Explore, craft, and survive in this Multiplayer RPG Platformer with permanent death! Featuring many Rogue-like elements, Magicite randomly generates each underground dungeon for you and your friends to delve deep into.
User reviews: Very Positive (2,153 reviews)
Release Date: Jun 9, 2014

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Recommended By Curators

"awesome! Kinda like monster hunter but a side scroller rogue like XD"

Recent updates View all (20)

August 19

Magicite 1.3 Released!

Hey all! Got some new unlockable races and companions for ya. I recently took a trip to Seattle with my buddies, so I haven't been able to do as much developing. We actually got to visit Valve headquarters, and ended up with some pretty neat stuff. The folks there are really nice! Anyways, here's Magicite 1.3 :D

New Races
Added Qualogg
Added Bandicoot
Added Djinn

New Companions
Added Gooey Ghost
Added Flame of Hope

Gameplay
Scourge Lair is now much more difficult!
Increased the amount of Scourge Enemies
Increased Scourge Enemy's detection range

By the way, I'm thinking about doing a little development video on the process of making an enemy, animating it, and putting it into Magicite. Post your enemy ideas, and I might choose your enemy for the video!

Have a great day
-Sean

143 comments Read more

July 22

Magicite 1.2.5 Released!

Hey all! Got a small update for you. Fixed a few bugs and tweaked a few things here and there.

Gameplay
-The first person to enter a door in multiplayer will now trigger the level transition, instead of the entire party having to be in one door. All players who were dead are revived with 1 HP in the town but will lose all of their gold
-Crater biome can now be seen as early as District 15
-Laser Gun now costs 5 mana per shot


Bug Fixes
-Fixed Floaty Slime + Levitate Bug
-Fixed Mystery Key Biscuit Icon
-Fixed Items Bought not being counted
-Fixed Invisible Crystalline Ore Bug in Multiplayer

45 comments Read more

About This Game

Explore, craft, and survive in this Multiplayer RPG Platformer with permanent death! Featuring many Rogue-like elements, Magicite randomly generates each underground dungeon for you and your friends to delve deep into. Chop trees, mine ores, and hunt beasts in order to collect the resources and materials you need to survive the harsh and unforgiving environment. With a ton of character traits, stats, companions, and classes, players will have a different experience each play through! Be prepared to die... A LOT.

Magicite's main influences were mainly Monster Hunter and Spelunky. I loved the resource collection and crafting in Monster Hunter, and of course fighting giant monsters with my friends. Spelunky's brutal yet rewarding platforming was also something that I wanted to capture with Magicite.

Features currently implemented:
  • Randomly Generated Dungeons - Experience a new dungeon each time you play. Expect tons of trees to chop, ores to mine, plants to harvest, and bugs to catch! Oh and giant monsters.
  • Permanent Death - The game logs all of your stats in a play through, leading the way for achievements and upgrades.
  • Crafting System - Combine any two items to create a new one! For example, Wood + Wood = Plank. There are tons of combinations to discover!
  • Combat System - If you plan on just running in and swinging you sword, you're gonna get wrecked. Take time to craft useful items and examine enemy positioning before executing a well timed attack.
  • Multiplayer - Want to put your friendships to the test? This is the game to do it! Permanent death only occurs when the ENTIRE party has fallen. So if your buddy gets knocked out feel free to run over and help him back up. Or not...

Upcoming/Planned Features:
  • More Biomes
  • Unlockable Races & Companions
  • Bestiary
  • Achievements
  • Card Collecting
  • More Items and Gear!
  • More Enemies!

