Over 400 unique components allow you to build and command voxel vehicles from the deep ocean to outer space- including battleships, planes, submarines and space ships! Forge strategies, allegiances and fleets strong enough to destroy eight deadly factions of the planet and reign supreme.
最近のレビュー:
非常に好評 (47) - 直近 30 日間のユーザーレビュー 47 件中 80% が好評です。
全てのレビュー:
非常に好評 (2,968) - このゲームのユーザーレビュー 2,968 件中 89% が好評です
リリース日:
2014年8月7日
パブリッシャー:

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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“From the Depths was released via our website on the 1st of January in a pre-alpha state and the involvement from the community was amazing. We averaged a new release every 4 days for 6 months and the experience of developing with the help of the player has been absolutely priceless. By releasing in early access on Steam we hope to grow the customer base and make sure the game is tailored to new players and veterans alike!”

このゲームは大体どのくらいの期間早期アクセスですか?

“From The Depths will be in development for approximately 6 months before the entire wish-list is included, however development will continue for as long as there are players!”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“The full game will have more multiplayer support, include more story missions, a more advanced Campaign mode, and more components. Funding from the early access stage will also allow us to add a professional artist to the team to rework the graphical side of the game.”

早期アクセスバージョンの現状はどうなっていますか?

“Approximately 50 player tested releases in and very stable. 225 different components, not including 19 missile parts. A totally free-form designer mode, structured story missions and an extremely challenging open world Campaign mode all exist. Multiplayer is being added and is testable in an extremely early state.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“The price may increase slightly in the full release.”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“The forum at http://www.fromthedepths.com/forum is the main hub of interaction between developers and players. Almost every player comment is read and replied to by a developer. The vast majority of the features in the first 50 versions of the pre-alpha were added due to player request or through open discussion with the players.”
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From The Depths Alpha を購入する

 

最新の更新 全て表示(36)

7月18日

v2.0 released!

FTD has been updated to the latest version of the Unity3D game engine (Unity 5.6, we were on Unity 4.7) and we've also incorporated a HUGE balance patch and a lot of new features. I know you've been waiting a long time for an update but hopefully this one will be worth the wait! The migration to the new engine took a long time but opens up a lot of new doors for development and I believe FTD is running better than ever.

