I'd really only suggest buying it if you like platforming roguelikes with invisble timers. The crafting here is not much of a selling point.
The game does quite a lot well. The graphics in the game are nice and colorful. The enviroments are lovely, with each of the biomes having it's own unique character. I like the array of enemies. The game also offers a good varity of options for customzing your character to suit your playstyle. It also randomly drops underserved loot into your lap, which is always a treat. I don't really dig the combat, but it's alrght. The game has a huge ammount of replay value. The biomes are randomly generated which means that the layout and the enemies will be different every time. The game also has lots of items, races and cosmetic options to unlock.
I really want to like this game more than I do. It's not a bad game, but some things were implemented really poorly.
The hunger system doesn't seem to have any point. The reason it exists in turnbased roguelikes is to keep you from exploring the entire floor and getting all the loot/hp. It's supposed to make you decide if you'd rather continue or stick around and hope you find something useful. Here? It's a minor annoyance. I've never once died of hunger. Being able to get a good supply of food is dead easy. All food does is provide an alternate way to get HP back.
I don't like that I had to read guides to find out what the stats did. The traits are explained, but for some reason the stats aren't.
Speaking of annoying things, the invisble timer. It isn't a blight on the game, I just don't like timers and want to warn others who might feel the same way. You only have a limited ammount of time to make it to the end of the level before big scary demons come to eat your face. Normally I found that it doesn't get in the way, but when it does, I feel really cheated.
I also find the inventory and crafting system to be awful for this type of game. In roguelikes you have limited inventory so that you can't stockpile cosumables for much harder levels. In this type of game though, it doesn't make sense.
The invetory size feels way too small for a game with a crafting system. It doesn't need to let me hold every single item in the game, but more space is really nessary. You also need to have at least one slot empty if you want to do any sort of crfating while out in the field. I could even tolerate this stuff, if it provided a easy way to destroy items to clear up space for the stuff I actually want. Instead you have to drop them on the ground where they will follow you like a sad puppy before giving up. This makes crafting kind of time consuming, which could but THE SCOURGE HAS INVADED! GET OUT!!!!!!