Enter the world of Ahkranox - the first ever genuinely infinite first person roguelike. Become the incarnate form of a sentient Sword, protecting a realm of dreams from the shadows of its own tormented soul, and stand as an eternal guardian against the infinite darkness that threatens to consume all.
User reviews:
Mostly Positive (71 reviews) - 71% of the 71 user reviews for this game are positive.
Release Date: May 9, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“We're selling the game for 20% off full price during the Early Access period as a way of saying thank you to the early adopters who have the patience to overlook a few rough edges while we get the game in tip-top shape. Once the game is totally finished and hits v1.0, the price will be going up to the full $24.99, So get in while it's on sale and become a part of our amazing player community!

This game is mostly done, very playable and has an active and wonderful community. We put out updates as often as we can full of new features and extra polish to improve your gaming experience. It won't be too long before we're done, so your patience is appreciated!

What's coming?
- More dungeon types
- More quest types
- More dwelling types
- Weapon and armour crafting
- A totally new, improved magic system
- Boss monsters
- More global multiplayer functionality
- More bug fixes and enhancements
- And more!

To become an active part in our awesome community, be sure to visit our forums at http://www.malevolencegame.com/forum/
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Buy Malevolence: The Sword of Ahkranox


Recent updates View all (74)

October 15

Weekly Developer bLog - 15th October 2016

Hi all! Video blogs will resume next week, but so far my poor wife is still in recovery... Almost done! She's better with each day now, and has even started getting back into light activity, so that's a very good sign :D But another written update for this week, sorry.

So what have I been up to? More boring bugfixes, unfortunately. Remember how last week I was trying to get quest-based dungeon truncation to wipe all data associated with the map ready for the fresh data to be put in there? Well, I thought I'd fixed that, but the testers found that the game was still retaining a couple of bits of information surrounding the end-of-level chests and the player's map data. So the map would show there being a stairs down to a new level, but the new level didn't exist anymore, so the stairs down was no longer there, because the dungeon had been shortened (due to difficulty scaling). Also, when it shortened it, it didn't relocate the boss chest to the new lowest floor. It moved the boss ok, but not his goody-box. *sigh* so that was frustrating. Although MOST of the dungeon's data was cleared correctly, so that's at least a partial win.

There's also a fairly nasty issue in the Thieve's Guild I've been trying to get to the bottom of... For any coders in the audience it's been one of those bugs where I've read over the code 100 times, and it all is really straightforward and logical and should only be able to work one way, but it won't. For whatever reason it won't. I'm sure I'll work it out eventually...

Another CRAZY bug which came up in testing was that monsters - while standing in an open doorway - attack you twice per round! I have since fixed it, but even after fixing it I still don't understand exactly why it was doing it.... Made no sense.

There's been a few other incidental issues that I've solved, but for now I'm trying to work out this thieve's den issue, as it's linked quite closely to the new magic system and I want that to be working for you guys. I also need to solve this truncation issue. Once I'm done with that I just need to fix the banks - which is still dragging on since last update. Had too many other issues pop up. I like to get smaller issues out of the way first before tackling the bigger, hairier ones...

Anyway, I'm sure this is probably quite boring, so I'm hoping to have a more interesting update for you when I'm back on video for next week's update!

P.S. One special mention I have to do is to show you the world map progress of forum member Xard. Look how far they've travelled!!!


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October 7

Weekly Developer bLog - 8th October 2016

What?? No video update??? Yeah, text only this week guys and girls. You don't have to look at my ugly mug this week.

As I mentioned in my last update, my wife just had some fairly nasty surgery. She's ok (big thanks to those who messaged me asking about her) and recovering quite well, however, the recovery process has been very, very long. As such, most of my week this week has been taken up by looking after her. She got allowed home after a couple of days but has been kept on some fairly intense pain medication, which takes quite a toll. Aside from that, though, her recovery is going quite well and she should be back to her old self again in a few more days, so that's good.

