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A simple game of touch, pleasure and joy. Luxuria Superbia is a colorful, musical journey made to fill you with joy. Exciting designs explode from your touch as you glide through playful stylized flowers. It’s all about the experience and the interaction. There’s twelve flower-like tunnels and a garden with a temple.
發售日: 2013年11月5日
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A new Tale of Tales in the making!

2014年6月3日

Even though we still have a lot of work to do, we have set up a page here on Steam for our new game in production, called Sunset. Please have a look and let us know what you think so far.

We're making this game for you. So we really want to know.

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Luxuria Superbia wins IGF Nuovo

2014年3月27日

Luxuria Superbia has won the Independent Games Festival Nuovo award. Nuovo is the award for indie games that are too indie to fit anywhere else. It's the fourth time a game of ours was nominated. But the first time it won.

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評論

“Luxuria Superbia is a bright, vibrant game that will make you smile as much as it will make you blush.”
The Verge

“It could easily have been some intellectual erotic essay, some lofty treatise on libidinous imagery. It isn't, it's fun, and challenging and kind of raunchy.”
The Guardian

“What if Georgia O’Keefe and Claude Monet had a videogame love-child?”
iHobo

關於此遊戲

A simple game of touch, pleasure and joy.

Luxuria Superbia is a colorful, musical journey made to fill you with joy. Exciting designs explode from your touch as you glide through playful stylized flowers. It’s all about the experience and the interaction.

There’s twelve flower-like tunnels and a garden with a temple.
In the garden, you select a flower by turning the dial.
When you complete a flower the next one is unlocked.

A flower always starts out colorless.
But when you touch it, color fills the tunnel.
Stay in the glowing flower as long as possible!

Play slowly and gently to get a high score.
Just pushing through as fast as you can will result in failure.
The game wants you to take it easy and be playful.

The blush you cause to a flower imbues the garden too.
For each flower, there’s a column in the temple.
Time spent in a blooming flower makes its column grow.
The garden starts blank, just like the tunnels.
But over several journeys, it flourishes with color.

Bring color to the flowers, bring joy and beauty to the garden!

系統需求 (PC)

    Minimum:
    • OS: XP
    • Processor: 1 Ghz
    • Memory: 500 MB RAM
    • Hard Drive: 250 MB available space
    Recommended:
    • OS: 7
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: Geforce or Radeon
    • Hard Drive: 500 MB available space

系統需求 (MAC)

    Minimum:
    • OS: 10.6.6
    • Processor: 1 Ghz
    • Memory: 500 MB RAM
    • Hard Drive: 250 MB available space
    • Additional Notes: If the game crashes or hangs on startup, please disable Steam Community In-Game in the game's properties.
    Recommended:
    • OS: 10.6.8
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: Geforce or Radeon
    • Hard Drive: 500 MB available space
    • Additional Notes: If the game crashes or hangs on startup, please disable Steam Community In-Game in the game's properties.

Linux 系統需求

    Minimum:
    • Processor: 1 Ghz
    • Memory: 500 MB RAM
    • Hard Drive: 250 MB available space
    Recommended:
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: Geforce or Radeon
    • Hard Drive: 500 MB available space
具參考價值的客戶評論
74 人之中有 62 人(84%)認為這篇評論有參考價值
此帳號擁有 91 款產品
9 篇評論
4.6 記錄時數
I think I just gave the computer an ♥♥♥♥♥♥.

I was worried; this company's games usually put message over gameplay, but Luxuria Superbia is intuitive and relaxing, even without a joystick (although I think that would make it better).

There's an option to turn off the text, if you get tired of sexy encouragement. The "stimulate it -- but not too much at once" mechanic is a lot more fun than you'd think from just reading about it; you want to keep the flowers at a good level of happy and blushing, but not just steamroller ahead for the goal...

...or it gets sort of dissatisfied, shuts you out and tells you "that's OK; these things happen."

Frankly, I feel like the better I get at this game, the more likely I am to be spared when Skynet becomes self-aware. Or SHODAN: call me!


edit: Oh, I didn't realize you couldn't say that on Steam. I assisted the computer in climaxing as I would a very special ladyfriend. "La petite mort;" that's what I meant to say.
張貼於:2014年1月29日
這篇評論有參考價值嗎?
41 人之中有 32 人(78%)認為這篇評論有參考價值
此帳號擁有 326 款產品
18 篇評論
2.8 記錄時數
This game makes me feel very happy and very, very confused. Never thought I would get so much enjoyment and pleasure out of "pleasing flowers." ... *ahem* Yeah.

