À la une
Jeux
Logiciels Démos ACTUALITÉS Recommandations
Découvrez la référence de la simulation géopolitique du monde d'aujourd'hui ! Dans Masters of the World, troisième évolution de Geopolitical Simulator, incarnez un chef de l'Etat d'un ou plusieurs pays au choix et étendez votre influence sur le monde.
Date de parution: 5 fév 2014
Tags populaires des utilisateurs pour ce produit :
Visionner la vidéo HD

Mises à jour récentes Tout voir (8)

MAC version of Masters of the World DLCs are now available!

3 juillet

The two addons, 2014 Edition and the Modding Tool DLCs, are now available for MACOSX

With the 2014 Edition add-on, take the plunge into in-depth simulation with this new data set for January 1st, 2014. Plus, thanks to the integrated God'n Spy game mode, you can play the sorcerer's apprentice by changing key values or by creating events at any moment!

With the Modding Tool add-on, create your own geopolitical scenarios and share them with other players. You will also get access to more than 170 downloadable scenarios created by other players!

Both MAC and PC versions and the DLCs include the recent update 5.32

1 commentaires Lire la suite

German, French and English MAC versions are available

24 juin

Modding Tool and 2014 Edtion add-on will be soon available too.

1 commentaires Lire la suite

Articles

85% – GamePire (Deutsch)

75% – Der Stratege (Deutsch)

“if you want to become a world leader and experience what it is like trying to manage every intricate detail involved in being in charge, then Masters of the World is the game for you!”
75% – JumpToGamer (English)

À propos du jeu

Découvrez la référence de la simulation géopolitique du monde d'aujourd'hui !
Dans Masters of the World, troisième évolution de Geopolitical Simulator, incarnez un chef de l'Etat d'un ou plusieurs pays au choix et étendez votre influence sur le monde.


Un moteur de simulation unique au monde


Geopolitical Simulator 3, le moteur du jeu, comprend plus de 600 données pour chacun des 175 pays jouables et calcule en temps réel leur évolution tout au long de la partie en fonction des actions des joueurs, par exemple leur taux de popularité, les relations politiques et les échanges économiques entre les pays. Les technologies du simulateur de Masters of the World sont utilisées par divers organismes pour la formation ou l'entrainement, dont l'Otan.

Plus d'un millier d'actions sont réalisables. A la tête du pays, le joueur-chef de l'Etat peut agir dans une multitude de domaines : budget, fiscalité (près d'une trentaine de taxes), monnaie, économie (plus de 130 activités économiques prises en compte), affaires étrangères, intérieur, défense, social, travail, santé, sécurité sociale, éducation, environnement, transport, culture...

Pour chacun d'eux, de nombreuses législations sont proposées qui devront être votées par le Parlement pour être adoptées, exemples variés : fixer les minimas sociaux, modifier l'âge de départ à la retraite, développer l'arme atomique en secret, subventionner l'industrie automobile, embaucher des enseignants, définir le pouvoir des syndicats, fixer les limites de vitesse sur les routes, réglementer la prostitution, créer un festival international du cinéma...

Le joueur peut aussi lancer des constructions sur la carte du monde, qui évoluera en fonction : centrales nucléaires, champs d'éoliennes, bases militaires, oléoducs, lignes de train à grande vitesse, aéroports...

Toutes ses actions ont des répercussions et les lobbies, groupes sociaux, grandes personnalités nationales et internationales interviendront si leur intelligence artificielle le juge nécessaire (interviews dans la presse, démissions, manifestations, grèves, troubles, routes bloquées, guerres...).

Pour prévenir les tensions, le joueur peut rencontrer n'importe quelle personnalité lors d'un rendez-vous ou intervenir dans les médias (plus de 8 heures de dialogues dans le jeu).

Grâce à ses services secrets, il dispose également de tout un arsenal d'espionnage et d'opérations « spéciales ». Il peut par exemple - à ses risques - révéler des scandales sur un parti politique adverse, démanteler des réseaux terroristes, saboter une infrastructure étrangère, faire assassiner un opposant, etc.

En tant que chef des armées, le joueur peut diriger sur la carte toutes ses unités depuis ses bases réelles lors des conflits militaires.

Les organisations internationales (plus de 50 organisations intégrées) jouent un rôle important. A l'ONU, par exemple, le joueur peut dénoncer une nation pour obtenir l'autorisation du conseil de sécurité d'intervenir militairement. Le joueur peut aussi créer sa propre organisation. Enfin, pour durer au pouvoir, il doit faire campagne activement pour assurer sa réélection.