Anyway, while she's recovering she's sleeping most of the time, and our new apartment is SUPER small, so if I do a video update it's likely going to wake her up, which I don't want to do. So you guys get a written update this week instead of a video one.

That being said, while I was looking after her I did find some time to do a bit of dev work. Most of my focus lately has been surrounding quests and bosses. I've managed to fix a couple of fairly significant issues surrounding them but I've been getting a bit stumped as to why the engine isn't always correctly recognising when a dungeon has been cleared of all monsters. To me it seems like a fairly simple thing to do - check the monster array - however it's proving to be not that straightforward... Nevermind, though. I'll get to the bottom of it. I often get stumped like this but then have epiphanies halfway through the night, leap out of bed and get coding :P

In the back of my mind I've also been trying to figure out these damned banking issues... Still no revelations there, though... When bugs get this nasty I have a tendency to lose all patience and just re-write the system... I'm not QUITE there yet with this one, but it's getting close...

Stay tuned... I'll be having much more time to work on the game this coming week as the missus gets better. The next hotfix shouldn't be too far away. Then it's on to item enchanting! :D (which I am super excited about)

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“Old school RPG with modern technology? Check. Looking for funding? Check. Is Malevolence: The Sword of Ahkranox worthy of your money? Check.”
The Indie Game Magazine

“As a huge fan of games like the Might and Magic series ... I am pretty excited for this game.”
Capsule Computers

“There’s a glowing green circle on the dungeon floor. Should I stand on it? Of course I should. Green means go. Nothing bad is ever green. So I step into the circle, and it poisons me. But look, that’s OK. Hit points are falling off me in clumps, like hair off the elderly, but over there on the wall is a font of pure, life-giving water. I race toward it and drink: it is also poisoned. Stumbling and reeling, I step back from the vile stuff onto a spike trap and die.”

About This Game

Enter the world of Ahkranox - the first ever genuinely infinite first person roguelike. Become the incarnate form of a magical, sentient Sword, protecting a realm of dreams from the shadows of its own tormented soul, and stand as an eternal guardian against the infinite darkness that threatens to consume all.

In development since 2010 and meticulously inspired by the classic RPG experiences of the early 90s, this turn-based roguelike drops you into the infinite realm of Ahkranox, a dream-world in the mind of a sentient sword. The world is infinite, the loot is infinite, the quests are infinite and the possibilities are infinite. Relive the classic adventure experience of the past in this modern day salute to the pioneers of modern role playing.


  • A procedurally generated, yet permanent, world to explore.
  • All players experience their own copy of the same world. Share your finds with friends!
  • Plunder an infinite amount of procedurally generated loot.
  • Compete against your fellow adventurers to prove yourself the greatest hero to have lived.
  • Choose from a never-ending supply of quests.
  • Interact with your fellow players through rifts in time.
  • Relive the brutal difficulty and merciless game mechanics of the golden age of video gaming.
  • Claim undiscovered locations as your own for other players to stumble upon.
  • A game without an ending and with no level cap! You live to reach greater heights than your fellows, or you die gloriously!

This game is in early access. What does that mean?

While very playable, and quite feature-rich, this game is not 100% complete yet. We still have some bugs to iron out, and we still have a few features left to complete, but we're not far off! Join the action now and get access to each new feature in our regular updates! Get in early to discover places that no other player has yet found, and make a name for yourself on the leaderboard as one of the mightiest heroes that Ahkranox has yet seen.

So what else do you have planned to add to the game?

  • More dungeon types
  • More quest types
  • More dwelling types
  • Weapon and armour crafting
  • A new, totally updated magic system
  • Boss monsters
  • More global multiplayer functionality
  • More bug fixes and enhancements
  • And more!

What's Next For Ahkranox?

Malevolence was the result of a wonderfully successful Kickstarter campaign, whose stretch goals allowed us to begin early work on Malevolence's first expansion pack, which we will be diving into as soon as the base game is done. Sales from this base game will also go to furthering the development of the expansion pack!

