Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Hi all, sorry for being quiet lately. It's been for two reasons, mainly:
1) I've been SUPER immersed in this latest update, and it is a CRAZY big one. Easily the biggest, most content-packed update that the game has ever had in its long history. It's adding the new procedural magic system, boss monsters, magical enemies, item crafting, enchanting, new quests as well as the usual bugfixes, etc. The game is going to feel REALLY complete after this, and it will definitely mark the final stretch of the game's development. The new procedural magic system in particular is super cool and I'm very excited to reveal it all to you. I'll be working with the game's test team quite closely to get it looking nice and shiny before putting out an announcement video explaining how it all works. A couple of the team have offered to do the videos up themselves so that the system gets explained by someone new to it rather than myself. I think that'd be better, since I tend to ramble a lot.
2) Unfortunately I no longer have a day job. After a very rough 12 months there I parted ways with the company rather suddenly. I won't go into details but it's been kinda rough on me and my family. On the upside, though, it's given me HEAPS more time to work on Malevolence :P I've decided that I'm going to get a new job that has much fewer hours and try and get by on less to have more time for game development. I think it's super important to be passionate about what you do for a living, and those of you who have followed this project from early on will know how passionate I can get about game development!
So I'll get back to my hermit development schedule (I've been putting in 18 hour days lately hahaha) and get this update done for you all! Thanks again for sticking with it, and I promise you that you'll be blown away by what's in store :)
So I've been enjoying my customary post-major-update holiday, and it's been really nice to kick back and relax.
Until the sky opened up and LIQUID DEATH STARTED RAINING DOWN!!!!
Hidden below is a photo of the park near my house. It is no longer a park. I shall claim it and call it "Lake Ahkranox"
I have been pumping and bucketing water out of my house for DAYS. *sigh*
Oh well. Back to the grindstone after this weekend, and onto the new procedural magic system! I hope you're all faring better than I have been! :D
More updates soon!
“Old school RPG with modern technology? Check. Looking for funding? Check. Is Malevolence: The Sword of Ahkranox worthy of your money? Check.”
The Indie Game Magazine
“As a huge fan of games like the Might and Magic series ... I am pretty excited for this game.”
“There’s a glowing green circle on the dungeon floor. Should I stand on it? Of course I should. Green means go. Nothing bad is ever green. So I step into the circle, and it poisons me. But look, that’s OK. Hit points are falling off me in clumps, like hair off the elderly, but over there on the wall is a font of pure, life-giving water. I race toward it and drink: it is also poisoned. Stumbling and reeling, I step back from the vile stuff onto a spike trap and die.”
COPYRIGHT(C)2014 ALEX NORTON - VISUAL OUTBREAK
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