Julkaistu 3. huhtikuu, 2014.
This is my review of the game after being first scared off and close to not trying it. I enjoy it alot.
This is a Marvellous game for those people who are interested in Geopolitics, aren't looking for a quick Command and Conquer-styled game and enjoy running a simulated nation from top-down. It is important to emphasise that this is more of a simulator than a game
. People who enjoyed Superpower 2 or are interested in a geo-political simulator will enjoy this game, but the game has a steep learning curve, and having an education helps.Overview
Masters of the World - Geopolitical Simulator 3 is a simulator first and foremost
. Whilst the simulator can be a game of tactics, it is much more than that. In this game, knowledge of the world and how government's run will help you understand how this simulator works. In the simulator you can play as any country in the world and run its affairs. The game has the nations as of 2013 and 2014, and the governments that run them with comical mimicks of the real-life leaders. Once you enter the simulator, you will have to face that country's problems head-on.
The game has 5 major areas: Politics, Economy, Military, Diplomacy and Trade. Each part is interesting and has different challenges and positives. You really need to balance each of them as each strain is interlinked with the other.Positives
There are heaps of positives in this game that make me enjoy it, but here are my favourite 3:
- Depth of the simulator
. The developers really made this so you have to think about the simular from an educated perspective. The simulator has 5 major areas has alot of you to go through, lots of details and statistics. For example, in the Economy you have to manage taxation, debts, budgets, and trade in order to make a better economy. Each of these are in even more depth, from tax on alcohol to organising trade contracts with different countries for profit, and to the economy split into Industry, Services, Agriculture, etc so as to represent your country's production. This is replicated in the areas of Politics, Military and Trade, but not really in the diplomacy field. You change these statisics by the actions you take.
- Simulated world events.
The news really gives you an overview of what is happening in the world. The simulator simulates the status of the world's economy, politics and wars and this is always interesting in my opinion. I find even protests within country's I control represent to me issues that the nation faces (welfare dependency, police numbers, etc). This is a very interesting dynamic to the game.
- Cause and effect.
Everything has cause and effect. For example, raising taxes makes more money but affects your popularity, the purchase power of your people, unemployment and other factors. Going to war can allow you to colonise, annex or integrate a country, but costs heaps of money (transporting soldiers, or sailing navies in reality isn't cheap!) and relies on positive public opinion.
There is much more, but those are my favourite three.Negatives
There is quite a few downsides to the game that need improvement. There has been alot of criticism for Double DRM in this game, but I never had any problems with it (as I can play it offline and no issues c/f Ubisoft games). Double DRM exists in heaps of games, where Steam protects the game from copying but the game producers also try to have it. This issue is a wide-ranging issue but I haven't had any issues with it. The other widely-criticised issue is only being allowed to install the game so many times. This isn't too much of an issue if you don't delete your games, and has been around for ages. If you have any problems, its been said that you just have to contact the company for remedy.
To be honest, much of the criticism of the game Re DRM and other hasn't been an issue at all for me. In terms of gameplay, here are the worst bits:
- Learning Curve
.One of the hardest things for people in this game is the learning curve. My first 7 games were tragedies, I was either assassinated, kicked out of government or fled overseas because my people hated me. This, if you read the other reviews, is why others have then rated this game badly. Just because you might play a few games and fail doesn't mean its unplayable, it means you need to understand things better.
But this difficulty, while a reflection of the reality of making difficult policy decisions, is also something that may scare some people off who just want a quick game.
. Unlike other games, there are conflicts that erupt all the time across the globe. 90% of these conflicts are just skirmishes (North Korea bombing a South Korean island, city, etc) that doesn't erupt into a bigger war and stops at the skirmish. The other 10% is a major war, which results in either the colonisation/annexation/integration of another region, or a ceasefire. For example: I was in a big war besides USA, France, Mexico and Brazil v Venezuela. Venezuela blew up a US Nuclear Reactor on US islands in the Mediterranean. After much military manouvering and many failed US landings, 5 months later a ceasefire was signed.
This part of the game is 50/50. While it produces alot of fun to watch/be part of a war and brings a combat dynamic into the game most of the time, it can be quite tricky and doesn't really correctly simulate how often conflicts erupt.
. The game could do without it, but it adds a comical feature to the game. Events allow your leader or others to give you briefings, tell you about events, United Nations speeches, etc. This is fun to listen to your advisors/other world leaders, but can be a bit repetative. You can turn this off though.
. The Game's UI isn't very good. It is manageable, but because the game has alot of depth it can be difficult to easily switch from normal view to military view, to zoom in and to get the information you want on your screen quickly. It just takes a little more time and hence patience in my experience.Conclusion
For a game made by indie developers, this is a great game. It is not made by a major developer, these guys have a small team but bring quite a big simulator that is overall enjoyable. Sure it isn't Europa Universalis 4, but it is a geo-politica simulator that does what in my opinion, is a good simulation. The geo-political simulator that is alot of fun,and very interesting It is especially enjoyable if you know your stuff (such as the Russian invasion of Georgia in 2008, what made the Global Financial Crisis happen, what a tax actually is, etc etc). Definitely, coming from a university background, this game makes alot of sense and allows me to enjoy a global simulation where I can be any country. This game is more for the grand strategy gamer with some intellect, rather than the "where is my artillery and explosion" gamer.
I came to this game very skeptical, and was close not to buying it. I read the negative Steam reviews and thought, well, why should I try it if its -so- bad? I contacted the developers and told them that I'm uncertain about the game. I decided to buy it and haven't regretted it as someone who is interested in geo-political issues and likes grand strategy games. As one of the original purchasers of Superpower 2, this game reflects the fun I had in that game.
Furthermore, success in this game is in the eye of the beholder. One of my most successful games was playing as Australia, where I was able to make a budget surplus, and start to pay off my debt. With surplus I built stadiums, theatres, airports, and a larger army that I used to take over different Pacific islands and colonise them.
Overall, I would give this game 8/10. Contact me if you have any questions :)
It isn't the best game out there, but in a limited market for these types of games its good.