Explore, craft, and survive in this Multiplayer RPG Platformer with permanent death! Featuring many Rogue-like elements, Magicite randomly generates each underground dungeon for you and your friends to delve deep into.
User reviews: Very Positive (3,613 reviews)
Release Date: Jun 9, 2014

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Recommended By Curators

"A horribly challenging 2D platformer, that made Simon lose even more of his hair."
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Recent updates View all (27)

March 30

Roguelands Kickstarter launched

Kickstarter Link:


Hey everyone, you know that super secret project I've been working on alongside Magicite? Well it is finally on Kickstarter!

I'll be updating Magicite along with working on this new game, and I hope you consider supporting it!

Roguelands will feature over 10 times the amount of content and will have some pretty mind blowing lore which explains a lot about Magicite, the Overworld, and the origin of the Scourge.

-Sean

23 comments Read more

February 27

Magicite 1.6 Released!

Hey all! This is the big multiplayer fix update. I decided to stuff some goodies into this update as well. There's a new race, unlocked only by defeating a new secret boss that is even harder than the Scourge Wall !

Bug Fixes
-HUGE improvements in Multiplayer/Lag.
-Disabled the observation of position/rotation in non-moving objects over the network.
-Rigidbodies of Player Objects are now kinematic if not owned, preventing clients from battling for the correction position of player objects.
-Final boss no longer just disappears upon being killed, added a proper death animation.

Gameplay
Added the Spirit Race!
Added optional boss Spirit Knight Axelark III
Added Spirit Gem
Added Jared's Bear Helm(Unlocked with Cheat Code)
Fire bow nerfed from x2 to x1.25 damage
Scourge Wall now shoots twice as many projectiles with varying speeds

Magicite has really come a long way, and I have all of you to thank for it! I'm really excited by this whole secret boss thing, so if you guys have any other cool ideas for new tough secret bosses please post them below!

As always, thanks a lot for your support.
-Sean

98 comments Read more

About This Game

Explore, craft, and survive in this Multiplayer RPG Platformer with permanent death! Featuring many Rogue-like elements, Magicite randomly generates each underground dungeon for you and your friends to delve deep into. Chop trees, mine ores, and hunt beasts in order to collect the resources and materials you need to survive the harsh and unforgiving environment. With a ton of character traits, stats, companions, and classes, players will have a different experience each play through! Be prepared to die... A LOT.

Magicite's main influences were Monster Hunter and Spelunky. I loved the resource collection and crafting in Monster Hunter, and of course fighting giant monsters with my friends. Spelunky's brutal yet rewarding platforming was also something that I wanted to capture with Magicite.

Features:
  • Randomly Generated Dungeons - Experience a new dungeon each time you play. Expect tons of trees to chop, ores to mine, plants to harvest, and bugs to catch! Oh and giant monsters.
  • Permanent Death - The game logs all of your stats in a play through, leading the way for achievements and upgrades.
  • Crafting System - Combine any two items to create a new one! For example, Wood + Wood = Plank. There are tons of combinations to discover!
  • Combat System - If you plan on just running in and swinging you sword, you're gonna get wrecked. Take time to craft useful items and examine enemy positioning before executing a well timed attack.
  • Unlockable Races, Hats, & Companions - The more you play, more greater chance you'll unlock awesome new hats with a variety of special effects. Races and Companions can also be unlocked to provide different starting items and stats!
  • Multiplayer - Want to put your friendships to the test? This is the game to do it! Permanent death only occurs when the ENTIRE party has fallen. So if your buddy gets knocked out feel free to run over and help him back up. Or not...

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7
    • Processor: 1.6Ghz
    • Memory: 512 MB RAM
    • Hard Drive: 450 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows 8.1
    • Processor: 2.4 Ghz
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Intel Mac, OS X version Leopard 10.5.8, Snow Leopard 10.6.3 or later
    • Processor: 1.6Ghz
    • Memory: 512 MB RAM
    • Hard Drive: 450 MB available space
    • Sound Card: Any
    Recommended:
    • OS: OS X Mavericks
    • Processor: 2.4 Ghz
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Minimum:
    • Processor: 1.6Ghz
    • Memory: 512 MB RAM
    • Hard Drive: 450 MB available space
    • Sound Card: Any
    Recommended:
    • Processor: 2.4 Ghz
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Helpful customer reviews
280 of 386 people (73%) found this review helpful
1 person found this review funny
4.6 hrs on record
Posted: January 1
Pros:
+ Fun, combat is more about moving correctly than having godly equipment most of the time, specially early on.
+ Permadeath (on singleplayer)
+ Cute graphics
+ Challenging
+ Plenty of unlockables with different effects

