The Yawhg is a one-to-four player choose-your-own-adventure game that randomizes a unique story every time you play. The evil Yawhg is returning. How will the town’s locals lead their lives in the meanwhile, and what will they do when the dreaded Yawhg finally arrives?
User reviews: Very Positive (526 reviews)
Release Date: May 30, 2013

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Recommended By Curators

"The perfect party game for those who enjoy story driven adventure, where your choices not only affect you, but the outcome of your friends adventures."

Reviews

“The Yawhg manages to be one of the freshest experiences I’ve played in years – multiplayer or otherwise.”
5/5 – Gamezebo

“The Yawhg is a gorgeous adventure that's likely to amuse and move you in equal measure.”
8.8/10 – CultureMass

“What elevates The Yawhg from other interactive fiction games is that the writing displays charm and humor that's never mawkish or contrived.”
7.5/10 – Destructoid

About This Game

The Yawhg is a one-to-four player choose-your-own-adventure game that randomizes a unique story every time you play. The evil Yawhg is returning. How will the town’s locals lead their lives in the meanwhile, and what will they do when the dreaded Yawhg finally arrives? The fate of a community hinges on the characters’ actions, and the decisions of their players.

Features

  • Stories which can be played alone, or with friends.
  • A fully fleshed-out world, where actions can have dire consequences.
  • A randomly generated story that's different every time you play.
  • Gorgeous artwork by the award-winning Emily Carroll.
  • Over 50 unique endings that can happen to every character.
  • A haunting soundtrack by Ryan Roth, sound designer for Starseed Pilgrim.
  • A s͎e̝̬̠̭ͅn̬͉̪͕͇s̜̝̮͔͈e͓͎̻̦̣͔͉͢ ̺̰̫͜o̧͚̹͉̰̬͍̲f̛̟͉͈̥̠́ ̢̙̫̖̙̱͠i̺̰͉̟͎͟͡m̺͈̟͚͜͡ͅp͘͝͏̝̲̲͚̤e̵͈n̸̙̮̺̥̩͖̩̤̙ḓ̤͖̀i̛͇̖̞̺̲͈̲̠͟n̸̡̜͜g̴̛̲͙̙̪̳͚͎̼̹͙̮̲̻͓̀͘͞ͅ ̵̷̢̙͍̣̖̭̪͚̻͎̤̞̙̖̰͕͕͞d͝͏̣̝̫̱̱̥̹͇̹̺̮̤͉ͅó̷̯͕̙͔͚͙̳̳̮̣͈͍͚̟̬̟͎̖̕͘o̵̴҉̢̙̬͇̖͉̜͠m̵͏͉̲̠̱͙͉̳̻̖͉̟̦̩͙͉̯͢͟ͅͅ.̷̸̵̧̬͍̙͕̫̝͖̞̩̥̩̣̙͍̗̱͓͈͚͇̣̤͜

System Requirements

    Minimum:
    • OS: Windows XP
    • Memory: 2 GB RAM
    • DirectX: Version 9.0
    • Hard Drive: 100 MB available space
    • Additional Notes: A resolution of at least 1280 x 720.
Helpful customer reviews
27 of 32 people (84%) found this review helpful
0.9 hrs on record
Posted: June 26
I played the Yawhg a couple of times, and I must say it is quite an amusing game. It's all pretty straight-forward: you and/or your friends each choose a character (you can also choose characters yourself and play the game on your own) and choose a location you wish to go to. Each location has a couple of options on actions you can perform, such as cutting wood, tending to patients, and yes, even getting drunk! But beware: each choice you make might positively or negatively affect your stats. After a couple of turns, the mysterious Yawhg happens and each person will have to choose a role which fits their character's stats best (or you can do the opposite, and watch the outcome!), after which you'll get to know whether your town survived, and -more importantly- how your characters pick up their life again afterwards.

The Yawhg is a funny little game which you can play with friends. The graphics are all really fitting and nice, the music is simple, yet suits the game and the absolute highlight of the game is the amount of choices you can make, and the randomnized events you'll encounter. However, the game is VERY short. Almost too short. And that, in my humble opinion, is the only thing where it falls short, for me personally. However, the replay value is very big.

Get it during a sale, or if you like experimental choice-heavy little games like this one.

All in all, 7/10
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19 of 24 people (79%) found this review helpful
4.8 hrs on record
Posted: July 14
Really fun game to get a group of friends to play with. Have fun with some narration, get a backstory going for each of your characters and then learn their fates. A little repetitive sometimes, but still fun to listen to each others' reactions as the story unfolds.
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25 of 35 people (71%) found this review helpful
0.3 hrs on record
Posted: September 26
I don't normally write a negative review for a game just because it's short. And I don't write negative reviews for such beautifully illustrated games either. But this game looks incomplete. The developer obviously had a good idea, and it could have been turned into a superb game by adding more text (still with the same amount of images) and a better and less repetitive music, but unfortunately it feels like the game is still in the form of an idea.
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16 of 22 people (73%) found this review helpful
3.7 hrs on record
Posted: June 29
It's a simple enough concept of a game. Four people go about their lives for 6 weeks, visiting up to 8 locations and choosing one of two actions at the location they choose. Each choice will provide a bonus to the character's stats, and there will be a secondary event. After 6 weeks, the town will be destroyed and you choose a role in order to help rebuild.