So come on in and join the hundreds of players already enjoying the game, and while you're here, jump on our official forum to share what you find! Remember that if you can see it in your game, everyone else can, too!

System Requirements

    • OS: Windows XP
    • Processor: 2.0GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 7600 or better (1024MB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolution 1024×768
    • DirectX: Version 9.0c
    • Storage: 2000 MB available space
    • OS: Windows 7
    • Processor: 2.8GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: (DirectX 9.0c) ATI Radeon HD 2900 or NVIDIA GeForce 8800 or better (4096MB graphics memory or more. Shader Model 3.0 needs to be supported). Maximum supported resolution 1440x900.
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2000 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (71 reviews)
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65 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
96 of 114 people (84%) found this review helpful
1 person found this review funny
1,142.9 hrs on record
Early Access Review
Posted: May 5, 2014
I cannot begin to quantify all the reasons this game appeals to me.

That being said, here are a few things I really enjoy:

It's obvious to me that the people behind this game, have put their heart and souls into it.

It's single character (which is a huge + in my book), First-person, 3D.

The world is persistant. This means if you find a cool location, you can tell others where it is. They'll be able to find, see and experience it themselves.

It is turn-based (huge + for those like me that suffer from tendonitis (carpal tunnel syndrome)).

The world is infinite -- really! No caps on level, and no 'end of the world' to fall off of or bump into.

It has permadeath - only way I play.

Very active developer, updates are released frequently, along with new features.

There are certainly more I have not listed here.

I highly recommend giving it a try
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59 of 68 people (87%) found this review helpful
1 person found this review funny
127.3 hrs on record
Early Access Review
Posted: May 6, 2014
I've been playing Malevolence since the Kickstarter release and loving every minute of
it. I'm a great fan of RPG's and roguelikes and Malevolence definately scratches both
itches. I also love when games are unpredictable and you don't know what to expect on
each playthrough.

The game is very old school with some innovative modern touches, the world all
the players play in is truly infinte with each player adventuring in the same version
of the world but discovering areas other players haven't been to yet. When players
discover new areas with online functionality it's possible to claim locations so if other players adventure to the same place it will say who claimed the location. Other online functions are planned and the game has a great community sharing gameplay experiences and finds.

All the loot, quests, dungeons and the world are procedurally generated but the dungeons and world are the same for everyone once an area as been discovered so if players find really cool/difficult dungeons they can share the coordinates and challenge others to clear the dungeon.

Travel in such a vast world is by Griffon and once players have enough gold they can leave the starting area and explore freely going to places far away that have not been discovered by anyone else.

Something else I love about the game is the emergent nature, things just seem to happen to throw spanners in the works and problem solving is often required to complete a quest or dungeon.

The best way to play is permadeath with the gamma turned to zero so the dungeons are truly very dark and torches are essential. With the lights down low exploring can be very intense and I find myself getting drawn into the game. Permadeath also means your name is entered onto the leaderboard so others can see how your adventures are going.

Finally I have to mention the dev team who are the icing on an already delicious cake, updates come frequently and the forums are a hotbed of ideas and player posted challenges which will only grow as the games audience widens. I've seen the game progress from a basic dungeon crawl to something very special indeed and if you value fantastic gameplay and love retro rpg graphics and enjoyed the golden age of RPG gaming then perhaps Malevolence is for you.

I certainly recommend it and wish it all the luck in the world as it goes live on Steam.
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51 of 65 people (78%) found this review helpful
1 person found this review funny
46.4 hrs on record
Early Access Review
Posted: May 5, 2014
Walked into the Dungeon of Anhus, slaughtered some orcs and goblins, fled from a minotaur, then promptly fell into a pit trap (instant death). I love this game!

