Set on Mars in an alternate Cold-War era, Super Motherload is a 1 to 4-player couch co-op digging adventure with storyline by Image Comics' Kurtis Wiebe, a fully voiced cast of Soviet and American characters, and a procedurally-generated world that changes each time you play.
User reviews:
Overall:
Mostly Positive (277 reviews) - 75% of the 277 user reviews for this game are positive.
Release Date: 15 Nov, 2013

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Reviews

“An awesome blend of obsessive compulsive profiteering and addictive, satisfying gameplay.”
4.5 / 5 – Game Revolution

“The sci-fi ’80s vibe is delightful and the perfect setting for this ridiculously addicting game. I find myself coming back to it at the end of every day, ready for a new adventure underground.”
8 / 10 – Destructoid

“Much like the comic strip I honestly can’t describe why this game is so fun. Gabe and I played it for hours last weekend and had a great time. It’s got some puzzle elements that you can choose to engage with if you want to but you can also just dig. It’s a very relaxing game and you can lose a couple hours to it wasy without even noticing.”
- – Tycho, Penny Arcade

About This Game

Set on Mars in an alternate Cold-War era, Super Motherload is a 1 to 4-player couch co-op digging adventure with storyline by Image Comics' Kurtis Wiebe, a fully voiced cast of Soviet and American characters, and a procedurally-generated world that changes each time you play. Purchase powerful upgrades and supplies for your mining pod as you progress and prosper, as well as rare Specials Abilities with random availability.

You, the player, work for Solarus Corporation, an inter-planetary mining operation that has developed the infrastructure needed to harvest the precious resources of Mars to meet demand back on Earth. Soon after being dropped on Mars, you begin to discover that things aren't quite as they seem.

Key Features:

  • Up to 4-player co-op, perfect for Big Picture (local-only)
  • Storyline by award winning Image Comic's writer Kurtis Wiebe of Peter Panzerfaust & Green Wake fame
  • Full Voice Overs and a Full length original score by indie electronic artist Eric Cheng
  • RPG-inspired mechanics, including upgrades, quests & special abilities
  • Branching storyline choices with Multiple Game Endings
  • Over 150 Explosive-based Puzzles to solve
  • An Epic Boss Battle
  • Normal and Hardcore game modes, for new players and fans of the original
  • Support for 4 simultaneous Gamepads -- ideal for Big Picture
  • Runs at 60FPS in Full HD (1080p)
  • Super Motherload is the sequel to XGen Studios' original hit Motherload, and is available on Windows, PS4, and PS3

System Requirements

    Minimum:
    • OS: Windows Vista
    • Processor: Intel Pentium Dual Core (2 * 2200 Mhz) or AMD Athlon X2 64 2 * 2200 Mhz
    • Memory: 2 GB RAM
    • Graphics: GeForce 6800 GT with 256 MB of RAM / ATI Radeon HD 5450 with 512 MB of RAM
    • DirectX: Version 9.0c
    • Storage: 491 MB available space
    • Sound Card: DirectX 9.0C Compatible sound card
    Recommended:
    • OS: Windows 7/8 (x86 and x64)
    • Processor: Intel Core 2 Duo (2 * 2600 Mhz) or AMD Athlon X2 64 2 * 2600 Mhz
    • Memory: 2 GB RAM
    • Graphics: GeForce 8600 with 512 MB of RAM / ATI Radeon HD 5570 with 1024 MB of RAM
    • Storage: 491 MB available space
    • Sound Card: DirectX 9.0C Compatible sound card
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Mostly Positive (277 reviews)
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230 reviews match the filters above ( Mostly Positive)
Recently Posted
ethan1142
4.0 hrs
Posted: 26 September
Played the first one. trust me this is most boring waste of your time if u wnt it to belike the 1st 1
Helpful? Yes No Funny
WHAM
10.5 hrs
Posted: 26 September
The other name of this game is "Greed - the simulator" (if you'll excuse the crude joke).

The basic premise: you get a driller, some fuel and a planet. You dig down, gather treasures, come back up to sell the treasures, use the money to refuel and upgrade, go deeper and faster than ever before and that last part sounded like the description of a porn. It was not.

In reality you will dig down, go "ooh, gold, I'll get that!", then run out of fuel and die. Die, die, die!

Beyond that basic premise this polished new version of the old flash game, "Motherload", is a competent and addictive timewaster. So far I haven't managed to beat it, so I won't give the story a score due to not knowing how it finishes, but I am guessing the finale will be similiar to the old flash game. Basically: the story is filler, designed to add a bit of flavor to the solid core gameplay.

