Schoolgirls fight aliens with the power of science!When an alien invasion targets a private school after hours, only the members of the Science Club stand ready to defend their homeworld from the leafy menace. Gather up your team of specialists and face off against monsters in classic console turn-based combat.
User reviews:
Overall:
Mostly Positive (108 reviews) - 72% of the 108 user reviews for this game are positive.
Release Date: May 28, 2009

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Recent updates View all (5)

April 20

Now in beta - Mana regen, power-level selection, and more!

Spiky has been doing a massive engine overhaul to this game. Full details can be found here:

http://steamcommunity.com/app/269010/discussions/0/364039531221478569/

Because of how huge and extensive the changes are, we really welcome any feedback on how things are working. If you have the chance and are willing to help out, please swap over to the beta branch and have a look around!

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March 27

March 2016 - Massive Engine Upgrade in Alpha

We are currently working on some BIG changes to the underlying game code.

This will not add new content, but it will affect the gameplay/strategy, along with changing a lot of technical bits enough that people who had problems with the game in the past may be able to run it in the future.

At the moment, these changes are INCOMPLETE and available only to those who intentionally opt into the alpha, which is being updated as we test and work out more details. You can get more information on the current status of the update here:

http://steamcommunity.com/app/269010/discussions/0/392184522708285017/

Further announcements will be posted when the new update moves to beta and then to live.

0 comments Read more

About This Game

Schoolgirls fight aliens with the power of science!

When an alien invasion targets a private school after hours, only the members of the Science Club stand ready to defend their homeworld from the leafy menace. Gather up your team of specialists and face off against monsters in classic console turn-based combat. Your journey will take you through time, space, and paradox to alien worlds and beyond.

Features:

  • Blowing things up with physics and chemistry
  • Choice of skills to raise, to customise characters as you prefer
  • Three difficulty levels for those who hate stress or enjoy a challenge
  • Swap active combat characters at any time
  • All characters in party gain experience
  • Light-hearted storyline (with a few geeky jokes)

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Win 2000 or higher
    • Memory: 256 MB RAM
    Minimum:
    • OS: OS X 10.4 or higher
    Minimum:
    • OS: x86 or compatible processor
Helpful customer reviews
169 of 229 people (74%) found this review helpful
1 person found this review funny
24.5 hrs on record
Posted: March 20, 2014
The school has been invaded by alien monsters, and it is up to six heroines to save the day. With the power of science, of course!

Science Girls is a classic turn-based RPG, where you explore the map, fight the enemies and gradually uncover what is going on. It also features extensive dialogues that often let you pick protagonist’s response. And not only the girls have distinct personalities, each of them specializes in a particular scientific field, which add to their uniqueness not only in battles, but during the conversations as well.

In short, if you enjoy turn-based RPGs, Science Girls are most definitely worth getting.
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135 of 181 people (75%) found this review helpful
6 people found this review funny
17.7 hrs on record
Posted: August 19, 2014
Science Girls is an RPG where six girls that study different scientific fields come together to stop an alien invasion.

This game is not good. Really, the only notable things about this game is that the protagonists are female scientists. It's nice to see media that supports women in science and technology. That's it, though. The protagonists are shallow, and offer very little personality beyond their chosen field. They look very similar (uniforms don't help), which makes it tough to remember which one is which, and after a while, I no longer cared. Sadly, the player-controlled character is just as interchangeable as the others, with the only difference being that she wears a dumb mask. Couldn't I have at least chosen which of the six to control? Also, most of the science the girls use is either basic high school knowledge or completely fictional, and I think the dialogue is actually a bit disrespectful to the scientific fields represented (though, as a CS graduate, I have spent time in a computer lab playing Nethack before). As for the story, I found it uninteresting and a bit too padded out with all the battling.

As for the gameplay itself, it's boring and horribly unbalanced. Your characters' basic attacks are worthless. I found I just kept relying on multi-target skills, with the occasional heal. It's awkward that there's no place that I could find to just recover HP/SP... I kept having to do it in battle by putting one enemy to sleep and defending/healing repeatedly. The battle and level up system are really pretty inelegant. This game would've benefited by keeping things simpler (like the Mario RPGs). Also, I hate it with a passion when skills in RPGs become harder to use as you level up. The saving grace is that all six characters are usable in battle and they all receive XP... at least that's one pitfall avoided.

The art is not very good. The pixel work is okay. The illustrations do a poor job of making the girls distinct. The alien homeworld looks particularly bad. As for the sound, well, apparently there's supposed to be some sound? There are options for sound, but I didn't hear any. I turned the volume way up and made sure my speakers were working, but no sound or music. The controls try to work for keyboard, mouse, and controller, but the keyboard controls were crap, and for the mouse, the buttons were a bit small and all over the screen, making it tough to use the mouse comfortably. I also found a number of small graphical bugs as I played through... this game really needed a bit more polish.

