Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
We have an update out for you and we think you will enjoy it.
With this update comes a new area to explore. It is a large expansion to the area of the golem near the town. Soon it will be used for quests and more.
We have also added in 6 new NPCs in the town. The first portion of a much larger quest is implemented and the NPCs will comment and contribute to this quest. The second half of the quest will follow shortly.
We have also added in lanterns and torches. We are planning on making certain areas dark and light will be a resource that you will have to manage. This feeling already exists during the Deathblood boss. It will be used in additional areas.
Much more work has gone into the archives. As the screen shot indicates the area is really starting to shape up. We are getting close.
More story line work has been done. We will soon be able to advance the main quest line and have much more for the player to do to aid the poor Eldurii. Some of the existing quest will be slightly re-written. Also, more NPCs are commenting on the lore of the game and soon even more will be added in.
We'll see you with another update soon. Thanks guys.
We have been working hard and have a large update for you.
As we have been discussing on our forums and in our streams, we have been working hard on this update and it is finally ready. While this update does not add a lot of new content directly to the game it does pave the way for us to make some good changes coming up.
Now that this big update is out we are going to turn our attention to getting back on our weekly update cycle. It is our hope that we can rapidly implement some content that will directly add gameplay hours with new quests and new areas.
We hope you guys enjoy it!
The changelog for this week is a little ambiguous but a WHOLE lot was done.
-Town improvements and rework.
-Many Changes to the environment and many updated models.
-Large Performance improvements (this will effect new areas and gets us close to the archive interior area)
-Worked on Particles (This will enable us to make torches and lanterns as well as better spell and environment particles)
-Decreased CPU load (This will allow us to do more with AI and implement other features while increasing FPS even further)
-Many many various back end changes and tweaks that will allow us to take our game where it needs to go.
The Memory of Eldurim™ and Liminal Games™ are registered trademarks of Liminal Games, Inc. All rights reserved.
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