Cons:
- Lacks any real game options customization other than resolution.
- A lot of things are unexplained and not very intuitive at first, such as altars (I thought I was buying a very expensive armor honestly) and town NPC crafting. Some items could stand to sell for more, specially potions and crafted items. (Everything seems to sell for the same or about the same price)
- Map randomization is bland, all maps have the same boring, horizontal design with different colors/backgrounds/trees. Could use more vertical variance along with different stage shaping.
- Inventory management sucks since your inventory always feels one row too short, specially when opening treasure
- Crafting system is clunky, time-consuming, and could use improvements (can't combine 2 sticks on the same square, this is made worse by the poor inventory space) Recipes for the more advanced items would also help.
- Need to unlock ANY sort of customization, could add colors to characters?
- Netplay is laggy for the player not hosting if your distance isn't short
- Can revive teammate indefinitely in netplay with 1hp as long as one of you is alive
- Devs are immature and will ban you for disagreeing with their design choices, or telling them how they could improve their game

I really want to like this game but it feels like an early access at the moment. Hopefully newer patches will make the game more fun and polished, but as it is right now it doesn't feel worth a full price.

Edit: Developers seem to be just about the most immature and rude people ever,

when asked for opinions on how to improve the game I stated that their levels were reused and that they could use some variance, and hey, guess what! I'm banned from discussions in the magicite forums, without offering any argument or real reasons for banning me. Don't buy this game.

Here's a picture of my ban http://puu.sh/ghlxg.png
http://puu.sh/gEKx9.png
Was this review helpful? Yes No Funny
19 of 27 people (70%) found this review helpful
1 person found this review funny
62.5 hrs on record
Posted: November 27, 2014
Simply put, I would recommend this game.
A few reasons as to why I do, are down below this line.
Low system requirements allow almost anyone to play.
The price is relativley cheap (10$ at normal price)
Can really put friendships at a test, as there is a reviving system to the game. (But is it worth it to revive your friend or to go for that chest further ahead?)
And a overall fun game due to the small challenge it brings along to it. (I do like games that aren't straight up easy most of the time)
Not to mention this game is rogue-like, which gives it unlimited run-throughs.
Unlockables will keep you stuck to this game, playing it over and over for that one hat.
What I dislike about this game, is down below this line.
The kinda steep learning curve can really get to casual players.
Your friends may be douches. Maybe.
Some of the traits you can get are straight up useless, I mean... Who REALLY needs a 50% chance to not lose durability when mining or chopping trees.
The "weird" multiplayer scaling for damage on the enemy's part is, weird. (I beleive the damage dealt to you is upped by 50% per player. EX: 150% for two players.
Unlockables, as mentioned before may also be rather frustrating for players who just want to try something new, but can't simply get anything new.
After playing for awhile alone, (time varies depending if you want to go for all the hats alone and such other things) this game simply gets boring. Multiplayer aspects make this game a much better experience, but having it as a sort of "requirement" for it to be fun isn't a good thing. Also, along the lines of multiplayer, I've never experienced extreme amounts of lag playing with others, but I have experienced some lag, which really took to the game play. I mean, boars who can teleport and
other things along that line really aren't good. Really.
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11 of 14 people (79%) found this review helpful
1 person found this review funny
160.4 hrs on record
Posted: January 13
I like this game, but it has a ton of glaring issues. It's not what it should be nor is it what it wants to be, yet.

This is a rogue-lite in its lightest form, providing hardly any differentiation between runs. The differences will be in the traits you obtain at levels 5/10/15, the items you get from chests (which are varied in usefulness, but are mostly similar and few) and of course mob drops/mob spawns. The layouts for each district follow a very strict pattern, involving massive sections next to each other as opposed to the standard 1x1 platform-style stage randomization. Each non-town district would blend into each other if it weren't for the differing biomes, which serve as alternate mob spawn pools for easier access to certain resources often at the cost of an increased difficulty.