Change Log

Game Engine updated from Unity 4.6 to Unity 5.7
Added - 1m wood block variants that were previously only available by toggling F10 now available from build menu under wood block
Added - Mock wheel items
Added - Laser 3m laser pump
Added - APS 6m and 8m recoil absorbers
Added - APS EMP,HE,Frag APS shell heads
Added - Circular weather vane variant
Added - Circular propeller variant
Added - Jet and ion Circular variants added
Added - Aero rudder and Aero elevator components added to use with (or replace) the tail plane component
Added - 3mx3m and 5mx5m turret prototype sub-constructs added
Removed - Old engine items removed
Mechanic - Armor layering bonus changed from 0.8, 0.6, 0.4, 0.2,0.1,0.1 to 1.0,0.85,0.7,0.55, 0.4,0.25,0.1,0.1
Mechanic - Maximum volume option (For battles) in campaign increased from 50k to 200k
Mechanic - Oil refineries now slightly more tolerant of altitude
Mechanic - Fragmentation (All variants) now results in the expected angle of fragmentation, not a distorted cone
Mechanic - Armour calculation for projectiles and hitscan weaponry changed from ((AP / AC) 0.45) + 0.05 = Effective damage multiplier To ((AP / AC) 0.50) = Effective damage multiplier
Mechanic - Armour for Partial blocks (Slopes, Triangles) Apply partial reinforcement bonus (Equal to block type, triangles are 1/4, slopes are 1/2)
General - Many blocks visually re-modelled
General - Textures mid/part way reworked for better visuals
General - Fastest video quality setting will now display half texture resolutions and highest will turn on soft shadows
General - Some optimisation on simple projectile models
General - APS shells bugging out with no gunpowder and one of the player skills (railgun only shells) bug fixed
General - Wireless receiver ACB options fixed
General - Spinblock controller and fortress controller model updated
General - Simple weapons trails
General - Huge ion thruster realigned
General - Grenade launcher normal map
General - Pistol duplicate material removed and redirected to the original
General - Nuclear engine textures removed from resources and reference pointed to mod directory
General - Steam engine mesh normals fixed (improved quality)
General - Last of the texture import settings set (improved quality)
General - Light block now using distortion shader (same as aps fire distortion or warp effect distortion)
General - Wedge volume factor fixed
General - Various particle effect improvements
General - Shield visuals updated
General - CRAM models re-exported with smoothing groups for proper lighting with the shader
General - Minor mesh export fixes
General - Re-exported missile blocks to fix smoothing map issues (also large reduction in verts)
General - Missile parts excess vertices removed (some were 10x the required verts)
General - Ricochet chance curve evened out so armour vs penetration is taken more into account
General - Local weapon controller made more lenient for range of speed to engage
General - sailing blocks updated
General - spin block model/texture updated
General - 'Lasers' build menu tab renamed to 'Energy Weapons'
General - Min view distance from block decreased so you no longer look through walls walking around
Stats - Wood HP buffed to 180 (From 120)
Stats - Stone buffed to AC 7 (From 5). HP buffed to 300 (From 220)
Stats - Metal buffed to AC 15 (From 10). Health buffed to 350 (From 280)
Stats - Alloy buffed to AC 13 (From 7). Health buffed to 260. (From 140) Cost increased to 5 (From 4)
Stats - Heavy armour cost reduced to 25 (From 40)
Stats - Light block cost reduced to 20. (From 100) Health reduced to 50 (From 75)
Stats - Surge Protector cost reduced to 20. (From 25) Health increased to 250 (From 150) AC buffed to 5 (From 1)
Stats - Rubber cost reduced to 3. (From 5) Health buffed to 100 (From 75)
Stats - Glass cost reduced to 1. (From 2)
Stats - Lead cost reduced to 3 (From 5) Health buffed to 300 (From 200)
Stats - ERA Armour is now a structural component. (Full block only, not the slope)
Stats - Ram cost increased to 25. (From 15) AC buffed to 20 (from 10) Health increased to 1000. (From 400)
Stats - Standard Door AC buffed to 15. Health increased to 250. Now a structural block
Stats - Fuel Engine Hull Pipe AC buffed to 15. (Was 3) Health increased to 300 (From 160) Weight increased to 40. (Was 30) Cost increased to 10. (Was 1) Now a structural block
Stats - Steam Engine Hull Pipe AC buffed to 15. (Was 10) Health Increased to 300. (From 280) Cost increased to 10 (Was 6.5) Now a structural block
Stats - Deck Port Now has identical stats to 1x1x1 metal block. It is also now a structural block. Cost is (5), Same as metal
Stats - Smoke Generator Now has identical stats to 1x1x1 metal block. It is also now a structural block. Cost is (5), Same as metal
Stats - APS Firing Piece AC buffed to 20. (Was 15) Health buffed to 350 (Was 300) Weight reduced to 40. (Was 70)
Stats - APS Ammo Ejector Cost Reduced to 20 (Was 50)
