Set on Mars in an alternate Cold-War era, Super Motherload is a 1 to 4-player couch co-op digging adventure with storyline by Image Comics' Kurtis Wiebe, a fully voiced cast of Soviet and American characters, and a procedurally-generated world that changes each time you play.
User reviews: Mostly Positive (212 reviews)
Release Date: Nov 15, 2013

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Reviews

“An awesome blend of obsessive compulsive profiteering and addictive, satisfying gameplay.”
4.5 / 5 – Game Revolution

“The sci-fi ’80s vibe is delightful and the perfect setting for this ridiculously addicting game. I find myself coming back to it at the end of every day, ready for a new adventure underground.”
8 / 10 – Destructoid

“Much like the comic strip I honestly can’t describe why this game is so fun. Gabe and I played it for hours last weekend and had a great time. It’s got some puzzle elements that you can choose to engage with if you want to but you can also just dig. It’s a very relaxing game and you can lose a couple hours to it wasy without even noticing.”
- – Tycho, Penny Arcade

About This Game

Set on Mars in an alternate Cold-War era, Super Motherload is a 1 to 4-player couch co-op digging adventure with storyline by Image Comics' Kurtis Wiebe, a fully voiced cast of Soviet and American characters, and a procedurally-generated world that changes each time you play. Purchase powerful upgrades and supplies for your mining pod as you progress and prosper, as well as rare Specials Abilities with random availability.

You, the player, work for Solarus Corporation, an inter-planetary mining operation that has developed the infrastructure needed to harvest the precious resources of Mars to meet demand back on Earth. Soon after being dropped on Mars, you begin to discover that things aren't quite as they seem.

Key Features:

  • Up to 4-player co-op, perfect for Big Picture (local-only)
  • Storyline by award winning Image Comic's writer Kurtis Wiebe of Peter Panzerfaust & Green Wake fame
  • Full Voice Overs and a Full length original score by indie electronic artist Eric Cheng
  • RPG-inspired mechanics, including upgrades, quests & special abilities
  • Branching storyline choices with Multiple Game Endings
  • Over 150 Explosive-based Puzzles to solve
  • An Epic Boss Battle
  • Normal and Hardcore game modes, for new players and fans of the original
  • Support for 4 simultaneous Gamepads -- ideal for Big Picture
  • Runs at 60FPS in Full HD (1080p)
  • Super Motherload is the sequel to XGen Studios' original hit Motherload, and is available on Windows, PS4, and PS3

System Requirements

    Minimum:
    • OS: Windows Vista
    • Processor: Intel Pentium Dual Core (2 * 2200 Mhz) or AMD Athlon X2 64 2 * 2200 Mhz
    • Memory: 2 GB RAM
    • Graphics: GeForce 6800 GT with 256 MB of RAM / ATI Radeon HD 5450 with 512 MB of RAM
    • DirectX: Version 9.0c
    • Hard Drive: 491 MB available space
    • Sound Card: DirectX 9.0C Compatible sound card
    Recommended:
    • OS: Windows 7/8 (x86 and x64)
    • Processor: Intel Core 2 Duo (2 * 2600 Mhz) or AMD Athlon X2 64 2 * 2600 Mhz
    • Memory: 2 GB RAM
    • Graphics: GeForce 8600 with 512 MB of RAM / ATI Radeon HD 5570 with 1024 MB of RAM
    • Hard Drive: 491 MB available space
    • Sound Card: DirectX 9.0C Compatible sound card
Helpful customer reviews
10 of 11 people (91%) found this review helpful
1 person found this review funny
10.5 hrs on record
Posted: May 19
I played Motherload, the flash game on XGen's website years ago. What kept me playing was the fact that I was making progress despite starting from the top again at times. Digging into the earth, harvesting minerals, returning to the surface to sell, repair, refuel, and upgrade is the norm for the game. For others it's tedious and mindless because it is just lather, rinse, and repeat. For me, it kept me entertained when I had nothing to do.

Super Motherload brought that formula and gave it an overhaul. Everything was updated and upgraded. There are even outposts to reduce many needs for a teleporter, which is commonplace for Motherload. The basic mechanics were still there but there are no longer those pockets of gas that instantly destroy your pod. Replacing it is magma and metal blocks which require certain explosives to do so.

To be honest, this game felt a little shorter than Motherload. However, the reason Motherload was longer is likely the lack of those outposts and the gas pockets.

tl:dr This game isn't for people who like tedium, like Minecraft and Terraria. For the others, I'd recommend checking it out.
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5 of 7 people (71%) found this review helpful
1.0 hrs on record
Posted: June 6
I struggle to express how good this game looks - just so pin-sharp and lovely.

Sounds good too

Plays fine - story is quite well delivered - not a huge amount of challenge, if I'm honest, but SteamWorld Dig was similar in that respect?

Note: I've not played Motherload - apparently people preferred that but I had fun here, so *thumbs up* from me
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567 of 634 people (89%) found this review helpful
1 person found this review funny
3.3 hrs on record
Posted: March 28, 2014
Pre-Release Review
i remember playing the original motherload back in the day and enjoying the heck out of it. i remember enjoying the progression of upgrading my little drillbot, the feeling of discovery and exploration, and the true fear i felt when i was low on fuel flying up to the surface.

super motherload fails to entice me in any way, and it fails to build on what made the original motherload fun. i dont feel fear any more because when you run out of fuel you just move slower instead of dying. i dont enjoy upgrading my vehicle because the game stops you from doing so until you arbitrarily reach a new chunk of story (story which i also find really tedious and boring). and i dont get much joy from exploration in super motherload. everything is more or less the same, there arent any novelty ores to discover, there aren't many ancient artifacts or items to find (unless they are pertinant to the story, again, i dont care) and the puzzles are kind of bland and rudimentary.

so what am i left with? well most of what i feel when i play super motherload is boredom. i just want to dig to the next area, increase my fuel tank because it's ALWAYS running out, get some OP combination of gems so i can... i dunno upgrade my fuel tank some more. there's no excitement, there's no surprises.

i was looking forward to this game, i'm pretty dissapointed honestly.
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212 of 263 people (81%) found this review helpful
7.5 hrs on record
Posted: April 4, 2014
As one who have played the original flash game for more hours than I dare admit, naturally I have been hype for this game since I came across it when it first got on greenlight and was very excited when I saw it pop up on the steam front page.

