Enter the world of Ahkranox - the first ever genuinely infinite first person roguelike. Become the incarnate form of a sentient Sword, protecting a realm of dreams from the shadows of its own tormented soul, and stand as an eternal guardian against the infinite darkness that threatens to consume all.
User reviews: Mostly Positive (60 reviews)
Release Date: May 9, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“We're selling the game for 20% off full price during the Early Access period as a way of saying thank you to the early adopters who have the patience to overlook a few rough edges while we get the game in tip-top shape. Once the game is totally finished and hits v1.0, the price will be going up to the full $24.99, So get in while it's on sale and become a part of our amazing player community!

This game is mostly done, very playable and has an active and wonderful community. We put out updates as often as we can full of new features and extra polish to improve your gaming experience. It won't be too long before we're done, so your patience is appreciated!

What's coming?
- More dungeon types
- More quest types
- More dwelling types
- Weapon and armour crafting
- A totally new, improved magic system
- Boss monsters
- More global multiplayer functionality
- More bug fixes and enhancements
- And more!

To become an active part in our awesome community, be sure to visit our forums at http://www.malevolencegame.com/forum/
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Buy Malevolence: The Sword of Ahkranox

 

Recent updates View all (48)

June 20

More Bosses!

So the public response to the boss monsters has been AWESOME. They're utterly terrifying to encounter in game because you know they can kick your butt.

We've talked about the fact that they will have a subtle aura/glow around them so you can see them in the distance, but we didn't want to make it super obvious. In the end we came up with something pretty cool. If you have no torch lit and you're in the darkness you can see it fairly well, but in the full light it's barely noticeable.

So almost every aspect of the boss monsters is now done. They super tough, look different, have magical auras around them and drop epic loot when they're killed. Now we're just finishing off the new magic system and making it so that the boss monsters get to use that magic, too! Juuuuust in case you had hopes of surviving an encounter easily ;)

So here's the aura with no torch....



And here's the aura WITH a torch....

1 comments Read more

June 18

Very Bossy!

While the (poor) test team tackles the insanely large mountain of test items surrounding the magic system, I've been working on the boss monsters for the coming update, and they're shaping up nicely! Below is a screenshot of one I ran into just before at the bottom of a mine. There will be one per dungeon, and they will always be patrolling the bottom floor somewhere. They are VERY tough, hit like hammers and drop some pretty nice loot. If you're sneaky you'll be able to use illusory magic and sneak past them to reach the end-of-level chests, but otherwise, if you're feeling brave, you can take them on head-to-head! Just bring plenty of potions and a very big stick!

One of the most fun parts about putting them into the game has been the name generator. At first they were going to have just plain Ahkrani names, but I thought I'd add in some extra descriptors there for a bit of fun. Works quite well, I think!

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Reviews

“Old school RPG with modern technology? Check. Looking for funding? Check. Is Malevolence: The Sword of Ahkranox worthy of your money? Check.”
The Indie Game Magazine

“As a huge fan of games like the Might and Magic series ... I am pretty excited for this game.”
Capsule Computers

“There’s a glowing green circle on the dungeon floor. Should I stand on it? Of course I should. Green means go. Nothing bad is ever green. So I step into the circle, and it poisons me. But look, that’s OK. Hit points are falling off me in clumps, like hair off the elderly, but over there on the wall is a font of pure, life-giving water. I race toward it and drink: it is also poisoned. Stumbling and reeling, I step back from the vile stuff onto a spike trap and die.”
VentureBeat

About This Game



Enter the world of Ahkranox - the first ever genuinely infinite first person roguelike. Become the incarnate form of a magical, sentient Sword, protecting a realm of dreams from the shadows of its own tormented soul, and stand as an eternal guardian against the infinite darkness that threatens to consume all.

In development since 2010 and meticulously inspired by the classic RPG experiences of the early 90s, this turn-based roguelike drops you into the infinite realm of Ahkranox, a dream-world in the mind of a sentient sword. The world is infinite, the loot is infinite, the quests are infinite and the possibilities are infinite. Relive the classic adventure experience of the past in this modern day salute to the pioneers of modern role playing.