The music is fine and good, even catchy in some places, the voice acting is a bit of a 'meh' and the sound of your driller is fine enough. As your game sessions get longer, you might end up turning up your own music instead, as the game doesn't offer anything too exciting in the audio department after a while.

Visually the game is simplistic, but funcitonal. Not much more I can say, really.

Solid fun that I can see myself coming back to over and over again in the future.

Playtime: 10+ hours (unfinished)

Ratings (1-10)
Visual: 8
Audio: 7
Story: 6
Gameplay: 9
Overall: 8
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J289
6.7 hrs
Posted: 3 September
I played through the singleplayer and it was fun,
i recommend it to everyone who liked the original.
And i recommend a xbox 360 controller, it works great in this game.
Helpful? Yes No Funny
ThatOnePotato
7.7 hrs
Posted: 31 August
this game is so good if i would like if they made more updates cause its fun or a new game
Helpful? Yes No Funny
Tic-toc26
45.1 hrs
Posted: 31 August
and if you look on the other side of that pile of Triple A ♥♥♥♥, you'll see a Brilliant game that offers great gameplay wile at the same time not eating your wallet!

It's really amazing that there is only one problem with this game, but they really should do something about the reskined boss fight.
Helpful? Yes No Funny
Mc stewbie
11.6 hrs
Posted: 16 August
You could say I dig this game.
Helpful? Yes No Funny
Captain is kill
3.0 hrs
Posted: 24 July
I recieved this as part of a bundle. This is a really fun game that ends up being very challenging.

It's the kind of game that you can't really describe.
Helpful? Yes No Funny
Furrek
20.0 hrs
Posted: 15 July
I felt like in old times, when I was playing first Motherload game as flash game, when I started to play Super Motherload. It probably have almost everything you could expect from new Motherload game. Starts really fun, and continue to be so until very end. Sure, maybe when you are comparing it to old Motherload, it doesn't shine this much. There also are some bug in game which will either froze your game totally, without any way to fix it, or it will drop fps to really low number. Maybe there is really low chance to encounter this problem at begin on game, but at the end it's really annoying - it took me 3 times just to finish game for the first time. Despite all of this, it's really worth to give it a try, and if you won't become fan of Super Motherload then there is a good news - this game comes with old version of Motherload, so if you are fan of this game alone, then you won't regret buying it.
Helpful? Yes No Funny
Apparently Kid
10.2 hrs
Posted: 3 July
The game at first seems interesting, and has addicting aspects, but its very shallow. This game plays like a mobile game. You just grind and perform the exact same reptitive task for incremental bonuses and go back to doing the same thing. All you do is mine or, block up blocks, then get upgrades for mining more ore. You find new materials that make more, but then everything costs exponentially more so it doesn't really matter. Was basically doing the same thing after 3 hours that I was from the first 30 min. There's a little bit of story but its under so much grinding it doesn't even seem worth it. You have to find random items hidden around big carbon copy areas. There was 1 that the item had unbreakable boxes above and I accidentally blew out things under it so was unable to get to it, which basically means it was game breaking. Quitting didn't change placement. Controls are super finnicky and you get hurt just basically moving around are your thing bumps into things. Feels like a flash/mobile game, which isn't worth your time. 2.5/10.
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shinyarticuno
7.1 hrs
Posted: 2 July
So after playing Super Motherload for 7 hours straight it crashed. No problem, I thought to myself, as the game saves when you sell minerals and buy stuff. So I loaded it up again and was greeted by a save with the first character in the list which I did NOT choose. When I loaded it up my map was completely correct and I had all my drill upgrades/radar upgrades - but my money was gone, my bombs were gone and all the other upgrades were gone as well. Wtf devs?

0/10 wouldn't play again
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Most Helpful Reviews  Overall
614 of 694 people (88%) found this review helpful
2 people found this review funny
Not Recommended
3.3 hrs on record
Pre-Release Review
Posted: 28 March, 2014
i remember playing the original motherload back in the day and enjoying the heck out of it. i remember enjoying the progression of upgrading my little drillbot, the feeling of discovery and exploration, and the true fear i felt when i was low on fuel flying up to the surface.

super motherload fails to entice me in any way, and it fails to build on what made the original motherload fun. i dont feel fear any more because when you run out of fuel you just move slower instead of dying. i dont enjoy upgrading my vehicle because the game stops you from doing so until you arbitrarily reach a new chunk of story (story which i also find really tedious and boring). and i dont get much joy from exploration in super motherload. everything is more or less the same, there arent any novelty ores to discover, there aren't many ancient artifacts or items to find (unless they are pertinant to the story, again, i dont care) and the puzzles are kind of bland and rudimentary.