Stats - APS Belt Fed Autoloader Cost reduced to 35 (Was 40)
Stats - Firing Piece – CRAM AC buffed to 20. (Was 5) Health buffed to 350 (Was 150)
Stats - EMP Pellet (CRAM) Cost reduced to 30
Stats - CRAM Gauge Increaser (All Variants) AC Increased to 15 (Was 10) Health Increased to 350 (Was 200) Cost reduced to 25 (From 35)
Stats - CRAM Autoloader (Both Versions) Cost reduced to 25 (From 35)
Stats - CRAM Hardener Pellets Cost reduced to 20 (From 25)
Stats - Fragmentation Pellet (CRAM) Cost reduced to 30
Stats - Range Finder 5m AC Buffed to 10 (Was 7) Health Increased to 750 (Was 375)
Stats - Range Finder 7m AC buffed to 10 (Was 7) Health Increased to 1125 (Was 562.5)
Stats - Range Finder 9m AC buffed to 10 (Was 7) Health Increased to 1500 (Was 750)
Stats - Armoured Range Finder 5m AC Buffed to 20. (Was 12) Health Increased to 1500 (Was 600) Cost increased to 70 (was 50)
Stats - Armoured Range Finder 7m AC Buffed to 20. (Was 12) Health Increased to 2100 (Was 840) Cost increased to 100 (Was 70)
Stats - Armoured Range Finder 9m AC Buffed to 20. (Was 12) Health Increased to 2700 (Was 1080) Cost increased to 125 (Was 90)
Stats - All standard Detection Equipment (Everything in the Detection tab except ; Wireless Snooper, Missile Radar Buoy Holder, Missile Sonar Buoy Holder) AC buffed to 15 (Was 10) Health increased to 300 (Was 200)
Stats - Spinblock, One Axis Turret, Two Axis turret; AC Increased to 15. (Was 10) Health Increased to 800 (Was 150)
Stats - Sky Fortress Turbine AC Increased to 15 (Was 10) Health Increased to 1000 (Was 500)
Stats - Missile Controller AC buffed to 12 (Was 10) Health increased to 300 (Was 100)
Stats - Missile Gantry AC buffed to 8 (Was 3) Health increased to 150 (Was 100)
Stats - Strategic Antenna + Dish Piece AC buffed to 15 (Was 10) Health increased to 250 (Was 150)
Stats - Docking Station AC buffed to 12 (Was 1) Health increased to 600 (Was 100)
Stats - Sub-vehicle spawner AC buffed to 12 (Was 1) Health increased to 250 (Was 100)
Stats - Vehicle blueprint spawner AC buffed to 12 (Was 10) Health increased to 250 (Was 150)
Stats - Small Propeller AC buffed to 15 (Was 10) Health increased to 300 (Was 150)
Stats - Huge Propeller AC buffed to 15 (Was 10) Health increased to 2700 (Was 600)
Stats - Small Jet AC buffed to 10 (Was 5) Health increased to 200 (Was 100)
Stats - Huge Jet AC buffed to 10 (Was 5) Health increased to 1800 (Was 600)
Stats - Small Ion Thruster AC buffed to 10 (Was 3) Health increased to 200 (Was 75)
Stats - Huge Ion Thruster AC buffed to 10 (Was 3) Health increased to 1800 (Was 450)
Stats - Wing + Aileron + Tailplane Health increased to 100 (Was 50)
Stats - Jet Stabilizer AC buffed to 12 (Was 5) Health increased to 250 (Was 150)
Stats - Heat Decoy AC buffed to 10 (Was 3) Health increased to 200 (Was 85)
Stats - AI mainframe Cost reduced to 50 (From 100)
Stats - Radiator AC buffed to 10 (Was 3) Health buffed to 200 (Was 100)
Stats - Large Radiator AC buffed to 10 (Was 3) Health buffed to 1800 (Was 900)
Stats - Ammo Storage + Ammo Parts box Weight reduced to 40 (From 45), volume factor reduced for same overall buoyancy
Stats - Laser Munition Defence – AC buffed to 10 (Was 4) Health increased to 300 (Was 100) Cost reduced to 30 (Was 100)
Stats - Laser Optics & Steering Optics – AC buffed to 8 (Was 4) Health increased to 250 (Was 100) Cost reduced to 20 (Was 50)
Stats - Tactical Nuke – Cost reduced to 50 (Was 100) Weight increased to 40 (Was 4)
Stats - RTG (All types) Cost reduced by 50%
Stats - Small turbine AC reduced to 6 (From 46)
Stats - APS Barrels (All types); AC buffed to 15 (From 12) HP increased to 350 (From 200/225/250) Weight reduced to 40 (Was 50)
Stats - CRAM Barrels (All Except bomb chute.); AC buffed to 15 (From 10) Hp increased to 350 (From 150)
Stats - Bomb chute; AC buffed to 15 (From 5) HP buffed to 350 (From 150) Weight unchanged (5)
Stats - CRAM - Recoil Suppression Barrel; Muzzle velocity factor increased to 0.95 (From 0.9)
Stats - Railgun Magnet Attaching Fixture Health increased to 300 (Was 200)
Stats - Railgun Barrel magnet AC Health increased to 350 (Was 200)
Stats - APS 3x3 Omni mantlet AC buffed to 28 (Was 20) Health Increased to 5000 (Was 3150)
Stats - APS 1x1 Omni mantlet AC buffed to 20 (Was 15) Health increased to 500 (Was 350)
Stats - APS 1x1 Elevation Mantlet AC buffed to 20 (Was 12) Health Increased to 500 (Was 300)
Stats - APS 1x3 Elevation Mantlet AC buffed to to 20 (Was 15) Health increased to 1500 (Was 900)
Stats - APS 1x2 AA Mantlet AC buffed to 20 (Was 12) Health increased to 750 (Was 450)
Stats - Drill (Controller) AC buffed to 15 (Was 5) Health increased to 500 (Was 300)
Stats - Extension AC buffed to 15 (Was 8) Health increased to 300 (Was 150)
Stats - Verical/Horizontal Splitter AC buffed to 15 (Was 8) Health increased to 300 (Was 150)
Stats - Small Drill Bit AC buffed to 25 (Was 15) Health Increased to 700 (Was 200)
