Enter the world of Ahkranox - the first ever genuinely infinite first person roguelike. Become the incarnate form of a sentient Sword, protecting a realm of dreams from the shadows of its own tormented soul, and stand as an eternal guardian against the infinite darkness that threatens to consume all.
User reviews:
Overall:
Mostly Positive (66 reviews) - 75% of the 66 user reviews for this game are positive.
Release Date: May 9, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“We're selling the game for 20% off full price during the Early Access period as a way of saying thank you to the early adopters who have the patience to overlook a few rough edges while we get the game in tip-top shape. Once the game is totally finished and hits v1.0, the price will be going up to the full $24.99, So get in while it's on sale and become a part of our amazing player community!

This game is mostly done, very playable and has an active and wonderful community. We put out updates as often as we can full of new features and extra polish to improve your gaming experience. It won't be too long before we're done, so your patience is appreciated!

What's coming?
- More dungeon types
- More quest types
- More dwelling types
- Weapon and armour crafting
- A totally new, improved magic system
- Boss monsters
- More global multiplayer functionality
- More bug fixes and enhancements
- And more!

To become an active part in our awesome community, be sure to visit our forums at http://www.malevolencegame.com/forum/
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Buy Malevolence: The Sword of Ahkranox

 

Recent updates View all (61)

April 27

Update on the... Update...

https://www.youtube.com/watch?v=rHIBifSLRGM

Rather not watch a video and look at my ugly mug? Here's the gist!

- People have been calling the project vapourware. It's not. I'm just a lone developer doing my best.
- I hit a massive snag wherein I found that the language I'm writing the game in has a limit on the number of lines of code a project can have - a limit that no-one knew about and that cannot be worked around.
- After WEEKS of panicked experimentation, fearing it would put an end to the project, I found that I can work around that limitation by inventing my own scripting language, building an interpreter for it into the engine and then breaking out huge swathes of the game's code into external script files which I can then bring in, thus not contributing to the number of lines of code in the game.
- Doing this had the unexpected benefit of starting to make the game SUPER moddable, which I'm actually quite excited about.

So the tl;dr version of this is that a huge snag was hit in production which I eventually overcame and things are back on track for the update! No vapourware here, so calm your cucumbers!

4 comments Read more

April 20

Recipes???

So a while back, forum member Aleopheus suggested we should have recipes in the game for people to find amongst the random loot they happen across in the game. REAL recipes, too, not fantasy ones. Ones that players interested in cooking could actually take, read and make themselves.

I didn't pay much attention to the idea at the time, but me being me I did a little bit of asking around the forums and social media and found that lots of other people think that this would also be cool, and it really takes very little effort for me to add this feature in, so I'm all for it! Especially since it won't really add any extra time to development

So if you'd like your recipe added to the game, either post it here or visit the post on the official forums and I'll try and add it in! You can do multiples, too, if you'd like! Have fun with it!

In the meantime I'll keep plugging away at this damned giant update! It's still on track, I'm still alive! Despite what many think I work on this thing pretty much around the clock! It's just slower being a lone dev on such a big project :\ but thanks for your patience and kind words! It certainly helps!

0 comments Read more
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Reviews

“Old school RPG with modern technology? Check. Looking for funding? Check. Is Malevolence: The Sword of Ahkranox worthy of your money? Check.”
The Indie Game Magazine

“As a huge fan of games like the Might and Magic series ... I am pretty excited for this game.”
Capsule Computers

“There’s a glowing green circle on the dungeon floor. Should I stand on it? Of course I should. Green means go. Nothing bad is ever green. So I step into the circle, and it poisons me. But look, that’s OK. Hit points are falling off me in clumps, like hair off the elderly, but over there on the wall is a font of pure, life-giving water. I race toward it and drink: it is also poisoned. Stumbling and reeling, I step back from the vile stuff onto a spike trap and die.”
VentureBeat

About This Game



Enter the world of Ahkranox - the first ever genuinely infinite first person roguelike. Become the incarnate form of a magical, sentient Sword, protecting a realm of dreams from the shadows of its own tormented soul, and stand as an eternal guardian against the infinite darkness that threatens to consume all.