That is the gameplay in its entirety. The genius of the game comes from the varied events, how those events can lead to other events, and the beautiful resolution as you're told what your character does with his/her life. Also, the music is well-thought out. I think there's only three separate songs for the six weeks, and they all use the same theme with an increase in tension as The Yawhg approaches. The final song, however, is amazing and I don't think I'll ever grow tired of hearing it. Whether it's $5 or $10, I insist that you pick this up, sit down with some friends, and live life inside of The Yahwg.
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11 of 14 people (79%) found this review helpful
3.0 hrs on record
Posted: November 5
Playtime and Time/money
After playing through the game 3 times with a friend at a moderately slow place we pretty much exhausted the game of unique encounters within 3 hours, however, this being said. I really enjoyed what time I was playing the game.

I can't say you should buy this game for only one reason, and that is that the game is too short for the few bucks you'll be spending on it.

Exactly what is this game?
The choose your own adventure game has about 100-200 encounters, (and yes I looked in the game files for this number range) However being that you can hit about 20 per character it's not extremely hard to start seeing repeats in playthrough two. Along with that though I give the game credit where it's due, the game has a very open file system where you can modify... the whole game. Not only can you modify it, but so can anyone else, if you look on the discussions I'm sure you can find a player made extension or a whole 'nother story, which is great! that looks to be more play time added on to this game. Final note on the game itself, it is a LOCAL Co-Op/single player game, however me and my friend used Teamviewer (http://www.teamviewer.com a free screen sharer, that's easy to use) and we played the game as if we were both in the same room.

;-; #forever alone #Screw that I don't want people in my house.

Overall yeah you should get this game if you can nab it on sale or if you can get it in a bundle, I can personally only recommend playing this with a friend, so be sure to grab 2 (or a DRM free copy)
.... not saying that there are any maybe in the humble bundle...


So now the standard game rating:
  • Story: 10/10 (Enjoyable, Fun, Ridiculous, everything a good sit-down-and-play game should be)
  • Gameplay: 3/10 (I can't give good marks here for a game that uses only U/D/L/R/Enter, but it passes by my personal standards.)
  • Presentation: 9/10 (The game has a nice art style and feel about it.)
  • Soundtrack: 7/10 (I'M SORRY WHAT WAS THAT?! I had to turn mine down to 4% just to hear my friend, no in game slider, and doesnt save sound settings after closing. Other than that it's fine, fitting music.)
  • Replayability: 10/10 (I'm just waiting for that free content DLC that was mentioned in a thread somewhere, that or I'll go and download someone elses.)
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13 of 18 people (72%) found this review helpful
2.5 hrs on record
Posted: September 26
First things first. I must issue an apology to Gone Home, for it is not the most overrated game of 2013. That title belongs to The Yawhg.

I'll try and start by saying some nice things about it. The art is lovely, and the music is appropriate and enjoyable. Oh, and it doesn't overstay it's welcome. It took me all of 12 minutes to finish my first playthrough.

And it's a good thing my following playthroughs also lasted 12 minutes each, because that allowed me to better understand just how mechanically shallow this game is. You (and maybe some freinds) take control of two to four characters living in a villiage that's six full weeks away from being sacked by the titular Yawhg. You spend each week engaged in one of 16 different activities at one of eight different locations. These activities will reward the character with stat upgrades, followed by a Visual Novel style scenario with two choices that can either grant additional stat points or take points away. The scenarios themselves vary from day, but aren't very deep or engaging.

Sadly, no matter what you do, the Yawhg will level your hometown, forcing the survivors to rebuild. This is where your pre-Yawhg stat-building comes into effect. Each player character now has to take a role in rebuilding the town, and their performance in the choosen role is dependant their stats and other pre-Yawhg actions. A character who built up a large magic stat will perform wonderfully as a conjuror, while someone with an abundance of charm will make a natural leader. After a brief epilogue, the game ends.

And that's it. That is all 12 minutes. The game justifies it's existance by billing itself as some sort of multiplayer party game, with four players taking turns at the hotseat. There's some replayability to be had, since certain events are dependant on the outcomes of other player actions, but these rarely effect the outcome. In fact, barely anything affects the outcome. The Yawhg smashes things up no matter what you do, and all your efforts amount to is how soundly the rebuilding effort goes. The Yawhg is a Multiplayer Visual Novel that lacks both the gameplay mechanics for a deep multiplayer experience and the emotionally charged story of a good Visual Novel.

