Enter the world of Ahkranox - the first ever genuinely infinite first person roguelike. Become the incarnate form of a sentient Sword, protecting a realm of dreams from the shadows of its own tormented soul, and stand as an eternal guardian against the infinite darkness that threatens to consume all.
User reviews: Mostly Positive (66 reviews) - 77% of the 66 user reviews for this game are positive.
Release Date: May 9, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“We're selling the game for 20% off full price during the Early Access period as a way of saying thank you to the early adopters who have the patience to overlook a few rough edges while we get the game in tip-top shape. Once the game is totally finished and hits v1.0, the price will be going up to the full $24.99, So get in while it's on sale and become a part of our amazing player community!

This game is mostly done, very playable and has an active and wonderful community. We put out updates as often as we can full of new features and extra polish to improve your gaming experience. It won't be too long before we're done, so your patience is appreciated!

What's coming?
- More dungeon types
- More quest types
- More dwelling types
- Weapon and armour crafting
- A totally new, improved magic system
- Boss monsters
- More global multiplayer functionality
- More bug fixes and enhancements
- And more!

To become an active part in our awesome community, be sure to visit our forums at http://www.malevolencegame.com/forum/
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Buy Malevolence: The Sword of Ahkranox


Recent updates View all (56)

November 17

Awesome Community

This is why I love this community... Last night I ran into a small roadblock in my work. Nothing major, but it was gonna be tricky to sort out. It was 3am by this point, so I did a quick update about the issue on the Malevolence forum just to share my frustration more than anything. This is what I wrote:

It blows my mind how something seemingly simple can explode into a lot of work. The upcoming magic system is crafting based, but you'll also be able to buy pre-crafted spells from the magic shop. These spells are generated procedurally, so you'll never know what you might find in the store. All of that functionality is working really beautifully.

But what on earth should those spells be named??? Players have the ability to name spells that they craft, and so a procedurally crafted spell should also have a name.... But what? Gah. I'm trying to get a computer to think creatively.

So I wake up this morning and, as always, check the forum, and I find that a heap of community members have come up with really awesome ideas for how I could do it! They've definitely given me lots of ways of approaching the problem and I'm diving into it today with my head buzzing with ideas!

I love my community :) You're all awesome.

5 comments Read more

November 10

Tester Feedback

Hi all! So the test team have had their claws firmly sunk into the new magic system for a little while now, and they've been doing their best to break it (quite successfully). I've been working around the clock to fix each thing as it comes up (those watching the Trello would have seen the cards flying between the columns all hours of the day and night) and things are shaping up pretty nicely.

I thought I'd ask the test team for some words of feedback to pass on to you guys to let you know how they feel about the system thus far.

"The new system gives the player control over what goes into each spell - how powerful it is, what it will do, and where it will go. By doing this, it also encourages experimentation which is very cool. I've spent a fair amount of time just putting spells together to see what their effect in game will be.

The spells with multiple effects are really sweet. Want to heal yourself while doing damage to the enemy? Want to set a trap for the unsuspecting monsters that are near by? Cause your enemies to to turn tail and run away? All of these are now completely viable. These are huge in terms of offering play styles which were not feasible before. These are just a few of the things you can do with the new system, which make it a lot more fun to play, along with the ability to customize your character (all fire spells for example) much easier than it was before.

It's much more fun to be a mage now, no question. I feel the system is simple enough to get a grasp on, at the same time retaining enough flexibility that there is a lot of room for creating spells unique to your character. An excellent addition to the game."

- Tnoyce

"The versatility of the new magic system is fun and gives mages a feeling of power and control. When items enchanting is implemented it will do the same for other play styles too. Some serious incentive to go looting!"

- Smeggit

"Trap spells, projectile spells, healing spells, etc., they are all here just waiting for you to create and name them."

