Situé sur Mars dans une Guerre froide alternative, Super Motherload est une aventure minière en coop de 1 à 4 joueurs parfaite pour animer vos soirées, avec des choix scénaristiques à effectuer, des personnages entièrement doublés et un monde généré aléatoirement à chaque nouvelle partie.
Évaluations des utilisateurs : plutôt positives (266 évaluation(s)) - 75% des 266 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 15 nov 2013

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“An awesome blend of obsessive compulsive profiteering and addictive, satisfying gameplay.”
4.5 / 5 – Game Revolution

“The sci-fi ’80s vibe is delightful and the perfect setting for this ridiculously addicting game. I find myself coming back to it at the end of every day, ready for a new adventure underground.”
8 / 10 – Destructoid

“Much like the comic strip I honestly can’t describe why this game is so fun. Gabe and I played it for hours last weekend and had a great time. It’s got some puzzle elements that you can choose to engage with if you want to but you can also just dig. It’s a very relaxing game and you can lose a couple hours to it wasy without even noticing.”
- – Tycho, Penny Arcade

À propos de ce jeu

Situé sur Mars dans une Guerre froide alternative, Super Motherload est une aventure minière en coop de 1 à 4 joueurs parfaite pour animer vos soirées, avec des choix scénaristiques à effectuer, des personnages entièrement doublés et un monde généré aléatoirement à chaque nouvelle partie.

Achetez de puissantes améliorations pour votre module de minage au fur et à mesure que vous prospérez, ainsi que des capacités spéciales rares disponibles aléatoirement.

Caractéristiques :

  • Mécaniques tirées des RPG : quêtes, améliorations et capacités spéciales
  • Plusieurs trajectoires scénaristiques à explorer, avec plusieurs fins
  • Plus de 150 énigmes explosives à résoudre
  • Un boss anthologique
  • Doublage intégral et musique originale réalisée par l'artiste indé electro Eric Cheng
  • Histoire écrite par l'auteur de comics Kurtis Wiebe
  • Support pour 4 manettes utilisées simultanément - parfait pour Big Picture
  • Tourne à 60FPS en HD (1080p)
  • Super Motherload est la suite de Motherload des Studios XGen et est actuellement en développement pour Windows, MacOS et PSN.

Configuration requise

    Minimum:
    • Système d'exploitation : Windows Vista
    • Processeur : Intel Pentium Dual Core (2 * 2200 Mhz) or AMD Athlon X2 64 2 * 2200 Mhz
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : GeForce 6800 GT with 256 MB of RAM / ATI Radeon HD 5450 with 512 MB of RAM
    • DirectX : Version 9.0c
    • Espace disque : 491 MB d'espace disque disponible
    • Carte son : DirectX 9.0C Compatible sound card
    Recommandée:
    • Système d'exploitation : Windows 7/8 (x86 and x64)
    • Processeur : Intel Core 2 Duo (2 * 2600 Mhz) or AMD Athlon X2 64 2 * 2600 Mhz
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : GeForce 8600 with 512 MB of RAM / ATI Radeon HD 5570 with 1024 MB of RAM
    • Espace disque : 491 MB d'espace disque disponible
    • Carte son : DirectX 9.0C Compatible sound card
Évaluations intéressantes des utilisateurs
53 personne(s) sur 62 (85%) ont trouvé cette évaluation utile
3.4 heures en tout
Posté le : 4 octobre 2015
I played the original Flash version of this when I was younger, and I enjoyed it quite a bit. Because of that experience, I went into this game with high hopes. Sadly, the game does not meet those expectations.

The digging feels weightless, blocks simply disappear with no animation. There are no novelty ores in the different layers of rock, the same ores are present through the entire game.

Deeper levels become tedious as there are ever-increasing amounts of hazard blocks that require bombs to blow through, and it is no longer possible to freely mine your own path through the dirt.

Upgrading the drillbot is not gratifying, many upgrades are gated by story progress, and there are no tooltips for most of the upgrades, making it impossible to see exactly how much you are improving.

The voice acting is decent, but the story is not interesting in the slightest, and the final boss fight is uninspired, and requires a copious amount of bombs to defeat.
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20 personne(s) sur 21 (95%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
13.2 heures en tout
Posté le : 21 septembre 2015
Your adventure in Super Motherload begins as Employee 1001 - a miner working for the Solarus Corporation on Mars. Solarus is hungry for precious minerals, and it's your job retrieve them. Aided by Mister Fix-it (your AI partner), you descend deep into the planet's crust to find minerals to exchange for cash to upgrade your rig. Refueling, repairing, and buying upgrades are the main staples required to continue the descent into the unknown.