2/10
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21 of 33 people (64%) found this review helpful
0.3 hrs on record
Posted: June 22
I loved the art but I wish the game was a little longer or be able to skip over the credits.
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8 of 9 people (89%) found this review helpful
2.9 hrs on record
Posted: October 9
Telling stories around a campfire might seem antiquated, but The Yawhg replaces both the fire and the stories with its own tales of a civilization on the brink of the collapse. You and three friends take roles in the town just a week before ensured destruction. Attend a ball, clean a hospital, or even fight crime. The Yawhg presents imminent danger and allows you to forge a healthy backstory and stat sheet in only a few days. The real treasure is seeing how these actions affect your friends or the town itself. Once the town is overcome with darkness, it's up to you and your friends to triumph or despair with your experiences.

It's a superb bit of storytelling.
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5 of 5 people (100%) found this review helpful
0.3 hrs on record
Posted: September 25
Honestly? It's not a bad game. If it were a tabletop game.
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5 of 5 people (100%) found this review helpful
0.8 hrs on record
Posted: September 22
I went into The Yawhg expecting something like a Visual Novel emulating a tabletop session. 7 minutes later, I realized what I paid $10 for was a Visual Novel emulating a character sheet. You spend a few days building your heroes with jobs and chores, and the game ends with a pass/fail test determined by what stats you built. It’s the charming, quirky, digital equivalent of drawing straws, and while the Yawhg may be a good case study for developers looking to make choose-your-own-adventure type games in the future, it offers very little for people wanting an enjoyable experience now.
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4 of 4 people (100%) found this review helpful
0.2 hrs on record
Posted: October 5
I'd recommend it if it's on sale or if you get it as part of a bundle. The game is extremely short (about 5 minutes per playthrough), and didn't really make me feel like I was accomplishing anything, and you have to play with at least two characters. I've seen choose your own adventures handled a bit better honestly. That said, the art is well done, as is the writing. $10 is far too much for what it is though. I do not recommend this unless you can get it on sale.
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3 of 3 people (100%) found this review helpful
0.2 hrs on record
Posted: July 2
Just not something that reached out and grabbed me. It reminds me of the book "turn to this page for this descision" games I used to play in elementary school.
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4 of 5 people (80%) found this review helpful
0.9 hrs on record
Posted: August 17
Not recommended! It is very short, with 4 characters I played 3 times within 1 hour. For this much money, you can buy bigger and better games. It is not wort it! And the game is very, very sad somtimes, very disappointing. Sorry for my bad english.
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4 of 5 people (80%) found this review helpful
0.1 hrs on record
Posted: September 25
An arthouse "game". I've never been so conflicted about whether I would recommend something or not. If you're interested in storytelling it's certainly worth a look, but I couldn't seriously recommend it as a *game* to anyone. This is the kind of thing you find in 400-level college courses, not on someone's Game of the Year list.
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4 of 5 people (80%) found this review helpful
0.4 hrs on record
Posted: September 26
Seems very short. It asks 4 questions of each character, then you choose a role.
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2 of 2 people (100%) found this review helpful
0.7 hrs on record
Posted: July 4
This is a beautiful game, but, sadly, I can't recommend it.

A single playthrough lasts about 10 minutes. And maybe it has replay value, since the story, the music, the art, it's all beautiful. It's haunting, even, but it's very empty. You spend 10 minutes building up your characters and then, boom, the end, nothing happens. Game over, when it feels like its just begun. It's horribly disappointing.
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2 of 2 people (100%) found this review helpful
2.0 hrs on record
Posted: June 30
An interesting idea, but the length of each playthough is disappointingly short. I expected more events after "The Yawhg" to justify the supposed character development. Familiar events started showing up on the second play through (despite moderate efforts to explore different choices) - Poor luck maybe, but it suggests that the content is pretty limited.
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2 of 2 people (100%) found this review helpful
0.9 hrs on record
Posted: July 1
Very cool game, but way too short. I bought it on sale ($2.99) and I would say that's all it's worth. Six weeks = six turns in the game. Six turns in the game = less than 15 minutes gameplay.

Having said that, the makers deserve watching. This game has awesome music, a good story, and many other great elements to it. It' s just way too short.

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2 of 2 people (100%) found this review helpful
0.5 hrs on record
Posted: September 29
It's pretty short but it has similar feel to "Long Live The Queen", however this game is much more forgiving. You raise your characters stats by picking various tasks to do and choosing from choices in various situations. The game is short and only lasts a few minutes but to see how your life after the Yawhg and do you save/recover the land after the Yawhg makes each playthough exciting. Sometimes the things you do can haunt you or hurt your characters that might not have been connected at all. Doing the little things can have a huge impact positive and negatively.
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2 of 2 people (100%) found this review helpful
0.6 hrs on record
Posted: November 1
Short, but with many different choices to explore, as well as the ability for friends to participate. The art is fun, and the story events are creative. The Climax is a bit underwhelming. Ends well, though.

Not much else to say. It's a "Choose-Your-Own" Adventure (with nice illustrations). There is no test of skill, you just interact with a plot, and watch it react. Which it does well.

I give it 2 Chains out of 50 Cent.
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