This game is very sexual, very erotic, and yet, doesn't strike me as lustful or dirty. The controls (Oscillating both analogs on xbox controllers) feels just as provocative as you could expect, and everything just works together. The gameplay is very simple, but again, it all matches the theme and the feel. It all stays fantastically consistent.

Now, I'm off to take a cold shower.
張貼於:2014年1月31日
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59 人之中有 40 人(68%)認為這篇評論有參考價值
此帳號擁有 1,348 款產品
139 篇評論
0.4 記錄時數
Have you ever wanted to have sex with flower?
張貼於:2014年2月13日
這篇評論有參考價值嗎?
14 人之中有 14 人(100%)認為這篇評論有參考價值
此帳號擁有 876 款產品
139 篇評論
1.3 記錄時數
Fair warning, this review might get weird. But that's sort of hard to do when you're talking about a game that is a giant metaphor for sex. Luxuria Superbia is a game about making love, thinly disguised behind the notion of making flowers "bloom", placing you in the "role" of a hypothetical penis flying through an infinite ♥♥♥♥♥♥. It's both incredibly strange yet oddly alluring, like something you know you shouldn't enjoy but can't quite pull yourself away from it. All the same, it fails entirely at being anything more than a very unusual art project; hyper sexualized (though not at all pornographic) and occasionally even beautiful, but shallow and tedious as an actual game.

Though I'm hesitant to say you actually "play" Luxuria, interaction comes in the form of you flowing through colorful tunnels, with burst to life as you touch petals that come along the path, with the goal being to keep as much color showing without entirely filling up every side and "finishing" the flower too soon (which results in a disappointed message on screen asking you "what went wrong"). The longer you can stay in a flower the more points you get (which are gained faster when more color is on screen), and the happier the "flower" will be at the end. That's really all there is to the "game", which straddles the line between interactive entertainment, and something you'd find on a perverted corner of the internet. Every moment is tinged with a highly suggestive undertone, though I wouldn't call it subtle, for as soon as you begin to get deeper into a flower much of any pretense is abandoned as the developer makes sure you know exactly what they are symbolizing.

Playing Luxuria Superbia made me feel dirty, like I was a kid stumbling upon his father's secret magazines and proceeding to throw away my innocence. It's awkward and maybe a little uncomfortable to sit through, but at the very least I can't knock it for being anything but unique and artistic. Once you get past the erotic outer layers though, you are still left with an incredibly boring and ultimately pointless experience that grows tiresome before you bring your first flower to completion. I couldn't say quite how I feel about the analogies the game presents, but my opinion of the portion that makes it a game at all is very clear, that being one which I couldn't wait to abandon and really have no explanation for why I started in the first place.

Let's just say Luxuria Superia is weird, and you would probably be best to leave it by the wayside in favor of more traditional forms of pleasure.
張貼於:2014年7月3日
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105 人之中有 64 人(61%)認為這篇評論有參考價值
此帳號擁有 49 款產品
14 篇評論
2.0 記錄時數
I really, really like this game; most steam users will not (hence the thumbs down). Why?

It is colorful, highly sexual without having any actualy pornographic images (though the text leaves little to the imagination), has an unusual, electronic and reactive soundtrack, and is less a game than an experience. I happened to think it was a somewhat snide concept, innovative for it's genre, and immersive in an artistic way, and I took it on that level. I like it.

On the other hand, it is not a game built for the PC, but a touch screen, and as I understand it, it hasn't been altered in any way to improve gameplay for a PC. It has no plots, no really deep puzzles, isn't really a simulation (unless you count stimulation), and is graphically on par with a nicely done flash game. It also has little replay value (unless it happens to fulfill some other needs in your life), and can be played through in under an hour. In other words, it was built for casual gamers, and it is casual gamers who shall play it. Because of this, while I like it, I can't in good conscience recommend it to the Steam community, which prides itself on technologically and graphically superior games and/or immersive, story-driven games.

Great for: people who really like experimental games, colorful and design-heavy images, and simple gameplay (and innuendo).

Not great for: Most computer gamers (I.E., if you want at least an hour of gameplay, to make use of your graphics card, and/or some kind of plot to your diversions).
張貼於:2014年1月30日
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獎項

Winner of the Nuovo Award in IGF 2014


Finalist in Amaze 2014


Finalist in IndieCade 2013


Jury's Honorable Mention IMGA 2014