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP, Vista, 7
    • Processor: 1.6Ghz
    • Memory: 512 MB RAM
    • Hard Drive: 450 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows 8.1
    • Processor: 2.4 Ghz
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Intel Mac, OS X version Leopard 10.5.8, Snow Leopard 10.6.3 or later
    • Processor: 1.6Ghz
    • Memory: 512 MB RAM
    • Hard Drive: 450 MB available space
    • Sound Card: Any
    Recommended:
    • OS: OS X Mavericks
    • Processor: 2.4 Ghz
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Minimum:
    • Processor: 1.6Ghz
    • Memory: 512 MB RAM
    • Hard Drive: 450 MB available space
    • Sound Card: Any
    Recommended:
    • Processor: 2.4 Ghz
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Helpful customer reviews
61 of 64 people (95%) found this review helpful
21.9 hrs on record
This is probably the most fun I've had in an early access game so far to date. As of the time of this writing, the game is still in Early Access, but there is a seemingly endless land for you to (attempt) to fight through as far as you possibly can, all the while gathering raw materials and crafting them (simple 1 & 1 combinations; think Resident Evil) into tools, weapons, armor, potions and more.

This is a rougelike, so if you get frustrated by dying a lot (and you will) and losing all of your progress in the blink of an eye (which will happen), this game may not be for you. Those who do enjoy rougelikes need no further explanation :) When starting, you create your character and have many unlockable hats, races and their variants to choose from. Don't worry, the hats actually do give your character unique abilities :P On top of this, the game also makes use of a "trait system" that gives each player two randomized traits (which you can re-roll) that do things like raise ATK, but lower DEF, cut down trees faster, brew stronger potions, increase DEX, etc.

If you make it to the end of an area, you will see 3 doors of varying color (which indicate the area type), each taking you to the next area's village where you can sell treasure, buy weapons, smelt ores, refine pelts and hides into leather for armor, and generally terrorize the locals and their chickens. Once you're geared up, you'll leave the village and repeat the process of trying to get to the end once again, only with harder enemies ;)

Enough about the baseline details though...let's talk about actual gameplay! Generally speaking, you have the movement skills of a friggin' ninja; you can dash side to side, double jump, and even dash midair (several times if you have the stamina)! Mastering movement is one of the first keys to survival in Magicite; if you can't be hit, then you can't be killed (as easily). Other than your ninja-like abilities, every 5th level (I believe is the increment...don't quote me) you can choose a new skill from 3 paths to unlock and use to further aide in your adventure. These can be anything from a giant sword that shoots underneath you and propels you into the air (allowing for a triple jump, or even a quadruple jump if you have a special item), a fireball that you can shoot arrows at to make flaming arrows, berserker rage, to a protective aura that reduces all damage taken for everyone in your party.

At risk of spoiling more potential fun and shenanigans in figuring the various aspects of the game out just by playing (like me and my friends did), I'm going to end here. Pick up the game! Seriously, this is one of the most fun Early Access games out there, you will not be disappointed!
Posted: June 11
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28 of 30 people (93%) found this review helpful
63.2 hrs on record
If you like dying, this game is for you. 2D side scrolling action takes you through various terrains and monster on a quest to defeat the scourge! At least, I think it's the scourge. With various difficulties depending on how you play; the game challenges your ability to jump, double jump, aim, and not break things when the wasps come for you.

You can decide which starting "class" you would like to be, giving you various bonuses depending on your play style. Your stats can be adjusted with equipment, so changing up what you are doing as you are playing is entirely possible. Start out with hopes of being a wizard but find out you aren't up to snuff? Collect DEX gear and start shooting things. Find your aim is a bit off? Ditch the leather and go full out ATK for sword on fluffy, on claws, on blue glowing orbs of death fun.

For an even greater challenge, bring a friend. Mobs get harder and dying just gets more fun! Bring a whole lot of patience. You'll need it.

The game is fun and has significant replay-ability, especially if you like to collect all items available. I hope they eventually add-in trading cards or achievements. Despite some of the levels being insanely difficult *cough*crater*cough* as they work on balance and tweaks, the game provides enjoyable entertainment that will while away your hours, leaving you wondering what black hole you fell into.
Posted: July 16
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20 of 20 people (100%) found this review helpful
34.2 hrs on record
You run around and kill stuff and improve your character.

Stats system is simple but interesting.

Combat has a lot of variety. You can choose how you want to fight – with a sword (there are fast and slow ones), a bow, or magic staffs (all 3 of them complement each other so nicely).
Enemies are all very different and original.

Each type of environment has its gimmicks or special obstacles, different enemies and bosses. You can even avoid environments you don't like most of the time.