Its challenging and fun and brings back all those old-school feels. Highly recommend!
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45 of 56 people (80%) found this review helpful
320.0 hrs on record
Early Access Review
Posted: May 5, 2014
Lots of fun, I've been playing this since the Kickstarter Beta. Wicked loot, infinite exploration and enemies that can be a real challenge. It's a game full of 'just one more': I'll do just one more dungeon level, I'll just find the next town, I'll just see what's over the next hill... and 2 hours later you're still going.
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41 of 51 people (80%) found this review helpful
167.2 hrs on record
Early Access Review
Posted: May 6, 2014
This game is freakin' EPIC! I am completely hooked. It is a really awesome nod to the old school RPGs that I used to play back in the day but brought into today with a modern slant. If you are looking for a game to lose several hours of your life without realising it, then grab this game.

Also? As a side note, there is something about it that really tickles my OCD. Anyone else find that?
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25 of 29 people (86%) found this review helpful
40.6 hrs on record
Early Access Review
Posted: May 6, 2014
Having been a long-time follower of Malevolence and one of the first backers on Kickstarter, I am very excited to finally see this game take it's place on Steam.

Malevolence is a blend of old-school RPG-style difficulty blended with modern systems; for example the various online elements. While you will never see another person in the game with you, if you are online while playing the game you will be able to interact with other players in a number of ways, for example the permadeath ladder where you can compete against other permadeath players, the claiming system where each major part of the world (Such as cities, dungeons and so on) can be claimed, and upon other players visiting that spot, they will see that you were there first.
Some online functionality is even a bit more secretive and should be discovered in-game.

The combat is turn based and gives the player the option of using melee, bows or spells, or mixing them to make a more balanced character.
The equipment is procedurally generated, not just the looks of weapons but also effects and values of armor, weapons and spells.

Aside from that there is an array of quest types (The quest system is still being expanded upon), special epic loot for those that brave the deepest of dungeons and take on the dungeon boss, various guilds to join and much else.
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40 of 55 people (73%) found this review helpful
Not Recommended
10.4 hrs on record
Early Access Review
Posted: July 12, 2015
NEW UPDATE: This game has not been updated for 1 year and 5 months. Anyone who complains is now getting banned.

I am rating this purely based on peoples intentions when buying an early-access game.

This game received one update this year, and will not receive anymore updates till release (estimated end of 2015)
This game has a private beta going on, and if you purchase this game, doesn't mean you will have access to it.
In other words if you buy the game now all you're getting is a much earlier incomplete version of the game, while other people are actively getting new updates while you have to wait till release.

The purpose of this review is to make you highly aware of what you're purchasing, and I highly recommend you play the demo, the only difference is that you can save the game. The demo is exactly what you're going to be playing until release date, and it's up to you to decide if you should wait or not.

UPDATE: it has been 12 months, soon to be 13 months since the last update.
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27 of 33 people (82%) found this review helpful
2 people found this review funny
821.6 hrs on record
Early Access Review
Posted: May 6, 2014
Ok, not gonna hide the fact that im IN the game(which i paid for on kickstarter), nor will i hide that i was made a tester.

I am NOT a roguelike fan at all. In fact, i hate permadeath.

I play this game on high resolution, and gamma high to see whats coming at me.

ive ragequit this game numerous times........that means A ♥♥♥♥ING LOT.

It can be hard, it can be easy. BUT, its ALWAYS addicting.

even as a tester. I find myself playing the new tomb raider, borderlands, far cry 39(GOD LOVE THAT GAME)

but i always come back to malevolence in my spare time. *(and i pay for and love ESO but still play this more)

why you ask? risk and reward, plus sometimes i just tire of rt games.

and yes, the world is infinite, FOR REAL. how you ask? ♥♥♥♥ if i know, im not a programmer. I do know however, that over the almost 2 years that ive backed this game, ive seen it evolve and loved coming back to it.