I was really hoping to like this game, especially from the publisher that brought us Long Live the Queen (which was great) and Magical Diary (which was not very good, but I still enjoyed it), but for me, this game was pretty much a miss on every level. I wouldn't recommend this game to anyone. If you know a small girl who is aspiring to study a science/technology field, have them play a good game instead. I wouldn't want her to think that science is as boring as this game is.
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142 of 200 people (71%) found this review helpful
3 people found this review funny
1.9 hrs on record
Posted: March 22, 2014
Okay, wow. So a little while ago my profile stated I would review games for people if they asked me, under the condition that the game was in my library. This review is the reason I had that removed.

"Here's Science Girls, have fun reviewing it ♥♥♥♥♥♥" happened and now I'm not that willing to spend so much time on reviews anymore unless something can be bargained.

Regardless, I'm a man of my word and I do have principles so, just this once, here's a dead honest and genuine review of Science Girls.

Science Girls, a visual novel RPG combination by Hanako Games, did a large appeal on my scepticism when I first started it. I couldn't help but notice it was programmed in Python, which explains its filesize and gameplay mechanics. I'm not going to let that be a negative point in my review though, a title deserves an honest review based on the proposed concept and how it's converged to a playable environment. In that regard they have succeeded in what I presume to be an attempt to recreate an atmosphere that belongs in a crossover between a Japanese visual novel and an oldschool RPG from an indie developer. It's not all good though, and I will elaborate this later on.

The mechanics of the game are solid: it offers free roaming on a 2D map, a turn based battle system, interactive dialogues, save slots and it does this all without bugs as far as I could see. In fact, I don't have anything to complain from a technological point of view. On every screen everything is very responsive and the game can be saved at any moment, which is pretty neat! Parts where you explore maps work as you expect them to, dialogues being printed can be fastforwarded by clicking your mouse, all pretty intuitive. The fighting is not complex but still offers the freedom to use tactics, which is in fact required as you progress through the game and don't want to get slaughtered by aliens that look like plants.

And that's where I'll break out the criticism: the premise is really silly though it doesn't seem intended as such. For all intents and purposes and regardless of the engine, this is a game about girls doing science majors in highschool having to fight off an alien invasion. As one of these girls, a masked psychology student, you first gather other girls in the school while fighting aliens. This setting is empowered by the dialogues that sometimes feel forced so much that the game gets an educative feel, and by this I of course refer to the girls explaining you how rockets work, why plants can't 'move and attack people', or that a ceiling fan does not provide enough mechanical modules to build a mecha. Of course, having a mecha around to fight the aliens would make the game much easier (in this setting, before any MuvLuv fans send me death threats), but mentioning these things feels out of place and pointless.

The artwork expresses the game's indie origin, being reminiscent of a release from college game design club. I'm not arguing that this is a bad thing however, in my opinion it actually gives life to the Japanese indie atmosphere (Oreimo S1, anyone?). The same can be said about the music and sounds. While it might not be your preference (and it certainly wasn't mine), this is exactly what the game is meant to be like. Dialogue screens present you hand drawn characters, the battles are done in 2,5D perspective, and though I must admit that the free roaming map feels a little cheap, it gets the job done.

With that I can summarize my review, Science Girls met my expectations as far as the atmosphere was concerned. I could appreciate the authentic Japanese indie feel and the fact the engine was as solid as it gets, what I wasn't so fond of was the educative dialogues that seemed forced and out of place as well as the premise altogether. If Hanako Games has more games based on this engine, though with a less silly and more genuine setting, I am pretty sure they have one or more gems with their name on it. While it might not suit your tastes, it will definitely hook those that look for a Japanese indie visual novel RPG without translation hassle. Hell, when you look at the website of Hanako Games you will see that they actually sell these games on CD's at anime conventions, it doesn't get more authentic than that.
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47 of 68 people (69%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: March 25, 2014
Short game, with a quirky plot that doesn't bother to take itself seriously. If you're into psuedo rpg/visual novel/japanese school girl uniforms, you'll probaby enjoy it.

Instead of classes, you have majors of study, which was nice take, credit where credit's due.

I'm on the fence with this one; the game feels... unfinished, certain elements of the game feel unbalanced: Heather is practically your designated hitter the moment you get her, and Jennifer is the only healer you've got. Missy's tooling didn't seem to matter much, and Nicole should be renamed Hiroshima, she does one thing and one thing well.

I'll leave you to guess.

Pro tip: go sparringly on the consumables, they're extremely finite, and you'll need them for the last boss.
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46 of 67 people (69%) found this review helpful
4.2 hrs on record
Posted: March 23, 2014
super cute, relaxed, science-y, turn-based combat game with six unique heroines who fight aliens to save the day. perfect & totally worth it.
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