- Shohashi

"So i have never been a mage in a game but i like that i can cast spells. This system makes it so you can cast spells you want, sell things you dont want to use as casting materials. I can also honestly say that ive never seen the spells used in this way before and like how its implemented because YOU control what the outcome is(providing YOU can find the pieces you need) instead of relying on some pre determined book that does X Y or Z and you cant change or modify that. Well in malevolence you CAN change the way spells work by finding the correct gem to use in the correct spell disk. yeah, might make mages harder, but def makes them more rewarding in the end."

- Blatherbeard

So it's coming along nicely. Quite playable and usable at the moment, just rounding off the rough edges and getting values balanced a little bit (accidentally made poison traps so powerful that ogres died instantly when walking over them hahaha - that sort of thing)
But we're nearing finish on that, then it's just the simple matter of linking up the pretty visuals (the system is fairly ugly at the moment while we get everything working) and then linking the system to the boss monsters so that they can use the magic too (because I'm evil like that) and it'll be good to go!

Now for the real question.... Who's played Fallout 4 yet? I haven't bought any new games in about 3 years, since I dev rather than play, so I have to live vicariously through you guys hahaha

8 comments Read more
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“Old school RPG with modern technology? Check. Looking for funding? Check. Is Malevolence: The Sword of Ahkranox worthy of your money? Check.”
The Indie Game Magazine

“As a huge fan of games like the Might and Magic series ... I am pretty excited for this game.”
Capsule Computers

“There’s a glowing green circle on the dungeon floor. Should I stand on it? Of course I should. Green means go. Nothing bad is ever green. So I step into the circle, and it poisons me. But look, that’s OK. Hit points are falling off me in clumps, like hair off the elderly, but over there on the wall is a font of pure, life-giving water. I race toward it and drink: it is also poisoned. Stumbling and reeling, I step back from the vile stuff onto a spike trap and die.”

About This Game

Enter the world of Ahkranox - the first ever genuinely infinite first person roguelike. Become the incarnate form of a magical, sentient Sword, protecting a realm of dreams from the shadows of its own tormented soul, and stand as an eternal guardian against the infinite darkness that threatens to consume all.

In development since 2010 and meticulously inspired by the classic RPG experiences of the early 90s, this turn-based roguelike drops you into the infinite realm of Ahkranox, a dream-world in the mind of a sentient sword. The world is infinite, the loot is infinite, the quests are infinite and the possibilities are infinite. Relive the classic adventure experience of the past in this modern day salute to the pioneers of modern role playing.


  • A procedurally generated, yet permanent, world to explore.
  • All players experience their own copy of the same world. Share your finds with friends!
  • Plunder an infinite amount of procedurally generated loot.
  • Compete against your fellow adventurers to prove yourself the greatest hero to have lived.
  • Choose from a never-ending supply of quests.
  • Interact with your fellow players through rifts in time.
  • Relive the brutal difficulty and merciless game mechanics of the golden age of video gaming.
  • Claim undiscovered locations as your own for other players to stumble upon.
  • A game without an ending and with no level cap! You live to reach greater heights than your fellows, or you die gloriously!

This game is in early access. What does that mean?

While very playable, and quite feature-rich, this game is not 100% complete yet. We still have some bugs to iron out, and we still have a few features left to complete, but we're not far off! Join the action now and get access to each new feature in our regular updates! Get in early to discover places that no other player has yet found, and make a name for yourself on the leaderboard as one of the mightiest heroes that Ahkranox has yet seen.

So what else do you have planned to add to the game?

  • More dungeon types
  • More quest types
  • More dwelling types
  • Weapon and armour crafting
  • A new, totally updated magic system
  • Boss monsters
  • More global multiplayer functionality
  • More bug fixes and enhancements
  • And more!

What's Next For Ahkranox?

Malevolence was the result of a wonderfully successful Kickstarter campaign, whose stretch goals allowed us to begin early work on Malevolence's first expansion pack, which we will be diving into as soon as the base game is done. Sales from this base game will also go to furthering the development of the expansion pack!

