite a few skill points for them to be really useful, while the active skills seem a lot more viable.

For online multiplayer you have to register with some service, but theres also local multiplayer for 2 players, haven't tried that yet, however.

The game crashed twice on me so far, but I was able to pick up where I left off when restarting the game.
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17 of 21 people (81%) found this review helpful
3 people found this review funny
1.1 hrs on record
Posted: December 26, 2014
This should be titled: The Grinding of a Risk of Hammerwatch.
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13 of 14 people (93%) found this review helpful
2 people found this review funny
15.3 hrs on record
Posted: January 9
"Okay, let's play this game for 20 minutes, it will get boring after that"

*Gets hooked and plays it for 13 hours straight*
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12 of 15 people (80%) found this review helpful
95.8 hrs on record
Posted: September 12, 2014
Prior to the new update I enjoyed playing the game. The most recent update has removed the shop (which was accessible during gameplay) and made randomly spawning shops, increasing the element of luck required to play the game. As seen in the discussion section, a substantial portion of the fanbase is upset; developers have responded that they will not reinstate the shop and that it was bad that way.

The most basic statement that could capture the essence of this game is as follows:
A mediocre diablo clone with The Binding of Isaac controls.
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16 of 23 people (70%) found this review helpful
1 person found this review funny
13.8 hrs on record
Posted: November 12, 2014
I bought this when there were just a few classes, no runes, and the game looked hella old. Now, there are a few more classes, the game looks INCREDIBLE, and it's all a very solid experience. Each class is unique , making you adapt a new style of play for each and every one. The enemies are challanging , but not too challanging. The dungeons can be randomly be impossible to beat depending on your class, but that's no biggie. They are CONSTANTLY updating the game and making it better . I play this occasionaly , and nearly every time I log on there is something new or it looks just a little bit better. I highly recommend getting this. It's a nice game to kill some time (while waiting for queues in WoW) , or it can become challanging and intense if you choose to push forward to later levels.

8/10 , solid.
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16 of 24 people (67%) found this review helpful
18.9 hrs on record
Posted: November 12, 2014
Hero Siege is a game heavily inspired by Diablo and others. You play as one of many classes and beat waves after waves of Enemies until you finish the game. There are relics which increase some of your powers, various temporary items which are lost upon death which give stats or skills, statues that increase your stats permanently and potions with temporary buffs/debuffs. The game tends to be fun, however it takes time to get used to controls and the chaos going on. It depends a lot on luck and lucky generation of items, or else you're going to die for sure and restart all over again. Once you get a hang of it, it becomes fun but a bit boring as you're so strong it's no longer a challenge. Be wary after finishing a game on one difficulty you restart with no items on the next diff.

>I'd give it a 8.5/10
>Pros: Fun, lots of randomization, lots of items, good if you're a fan of rogue-likes and Diablo clones, graphics are neat. I previously stated bugs and imbalances as negative sides, however most of them are now fixed and they keep being fixed as reports come in.
>Cons: Campaign acts which will come out in the future are all PAID DLC, also dislike the concept of not only having a DLC but an even more expensive "Collector's Edition". (DLC with acts and rest of the game should be free, collector's edition should be the purchase to support the developer rather than having it all paid for)
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9 of 11 people (82%) found this review helpful
1 person found this review funny
6.5 hrs on record
Posted: January 1
If The Butcher from Diablo ♥♥♥♥ed the Mom from Binding of Isaac, Hero Siege would be the ♥♥♥♥♥♥♥ spawn.
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13 of 19 people (68%) found this review helpful
10.8 hrs on record
Posted: December 27, 2014
Strangely addictive diablo-isaac clone

GRAB IT
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61 of 110 people (55%) found this review helpful
36.3 hrs on record
Posted: October 14, 2014
This game is a lot of fun but the bugs are the worst kinds.