The further you dig, the more you begin to learn about the secrets of Mars and the strange occurrences happening throughout the various Solarus bases. Excerpts of video logs and sound bytes come through occasionally throughout the dig, and as a result you’re sometimes left with a fetch quest. The interruptions are interesting but brief however, allowing more time to do what you do best: dig.

Digging and refueling is a very simple gameplay mechanic, but despite the repetition the game is somewhat complex. Mostly, this is due to the fact that the deeper the dig, the more complicated the soil gets. For example, after hitting the third base I started to notice less open space and more metal plates blocking my path, forcing me to find a way around (or through) them to reach valuable gems.

The game ramps up its presentation as well, with more and more complicated systems. At first, the Motherload starts off with a smattering of minerals such as “bronzium” and “goldium” which are fairly easy to obtain. Soon enough, the treasures become more valuable deeper into the descent, from rubies all the way to “unobtanium.” Eventually, upgrades can be bought to automatically “smelt” minerals together which make interesting combinations like “katana gold.” Smelting adds a bit more variety to the mining gameplay, allowing for the crafting of bombs and forcing players to think more carefully about the order in which they collect minerals.

Gameplay isn't restricted to just "digging" though, as there are a number of different bombs that are made to blast through different types of elements, as well as some interestingly shaped bomb explosions to help navigate through barriers. For example, a “T” bomb will help blast the area directly above and one space to the left and right, creating said "T" shape. Some valuable minerals are trapped within rock or metal barriers that players must explode properly, without destroying the loot. I really enjoyed these short challenges but longed for a bit more complexity and variety as the same puzzles showed up over and over again.

Despite the repetition in bomb puzzles, maps are randomly generated upon each new game making it so you’ll never play the same map twice. Characters also have a different set of upgrade levels and abilities, making gameplay a bit different depending on which character you choose. For example, the unlockable character Laika is a ghost dog who doesn’t take any hull damage, and another extra character, Demitri, has unlimited electron bombs.

I also noticed that stations have different abilities and items for sale upon each new game - in one game I purchased an ability to turn magma into money but in another game I found the same station selling an ability that makes “ironium” turn into fuel. Some of the upgrades can feel like downgrades at first - like increasing the rotor speed is potentially dangerous as you can quickly damage your digger. However, once you get to the endgame these speed upgrades come in handy.

About three quarters into the game though, I found a lack of plot movement and an increased difficulty in navigating around blockades. Even after purchasing all possible upgrades for my character it still took quite some time to get to the end and I was not prepared for what I had to do next. After spending hours digging through Mars, the endgame delved into new mechanisms that took me by surprise. However frustrating, I found it rewarding to complete it in the end.

Local co-op is available, but to be honest I found it to be more stressful than playing alone. Players share a fuel tank, which means that fuel gets wasted a lot more easily so it’s a bit harder to progress. Everyone also shares a single screen - all players have to be in the same area for the game to function. If you leave your controller sitting for more than a few seconds, the game automatically removes your character from play. I can see how co-op could be fun with the right group of people, but I personally prefer the single-player experience.

And what a fantastic experience it is, despite its flaws. Super Motherload is simple enough so that anyone can pick it up and play, but complex enough for mining veterans to keep coming back to fully upgrade characters or even risk playing in hardcore mode. The sci-fi ’80s vibe is delightful and the perfect setting for this ridiculously addicting game. I find myself coming back to it at the end of every day, ready for a new adventure underground.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
9.0 heures en tout
Posté le : 24 décembre 2015
Playing this game with three friends is incredibly fun. It gives a great mix of interesting puzzles, leizurely grind, and the occasional frantic burst.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
0.2 heures en tout
Posté le : 30 janvier
2D dig 'em up where you mine minerals for cash. This game is a lot like SteamWorld Dig except this game's platforming and story is little less interesting. I recommend you use a gamepad but they aren't necessary. It seems that you can do 4 player local although I haven't tried.

Recommended when on sale.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.9 heures en tout
Posté le : 14 octobre 2015
a game-breaking cool head, especially in coop.

Gameplay and controls resp well and are simple, the soundtrack could be better (but not irritating).

Not much my type of game, but it's not a bad game


um jogo de quebra cabeça legal, principalmente em coop.

Jogabilidade e controles resp bem e são simples, a trilha sonora poderia ser melhor (mas não irrita).

Não faz muito meu tipo de jogo, mas não é um jogo ruim
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