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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Hello ladies and gents!
Since the last update I've pushed out a new build onto Steam for you all to try out. It's opened up the world map, the winged zephyr, and the magic academy. It's also enabled multiple new achievements, and allowed access to three of the main endings you can achieve early on. The complicated nature of the airship has led to quite a lot of debugging with the help of some of you guys and some early access players.
I've gotten into the rhythm of pushing out a new build after squishing multiple bugs. You can see some back and forth bug hunting if you visit the steam community forum for YANTH. Apart from that, I've been working on a lot of pixel art for the elven village Ein Toer, and fleshing out the main plotline for the area. There isn't too much to talk about at the moment, so I'll leave it at that and just upload a few pixel money shots here for you.
In regards to the DRM free version, that will still be released along with the finished version of the game. Will update again in a bit!
Elven Staircase Inside (Facebook Vid)
First time working on spiral stairs, had a lot of fun experimenting with the perspective and layout.
Elven Staircase Outside (Facebook Vid)
This one was a bit of a challenge, I couldn't figure out how to get the perspective right without some time away from the computer. Just needed a little bit of common sense and light arithmetic :3
Hello ladies and gents!
So for the past few weeks I've been working on polishing the magic academy, fixing holes, animating large gears, and implementing some features I'll talk about later in the post. I've also been brainstorming on how to go about the elven city and the final chapter at Enox. I've managed to populate the facebook page with a consistent stream of... streaming game dev if you haven't checked that out lately. I tend to only show art/animation, eventing, and scene creation/playtesting since dialogue and thinking aren't very fun to watch. You can always find them here:
I wanted to elaborate on something I decided to implement a while ago. Usually in RPGs, when you die you get a big fat "game over" screen with an option to start over or load. Well, it's basically true for every game, but why stop there? This is an entertainment medium, so unlike the real world where when you die (according to some) you're gone for good, in this world we can keep going and see what happens. I personally loved the multiple endings in those "choose your own adventure" books, and I think a lot of RPGs have touched on this well by having multiple endings at the end of the game.
In our case, whenever Petula dies you'll be able to read about what happens afterwards, whether that's about the heroes, the people in her immediate vicinity, or her corpse. Aside from that, there are multiple paths throughout the game that will lead to an 'ending ending'. These are the type that will lead to a real credits roll, an overview of what happens to most of the characters, and how your choice(s) leading up to that have affected the world. These aren't restricted to the end of the game, but from the very beginning onwards. Yes, you'll be able to make choices that 'finish' the game within the first 10 minutes.
I'd like to share one of the snippets you may happen to read if you're not shrewd enough to escape the ghosts in chapter two:
"And so, Petula died of fright by the malevolent spirits on a moving train, setting a new world record for high speed 'freight' death. Her lifeless body hung limply off the edge of the train for an hour before being caught by a large protruding root, knocking her down into a large pool of water. Her body fed the algae which grew into a beautiful overgrowth, expanding into a nearby cave where a young Kobold couple conceived the future king upon her grassy remains. This is not the ending you were meant to see."
I also wanted to share some new achievements that'll be showing up on the Steam version.
Completed Chapter 1 (all the way through 6)
Don't Bother Me, I'm Sleeping
Petula Like Big Boom
I Am The All Seeing
You Can Call Me Mr Ponzi
I Don't Care, I'm Rich
Some people have asked about other builds of the game, particularly for Linux. Truthfully speaking, I haven't looked further into porting the game lately as I've been focusing on the game in general. Many updates ago I settled on using a wine skin to port the game for release, and possibly getting a native port after release. Focusing time and money on a native port isn't all that important at the moment as there are no special features that require a native build; The game isn't graphically intensive and there is no internet connectivity.
Anyway, I'm aiming for the next build to release this coming presidents day weekend. I just need to playtest a bit more to get through to the end of chapter 4. I've found a renewed vigor working on the project as much as I am again, and I'm finally seeing the light at the end of the tunnel. Looking forward to it!
Welcome to Early Access! For those of you jumping right in, keep a few things in mind:
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