Towns in this game currently serve very little purpose outside of a few obvious fantasy tropes. You have the Blacksmith, the Tailor and the Leatherworker, the latter two having static and unchanging names. You also have two shopkeepers which offer normally pointless and randomized items from the shop pool. Tools and weapons being sold are typically out of your price range when you'd need them, and entirely skippable once you have the gold for them. There are sometimes potions on sale, as well as herbs and hilts for treeless runs (I'll mention it later) but other than those the item pool for the shops aren't fantastic. Finally, there's the Hoarder that allows you to sell your items, which you'd think would be absolutely useful... But the sell price for each and every item you'll get ranges from 1-3 gold depending on said item. Weapons don't offer large sell prices, nor do armors. The Hoarder is a very cheap man.

The main issue with shops (again) is that they're normally pointless as far as tools and weapons go. With enough experience and proper door selection, you'll almost ALWAYS find the resources you need to make shops irrelevant. Heck, normally the only thing I'm missing at the end of each run are rings (which fight against a rather large and annoying chest drop pool) and rarely one piece of armor. I can go ahead and find a friend to wear a miner's cap to completely resolve the ore deficiency we may have.

Finally, Altars sometimes also spawn in towns, and are the only non-constant you'll find outside of giant chickens and normal chickens. (They're not worth talking about, food and potion drops if you're curious.) Altars are currently money sinks for the runs that offer their bounties long before the shops care to stock them, which is normally what happens as stated before. Altars cost 500 gold, which is a steep price for what they offer: A chance at a minimal stat buff, debuff or nothing at all. Rarely you'll earn a return to full health which is by far the best result most of the time, but the game is very stingy with both the spawn rate and good results of the Altars. By the time you have the money to trigger an Altar, you may not even find one... And sometimes they'll spawn when there's clearly no way you could have the money already without chopping every tree down. Normally, it's not worth the min-maxing.

... Min-maxing... Forgot about that. This game's mechanics are often lacking fluidity. Min-maxing is something that seems to be discouraged, due to the Scourge Invasion mechanic (a mechanic Spelunky players will find familiar, but irrelevant) and the rewards often not being worth the effort. Most of your min-maxing is for gold, from chopping tons of trees to continuing to break open each ironite ore deposit even when ironite is otherwise out of uses. Your reward for gold farming is, again, Altars and the occasional shop item before you have the chance to forge it.

Forging is relatively self-explanatory, but crafting can be a little tricky. Crafting is done via shift-clicking two items like an awkward Bejeweled puzzle. It's an easy mechanic, the issue is just the recipes at times. A lot of the early crafting recipes build off of each other, which provides cohesion and ease of access to tools and weapons. Some of the later items are either wiki bait, or "Oh, I didn't know that existed!" items. It can get awkward, but with enough thought it's not too bad. There's not too many crafting recipes to memorize, so once you have the main ones you're set.

Combat is simple. Grab a weapon, attack. If you want to use an item, hold it in your hands and right-click. Every item can be left-clicked with to hit enemies melee-style, and that's based off of your ATK stat. Staves and Bows can be right-clicked with to cast spells/shoot arrows, which are based on MAG and DEX respectively. Typically, people break down their runs to three classes. (it's often necessary with the lack of inventory space if you're somewhat new to the game still) With the speed of some mobs, and the fact that a lot of mobs in the game fly, melee is at a huge disadvantage. Ranged players will be able to aim their shots from afar, without aggroing enemies and easily taking out a majority of the mobs they'll see. The downside to Ranged play is that walls can often prevent shots, and by the time you get past the wall they'll have seen you. With the addition of the Fire Bow, you won't be having any issues with damage should you find it. Resources for arrows are normally quite plentiful as well.

Mages are strong. Too strong. Fireball shoots horizontally, moving forward seemingly infinitely and even passing through walls. While this is a powerful weapon, there is the downside of accidentally killing enemies and having their xp despawn if you're not careful... But honestly that's the only con to it, which is absurd. Bolt is pretty much the god staff, allowing you to shoot directly both above and below you. With jumps, timing and practice, this is normally the superior option. There's also a strange bug that makes each shot hit the target enemy once for each player in the run, which Fireball is unable to do. Frostshard is more of a melee supplement, offering additional damage that's halved from your current maximum mana. Mages are normally a distance away from their enemies, so it normally provides little to no benefit... If it costed one mana like the other two staves, it might be worth the effort of even using. Summon Zombie is also an option if you find it or use the Scourgeling race, but against flying enemies it's worthless.