so what am i left with? well most of what i feel when i play super motherload is boredom. i just want to dig to the next area, increase my fuel tank because it's ALWAYS running out, get some OP combination of gems so i can... i dunno upgrade my fuel tank some more. there's no excitement, there's no surprises.

i was looking forward to this game, i'm pretty dissapointed honestly.
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229 of 283 people (81%) found this review helpful
1 person found this review funny
Not Recommended
7.5 hrs on record
Posted: 4 April, 2014
As one who have played the original flash game for more hours than I dare admit, naturally I have been hype for this game since I came across it when it first got on greenlight and was very excited when I saw it pop up on the steam front page.

I was dissapointed, I got in the game and started digging, and the digging felt weigthless, the blocks just disappeared as with the old one you could see that you were digging through the blocks. And when I went to get upgrades there were no tooltips, no flavor text, only generic names and a set of boxes for each upgrade. It just felt empty.
Also the world feels too bright, this might just be an effect of playing on a high resolution, but it kind of ruins the atmosphere for me.

Other than that, They did a good job with the music and the fact that you can co-op (even though it's only local right now) is sure to be a big plus if you happen to have someone to play it with.

This saddens me, and I hope in the future they will do something to the game to make me want to give it another shot because it's such a good game and I know they can do better than this.
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74 of 90 people (82%) found this review helpful
Not Recommended
3.4 hrs on record
Posted: 4 October, 2015
I played the original Flash version of this when I was younger, and I enjoyed it quite a bit. Because of that experience, I went into this game with high hopes. Sadly, the game does not meet those expectations.

The digging feels weightless, blocks simply disappear with no animation. There are no novelty ores in the different layers of rock, the same ores are present through the entire game.

Deeper levels become tedious as there are ever-increasing amounts of hazard blocks that require bombs to blow through, and it is no longer possible to freely mine your own path through the dirt.

Upgrading the drillbot is not gratifying, many upgrades are gated by story progress, and there are no tooltips for most of the upgrades, making it impossible to see exactly how much you are improving.

The voice acting is decent, but the story is not interesting in the slightest, and the final boss fight is uninspired, and requires a copious amount of bombs to defeat.
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58 of 86 people (67%) found this review helpful
1 person found this review funny
Not Recommended
9.1 hrs on record
Posted: 12 October, 2014
i'v been waiting for this game for years, i'v played the original one so much. i was so disapointed when i bought and played this one, they have turned it into a more arcade style game, i was hoping to get some amazing mining game, sadly i was wrong.
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41 of 57 people (72%) found this review helpful
2 people found this review funny
Recommended
10.4 hrs on record
Posted: 12 March, 2014
(日本語レビューはしたのほう)

I've played loads of Motherload since the original flash version, and been waiting for the release. I also backed it on KS(though it failed).
I was sad by the early PS4 release and later PC release on this game, but it worthed a wait.

You do the digging for resources, sell them and upgrade your digger. Deeper you go, richer resources found.
It contains more puzzles than the original, requiring you to plan your routes, and use of bombs(Dynamite, TNT, Shaft Bomb, etc) for better profit and faster progress.
If you dig resources in certain order(or combo), you get more profit. like "Platinum + Iron" = Rare Earth Magnet and is worth 2500, which is far more than those resources dug alone. These combos are unlocked with Smelter upgrades.
Be careful with terrains(landing/hitting hard will damage you) and fuels to stay alive. on death you'll lose collected minerals on that run(on normal, Hardcore sounds like a permadeath but haven't tried yet).
There are several characters and some unlockables have different stats than 4 main characters. Upgrades are saved on them except Radar upgrade which is tied to the world save. So, if you're stuck just go "New Game" with your previous character(You only lose radar upgrade but the world is renewed, so it won't be too hard to re-upgrade it).

I know it's in Early Acecss, but there's stuttering problem on my computer. Particles and stuffs are not too optimized yet it seems.

It has multiplayer, but LOCAL only. And the game is designed for local multiplayer(with shared screen and stuffs). If it really had online multiplayer, it would be instantly GOTY, <b>all the time</b> for me.

9/10, -1 from performance issues and no online multiplayer. TOTALLY RECOMMENDED.