I was dissapointed, I got in the game and started digging, and the digging felt weigthless, the blocks just disappeared as with the old one you could see that you were digging through the blocks. And when I went to get upgrades there were no tooltips, no flavor text, only generic names and a set of boxes for each upgrade. It just felt empty.
Also the world feels too bright, this might just be an effect of playing on a high resolution, but it kind of ruins the atmosphere for me.

Other than that, They did a good job with the music and the fact that you can co-op (even though it's only local right now) is sure to be a big plus if you happen to have someone to play it with.

This saddens me, and I hope in the future they will do something to the game to make me want to give it another shot because it's such a good game and I know they can do better than this.
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37 of 50 people (74%) found this review helpful
1 person found this review funny
10.4 hrs on record
Posted: March 12, 2014
(日本語レビューはしたのほう)

I've played loads of Motherload since the original flash version, and been waiting for the release. I also backed it on KS(though it failed).
I was sad by the early PS4 release and later PC release on this game, but it worthed a wait.

You do the digging for resources, sell them and upgrade your digger. Deeper you go, richer resources found.
It contains more puzzles than the original, requiring you to plan your routes, and use of bombs(Dynamite, TNT, Shaft Bomb, etc) for better profit and faster progress.
If you dig resources in certain order(or combo), you get more profit. like "Platinum + Iron" = Rare Earth Magnet and is worth 2500, which is far more than those resources dug alone. These combos are unlocked with Smelter upgrades.
Be careful with terrains(landing/hitting hard will damage you) and fuels to stay alive. on death you'll lose collected minerals on that run(on normal, Hardcore sounds like a permadeath but haven't tried yet).
There are several characters and some unlockables have different stats than 4 main characters. Upgrades are saved on them except Radar upgrade which is tied to the world save. So, if you're stuck just go "New Game" with your previous character(You only lose radar upgrade but the world is renewed, so it won't be too hard to re-upgrade it).

I know it's in Early Acecss, but there's stuttering problem on my computer. Particles and stuffs are not too optimized yet it seems.

It has multiplayer, but LOCAL only. And the game is designed for local multiplayer(with shared screen and stuffs). If it really had online multiplayer, it would be instantly GOTY, <b>all the time</b> for me.

9/10, -1 from performance issues and no online multiplayer. TOTALLY RECOMMENDED.

The Good:
- Dig, Sell, Upgrade. simple and fun.
- Still faithful to the original
- Good controls(with Xbox360 pad).
The Bad:
- Performance problem
- Radar could be bigger on singleplayer(or non-4 player games)

-------------------------

前作(2004年)Motherloadに凄くはまってた私は、この続編に凄く期待していたしKickstarterに寄付もしてた(失敗したが)。
PS4版のリリースが先で、PC版がかなり後になるという話はうれしくなかったけど、待つ価値はあった。

基本は「資源を採掘>資源を売却>その金でアップグレード」を繰り返し、火星の奥深くまで突き進んでいく。
前作よりもパズルめいた地形が生成されることが多くなり、ルート構築(前作と同じく、上へ掘ることはできないし空中採掘もできない)や各種爆弾の使用を考える必要もある。
資源を特定の組み合わせで掘ると、コンボとしてより高価な資源が手に入る(例:プラチナ+鉄=レアアースマグネット、2500の価値)。溶鉱炉(Smelter)をアップグレードすると使えるコンボの種類が増える。
ダメージバランスは前作より厳しく、落下以外にも横方向や上方向に強くぶつかってもダメージを食らうので注意。ノーマルなら死んでも今持っている資源を失うだけですむが、ハードコアはワールドセーブが消されるのではないかと思われる。
キャラクターは初期4人+アンロック数人といて、アンロックキャラは初期とは異なるアップグレード上限と特殊能力を持っている。
アップグレードはキャラクターごとに保存されるが、レーダーだけはワールドセーブに保存される。資源を採掘しつくすか詰んだ場合は「New Game」で前のキャラを使えば、レーダー以外のアップグレードはそのままでプレイできる(レーダーアップグレードもそこまで高くないので、すぐに買いなおせる)。

早期アクセスだからバグやその辺は仕方ないかもしれないが、頻繁に動作が重くなる。その辺の改善を期待。

マルチプレイヤーが目玉要素として挙げられてるが、ローカル限定なので注意。ゲームデザインもローカル前提なのでほぼ絶望的だが、オンラインマルチが実装されたら永年人に薦められそうな名作と評価してた。

パフォーマンスとオンラインマルチ不可と言う点で減点して9/10。超オススメ。

良いとこ:
- 採掘・売却・アップグレード。わかりやすく楽しい。
- 前作の雰囲気とスタイルそのまま。
- 操作感良好(箱○パッドでプレイ)
悪いとこ:
- パフォーマンス問題
- レーダーもう少し大きくして欲しかった
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