Diffculties don't unlock correctly, wasting hours of playtime.
Save ruining game crashes, again wasting hours of playtime.
Classes that have broken talents, making them 100% unplayable.
Even after a scaling and damage re-tweek there are still some extremely unbalanced bosses and attacks, leading to rare but super frustrating deaths that you could not avoid.

All of these things have happened to me multiple times.

The Devs are working on patches but honestly each new patch introduces more problems than the last or just fails to fix what it set out to fix!

Unless you are ready for a frustrating (in a good way) game with frustrating (in a horrible unacceptable way) bugs, stay away.
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54 of 97 people (56%) found this review helpful
3.2 hrs on record
Posted: August 28, 2014
I bought this game when it was on sale.I like supporting indie developers,and I tought that this game looked like Binding of Isaac,which i really like.I have enjoyed the few hours of fun it had to give,I didnt expect much,I get bored of games easily.When I bought it,the games page said,that there will be an online multiplayer mod too.Cool,I tought,i love online muliplayer games,and it is a great investment,so that I can play multiplayer later.This was my main reason to buy the game.And now i see,you added the multiplayer...AS A DLC?!Are you kidding me?What is this?This is a disgrace.I wish I could get a refound,i would rather buy a bag of chips and a coca cola than to give it to someone too greedy to include multiplayer in a game THAT I HAVE ALREADY PAID FOR!!!
1/10,multiplayer as a dlc,its a bad joke...
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9 of 12 people (75%) found this review helpful
1 person found this review funny
6.9 hrs on record
Posted: December 27, 2014
Brutally difficult dual-stick shooting done addictively right!

Two things first:
1) This is a singleplayer review. If you're curious about multiplayer, read another review.
2) I didn't really care for Binding of Isaac, was moderately engaged by Hammerwatch, but mostly don't dabble in dual-stick shooters. What attracts me to this game is how it demands players to strive to a high level of skill while still maintaining the unforgiving difficulty that characterizes classic roguelikes. You're gonna die a lot and it's gonna suck, but the juice is worth the squeeze.
3) If you're ♥♥♥♥♥ing about not being able to shoot diagonally, I recommend you play a SNES game or two and suck it up, big boy.

PROS

- Wide variety of monsters and bosses, with nice touches of randomized customizations
- Surprisingly large selection of fully developed character classes
- One metric @#$%-ton of chievies (yeah, c'mon, nobody's going to play 150 hours)
- Sweet procedurally generated level designs with a delicious crunchy pixel-art style
- Loads of relics, potions, and blessings, with a well-integrated dungeon shop

CONS / Devs, please take note:

- Bosses are pretty uneven. Sometimes you'll get hulking brutes you can easily down, sometimes you'll get one-shotted instantly. Would be nice if they were a bit easier, but maybe it gets a bit more reasonable after leveling up a bit.
- PLEASE PUT IN A MINIMAP. I absolutely @#$%ing hate being chased around the map by the last monster of a wave just because I want to find that statue or dungeon that spawned. It's not a huge fix, won't break the game, and trust me, a lot of people will really appreciate it.


~~ Note for Roguelike Aficionados ~~
Stats and skills carry over after death (except temporary boosts, of which there are many varieties). I know what you're thinking, "Son, I am disappoint! I raised you to be a godlike 1337 rogue hardcore permadeath maximum difficulty pro, not some respawning filthy casul!" That's what I thought too, at first. Then after my 50th death without even getting to the second stage (and with a fair bit of skill, mind you!), I realized that I needed those XP levels to just... stick with me. You can probably guess that it does turn into a bit of a grind at that point, but that's where the game's charm kicks in.

Each character class has 4 unique abilities to learn and over twice as many passive skills. I tried the Viking and the Pirate, but ended up playing as a Pyromancer who I named "Solitary Eye". There is something distinctly gratifying about kiting around a bunch of high level monsters who could kill you in 3 or 4 hits and then igniting the ground around you in an enormous inferno while you spray jets of fire from your fingers at the largest beasts and summon meteors to crash down all around from the heavens... and they all die at once. You get XP, wade around in some blood, maybe grab a health orb if you're lucky (you won't need 'em though, you dangerous kiting expert, you), and pray for some of the more powerful basterds to drop keys.

