A new action platform RPG, inspired by all the people the heroes always ended up screwing over. Stupid heroes...
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Release Date: Jun 2, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Remember the last time you baked some cookies, a batch of brownies, or some mouth watering bacon? Yeah, let's go with bacon. Remember when you started salivating from the smell slowly wafting into your welcoming nostrils? Remember when you went to check on the bacon and it was still partially uncooked, a little pink, and the timer still had 10 minutes to go? 10 Minutes!!! Remember how long those 10 minutes were? It was absolutely agonizing. But wait - what if some of the bacon was ready immediately? You paid for it already, why do you have to wait longer!? What if you could go to the market and buy a pack of bacon, which comes with another pack of freshly cooked bacon!?
What I'm getting at here is that although all of the bacon hasn't finished cooking yet, you can get a taste of what you've bought, and oh god does it taste amazing.

In all seriousness, Early Access will provide our fans, Kickstarter backers and pre-purchase customers to try out the game in an unfinished state while giving us an opportunity to generate more funding. It will be a great tool for taking account of customer suggestions and ideas throughout the rest of the development process. Although much of the game is finished, the later stages of the main storyline and many of the sandbox elements are not yet fully cooked.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access for at least 2 months, and up to 7 months.”

How is the full version planned to differ from the Early Access version?

“The Early Access version of the game will include the first half of the game. Considering it is an RPG, it wouldn't make sense for the whole story to be released as that would defeat the purpose of playing a story-based RPG.”

What is the current state of the Early Access version?

“This Early Access version is in a late beta stage, with most programming finished. Many art assets and later parts of the game are not finished.”

Will the game be priced differently during and after Early Access?

“The game will be priced the same.”

How are you planning on involving the Community in your development process?

“Generally, the community will be able to communicate with us through Steam to offer suggestions, comments, and direct us to bug fixes. After establishing communication with any specific individual, we'll continue to talk to make sure the issue is resolved or otherwise taken into account.”
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Recent updates View all (10)

March 13

YANTH WBW Update #4

Hello ladies and gents!

Since the last update I've pushed out a new build onto Steam for you all to try out. It's opened up the world map, the winged zephyr, and the magic academy. It's also enabled multiple new achievements, and allowed access to three of the main endings you can achieve early on. The complicated nature of the airship has led to quite a lot of debugging with the help of some of you guys and some early access players.

I've gotten into the rhythm of pushing out a new build after squishing multiple bugs. You can see some back and forth bug hunting if you visit the steam community forum for YANTH. Apart from that, I've been working on a lot of pixel art for the elven village Ein Toer, and fleshing out the main plotline for the area. There isn't too much to talk about at the moment, so I'll leave it at that and just upload a few pixel money shots here for you.

In regards to the DRM free version, that will still be released along with the finished version of the game. Will update again in a bit!

 Elven Staircase Inside (Facebook Vid)

First time working on spiral stairs, had a lot of fun experimenting with the perspective and layout. 

Elven Staircase Outside (Facebook Vid)

This one was a bit of a challenge, I couldn't figure out how to get the perspective right without some time away from the computer. Just needed a little bit of common sense and light arithmetic :3 

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February 16

YANTH WPW Update #3

Hello ladies and gents!

So for the past few weeks I've been working on polishing the magic academy, fixing holes, animating large gears, and implementing some features I'll talk about later in the post. I've also been brainstorming on how to go about the elven city and the final chapter at Enox. I've managed to populate the facebook page with a consistent stream of... streaming game dev if you haven't checked that out lately. I tend to only show art/animation, eventing, and scene creation/playtesting since dialogue and thinking aren't very fun to watch. You can always find them here:

https://www.facebook.com/youarenotthehero/

I wanted to elaborate on something I decided to implement a while ago. Usually in RPGs, when you die you get a big fat "game over" screen with an option to start over or load. Well, it's basically true for every game, but why stop there? This is an entertainment medium, so unlike the real world where when you die (according to some) you're gone for good, in this world we can keep going and see what happens. I personally loved the multiple endings in those "choose your own adventure" books, and I think a lot of RPGs have touched on this well by having multiple endings at the end of the game.

