Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
So the public response to the boss monsters has been AWESOME. They're utterly terrifying to encounter in game because you know they can kick your butt.
We've talked about the fact that they will have a subtle aura/glow around them so you can see them in the distance, but we didn't want to make it super obvious. In the end we came up with something pretty cool. If you have no torch lit and you're in the darkness you can see it fairly well, but in the full light it's barely noticeable.
So almost every aspect of the boss monsters is now done. They super tough, look different, have magical auras around them and drop epic loot when they're killed. Now we're just finishing off the new magic system and making it so that the boss monsters get to use that magic, too! Juuuuust in case you had hopes of surviving an encounter easily ;)
So here's the aura with no torch....
And here's the aura WITH a torch....
While the (poor) test team tackles the insanely large mountain of test items surrounding the magic system, I've been working on the boss monsters for the coming update, and they're shaping up nicely! Below is a screenshot of one I ran into just before at the bottom of a mine. There will be one per dungeon, and they will always be patrolling the bottom floor somewhere. They are VERY tough, hit like hammers and drop some pretty nice loot. If you're sneaky you'll be able to use illusory magic and sneak past them to reach the end-of-level chests, but otherwise, if you're feeling brave, you can take them on head-to-head! Just bring plenty of potions and a very big stick!
One of the most fun parts about putting them into the game has been the name generator. At first they were going to have just plain Ahkrani names, but I thought I'd add in some extra descriptors there for a bit of fun. Works quite well, I think!
“Old school RPG with modern technology? Check. Looking for funding? Check. Is Malevolence: The Sword of Ahkranox worthy of your money? Check.”
The Indie Game Magazine
“As a huge fan of games like the Might and Magic series ... I am pretty excited for this game.”
“There’s a glowing green circle on the dungeon floor. Should I stand on it? Of course I should. Green means go. Nothing bad is ever green. So I step into the circle, and it poisons me. But look, that’s OK. Hit points are falling off me in clumps, like hair off the elderly, but over there on the wall is a font of pure, life-giving water. I race toward it and drink: it is also poisoned. Stumbling and reeling, I step back from the vile stuff onto a spike trap and die.”
COPYRIGHT(C)2014 ALEX NORTON - VISUAL OUTBREAK
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