Scénarios jouables


Une vingtaine de scénarios sont intégrés au jeu, tels que « Escalade Israël-Iran », « Falaise fiscale américaine », « Création de l'Organisation des Pays Exportateurs du Riz », « Règle d'or budgétaire européenne », « Construction de pipelines sud-américains », « Boom économique africain », « Troisième guerre mondiale », « Triple A », « Famine au Sud-Soudan ».

Multiples options intégrées


  • Jeu en réseau multijoueur
  • Mode muli-pays pour jouer plusieurs pays simultanément
  • Paramétrage des parties : activités terroristes, probabilités de catastrophes naturelles, réactivité des peuples, déclenchement des guerres
  • Classement des joueurs en ligne et en temps réel
  • Intégration de ses propres photos, logos, noms pour rendre le jeu encore plus réaliste
  • Tutoriel interactif et aide de jeu accessible en permanence durant la partie
  • Apprendre la géopolitique en s'amusant avec le mode QUIZZ comportant plus de 3000 questions
  • Textes et dialogues 100% en français

Configuration requise (PC)

    Minimum:
    • OS: Windows 8, 7, Vista, Xp
    • Processor: 1.6 Ghz
    • Memory: 4 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows 8, 7, Vista, Xp
    • Processor: 2.4 Ghz
    • Memory: 4 GB RAM
    • Graphics: Nvidia or AMD with 512Mb RAM
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space

Configuration requise (MAC)

    Minimum:
    • OS: MACOX 10.6 or higher
    • Processor: 1.6 GHz
    • Memory: 4 GB RAM
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: MACOSX 10.6 or higher
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia or AMD with 512Mb RAM
    • Hard Drive: 3 GB available space
Évaluations intéressantes des utilisateurs
53 personne(s) sur 67 (79%) ont trouvé cette évaluation utile
46.9 heures en tout
This is my review of the game after being first scared off and close to not trying it. I enjoy it alot.

This is a Marvellous game for those people who are interested in Geopolitics, aren't looking for a quick Command and Conquer-styled game and enjoy running a simulated nation from top-down. It is important to emphasise that this is more of a simulator than a game. People who enjoyed Superpower 2 or are interested in a geo-political simulator will enjoy this game, but the game has a steep learning curve, and having an education helps.

Overview

Masters of the World - Geopolitical Simulator 3 is a simulator first and foremost. Whilst the simulator can be a game of tactics, it is much more than that. In this game, knowledge of the world and how government's run will help you understand how this simulator works. In the simulator you can play as any country in the world and run its affairs. The game has the nations as of 2013 and 2014, and the governments that run them with comical mimicks of the real-life leaders. Once you enter the simulator, you will have to face that country's problems head-on.

The game has 5 major areas: Politics, Economy, Military, Diplomacy and Trade. Each part is interesting and has different challenges and positives. You really need to balance each of them as each strain is interlinked with the other.

Positives

There are heaps of positives in this game that make me enjoy it, but here are my favourite 3:

- Depth of the simulator. The developers really made this so you have to think about the simular from an educated perspective. The simulator has 5 major areas has alot of you to go through, lots of details and statistics. For example, in the Economy you have to manage taxation, debts, budgets, and trade in order to make a better economy. Each of these are in even more depth, from tax on alcohol to organising trade contracts with different countries for profit, and to the economy split into Industry, Services, Agriculture, etc so as to represent your country's production. This is replicated in the areas of Politics, Military and Trade, but not really in the diplomacy field. You change these statisics by the actions you take.

- Simulated world events. The news really gives you an overview of what is happening in the world. The simulator simulates the status of the world's economy, politics and wars and this is always interesting in my opinion. I find even protests within country's I control represent to me issues that the nation faces (welfare dependency, police numbers, etc). This is a very interesting dynamic to the game.

- Cause and effect. Everything has cause and effect. For example, raising taxes makes more money but affects your popularity, the purchase power of your people, unemployment and other factors. Going to war can allow you to colonise, annex or integrate a country, but costs heaps of money (transporting soldiers, or sailing navies in reality isn't cheap!) and relies on positive public opinion.

There is much more, but those are my favourite three.

Negatives

There is quite a few downsides to the game that need improvement. There has been alot of criticism for Double DRM in this game, but I never had any problems with it (as I can play it offline and no issues c/f Ubisoft games). Double DRM exists in heaps of games, where Steam protects the game from copying but the game producers also try to have it. This issue is a wide-ranging issue but I haven't had any issues with it. The other widely-criticised issue is only being allowed to install the game so many times. This isn't too much of an issue if you don't delete your games, and has been around for ages. If you have any problems, its been said that you just have to contact the company for remedy.