In our case, whenever Petula dies you'll be able to read about what happens afterwards, whether that's about the heroes, the people in her immediate vicinity, or her corpse. Aside from that, there are multiple paths throughout the game that will lead to an 'ending ending'. These are the type that will lead to a real credits roll, an overview of what happens to most of the characters, and how your choice(s) leading up to that have affected the world. These aren't restricted to the end of the game, but from the very beginning onwards. Yes, you'll be able to make choices that 'finish' the game within the first 10 minutes.

I'd like to share one of the snippets you may happen to read if you're not shrewd enough to escape the ghosts in chapter two:

"And so, Petula died of fright by the malevolent spirits on a moving train, setting a new world record for high speed 'freight' death. Her lifeless body hung limply off the edge of the train for an hour before being caught by a large protruding root, knocking her down into a large pool of water. Her body fed the algae which grew into a beautiful overgrowth, expanding into a nearby cave where a young Kobold couple conceived the future king upon her grassy remains. This is not the ending you were meant to see."

I also wanted to share some new achievements that'll be showing up on the Steam version.

Completed Chapter 1 (all the way through 6)
Don't Bother Me, I'm Sleeping
Good Things...
Couch Potato
Petula Like Big Boom
Death Collector
I Am The All Seeing
You Can Call Me Mr Ponzi
Master Ladysmith
Master Alchemist
Master Armorer
Crafting Perfectionist
I Don't Care, I'm Rich


Some people have asked about other builds of the game, particularly for Linux. Truthfully speaking, I haven't looked further into porting the game lately as I've been focusing on the game in general. Many updates ago I settled on using a wine skin to port the game for release, and possibly getting a native port after release. Focusing time and money on a native port isn't all that important at the moment as there are no special features that require a native build; The game isn't graphically intensive and there is no internet connectivity.

Anyway, I'm aiming for the next build to release this coming presidents day weekend. I just need to playtest a bit more to get through to the end of chapter 4. I've found a renewed vigor working on the project as much as I am again, and I'm finally seeing the light at the end of the tunnel. Looking forward to it!

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Early Beta Access

Welcome to Early Access! For those of you jumping right in, keep a few things in mind:

  • Controls are strictly keyboard or controller. Mouse support is available for most menus.
  • Achievements and Trading Cards will be implemented soon!
  • Many areas are unavailable off the path of the main storyline.
  • There's about a 10% chance of an error occurring after saving or loading. The save file is still fine.
  • Throughout development we'll constantly add more content, improvements and patches.
  • We're planning on allowing restricted access to certain areas to test out mechanics and minigames.
  • We're a small team so we may not get to everyone's questions or concerns. We will be reading everything though.

About This Game

When was the last time you played a game, any game really, where you walked into someone's home, nonchalantly opened drawers, cabinets, picked locks, upturned a bed and talked to the freaking homeowner in hopes of finding something you could loot? Oh, right before this game? Yeah I thought so. Aside from more humble games like Skyrim, where you had to steal items instead of taking them, every game that has item management lets you play the bad guy without being the bad guy.

Let me tell you something: NPCs hate your guts, they just can't say it to your face! Just cleared a forest of roving bandits? Well they were the only ones keeping a population of meerkats in check. The local farms can't keep them at bay and you've just triggered the worst national food shortage in the past decade. Good job, hero! I think it's time for some payback.

You Are Not The Hero is a 2D Action Platform RPG that ditches the battle system to focus on richer RPG gameplay elements. Instead of playing a traditional hero that saves the world, you're playing a bystander swept into the affairs of heroes and villains alike.

You play as Petula, an unemployed, emotionally charged, ill-tempered, otherwise average young woman. With the royal army hot on their heels, the heroes have made their way to your village where they begin scavenging for supplies in everyone's homes. After you confront them for stealing your pendant, they rush off to continue their quest, giving you a quest of your own to retrieve it.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 512 MB RAM
    • Storage: 300 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 512 MB RAM
    • Storage: 300 MB available space
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