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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Rather not watch a video and look at my ugly mug? Here's the gist!
- People have been calling the project vapourware. It's not. I'm just a lone developer doing my best.
- I hit a massive snag wherein I found that the language I'm writing the game in has a limit on the number of lines of code a project can have - a limit that no-one knew about and that cannot be worked around.
- After WEEKS of panicked experimentation, fearing it would put an end to the project, I found that I can work around that limitation by inventing my own scripting language, building an interpreter for it into the engine and then breaking out huge swathes of the game's code into external script files which I can then bring in, thus not contributing to the number of lines of code in the game.
- Doing this had the unexpected benefit of starting to make the game SUPER moddable, which I'm actually quite excited about.
So the tl;dr version of this is that a huge snag was hit in production which I eventually overcame and things are back on track for the update! No vapourware here, so calm your cucumbers!
So a while back, forum member Aleopheus suggested we should have recipes in the game for people to find amongst the random loot they happen across in the game. REAL recipes, too, not fantasy ones. Ones that players interested in cooking could actually take, read and make themselves.
I didn't pay much attention to the idea at the time, but me being me I did a little bit of asking around the forums and social media and found that lots of other people think that this would also be cool, and it really takes very little effort for me to add this feature in, so I'm all for it! Especially since it won't really add any extra time to development
So if you'd like your recipe added to the game, either post it here or visit the post on the official forums and I'll try and add it in! You can do multiples, too, if you'd like! Have fun with it!
In the meantime I'll keep plugging away at this damned giant update! It's still on track, I'm still alive! Despite what many think I work on this thing pretty much around the clock! It's just slower being a lone dev on such a big project :\ but thanks for your patience and kind words! It certainly helps!
“Old school RPG with modern technology? Check. Looking for funding? Check. Is Malevolence: The Sword of Ahkranox worthy of your money? Check.”
The Indie Game Magazine
“As a huge fan of games like the Might and Magic series ... I am pretty excited for this game.”
“There’s a glowing green circle on the dungeon floor. Should I stand on it? Of course I should. Green means go. Nothing bad is ever green. So I step into the circle, and it poisons me. But look, that’s OK. Hit points are falling off me in clumps, like hair off the elderly, but over there on the wall is a font of pure, life-giving water. I race toward it and drink: it is also poisoned. Stumbling and reeling, I step back from the vile stuff onto a spike trap and die.”
COPYRIGHT(C)2014 ALEX NORTON - VISUAL OUTBREAK
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