Keys: keys are what you want. But be warned, having a bunch of keys and then finding no loot caves or chests to open, then getting merked by a stray lightning bolt you weren't paying attention to... that's gonna tick you off. A lot. Especially when you find 3 chests in your next play through and no keys. The loot dungeons, puzzle (and insanely dangerous) dungeons, and crypts filled with coins or crazy bosses... mayne, they're just really sexily implemented.

If you DO play the game in hardcore mode, you're probably Steven Hawking. Get a life.


~~ Opinionated Stance ~~
I waited until this game was on sale to buy it because I am below the poverty line. If I were more financially privileged, I would buy this at full price with no hesitation. I don't know much about the devs other than that this is a port that used to be based on a cash shop, but if they manage to smooth out the remnants of cash shop grind features, I would happily buy the DLC as well.

8.5 / 10
for fans of
- Hammerwatch
- frustrating roguelikes
- dual-stick fantasy

A+ would fight giant rat with speech impediment again
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39 of 70 people (56%) found this review helpful
5.4 hrs on record
Posted: October 31, 2014
I really wanted to like this game, but it just falls short in so many areas that I just cannot recommend it. There were times when I was playing it and had to wonder if the developers ever played the singleplayer of their own game. It's simply unfair to any of the melee classes. You are pretty much required to get the starting item then play and die 10s of times to get to a high enough level to deal with most of the bosses who will simply rush and outright kill you. It had/still has some potential I guess, but they would need to do an overhaul.
On another note I was hoping the "Coming soon!" characters and levels would be normal update, but then it turns out to be DLC that is half the cost of the game. This simply annoyed me as it felt I had to pay to get the rest of the game I already bought.

Edit: There is a possibility I am just REALLY bad at the game, but I don't see it that way. I've beaten the game a couple times and I found the game started stupid hard then got exponencialy easier as you played a character. I am also fairly good at topdown rougelike games as well, eg Binding of Isaac.
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6 of 7 people (86%) found this review helpful
9.7 hrs on record
Posted: December 29, 2014
I hadn't heard or seen anything of this game. And then it was on sale and a couple friends of mine got it. It was quite cheap, looked interesting and so I gave it a try.

And what can I say? I've since gifted it to my brother and played three hours straight in multiplayer with him (you'll need to get the DLC to have access to the MP alpha). I absolutely love this game!
It is easy to get into but almost impossible to master. I still honestly don't know how one should ever be able to get the hardcore achievements as I see ourselves dying so damn often.

This game is basically Diablo in 2D. And it's absolutely not at the same time!
I tried all classes and they all play quite differently. They can be divided into melee (can take quite a punch) and ranged classes (glass cannon). But that's just the basic (in terms of how far does your "attack" reach). Further more every class has something making it unique like summoning minions of dead corpses with the necromancer or doing more damage on your next attack when having walked a bit since the last one with the nomad etc..
Each act is composed of several "stages" of the same setting (like the first act being the forest in different taints, then the castle garden and then the castle). The second one is a snow theme (we just finished the first act, so not much more I can tell about the rest).
So you fight waves of enemies in these "arenas". Sometimes (I think when you call the next wave early but I
m not sure) there are "drops" like crypts, dungeons, vendors and so on. These make for a nice change of scenery and gameplay (as they are more riddle focused than slaying monsters).