The Good:
- Dig, Sell, Upgrade. simple and fun.
- Still faithful to the original
- Good controls(with Xbox360 pad).
The Bad:
- Performance problem
- Radar could be bigger on singleplayer(or non-4 player games)

-------------------------

前作(2004年)Motherloadに凄くはまってた私は、この続編に凄く期待していたしKickstarterに寄付もしてた(失敗したが)。
PS4版のリリースが先で、PC版がかなり後になるという話はうれしくなかったけど、待つ価値はあった。

基本は「資源を採掘>資源を売却>その金でアップグレード」を繰り返し、火星の奥深くまで突き進んでいく。
前作よりもパズルめいた地形が生成されることが多くなり、ルート構築(前作と同じく、上へ掘ることはできないし空中採掘もできない)や各種爆弾の使用を考える必要もある。
資源を特定の組み合わせで掘ると、コンボとしてより高価な資源が手に入る(例:プラチナ+鉄=レアアースマグネット、2500の価値)。溶鉱炉(Smelter)をアップグレードすると使えるコンボの種類が増える。
ダメージバランスは前作より厳しく、落下以外にも横方向や上方向に強くぶつかってもダメージを食らうので注意。ノーマルなら死んでも今持っている資源を失うだけですむが、ハードコアはワールドセーブが消されるのではないかと思われる。
キャラクターは初期4人+アンロック数人といて、アンロックキャラは初期とは異なるアップグレード上限と特殊能力を持っている。
アップグレードはキャラクターごとに保存されるが、レーダーだけはワールドセーブに保存される。資源を採掘しつくすか詰んだ場合は「New Game」で前のキャラを使えば、レーダー以外のアップグレードはそのままでプレイできる(レーダーアップグレードもそこまで高くないので、すぐに買いなおせる)。

早期アクセスだからバグやその辺は仕方ないかもしれないが、頻繁に動作が重くなる。その辺の改善を期待。

マルチプレイヤーが目玉要素として挙げられてるが、ローカル限定なので注意。ゲームデザインもローカル前提なのでほぼ絶望的だが、オンラインマルチが実装されたら永年人に薦められそうな名作と評価してた。

パフォーマンスとオンラインマルチ不可と言う点で減点して9/10。超オススメ。

良いとこ:
- 採掘・売却・アップグレード。わかりやすく楽しい。
- 前作の雰囲気とスタイルそのまま。
- 操作感良好(箱○パッドでプレイ)
悪いとこ:
- パフォーマンス問題
- レーダーもう少し大きくして欲しかった
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22 of 25 people (88%) found this review helpful
2 people found this review funny
Recommended
13.2 hrs on record
Posted: 21 September, 2015
Your adventure in Super Motherload begins as Employee 1001 - a miner working for the Solarus Corporation on Mars. Solarus is hungry for precious minerals, and it's your job retrieve them. Aided by Mister Fix-it (your AI partner), you descend deep into the planet's crust to find minerals to exchange for cash to upgrade your rig. Refueling, repairing, and buying upgrades are the main staples required to continue the descent into the unknown.

The further you dig, the more you begin to learn about the secrets of Mars and the strange occurrences happening throughout the various Solarus bases. Excerpts of video logs and sound bytes come through occasionally throughout the dig, and as a result you’re sometimes left with a fetch quest. The interruptions are interesting but brief however, allowing more time to do what you do best: dig.

Digging and refueling is a very simple gameplay mechanic, but despite the repetition the game is somewhat complex. Mostly, this is due to the fact that the deeper the dig, the more complicated the soil gets. For example, after hitting the third base I started to notice less open space and more metal plates blocking my path, forcing me to find a way around (or through) them to reach valuable gems.

The game ramps up its presentation as well, with more and more complicated systems. At first, the Motherload starts off with a smattering of minerals such as “bronzium” and “goldium” which are fairly easy to obtain. Soon enough, the treasures become more valuable deeper into the descent, from rubies all the way to “unobtanium.” Eventually, upgrades can be bought to automatically “smelt” minerals together which make interesting combinations like “katana gold.” Smelting adds a bit more variety to the mining gameplay, allowing for the crafting of bombs and forcing players to think more carefully about the order in which they collect minerals.

Gameplay isn't restricted to just "digging" though, as there are a number of different bombs that are made to blast through different types of elements, as well as some interestingly shaped bomb explosions to help navigate through barriers. For example, a “T” bomb will help blast the area directly above and one space to the left and right, creating said "T" shape. Some valuable minerals are trapped within rock or metal barriers that players must explode properly, without destroying the loot. I really enjoyed these short challenges but longed for a bit more complexity and variety as the same puzzles showed up over and over again.