So come on in and join the hundreds of players already enjoying the game, and while you're here, jump on our official forum to share what you find! Remember that if you can see it in your game, everyone else can, too!

System Requirements

    • OS: Windows XP
    • Processor: 2.0GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 7600 or better (1024MB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolution 1024×768
    • DirectX: Version 9.0c
    • Storage: 2000 MB available space
    • OS: Windows 7
    • Processor: 2.8GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: (DirectX 9.0c) ATI Radeon HD 2900 or NVIDIA GeForce 8800 or better (4096MB graphics memory or more. Shader Model 3.0 needs to be supported). Maximum supported resolution 1440x900.
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2000 MB available space
Helpful customer reviews
2 of 2 people (100%) found this review helpful
1.4 hrs on record
Posted: November 18
Early Access Review
If you love the classic dungeon crawlers (which I do) then you'll love this. If you love rogue-like game that are very hard (which I do) then you'll most likely love this game. This game is a blast - it is vast (infinite in fact) and very hard.

Alex, the developer has been working on improving it for a couple years and it is always a treat when he releases a new version. For him, this is a labor of love and you can tell it in the quality of the game. He is also one of the friendliest and most awesome developers for any game I've seen (which reminds me, I need to get active on the forums again.)

I owned this game before it was put on steam and I put quite a bit of hours into it then. Unfortunately, I have been tied up with work and some side projects and consequently I haven't spent much time playing games. However, this is one of my all time favorite games. I am looking forward to going back to it and will be playing it off and on for the rest of my life. It is that cool.
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17 of 25 people (68%) found this review helpful
10.3 hrs on record
Posted: July 12
Early Access Review
I am rating this purely based on peoples intentions when buying an early-access game.

This game received one update this year, and will not receive anymore updates till release (estimated end of 2015)
This game has a private beta going on, and if you purchase this game, doesn't mean you will have access to it.
In other words if you buy the game now all you're getting is a much earlier incomplete version of the game, while other people are actively getting new updates while you have to wait till release.

The purpose of this review is to make you highly aware of what you're purchasing, and I highly recommend you play the demo, the only difference is that you can save the game. The demo is exactly what you're going to be playing until release date, and it's up to you to decide if you should wait or not.
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7 of 8 people (88%) found this review helpful
1.6 hrs on record
Posted: August 29
Early Access Review
It's great to see an old-school RPG that is actually "old-school" and not "retro". The feeling, atmosphere and layout feel like a trip back to the RPGs of old without the hassling UI or unintentional confusion that comes with playing my old favourites in a modern setting.

The fact that the entire game is procedurally generated is just icing on the cake! The game just seems so expansive with this procedural system and the developer is bringing more and more to the table with each update.

Definitely a must have for the explorer type players and a pleasant nightmare for completionists.
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3 of 3 people (100%) found this review helpful
2.3 hrs on record
Posted: September 21
Early Access Review
Very immersive fun terrifying first person rpg capturing perfectly the early retro days of 1990s dungeon looting in a huge open procedurally generated sandbox world. If you loved rpgs like ARENA, DAGGERFALL and STONE KEEP you will be right at home with MALEVOLENCE: THE SWORD OF AHKRANOX. The gameplay mechanics including optional permadeath with a cool death screen where you can write your own epitaph, the harsh brutal combat, the retro visuals, the stunning voice acting with a 1970s fantasy b-movie flair, ingame story screen art capturing a Frank Frazetta painting ambience with a very mystical story along with ingame books to read all come together like the ultimate tribute to a golden age of roleplay gaming that still shines brightly decades later.

MALEVOLENCE: THE SWORD OF AHKRANOX it calls for your one time coin to enter worlds of endless and unbridled gaming passion!
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4 of 6 people (67%) found this review helpful
0.1 hrs on record
Posted: August 14
Early Access Review
A game you can play forever. I got lost in its soundtrack and ambient environment. I have lost hours just adventuring in game, it's almost hypnotic. I die all the time, and just keep coming back for more.
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