Pretty much the only game ive been a part of and keep playing. (btw i also reviewed rift for a professional game site and was involved in alpha of bioware the old republic, not to be a name dropper lol) cant say that for other ones. (looking at you SoTA_)

So overall, i love this game. Turn based games with this much heart and effort are impossible to come by.

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33 of 44 people (75%) found this review helpful
Not Recommended
0.5 hrs on record
Early Access Review
Posted: January 15
I waited a long time to purchase this game, and finally bought it when I saw the magic and boss systems announced as coming soon. I want to make it very clear I have played only enough to make sure that it worked on my old computer. That was in the first half of last year.

I waited to start a playthrough of the game until the update adding those major systems was released, as in my estimation the procedural bosses and magic system were a huge part of this procedural game. I have not started a playthrough yet, as these features have not been released to Steam's early access players yet and are only available to certain community individuals. (I am unclear as to which individuals were granted access; it is my understanding that there is a separate community elsewhere, started earlier, that has some sort of EARLY early access).

Communication with the Steam community is filtered through a small group of elite testers / community members that are also the only ones with access to the current beta. I purchased the game with the understanding that I'd have early access to the content that is published as being worked on, but instead it is only available for private testing. Please do not mistake the large number of news posts listed as being updates that have been made to the version on Steam.

According to the folks that are in communication with the developer, as soon as those with access to the beta have finished testing it, we'll have access to the stuff they've already tested. I have no reason to doubt this.

I can not recommend this game as an early access purchase because it is not clear to purchasers that content added to the beta will not be made available to all early access purchasers. Based on Steam's "Yes / No" recommendation system, I must mark it as a "No." I firmly believe this game will be worth purchasing in its final version, but I do not recommend purchasing this as an early access title, due to the limited beta access given with purchase.
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63 of 99 people (64%) found this review helpful
Not Recommended
31.7 hrs on record
Early Access Review
Posted: August 27, 2014
EDIT: Please don't mark this review unhelpful just because you like the game. If you have a valid argument against what I say here, leave it in the comments. When you blindly mark reviews down it discredits reviews that would have otherwised helped somebody.

There was a TON of potential in this game, but the creator's vision is flawed. I'm walking through a town and I can't even see the wall at the end of an alleyway because the render distance is so small. They've said it needs to be that way in order to do this and that, but it really just ruins the immersion. They sacrificed many potential gameplay options in order to pay "homage to the 90s era FPRPGs."
Older RPGs are great. They have depth and variety, unlike the current games that pander to the lowest common denominator. The creators should have taken these great old things(which they did), and make a game with a current engine that could also support enhanced gameplay.
Long story short, there have been improvements and detriments to gaming, and I thought this game was going to take the great parts of both eras and make a game as deep as they used to be while improving by way of using modern technology.
btw- Most of the things they say they are missing because the game is "a homage," are actually missing because their engine(which runs poorly because they chose a larger world over improved gameplay) can't handle it. Or because they simply won't put in the time to implement them(and keep in mind this game got like 500+% of the funding they originally asked for, so that is an unacceptable excuse).

I wanted to like this very badly, but I just can't. If you want to play a game that plays and feels like it's from decades ago, get an actual one from decades ago(legitamate advice, those games are great). This (sometimes even intentionally)fails to improve on those ones, so there is no point in spending your money on it. This could have been great, had they put more effort into mixing in some modern technology and ideas.
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Recently Posted
12.3 hrs
Early Access Review
Posted: October 21
I read a description of the game and instantly loved the idea, it sounded like the game I always wanted to play. After reading up a bit more and viewing a few posts on the official forums, the developer's heart seemed to really be into it. So, knowing that it was in EA, I bit the bullet and dove in hoping for the best.