To be honest, much of the criticism of the game Re DRM and other hasn't been an issue at all for me. In terms of gameplay, here are the worst bits:

- Learning Curve.One of the hardest things for people in this game is the learning curve. My first 7 games were tragedies, I was either assassinated, kicked out of government or fled overseas because my people hated me. This, if you read the other reviews, is why others have then rated this game badly. Just because you might play a few games and fail doesn't mean its unplayable, it means you need to understand things better.

But this difficulty, while a reflection of the reality of making difficult policy decisions, is also something that may scare some people off who just want a quick game.

- Conflicts. Unlike other games, there are conflicts that erupt all the time across the globe. 90% of these conflicts are just skirmishes (North Korea bombing a South Korean island, city, etc) that doesn't erupt into a bigger war and stops at the skirmish. The other 10% is a major war, which results in either the colonisation/annexation/integration of another region, or a ceasefire. For example: I was in a big war besides USA, France, Mexico and Brazil v Venezuela. Venezuela blew up a US Nuclear Reactor on US islands in the Mediterranean. After much military manouvering and many failed US landings, 5 months later a ceasefire was signed.

This part of the game is 50/50. While it produces alot of fun to watch/be part of a war and brings a combat dynamic into the game most of the time, it can be quite tricky and doesn't really correctly simulate how often conflicts erupt.

- Broadcasts. The game could do without it, but it adds a comical feature to the game. Events allow your leader or others to give you briefings, tell you about events, United Nations speeches, etc. This is fun to listen to your advisors/other world leaders, but can be a bit repetative. You can turn this off though.

- UI. The Game's UI isn't very good. It is manageable, but because the game has alot of depth it can be difficult to easily switch from normal view to military view, to zoom in and to get the information you want on your screen quickly. It just takes a little more time and hence patience in my experience.

Conclusion

For a game made by indie developers, this is a great game. It is not made by a major developer, these guys have a small team but bring quite a big simulator that is overall enjoyable. Sure it isn't Europa Universalis 4, but it is a geo-politica simulator that does what in my opinion, is a good simulation. The geo-political simulator that is alot of fun,and very interesting It is especially enjoyable if you know your stuff (such as the Russian invasion of Georgia in 2008, what made the Global Financial Crisis happen, what a tax actually is, etc etc). Definitely, coming from a university background, this game makes alot of sense and allows me to enjoy a global simulation where I can be any country. This game is more for the grand strategy gamer with some intellect, rather than the "where is my artillery and explosion" gamer.

I came to this game very skeptical, and was close not to buying it. I read the negative Steam reviews and thought, well, why should I try it if its -so- bad? I contacted the developers and told them that I'm uncertain about the game. I decided to buy it and haven't regretted it as someone who is interested in geo-political issues and likes grand strategy games. As one of the original purchasers of Superpower 2, this game reflects the fun I had in that game.

Furthermore, success in this game is in the eye of the beholder. One of my most successful games was playing as Australia, where I was able to make a budget surplus, and start to pay off my debt. With surplus I built stadiums, theatres, airports, and a larger army that I used to take over different Pacific islands and colonise them.

Overall, I would give this game 8/10. Contact me if you have any questions :)

It isn't the best game out there, but in a limited market for these types of games its good.
Posté le : 3 avril
Cette évaluation vous a-t-elle été utile ? Oui Non
16 personne(s) sur 20 (80%) ont trouvé cette évaluation utile
144.5 heures en tout
I highly recommend this game for anyone who is a political geek.

The game is extremely in-depth. It goes from well-known laws like freedom of speech/demonstration/religion to tiny aspects you'd never see in a geopolitical simulator; blood toxicity level, driving age, maximum age for school, and speed limits on trunk roads, city roads, and highways. It also has a very realistic atmosphere to it. Setting aside the fact the map and characters look like 90s era games, it gives the game a feel no other geopolitical simulator has given me; realism. It goes from setting meetings with political figures and world leaders, to having small talk and influencing well-known figures in your country to vote for you or support your bill publicly. When a law doesn't pass through, a reform can be made. Adding laws into this reform that is bipartisan will increase the chances of it being passed. More features include asking nations for authorization to build a pipeline through their territory, building pipelines for oil or gas, detailed trade agreements that allow you to set the price, quantity, and duration of the agreement (Example: Russia's Natural Gas Agreement with China that will last for 20 years), the game also allows the construction of various buildings or transportations like oil and gas pipelines, high-speed trains, nuclear power plants, oil rigs, gas and oil fields, and even increasing the number of hospitals, homes, schools, or solar fields. The game also has a very complicated economic system. I have been having trouble with it, but I did have some success as Jordan earlier. Continuing on, the game is very recent. It isn't like SuperPower 2 where it was created just before the NATO expansion or the break-up of Serbia and Montenegro, but it was released in 2013, meaning it has the world's youngest country, South Sudan. The game features terrorist groups in every country, ranging from the Mafia to Total Jihad groups (Al-Quaeda). You have the options to infiltrate the groups if they live in your territory, to funding them with weapons, money, and 2 semi-trucks with rockets and explosives if they are in other countries to help them take down that country's government. But if you do this, you have the chance to be caught red-handed. And this will transfer into the news, and Parliment will impeach you. I suffered that while playing as Russia and funding New Zealand terrorists. The game offers so much detail to their options, like adding more medical staff and adding more police staff. You can also investigate politicians and well-known citizens to reveal a scandal to use against them, to spying on heads-of-state or countries to find evidence that will gain the approval of the United Nations Security Council and allow military action against the country. Which brings me to the Organizations of the game.

