Indsendt: 8. november
Astranon's Rating of Magicite:
Gameplay (Is it fun?): 2/4
Visuals (Does it look good?): 3/4
Originality (Is it one of a kind?): 4/4
Playability (Is it free of errors and other issues?): 2/4Overall Rating: 69% out of 100%
Astranon's Review of Magicite:
Magicite is best described as a 2D hack-and-slash platformer that implements sandbox, survival, and role-playing game mechanics. The player begins by creating a customizable character to play with. The character's race, physical appearance, hat, and companion can all be set by the player, although each of these features must be unlocked during gameplay. The character's stats (HP, ATK, DEX, MAG) and two traits (which function as bonuses) are random but can be reset until the player is happy with the outcome. Once the character has been named, he or she is ready to venture into the world of Magicite - only to end up, sooner or later, lying on the ground flailing in the throes of death. And let's be honest. Death is preferable to the tedious life that all would-be heroes of Magicite are doomed to.
Let's start with the most obvious task of a would-be hero of Magicite: battling creatures who oppose your efforts to rescue the kingdom. So confined are the levels in Magicite that it is the norm to end up blocked, cornered, or mobbed by the creatures you encounter. Throwing a punch or a swing can be an awkward endeavor. Most of the time, the character attacks so slowly that there is not time to avoid incoming damage. Some weapons are faster than others. Because weapons can and will eventually break from use, however, the player is often forced to resort to hand-to-hand combat. If this happens during a fight with a boss, the odds of winning are negligible. The skills that a character can develop through leveling seem to offer the best chance of survival, but even these have a cool-down period.
The second task required of a would-be hero of Magicite is to forage endlessly for both food and ingredients/materials. Because the character's hunger meter steadily depletes, he or she will have to pounce upon whatever docile creatures can be found, all for the sake of sustenance. There is no food to be found anywhere else in the game - not even for sale in town. Likewise, ingredients may only be obtained from the environment or slain creatures. Failing to collect them means never having a restorative to regain health or magic, going without armor, and more.
The final task expected of a would-be hero of Magicite is crafting. Throw out whatever ideas you may have gotten from playing Minecraft or Terraria. Crafting in the world of Magicite is a cryptic endeavor based on trial and error. Even so, it is the only means available to the player of obtaining most items in the game. Because space in the character's inventory is limited, however, the player will have to go through the trouble of deciding which ingredients should be used while selling the rest.
The underlying theme here is that the choices players are given in Magicite are negated by overly restrictive game mechanics. Each of the three aspects of gameplay mentioned above are implemented in such a way as to work against the player, needlessly slowing (or even halting) progress. For a game where saving progress is not an option and death results in the player's game being reset, this amounts to overkill. Why shouldn't the player at least be able to rest at an inn in town, purchase consumable items, or repair broken equipment?
Magicite ultimately ends up being more of a chore than a challenge. I do not recommend this game.
[Note: This review was written to help other gamers make an informed decision before purchasing. It is in no way intended as an attack on opposing viewpoints. You are welcome to agree or disagree with what I have written here. Either way, I hope you have enjoyed reading it. Thank you.]