In it's current state, the game is very, very bare-bones and every aspect of it is an ugly mess to put it bluntly. Now, it's possible the graphics and art could grow on me with time, I'm very forgiving in this regard and I prefer a minimalist approach over a stellar budget with all flash, no substance. The problem is, I don't see much substance here yet. There are only a handful of enemies to fight, and fighting consists of clicking until either the enemy dies, or you die. Sure, there are supposedly a variety of spells, but playing the permadeath mode, I only ever acquired the beginning heal spell before I got bored with the paltry content. Stats are all very simplistic and it seems like there might not be much room to grow, but I'm hoping it's possible.

There are some cool ideas here like having an infinite world to explore, claiming new sites that other players can find and explore, but of the dozen or so different dungeons I've seen, they're nothing special at all and if you've seen one, you've seen them all. Very little variety, but hopefully more will be added in the future.

I normally wouldn't review a game in this state, but at the glacial pace it's being developed, I find it very hard to believe this game will ever deliver what it promises. It's my fault for not doing more research before buying and I definitely regret this purchase. I recommend putting it on your wishlist and stearing clear of a purchase until more progress is made. MUCH more progress.
Helpful? Yes No Funny
50.6 hrs
Early Access Review
Posted: September 16
I have died so many times to pit traps.

I have waited so long for the magic update.

This game is just a lot of fun to play.

The update was worth the wait, and this game shines with it in place.

There isn't much more to say here. Yes, others have claimed the game is unfair as an early access game.


Play it and have fun.

September 20th update:

Hotfixes have already started fixing the long awaited magic update, and the developer has made it his mission to start fixing and tweaking what he has released.

Great game if you're into procedural generation and its madness and roguelike difficulties.

Thumbs up.
Helpful? Yes No Funny
23.6 hrs
Early Access Review
Posted: August 30
Take one part Might and Magic. Add in some gfx flair. Multiply it by a million for how big the world is. Then convert to pints of blood,sweat, and tears, cause the only being that has shed more of that than this dev has poured into this game...... is you when you walk over that first spike trap!

Controls are standard fare, done well. And the new magic system is eagerly awaited. Can't wait for the polish run!

2,000,000 Pints/Spike Trap. SEVERELY recommended!
Helpful? Yes No Funny
0.2 hrs
Early Access Review
Posted: July 27
Stay away from this game. It has not been updated for two years . Supposedly there is some secret cabal of players who get updates, but those who paid into early access get jack squat. The developer is a thin skinned pansy that bans you from the forums for needling him in the most gentle manner to deliver a quarter of what was promised before we all die of old age.
Helpful? Yes No Funny
2.1 hrs
Early Access Review
Posted: June 21
This game has not been updated for the last 2 years.
Helpful? Yes No Funny
1.1 hrs
Early Access Review
Posted: June 19
This game does not get updated for regular buyers. Only a select few people are allowed to play these supposed updates. Everyone else in Early Access has seen very little progress for the last 2 years.

Wait for release, if it will ever come, definitely do not buy this in early access.
Helpful? Yes No Funny
3.6 hrs
Early Access Review
Posted: June 3
Only purchase if you like M&M like RPG

The game is good? No, but there are few first person RPG's. This is why i recommend for M&M fans. First of all, the loadings takes a ethernity. Second, the character stats are very ambiguous. Thrid. The insta kill traps + ethernal loadings turns some quests very annoying. Mainly if you have to clear a dungeon and there are few enemies left in dungeon. All dungeons fells like the same in terms of design, but there are few first person RPG's. This is why i recommend the game. M&M X Legacy still worst,
Helpful? Yes No Funny
1.6 hrs
Early Access Review
Posted: February 19
Its a pipedream that is never, ever going to happen, despite the developers and a few rabid fans protesting.
Helpful? Yes No Funny
41.1 hrs
Early Access Review
Posted: February 1
wholeheartedly reccommend this absolutely fabulous
Helpful? Yes No Funny
Edward Teach
24.1 hrs
Early Access Review
Posted: January 27
Wait until release. This game updates a couple times a year at most. While playable, certainly not worth the asking price.
Helpful? Yes No Funny