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Hi guys! So last update we outlined a plan to put out a major bug fix update and then move onto the next major content update (with the juicy new procedural magic system in it!)
So far we've been plugging away MASSIVELY at bugs and fixing them left, right and centre as you may have seen on the Trello board. But we've got so many significant bugs in our sights that the hotfix has a lot more work involved than we thought.
So, rather than make you wait, we've decided to break the bug fix update into multiple parts (two, possibly three) so that you guys can get the benefits of the bug fixes sooner rather than later. You'll see the first one sometime next week :)
It feels really good to be back on top of things after my recent crises. I've been cutting down bugs all over the place and really making some significant progress, so keep an eye out for the hotfixes and watch as the game gets more and more bug-free!
I'll put out an update outlining the contents of each hotfix as they come out :) until then, keep on rocking!
“Old school RPG with modern technology? Check. Looking for funding? Check. Is Malevolence: The Sword of Ahkranox worthy of your money? Check.”
The Indie Game Magazine
“As a huge fan of games like the Might and Magic series ... I am pretty excited for this game.”
“There’s a glowing green circle on the dungeon floor. Should I stand on it? Of course I should. Green means go. Nothing bad is ever green. So I step into the circle, and it poisons me. But look, that’s OK. Hit points are falling off me in clumps, like hair off the elderly, but over there on the wall is a font of pure, life-giving water. I race toward it and drink: it is also poisoned. Stumbling and reeling, I step back from the vile stuff onto a spike trap and die.”
COPYRIGHT(C)2014 ALEX NORTON - VISUAL OUTBREAK
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