Features:

  • A procedurally generated, yet permanent, world to explore.
  • All players experience their own copy of the same world. Share your finds with friends!
  • Plunder an infinite amount of procedurally generated loot.
  • Compete against your fellow adventurers to prove yourself the greatest hero to have lived.
  • Choose from a never-ending supply of quests.
  • Interact with your fellow players through rifts in time.
  • Relive the brutal difficulty and merciless game mechanics of the golden age of video gaming.
  • Claim undiscovered locations as your own for other players to stumble upon.
  • A game without an ending and with no level cap! You live to reach greater heights than your fellows, or you die gloriously!


This game is in early access. What does that mean?

While very playable, and quite feature-rich, this game is not 100% complete yet. We still have some bugs to iron out, and we still have a few features left to complete, but we're not far off! Join the action now and get access to each new feature in our regular updates! Get in early to discover places that no other player has yet found, and make a name for yourself on the leaderboard as one of the mightiest heroes that Ahkranox has yet seen.



So what else do you have planned to add to the game?

  • More dungeon types
  • More quest types
  • More dwelling types
  • Weapon and armour crafting
  • A new, totally updated magic system
  • Boss monsters
  • More global multiplayer functionality
  • More bug fixes and enhancements
  • And more!


What's Next For Ahkranox?

Malevolence was the result of a wonderfully successful Kickstarter campaign, whose stretch goals allowed us to begin early work on Malevolence's first expansion pack, which we will be diving into as soon as the base game is done. Sales from this base game will also go to furthering the development of the expansion pack!



So come on in and join the hundreds of players already enjoying the game, and while you're here, jump on our official forum to share what you find! Remember that if you can see it in your game, everyone else can, too!

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 2.0GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 7600 or better (1024MB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolution 1024×768
    • DirectX: Version 9.0c
    • Hard Drive: 2000 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 2.8GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: (DirectX 9.0c) ATI Radeon HD 2900 or NVIDIA GeForce 8800 or better (4096MB graphics memory or more. Shader Model 3.0 needs to be supported). Maximum supported resolution 1440x900.
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2000 MB available space
Helpful customer reviews
7 of 8 people (88%) found this review helpful
303.6 hrs on record
Posted: March 17
Early Access Review
This game just ticks so many boxes on my list of stuff I would like to see in an old-school rogue-lite RPG that it is borderline ridiculous!

- Old-school hex-grid turn-based movement and combat is just the way I like it.
- The game is huge (well, actually it's infinite, but I'm not gonna explain that here), and all about exploration. Pick a direction and run, you can run forever, just dodging the occasionally tree or rock, trust me, there are no borders or invisible walls in this world!
- You can play a game of dice or get drunk in the local tavern, but trust me, save first, specially if you play Permadeath! (I once got drunk and woke up at the bottom of that huge sea in the center of the map, and drowned before I could reach land, hehe)
- Personal banks just got added to the game, so you can now store your stuff!

And having said that the game is not even done yet, it is still in Beta/Early access, and there is so much more to come:

- New mysterious magic system in the makings, and judging by the info we have so far it should be awesome
- Fighter, mages and thieves guild quests are coming, and they should be much more challenging than the standard quests currently in the game
- Much more including boss fights etc.

If you are an old-school RPG gamer like me and loves exploring and dungeon crawling, this game is for you!
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6 of 9 people (67%) found this review helpful
0.2 hrs on record
Posted: March 21
Early Access Review
This game is made by a practically 0-person team, and in a lot of ways it shows. But as someone who has been following its production for years since the Kickstarter, any fans of Legend of Grimrock (or its grid-based predecessors) owe it to themselves to check this out. It feels instantly familiar--in no small part because it follows first-person grid-based RPG conventions in expected ways. But the Roguelike element of its procedurally generated worlds makes this essentially the first game of its kind since Dungeon Hack(!), and Ahkranox has an overworld as well as dungeons to explore.

This game almost feels like a potential alternate development path for the Elder Scrolls series; like if Bethesda had made Daggerfall and said "hmm, we cannot keep making these enormous game worlds with better technology...I know! We will have the COMPUTER make them!" So yes, this game is kind of like Indie Roguelike Morrowind, which is indeed praiseworthy.