The crafting system is something I haven't seen before; feels nice. Inventory management is quite a challenge. And it's the main reason why you can't be a jack of all trades.

Death is permanent, and this game really is quite hard; to the point where you may think you'll never beat it. But the amount you can improve is immense. And a good choice of unlockable items that give you different and, again, very original, traits, can make a big impact. But first you gotta unlock them, which requires doing additional challenges. Needless to say, they also add a lot to the gameplay.

This game doesn't go stale even after 30 hours.

Graphics look cool. Music is nice. (Feels similar to Terraria)

And there is multiplayer!

Gameplay also reminded me of Rogue Legacy.

★★★★★★★★★☆
Posted: August 15
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15 of 15 people (100%) found this review helpful
8.0 hrs on record
A great experience. I absolutely love it! 9/10

More Details:

+
Nice artstyle & lighting.
Super cool and fitting music.
Not too easy.
Many different weapons (Swords, Zweihanders, Great Axes, etc.) There's even a Sword made out of Jelly!
Unique crafting system. Never seen that before.
Cool and fun way to progress: Either you farm yourself up to diamonite or you may be lucky and you can purchase a diamonite pickaxe at the town. (Collecting and selling a lot of wood is a great way to farm gold. But it recently got nerfed. But in my opinion it's still worth it!)
Challenging enemies with a pretty good AI.
You can unlock hats, companions, races and different variants for them (haircuts). Hats are really useful. I strongly recommend the Miner Cap.
There are a lot of skills available. For example "Potion Brewer". With this skill, you have a 50% chance of crafting a big potion instead of a small potion.
Many randomly generated dungeons. After each dungeon, you will visit a town where you can smelt ores, sell some items and make yourself some armor.
You can play as a mage, a ranger or a warrior. Of course you can combine those if you want.

-
Crafting: It's really hard to figure out every recipe on your own. Maybe a recipe book for all the basic stuff would be a good thing to implement.
Inventory: Your inventory gets full way too fast. Maybe adding a way to craft backpacks would be nice.
Items disappear after a couple of seconds.

That's all I can complain about. So to sum it up, I think this game is super addictive and fun. In my opinion, the game is pretty easy once you get the hang of it. After 4.5hrs of total play time I almost(!) beat the game 2 times now. I died at the last boss. I won't spoil it, but the boss reminds me a lot of Terraria. :D

I strongly recommend you to buy this game. You'll support awesome game developers AND get a super cool game!
Posted: June 27
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11 of 11 people (100%) found this review helpful
8.9 hrs on record
Early Access Review
Quite challenging and lot of fun, whether you play with friends or alone. Be prepared to die a lot xD It won't even make you mad because it's so funny, whenever and however it happens, that it makes it impossible to rage. The music is absolutely lovely, i like the movement and the combat system, so I'm definitely going to play more and I encourage everyone to try!
Posted: May 3
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427 of 480 people (89%) found this review helpful
10.0 hrs on record
Early Access Review
Video Review:
http://youtu.be/-d5OT3AsB4A

Magicite is a 2d side scrolling, survival, crafting game. The game includes a basic character editor that allows you to customize the look of your character as well assigning stats. The game includes basic stats, 2 extra traits, and a race/class that assigns extra bonuses like starting items and shop discounts.

The gameplay is simple, intuitive and fun. It consists of moving, jumping, double jumping, attacking, and using items. I had a lot of fun just jumping around, exploring, and attacking everything. While it’s simple to control, Magicite is still a challenge. Death is permanent, so when you die, you start over again. All of the biomes were neat to look at and felt unique. The monsters of each biome all moved differently and didn’t feel repetitive.

The crafting system, resource collection, and item options are easy and work well but I felt it was a little too similar to other games in the genre. In future releases I hope the developers differentiate themselves more in this category.

Aside from crafting and fighting, the player earns gold which can buy new items and experience which leads to level ups and new skills.

If you like a challenging scroller and can get past some similarities to other games, Magicite is really fun and I enjoyed my time with it.
Posted: February 11
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