All in all I am very excited what's there to come in further DLCs. This seems like the first game I really want to have all DLCs of because they add something new to the game and not just gimmicks.
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6 of 7 people (86%) found this review helpful
15.5 hrs on record
Posted: December 29, 2014
Hero Siege is a mixture between Diablo 2 and roguelike games presented in a retro art style. The player basically fights hordes of monsters that arrive in waves. Every sixth wave consists of a boss monster. The game is organized similar to Diablo with acts (one act includes 30 waves) and different difficulty settings (up to Inferno). Each character can learn up to four active skills which are organized in a skill tree with several more passive ones.
The game is very difficult and I cannot comprehend how some people are able to beat the game with hardcore characters. Skill is more important than anything else and the most important part is movement. In this regard the game is optimized for gamepads.
HS is one of those games that develope a meditation-like quality. After a hard day at work you can just switch your brain off and relax while playing this game. It isn't very difficult to learn (but obviously hard to master) and provides countless hours of entertainment. The newly introduced multiplayer mode is still buggy but improves the experience quite a lot (everything is better when shared).
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7 of 10 people (70%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: September 17, 2014
This game crosses the line from being inspired to trying too hard to mimic the success of another game. It's clear to anyone that's played or heard about Blizzard's Diablo series that this game takes many things from it, Diablo III in particular. Just from my limited amount of time playing it, I found that it steals too many things from Diablo III for me to look the other way. The rather pathetic copying of material disgusts me, but the overall product coupled with the total lack of creativity makes me unable to enjoy just about anything about this game. I understand that the developers' goal of wanting to make games that harkon to the legendary games of old, but, like I said, this crosses the line from the land of the inspired into lazy money-grab territory.

Diablo font? Check. Diablo's names for difficulties (Normal, Nightmare, Hell, Inferno)? Check. Diablo III's champion/elite modifier of spawning stationery rotating lasers? Check. Secret level named and themed around a form of livestock? Check. Treasure goblins that function serve the same purpose as DIII's? Check. What's worse is that I painfully predicted that they would open a portal and disappear if I was unable to kill them, and as soon as it did as I predicted, I sighed in anger. All of these painfully obvious thefts, on top of a game that has very random spikes in difficulty, very little room for skill to play a factor, and poorly designed random elements make for a game that'll also steal your mood and sour it.

Anyone who tries to compare this game to The Binding of Isaac does nothing but shame Edmund McMillen's game. The Binding of Isaac has a much better system in place to allow for players' skills to be developed while providing an environment of adequate pace with well-scaling challenge and the expected mystery of randomized rooms.
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7 of 10 people (70%) found this review helpful
13.9 hrs on record
Posted: August 24, 2014
There's potential for a good game here, and the coding is certainly competently executed, but the game is ultimately far too poorly-designed to be a success.

For starters, the game is too random (even by roguelike standards - sure, potions in Nethack are random, but the key difference - and one which the developer may not quite grasp - is that Nethack potions CAN be identified through various means before swallowing them) and certain elements are extremely poorly-thought-out (there's no "momentary invulnerability" on hit - so if you happen to wander into a patch of poison, you die pretty much instantly) or just clunky (it's too easy to get hung up on scenery, and sometimes traps can be spawned "behind" trees and other objects, rendering them completely invisible until you happen to get killed).

On top of that, the game is EXTREMELY grindy - I love a good grind as much as the next guy, but only when the game is fun and fair. "Fun" is in the eye of the beholder, but "fair" is not, and with its plethora of one-hit-kills and suicide potions, this game is anything but.
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10 of 16 people (63%) found this review helpful
0.2 hrs on record
Posted: December 26, 2014
READ THIS BEFORE BUYING

If you are buying this game to play multiplayer, don't bother. Not only do you have to pay another $3 to buy the DLC in order to access the online component, but the servers are so awful it doesn't even work once you do.

I saw this game on sale, bought the 4 pack to gift to three other friends and essentially just provided them with a bill.

Why is this even offered in a 4 pack if you're buying a game you can't play with others? At the very least the 4 pack should be complete editions of the game.
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4 of 5 people (80%) found this review helpful
57.4 hrs on record
Posted: December 26, 2014
A very fun and addictive game - The best part of the game is that the devs are always hard at work trying to expand on the games features and fairness - It is worth the cost and then some - try it and enjoy :D
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