Stats - Large Drill Bit AC buffed to 25 (Was 15) Health increased to 6300 (was 1800) Cost increased to 100 (Was 60)
Stats - Power Input AC buffed to 10 (Was 4) Health increased to 300 (Was 150)
Stats - Torque Amplifier AC buffed to 10 (Was 4) Health increased to 300 (Was 150)
Stats - Wing force per speed increased from 0.05 to 0.1. Cost increased to 5
Stats - Aileron force per speed increased from 0.1 to 0.2. Cost increased to 5
Stats - Aero Rudder, Aero Plane, Tailplane force per speed increased from 0.2 to 0.4. Cost increased to 5
Stats - Simple Laser cost from 40 to 100, Ammo usage from 10 to 40
Stats - Spinblock, One Axis Turret, Two Axis turret; AC Increased to 15. (Was 10) Health Increased to 800 (Was 150) (For 1x1x1)
Stats - 3x3 One Axis Turret; 7200 Health
Stats - 5x5 One Axis Turret; 20,000 health
Missile - Interceptor kill strike range increased and damage increased
Missile - HE warheads no longer detonate other missiles and instead push them away
Missile - Thumper head Effective AP 6 > 10
Missile - duration reduced to 30 seconds (From 1 minute)
Missile - Torpedo HE bonus damage reduced from 4x to 3x
PAC - Impact effective AP 10 > 15
PAC - Pierce effective AP reduced 20 > 15
PAC – Explosive Shock damage percentage changed from 10% to 100%
PAC - EMP, Damage reduced by 50%
Ram - (Simple Weapon) Frontal drag reduced to 0.3
CRAM – Duration before projectile deletion increased from 20 seconds to 30 seconds
APS & CRAM – “Heavy” Basic barrels added: AC 25, HP 900, Weight 200, Cost; 70
APS & CRAM – beamed(4m) barrels added, Heavy and normal variants
APS – Flak Radius increased to 6x HE Radius (Was 2x), Damage reduced to 30% of HE (Was 50%) (APS)
APS – Accuracy penalty removed from Disruptor shell caps
APS - HEAT and HESH now explode on impact, and cannot ricochet
APS - HEAT Air gap pen metric drain increased to 60. AP 6 from 10 (molten metal isnt known for its AP)
APS - HESH cone angle 60 from 30
APS - HESH will also create spalling at 5 other airgaps randomly selected from the forwards hemisphere
APS - Squash head thump effective AP is now 10
APS - Hollow Point Effective AP 6 > 10
APS - Hesh frag number divided by the square rooted AC of the armour it passes through instead of the raw AC. (HA=6.3, Metal = 3.6)
APS – All fuse module kinetic stats increased to; (Excluding Inertial Fuse)
APS – Shell health factor – 1.0 (Was 1.0), Kinetic damage factor – 2.5 (Was 0.5) , Armour Piercing factor – 1.5 (Was 0.2), Speed factor – 1.1 (Was 1.0)
APS – Stabilizer Fin Kinetic stats increased to; Shell health factor – 1.1 (Was 0.95), Kinetic damage factor – 3.0 (Was 0.7), Armour piercing factor – 1.5 (Was 0.5), Speed factor – 1.0 (Was 0.95)
APS – Super Cavitator Base Kinetic stats increased to; Kinetic damage factor – 1.5 (Was 0.6), Armour piercing factor – 1.5 (Was 0.4), Speed modifier – 1.0 (Was 0.9) Now has a maximum length of 100mm
APS – Grav. Compensator stats increased to; Shell health factor – 1.1 (Was 1.0), Kinetic damage factor – 1.5 (Was 0.6), Armour piercing factor - 1.5 (Was 0.4), Speed modifier – 1.0 (Was 0.9) Now has a maximum length of 100mm
APS – Reduce propellant burn barrel length requirement from 12*(Shell length)^0.75 to 6*(Shell length)^0.75
APS - Autoloaders start loaded; inputs start at max count down so they immediately load
APS - Clips HEAT Vulnerability, 3m is now 33% (Was 0%), 6m is now 16% (Was 0%), 8m is now 13% (Was 0%)
APS - 8m Autoloader, removed health loss from HEAT penetration (To match the rest of them)
APS - New APS recoil absorber system; now has total recoil capacity which refreshes over time. Smaller absorbers refresh faster but have lower capacity
RTGS - Produce energy 5 times a second rather than once a second (same total per second)
Batteries - start full rather then empty
Lasers - less engine power usage while game is slowed down bug fix
Lasers - Wavefront no longer pierces multiple layers of smoke with its full potential, its now iterative per smoke as per the laser shields
Lasers - frequency doublers AP bonus now scalar with pumps: 0.5AP per pump at 10 pumps scaling to 0.005AP per pump at 100
Lasers - Storage Laser Cavity health loss from HEAT penetration reduced to 40% (Was 100%)
Lasers - Q Switch EMP Susceptibility Reduced to 40% (Was 60%), This now matches other laser components
Laser - Steering optics & regular optics, removed health loss from HEAT penetration
AI - General Purpose Processing Card, added EMP Susceptibility of 60% With protective drainage of 10
AI - Laser Warner EMP Susceptibility reduced to 40% (Was 60%) Health increased to 200 (Was 100)
AI - Smoke Dispenser – Removed health loss from HEAT penetration
Propulsion - Jet Engine (Small) & Jet Engine (Large) Removed health loss from HEAT penetration
Propulsion - Ion Engine (Small) & Ion Engine (Large) Health loss from HEAT Penetration reduced to 50%
Propulsion - Propellers speed cap increased to 100 (Was 50)
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このゲームの掲示板でバグを報告したりフィードバックを残そう