Now, of course, about the 0-person team thing--the art and sound quality is pretty uneven for this reason. But if you are playing games because you love them, not because you want to be impressed by the money that went into them, then you can likely overlook this.

Besides, in some ways it instantly takes me back to my own gaming childhood to hear my character spouting hokey dialogue about the environment in a voice probably recorded with a cheap microphone in someone's basement. But you can tell the person doing the dialogue was loving it, which still puts even the voice acting on par with some big-name games from even 10 years ago!
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3 of 4 people (75%) found this review helpful
49.4 hrs on record
Posted: March 17
Early Access Review
This was one of my first Kickstarter backed projects. I was extremely interested in the infinite world mechanics of the game and how they would relate to the old style RPG/dungeon crawler games that I played as a kid franchise games like Dungeon Master, Might and Magic, & Dragon Warrior. I have to say I am very pleased with how the game is turning out even in its Beta stage. That being said it is still a work in progress with some minor glitches here and there but the developer stays on top of these issues and fixes them quickly. The replay value of this game is infinite just like the world it is in every time I make a new character I choose to be cast to a random place in the world and every time I get a unique environment & experience. This is also a great game for those of you who like to read about the lore of the world with many great books you find while you adventure. This game will also appease those of you who like to loot horde and organize your inventory since there is a plethora of armor, weapons, ingredients, potions, & many other miscellaneous items. This was made even better with the recent introduction of the infinite bank space to store all the loot you find. I do have to note that this game can be extremely hard and unforgiving at times so the save function will be your friend since you will die many times. I would highly recommend getting this game if you enjoy those old style RPG dungeon crawlers games from the 80’s/90’s.
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3 of 4 people (75%) found this review helpful
95.2 hrs on record
Posted: March 24
Early Access Review
Malevolence The Sword of Ahkranox is an infinite old school style RPG. When I say infinite, the world is literally infinite, infinite towns, infinite dungeons, infinite quests, infinite dungeons and so on and so forth something that has never truly been done before. I have always wanted an RPG that ends only when I decide it is time to stop playing and I love the fact and idea of just getting lost in a world and go to places that nobody else has ever been to.

The game has a feature where players can claim locations, where if you are the first person to find a location you are forever known as the first person to ever discover that location. Dungeon can contain a total number of anything from 1 to 10 floors, with the further into a dungeon you go the more dangerous and tough it becomes but the better the rewards are with each dungeon containing a mega chest at the end with powerful goodies in it. I find it one of the most addictive games I have played in years with it just being a case of one more floor or one more quest and what feels like only 5 minutes turns out to be actually several hours later.

It is currently in Early Access and in Beta stage of developement, but despite that it is amazing stable. Never before have a played a game in Beta as stable as this is. There are still a lot more features to be implemented into the game and if the game is as addictive at this stage, come V1.0, I might as well kiss my social life goodbye. I love this game and truly couldn't recommend highly enough.
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3 of 4 people (75%) found this review helpful
139.9 hrs on record
Posted: January 18
Early Access Review
Currently the game is still in a BETA state. Some people would say ALPHA, but I don't care about this.

I backed this game very early on Kickstarter. I liked the idea of an infinite world and the possibility to experience your own adventures. I started playing without the permadeath option, but turned this option on, once I understood how the game worked.

Why permadeath as an option, many people ask. Because a few people don't like permadeath, and for those this option was made. There are some features in the game even some upcoming features were it is essential to have this feature turned on.

I like the game for the little things, the details, like the minigame to disarm physical / mechanical traps. The goblin dice game in the taverns, the statues in the dungeons ... nah I don't you that, you have to find that out for yourself.

The game is fantastic, but it will be even better, once you joined the great community behind it and met the awesome people who made this game possible. The story behind the game, the work, life, heart, sweat and effort put into this piece.

The lore (books) in this game and the music and sound effects are just amazing.

You will have banks in the next update, to store lorebooks, ingredients to craft potions, spells and enhace weapons.


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