The game has made Organizations possible, which bring various or all world organizations into the game including the North Atlantic Treaty Organization, Shanghai Cooperation Organization, Organization of Petroleum Exporting Countries, European Union, and North American Free Trade Agreement. It then gives you the option to create your own Organization, allowing an Economic Market (NAFTA), Producing Countries (OPEC), Monetary Union (EU), and Political-Military Organization (NATO). This then allows you to choose members states, the budget, the voting system, the secretary general's holding of the seat, and who the secretary general is. You can then meet to set the prices of the product, make changes, etc. Like with OPEC, you can propose to change the average oil price. You can also launch reelection campaigns, even visiting the Olympics, military barracks, and universities. Instead of a SuperPower 2 style diplomatic relations, there are two types of relations. First is economic. Just because the country does not favor you does not affect trade relations. Second is military, allowing certian permissions like allowing air, ground, and naval bases in your/their country while considering the amount, allowing you to edit this at any time via meetings with head-of-state. Diplomatic relations come with various things, like managing embassies, allowing nationals to enter or leave, and forcing ethnic Israeli's living in Lebanon to return. Lastly, the game makes it perfectly with this.

As all military and geopolitical games have, the feature nuclear weapons. Naturally, this game has them. But for the first time, you need to go through politics when proceeding with a nuclear attack. First, you must authorize the use of nuclear weapons. Second, you must make a meeting with the Chief of the Army. Third, you must ask him to authorize the use of nuclear weapons. Forth, you must ask him for the code for the nuclear weapons. And the game never remembers it, You actually need to write it down. Lastly, enter your code when firing nuclear missiles. But in this game, it features something never seen in any game I have played - Chemical and bacteriological weapons. You can actually use the weapons hated internationally. Though it is almost difficult to use them, you need to have a high standing with the chief of the army. Authorize the use of chemical and bacteriological weapons, ask him to authorize their use, and if he allows it, you can freely launch chemical attacks against anyone. Beware - Using nuclear, chemical, and bacteriological weapons are EXTREMELY frowned upon domestically and internationally. If used, you will be thrown out of office, and if not that, the UNSC will send a resolution to authorize military intervention.

Overall, the game is very fun. So far, I have not run into any major bugs like crashes or gameplay interventions. Only bug I have notices was on the Newspaper where it was supposed to say the President of Russia's name, but showed random lettering or coding. I rate it 8/10. If you love geo-political games and have major interests in politics, this game is perfect. Besides the 90s looking interface, no game has ever gone so in-depth. Many offical reviews say the same.
Posté le : 11 juillet
Cette évaluation vous a-t-elle été utile ? Oui Non
8 personne(s) sur 11 (73%) ont trouvé cette évaluation utile
30.6 heures en tout
Hands down best in class world simulator, destroys democracy 3 (which I enjoyed). The random events, and amount of control and dedication this team has put towards making this simulator as comprehensive as possible is very impressive.
Posté le : 12 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
92.9 heures en tout
Masters of the World is a tremedously hard but fun game. Its almost adding a SimCity, and Axis and Allies. Its almost imposible to understand at first unless you really know politics. (I had no idea what i was doing at first) I complained to myself how i always would get kicked out of office because i never did any of the totorials. One thing is this game is worth it if you have the time also i suggest taking the totorials before you go into the game with both eyes closed lol.
Posté le : 23 juillet
Cette évaluation vous a-t-elle été utile ? Oui Non
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
59.2 heures en tout
VERY detailed political game

highly recommended if you like grand strategy games

must be patient and experimental to truly understand all of the variables etc.
Posté le : 14 août
Cette évaluation vous a-t-elle été utile ? Oui Non
10 personne(s) sur 15 (67%) ont trouvé cette évaluation utile
100.7 heures en tout
Il y a tellement de BUG c'est térible... Le concepte est fatastique mais a cause des bugs les géantes campagnes militaires sont presque impossible... -_-
Posté le : 8 mars
Cette évaluation vous a-t-elle été utile ? Oui Non