レビュー

“My jaw almost hit the floor when I installed a few community made vehicle blueprints. The creativity and ingenuity on display was simply incredible [...] there is no doubt that this game is going to be truly epic”
Game Ramble

“The game’s physic system is especially impressive. Giant galleons feel like absolute tanks trudging through the ocean, while speedboats slice through the waves at a precarious pace [...] Combat is chaotic and intimately customizable. There is perhaps no greater pleasure than executing a successful broadside”
Denkiphile

“From the Depths is a very fine-tuned and detailed strategy title, one that offers amazing cusrtomization options and the opportunity to test out your own creation live on the battlefield. If you're a strategy enthusiast and love vehicle design, this one deserves your attention.”
The Indie Game Magazine (Issue 43 Nov 2014)

このゲームについて

Summary

In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
  • A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
  • A campaign waged over hundreds of islands against eight unique factions.
  • A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
An expansive multiplayer and co-op element is planned for the coming months!

Key Features

  • Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
  • The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
  • Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
  • Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!

Customisable Components

The customisable components in From the Depths allow a unique level of engineering customisation:
  • Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
  • Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
  • Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
  • Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
  • Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.

Workshop

システム要件

Windows
Mac OS X
SteamOS + Linux
    最低:
    • プロセッサー: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • メモリー: 4 GB RAM
    • グラフィック: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • ストレージ: 1 GB 利用可能
    • サウンドカード: DirectX® compatible on-board
    • 追記事項: Steam connection required to play the game
    推奨:
    • プロセッサー: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • メモリー: 4 GB RAM
    • グラフィック: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series
    • ストレージ: 1 GB 利用可能
    最低:
    • メモリー: 4 GB RAM
    • ストレージ: 1 GB 利用可能
    • 追記事項: Steam connection required to play the game
    推奨:
    • メモリー: 4 GB RAM
    • ストレージ: 1 GB 利用可能
    最低:
    • メモリー: 4 GB RAM
    • ストレージ: 1 GB 利用可能
    • 追記事項: Steam connection required to play the game
    推奨:
    • メモリー: 4 GB RAM
    • ストレージ: 1 GB 利用可能
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