In development since 2010 and meticulously inspired by the classic RPG experiences of the early 90s, this turn-based roguelike drops you into the infinite realm of Ahkranox, a dream-world in the mind of a sentient sword. The world is infinite, the loot is infinite, the quests are infinite and the possibilities are infinite. Relive the classic adventure experience of the past in this modern day salute to the pioneers of modern role playing.



Features:

  • A procedurally generated, yet permanent, world to explore.
  • All players experience their own copy of the same world. Share your finds with friends!
  • Plunder an infinite amount of procedurally generated loot.
  • Compete against your fellow adventurers to prove yourself the greatest hero to have lived.
  • Choose from a never-ending supply of quests.
  • Interact with your fellow players through rifts in time.
  • Relive the brutal difficulty and merciless game mechanics of the golden age of video gaming.
  • Claim undiscovered locations as your own for other players to stumble upon.
  • A game without an ending and with no level cap! You live to reach greater heights than your fellows, or you die gloriously!


This game is in early access. What does that mean?

While very playable, and quite feature-rich, this game is not 100% complete yet. We still have some bugs to iron out, and we still have a few features left to complete, but we're not far off! Join the action now and get access to each new feature in our regular updates! Get in early to discover places that no other player has yet found, and make a name for yourself on the leaderboard as one of the mightiest heroes that Ahkranox has yet seen.



So what else do you have planned to add to the game?

  • More dungeon types
  • More quest types
  • More dwelling types
  • Weapon and armour crafting
  • A new, totally updated magic system
  • Boss monsters
  • More global multiplayer functionality
  • More bug fixes and enhancements
  • And more!


What's Next For Ahkranox?

Malevolence was the result of a wonderfully successful Kickstarter campaign, whose stretch goals allowed us to begin early work on Malevolence's first expansion pack, which we will be diving into as soon as the base game is done. Sales from this base game will also go to furthering the development of the expansion pack!



So come on in and join the hundreds of players already enjoying the game, and while you're here, jump on our official forum to share what you find! Remember that if you can see it in your game, everyone else can, too!

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 2.0GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 7600 or better (1024MB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolution 1024×768
    • DirectX: Version 9.0c
    • Storage: 2000 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 2.8GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: (DirectX 9.0c) ATI Radeon HD 2900 or NVIDIA GeForce 8800 or better (4096MB graphics memory or more. Shader Model 3.0 needs to be supported). Maximum supported resolution 1440x900.
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2000 MB available space
Helpful customer reviews
14 of 18 people (78%) found this review helpful
24.1 hrs on record
Posted: January 27
Early Access Review
Wait until release. This game updates a couple times a year at most. While playable, certainly not worth the asking price.
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17 of 25 people (68%) found this review helpful
0.5 hrs on record
Posted: January 15
Early Access Review
I waited a long time to purchase this game, and finally bought it when I saw the magic and boss systems announced as coming soon. I want to make it very clear I have played only enough to make sure that it worked on my old computer. That was in the first half of last year.

I waited to start a playthrough of the game until the update adding those major systems was released, as in my estimation the procedural bosses and magic system were a huge part of this procedural game. I have not started a playthrough yet, as these features have not been released to Steam's early access players yet and are only available to certain community individuals. (I am unclear as to which individuals were granted access; it is my understanding that there is a separate community elsewhere, started earlier, that has some sort of EARLY early access).

Communication with the Steam community is filtered through a small group of elite testers / community members that are also the only ones with access to the current beta. I purchased the game with the understanding that I'd have early access to the content that is published as being worked on, but instead it is only available for private testing. Please do not mistake the large number of news posts listed as being updates that have been made to the version on Steam.

According to the folks that are in communication with the developer, as soon as those with access to the beta have finished testing it, we'll have access to the stuff they've already tested. I have no reason to doubt this.