Speaking of races, each race has it's own specialties. However, some are clearly superior to others. Typically you'll want to unlock the best races early on to put yourself at ease. Some races such as the Qualogg provide utility instead of immediate additional power.

Unlockables for character creation include the aforementioned races, the hats and also companions. Like races, there are a few certain hats and companions which are obvious choices once unlocked over the other ones, which is unfortunate. Each unlockable set has at least one thing that's insanely challenging, but most are either freebies or based on RNG which is really unfortunate.

The game is simple. Once you know what you're doing, it's as easy as going through the motions. You'll get all the items you need to beat the final boss, and you'll always win even if you're not a seasoned veteran. The skill cap is so low I feel like I'm in a hobbit hole.

If you want a game to play with friends when you're bored and you don't have better options, this is a nice game to pick up. (just be weary of multiplayer issues such as de-syncing) If you want a fully featured game with proper balancing and potential for failure even after learning it's mechanics and practice, you'll want to wait on your purchase of this game. I still recommend it, just don't expect wonders in it's current state... I'm sure with time the balance issues will be ironed out and the game will have more to accomplish and do.

Sean Young, if you're reading this I do hope you can find some ways to take care of these issues.
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38 of 66 people (58%) found this review helpful
1 person found this review funny
15.0 hrs on record
Posted: January 1
Beneath Magicite's colorful rogue-lite veneer lies a surprisingly grindy platformer. Random stat gains and % effect items are exceedingly, almost excessively balanced - it's very rare to find yourself too low on any one stat, or for an item to fail to activate within the desired margin of error. This is not a flaw in and of itself, but coupled with the repetitive level generation, playing through Magicite quickly becomes a stale experience. The crafting system is quite shallow, and biomes contain virtually-identical enemies varying only in stats and artistic style. The races, abilities, hats, and companions all add some replayability, but since there are only three viable playstyle archetypes, these diminish in relevance, as advanced strategic combinations are not possible.

Magicite has the depth and simplicity of a mobile game, but with the time commitment of a much more robust game. A few hours of enjoyment may be had, but this is not a game that will tantalize you with additional progression for long.
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10 of 14 people (71%) found this review helpful
1 person found this review funny
19.5 hrs on record
Posted: February 23
Whilst I have never played this game solo, I can say beyond any shadow of doubt that it is well worth it for the multiplayer. Everything is balanced perfectly.

When somebody mines an ore node, an ore drops for every player. If you have one dedicated miner/crafter then everybody becomes relatively kitted out in a reasonable amount of time. Yes, RNGesus can come in and declare you unworthy of the correct ore nodes, and when it happens it sucks, but it's rare enough that it doesn't ruin anything.

The controls are tight, very tight. When you glub up, you know it's because YOU glubbed up. The only thing I wish is that I could rebind things a little more. Like having the dash be a double-tap instead of hitting E and Q. It feels strange to me personally, maybe it works for you though.

You will die, and you will die a lot. You'll keep coming back though. Grab a few friends and let the good times roll.
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11 of 17 people (65%) found this review helpful
1 person found this review funny
23.9 hrs on record
Posted: January 9
I like the game quite mutch! fun to play with friends, yes yes!
Was this review helpful? Yes No Funny
11 of 17 people (65%) found this review helpful
1 person found this review funny
11.5 hrs on record
Posted: March 6
10/10 would die to the swinging blades on the vines again.
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7 of 10 people (70%) found this review helpful
1 person found this review funny
848.2 hrs on record
Posted: January 25
Quite addicting, very solid gameplay even in the early access version. If you like the risk of perma-death, the possibility to make a really strong character and the slight RPG element here and there (there are three skills you can get in every playthrough), get this game.
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8 of 12 people (67%) found this review helpful
1 person found this review funny
17.3 hrs on record
Posted: November 27, 2014
You thought Binding of Isaac was hard? Pfffft...
Price is a little high but in all honesty, this is a good game.
8/10
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8 of 12 people (67%) found this review helpful
1 person found this review funny
55.6 hrs on record
Posted: December 25, 2014
My heart was pounding as I entered the Dungeon biome. I had grown an attachment with my items I've worked so hard to get, but the things I didn't have were potions. Through the 26 hours I've played I haven't yet lost interest, it's fun, hard, rage inducing, and over all just great. Magicite will peak your interest, I'm sure of it.
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9 of 14 people (64%) found this review helpful
1 person found this review funny
2.9 hrs on record
Posted: January 20
An addicting roguelike full of crafting, death, adventure, romance, more death, less romance, unhealthy addictions, and total biscuits. Oh, and pigs. Can't forget the pigs.