Despite the repetition in bomb puzzles, maps are randomly generated upon each new game making it so you’ll never play the same map twice. Characters also have a different set of upgrade levels and abilities, making gameplay a bit different depending on which character you choose. For example, the unlockable character Laika is a ghost dog who doesn’t take any hull damage, and another extra character, Demitri, has unlimited electron bombs.

I also noticed that stations have different abilities and items for sale upon each new game - in one game I purchased an ability to turn magma into money but in another game I found the same station selling an ability that makes “ironium” turn into fuel. Some of the upgrades can feel like downgrades at first - like increasing the rotor speed is potentially dangerous as you can quickly damage your digger. However, once you get to the endgame these speed upgrades come in handy.

About three quarters into the game though, I found a lack of plot movement and an increased difficulty in navigating around blockades. Even after purchasing all possible upgrades for my character it still took quite some time to get to the end and I was not prepared for what I had to do next. After spending hours digging through Mars, the endgame delved into new mechanisms that took me by surprise. However frustrating, I found it rewarding to complete it in the end.

Local co-op is available, but to be honest I found it to be more stressful than playing alone. Players share a fuel tank, which means that fuel gets wasted a lot more easily so it’s a bit harder to progress. Everyone also shares a single screen - all players have to be in the same area for the game to function. If you leave your controller sitting for more than a few seconds, the game automatically removes your character from play. I can see how co-op could be fun with the right group of people, but I personally prefer the single-player experience.

And what a fantastic experience it is, despite its flaws. Super Motherload is simple enough so that anyone can pick it up and play, but complex enough for mining veterans to keep coming back to fully upgrade characters or even risk playing in hardcore mode. The sci-fi ’80s vibe is delightful and the perfect setting for this ridiculously addicting game. I find myself coming back to it at the end of every day, ready for a new adventure underground.
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31 of 42 people (74%) found this review helpful
1 person found this review funny
Recommended
5.1 hrs on record
Posted: 9 March, 2014
The Developer(s) behind this game have been great. A little after release, I found a minor problem/bug within the game. I asked if it could be fixed. Developer responds immediately and a patch is thrown up within an hour. I was absolutely amazed by that. Developer clearly puts in a lot of effort and I applaud that.
In terms of gameplay there are other reviews out there and all I really can add: I enjoyed it, my father who is 30 years older than me enjoyed it, and It was really worth playing for a family game night.
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21 of 25 people (84%) found this review helpful
1 person found this review funny
Recommended
10.5 hrs on record
Posted: 19 May, 2015
I played Motherload, the flash game on XGen's website years ago. What kept me playing was the fact that I was making progress despite starting from the top again at times. Digging into the earth, harvesting minerals, returning to the surface to sell, repair, refuel, and upgrade is the norm for the game. For others it's tedious and mindless because it is just lather, rinse, and repeat. For me, it kept me entertained when I had nothing to do.

Super Motherload brought that formula and gave it an overhaul. Everything was updated and upgraded. There are even outposts to reduce many needs for a teleporter, which is commonplace for Motherload. The basic mechanics were still there but there are no longer those pockets of gas that instantly destroy your pod. Replacing it is magma and metal blocks which require certain explosives to do so.

To be honest, this game felt a little shorter than Motherload. However, the reason Motherload was longer is likely the lack of those outposts and the gas pockets.

tl:dr This game isn't for people who like tedium, like Minecraft and Terraria. For the others, I'd recommend checking it out.
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53 of 82 people (65%) found this review helpful
2 people found this review funny
Not Recommended
37.7 hrs on record
Posted: 22 December, 2014
A great game, but found it completely unplayable due to repeatedly crashing during the simultanious use of C4 both single player and multiplayer co-op with my friend Kurt.
I've troubleshooted on the forums, seen multiple people reporting it almost more than 6 months ago, with no reply and no news of a fix.
If not for this, I would reccomend, otherwise, don't waste your money.
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41 of 66 people (62%) found this review helpful
1 person found this review funny
Not Recommended
5.1 hrs on record
Posted: 20 June, 2014
The original was fun, super amazing fun, but this...isn't worth the ten bucks I paid for it, much less the additional copy I bought for my brother.

The game is not native. It's the same flash game I used to play for free. Looks awful on my fifteen inch laptop.

No true multiplayer. The option is for screen-sharing only.

Not recommended. At all. Ever. Even for a dollar. Unless they make some MAJOR changes.
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