I can not recommend this game as an early access purchase because it is not clear to purchasers that content added to the beta will not be made available to all early access purchasers. Based on Steam's "Yes / No" recommendation system, I must mark it as a "No." I firmly believe this game will be worth purchasing in its final version, but I do not recommend purchasing this as an early access title, due to the limited beta access given with purchase.
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8 of 12 people (67%) found this review helpful
1 person found this review funny
2.0 hrs on record
Posted: November 18, 2015
Early Access Review
If you love the classic dungeon crawlers (which I do) then you'll love this. If you love rogue-like game that are very hard (which I do) then you'll most likely love this game. This game is a blast - it is vast (infinite in fact) and very hard.

Alex, the developer has been working on improving it for a couple years and it is always a treat when he releases a new version. For him, this is a labor of love and you can tell it in the quality of the game. He is also one of the friendliest and most awesome developers for any game I've seen (which reminds me, I need to get active on the forums again.)

I owned this game before it was put on steam and I put quite a bit of hours into it then. Unfortunately, I have been tied up with work and some side projects and consequently I haven't spent much time playing games. However, this is one of my all time favorite games. I am looking forward to going back to it and will be playing it off and on for the rest of my life. It is that cool.
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90 of 104 people (87%) found this review helpful
680.6 hrs on record
Posted: May 5, 2014
Early Access Review
I cannot begin to quantify all the reasons this game appeals to me.

That being said, here are a few things I really enjoy:

It's obvious to me that the people behind this game, have put their heart and souls into it.

It's single character (which is a huge + in my book), First-person, 3D.

The world is persistant. This means if you find a cool location, you can tell others where it is. They'll be able to find, see and experience it themselves.

It is turn-based (huge + for those like me that suffer from tendonitis (carpal tunnel syndrome)).

The world is infinite -- really! No caps on level, and no 'end of the world' to fall off of or bump into.

It has permadeath - only way I play.

Very active developer, updates are released frequently, along with new features.

There are certainly more I have not listed here.

I highly recommend giving it a try
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55 of 62 people (89%) found this review helpful
122.4 hrs on record
Posted: May 6, 2014
Early Access Review
I've been playing Malevolence since the Kickstarter release and loving every minute of
it. I'm a great fan of RPG's and roguelikes and Malevolence definately scratches both
itches. I also love when games are unpredictable and you don't know what to expect on
each playthrough.

The game is very old school with some innovative modern touches, the world all
the players play in is truly infinte with each player adventuring in the same version
of the world but discovering areas other players haven't been to yet. When players
discover new areas with online functionality it's possible to claim locations so if other players adventure to the same place it will say who claimed the location. Other online functions are planned and the game has a great community sharing gameplay experiences and finds.

All the loot, quests, dungeons and the world are procedurally generated but the dungeons and world are the same for everyone once an area as been discovered so if players find really cool/difficult dungeons they can share the coordinates and challenge others to clear the dungeon.

Travel in such a vast world is by Griffon and once players have enough gold they can leave the starting area and explore freely going to places far away that have not been discovered by anyone else.

Something else I love about the game is the emergent nature, things just seem to happen to throw spanners in the works and problem solving is often required to complete a quest or dungeon.

The best way to play is permadeath with the gamma turned to zero so the dungeons are truly very dark and torches are essential. With the lights down low exploring can be very intense and I find myself getting drawn into the game. Permadeath also means your name is entered onto the leaderboard so others can see how your adventures are going.

Finally I have to mention the dev team who are the icing on an already delicious cake, updates come frequently and the forums are a hotbed of ideas and player posted challenges which will only grow as the games audience widens. I've seen the game progress from a basic dungeon crawl to something very special indeed and if you value fantastic gameplay and love retro rpg graphics and enjoyed the golden age of RPG gaming then perhaps Malevolence is for you.

I certainly recommend it and wish it all the luck in the world as it goes live on Steam.
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