13/10 would try to win again
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9 of 14 people (64%) found this review helpful
37.5 hrs on record
Posted: March 11
Best game out there for rogue types

Could do with more ore, and more weapons and enemies

all in all though this is an amazing game thats still hitting its stride
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10 of 16 people (63%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: December 30, 2014
You finish Dark Souls, yeah? Well this is the next level ♥♥♥♥.
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3 of 3 people (100%) found this review helpful
22.9 hrs on record
Posted: December 1, 2014
Awesome game! I thoroughly enjoy this game.
Each time you die, you start over. But the experience is never the same. It has a great replay value for several reasons. First of all, the dungeons are randomized. You will never see the same dungeon twice, which really keeps things interesting. Second, you can play with friends. Play through by yourself, and then get a different gaming experience by playing with some friends. Third, you unlock a ton of cool stuff! When you play though the game, if you get far enough, you will unlock new races, variations, hats, and companions. All of this stuff keeps the game fresh, even after you have played through it a few times.
Another aspect of the game that I really enjoy is that this game is a challenge. If you enjoy challenging games, then you will probably enjoy this. If you are new to gaming, or just prefer casual games, this game might not be your cup of tea.
The biggest downside is that the game really needs an update, as it lacks balance in a few areas. For example, I feel like the warrior falls off too hard. He becomes really useless towwards the end. Also some of the perks seem really useless. Other than that though, this game is great and one of my favorite steam purchases so far.

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3 of 3 people (100%) found this review helpful
10.5 hrs on record
Posted: December 18, 2014
Its a good game but you need friends for it to be even more fun!
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3 of 3 people (100%) found this review helpful
30.0 hrs on record
Posted: December 10, 2014
A good game even though its still developing. There is alot to craft and items to use and enemies to kill.
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3 of 3 people (100%) found this review helpful
5.8 hrs on record
Posted: December 15, 2014
This game is really fun to play, very tactical and great with friends, the stages (districts) are great fun instead of just an open world game. One bad side in my opinion is that you cant save the game :(. But the perma death feature just makes the game more tactical.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
32.7 hrs on record
Posted: December 27, 2014
;.; the 32 hours i spent were in .. a couple days of non stop play xD
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6 of 9 people (67%) found this review helpful
1 person found this review funny
105.4 hrs on record
Posted: December 31, 2014
I love Magicite, Though theres not much updates going but Sean Young works Really hard on this game and he wants that people Like about crafting fighting and classes and pets/Companions and hats(No its not a tf2 kind of game) and he bundled that up Into this Game: "Magicite". It runs good, Has multiplayer which is Double the fun and harder,A end boss of course,Hats!(Again not tf2),Companions,Races(Not actually races like u know),and crafting.It Does get boring at the start cause of how weak you are then you try hard and then you will be like this:"YESYESYESYESYESYESYESYESYESYESYES!!!!!!!!,i beated the game!.Now i have to unlock everything else,then i want to do delete my data just for fun andstart over again".Thats what i feel you should be atleast,Anyway thats all that i can say Its a really great game 1quatillion/1
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7 of 11 people (64%) found this review helpful
5.0 hrs on record
Posted: January 5
Gifted to me during the Xmas Steam Sale, I wasn't sure what to make of Magicite. I started the game and died literally a minute later. The game is quite harsh to the new and uninitiated, and can be difficult to learn when under such oppressive circumstances.

But give it a chance, and you won't regret it.

Best described as a Terraria and Rogue Legacy lovechild, MAGICITE has you traversing randomly-generated biomes, collecting resources and crafting tools/weapons while fighting off hostile creatures. Between levels (called 'districts') there are towns where you can trade, sell, and buy.

However, if you die, you lose everything and have to start over. The higher your score, though, the more chests you can open, giving you a chance to unlock more classes.

The game can be quite punishing, but ultimately feels satisfying when you make it further than the last attempt. It borders on downright addicting.

After a few runs you start to get better and travel further. Might want to try giving it a shot yourself.
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